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Posted
4 hours ago, reikiri said:

Are you certain they are those -exact- versions of the files, from that specific post - and not from the original mod d/l?  The original mod has the files by same name, but the ones on that post swap the flaccid and erect versions.. so that when they're supposed to be flaccid (which is currently always, since the code to give them erection doesn't work), they'll actually be erect.

yes i have overwritten everything and still they are flaccid...is there a mod or a way to have only erected ones??

Posted
6 hours ago, sikamikanico78 said:

yes i have overwritten everything and still they are flaccid...is there a mod or a way to have only erected ones??

That file in post #22 ( AAF Leito_FO4_Rigs_v1.1 KP permanent boners ) is supposed to do exactly that, by switching the models.  If it doesn't, then I don't know.  Maybe try redownloading it and reinstalling. The rest depends a bit on what mod manager you use, if any.  If none, then I'll always assume you know what you're doing - or are prepared to spend a couple weeks figuring out what went wrong when needed, and that's it.  If NMM - that's ancient relic that was replaced already.  If Vortex.. can't say much anything since I've never used it much - read enough about issues with it.. and my understanding is it basically integrates loot, which is deal breaker for me.  If MO2, then have to make sure the "permanent boners" patch has higher priority number than the original mod (means it needs to be lower on the list, unless you're sorting the mods by some other order than the default, which is ascending priority).

 

Don't know what else to say.  That patch worked for me.

Posted

Do you plan on adding radroaches? I would very much appreciate their addition.

Posted
9 hours ago, reikiri said:

That file in post #22 ( AAF Leito_FO4_Rigs_v1.1 KP permanent boners ) is supposed to do exactly that, by switching the models.  If it doesn't, then I don't know.  Maybe try redownloading it and reinstalling. The rest depends a bit on what mod manager you use, if any.  If none, then I'll always assume you know what you're doing - or are prepared to spend a couple weeks figuring out what went wrong when needed, and that's it.  If NMM - that's ancient relic that was replaced already.  If Vortex.. can't say much anything since I've never used it much - read enough about issues with it.. and my understanding is it basically integrates loot, which is deal breaker for me.  If MO2, then have to make sure the "permanent boners" patch has higher priority number than the original mod (means it needs to be lower on the list, unless you're sorting the mods by some other order than the default, which is ascending priority).

 

Don't know what else to say.  That patch worked for me.

heh i am indeed using an ancient outdated relic... i found out it is doing its job really nice :P btw do i need to copy somewhere the files in the animation rigs folder? or only the files in the data folder?

Posted
2 hours ago, sikamikanico78 said:

heh i am indeed using an ancient outdated relic... i found out it is doing its job really nice :P btw do i need to copy somewhere the files in the animation rigs folder? or only the files in the data folder?

I installed both the original mod and then the patch from post #22 with higher priority (after original mod) with MO2 - which technically would mean the same thing as "overwrite all" with NMM.  But I can't say anything definitive about NMM since I stopped using it... uh, "earlier".

Posted

No matter what I try, I can't get the creatures to show up as viable partners in AAF. I've always had some issues with using AAF and I don't know what to do. Sometimes AAF works like how I can use Leito and Crazy animations with humans, and other times it just totally messes up for no reason like how I can mostly use the ghoul animations from Mutated Lust but not the Deathclaw ones when they're both from the same mod, but here, I can't get anything to start up to even know if the mod is working. There aren't any errors popping up in startup and I'm using a FO4, F4SE, AAF, and AAF Theme that are all relatively up to date. Does anyone have an idea what I should do to fix my issues?

Posted
14 hours ago, ContractKiller said:

No matter what I try, I can't get the creatures to show up as viable partners in AAF. I've always had some issues with using AAF and I don't know what to do. Sometimes AAF works like how I can use Leito and Crazy animations with humans, and other times it just totally messes up for no reason like how I can mostly use the ghoul animations from Mutated Lust but not the Deathclaw ones when they're both from the same mod, but here, I can't get anything to start up to even know if the mod is working. There aren't any errors popping up in startup and I'm using a FO4, F4SE, AAF, and AAF Theme that are all relatively up to date. Does anyone have an idea what I should do to fix my issues?

One thing comes to mind - "Which AAF Theme?".  There's one for "regular sex" and one for creatures, and I'm not sure which others.  Myself, I'm just using the full AAF animation position tags for now.

Posted
15 hours ago, ContractKiller said:

No matter what I try, I can't get the creatures to show up as viable partners in AAF. I've always had some issues with using AAF and I don't know what to do. Sometimes AAF works like how I can use Leito and Crazy animations with humans, and other times it just totally messes up for no reason like how I can mostly use the ghoul animations from Mutated Lust but not the Deathclaw ones when they're both from the same mod, but here, I can't get anything to start up to even know if the mod is working. There aren't any errors popping up in startup and I'm using a FO4, F4SE, AAF, and AAF Theme that are all relatively up to date. Does anyone have an idea what I should do to fix my issues?

It sounds like you don't have the Kinky/CreatureSexAnimations theme installed.  Creature animations are an option in that theme, without it you won't have the ActorData needed to make AAF recognize Deathclaws or the creatures in this pack as valid animation partners.

  • 3 weeks later...
  • 3 weeks later...
Posted

I must be stewpid, I do not get the prompt for the AAF menu to select actors at all I have this mod installed as well as some others for animations for people as well as creatures and nothing comes up. Would it be possible I goofed on an install or does this require a new save for it to work properly?

Posted
7 hours ago, Grabacr646 said:

I must be stewpid, I do not get the prompt for the AAF menu to select actors at all I have this mod installed as well as some others for animations for people as well as creatures and nothing comes up. Would it be possible I goofed on an install or does this require a new save for it to work properly?

Usually when that happens, it's because you do not have the F4SE scripts installed.  AAF requires those in order to work.

 

To ensure the scripts are installed, drag all of the contents of the F4SE archive into your Fallout 4 install directory.

Posted
1 hour ago, EgoBallistic said:

Usually when that happens, it's because you do not have the F4SE scripts installed.  AAF requires those in order to work.

 

To ensure the scripts are installed, drag all of the contents of the F4SE archive into your Fallout 4 install directory.

That's odd because my F4SE is fully installed, but I'll give that a go later tonight and see if that works. Thank you for the input.

Posted

 

Mirelurk's animations and stings do not work for me. I can only select one stage at a time, I can not change them during the animation, if I do it only my character follows them. Any solution?

  • 2 weeks later...
Posted

Hi, first of all great Mod thx for it.

Now the Problems :)

1. The Animals "stand" on my char, all of them :)

2. perhaps because this the stage dont change, i can use the keys to change the stagenumber, but the scene stays as Stage 1

 

269046678_2019-03-2117_12_51-Start.png.73b0715880129b836ed92c768b3a09e7.png

 

Perhaps someone have an Idea ?

 

Regards

Posted
1 hour ago, TheShelly said:

Do you have any updates on your progress?

Fair question. I'm taking a break from modding for the next month or so...there will probably be a round of updates over the summer. For sure an expansion of the available creatures, and possibly a fix for some of the issues with behavior and switching animations.

Posted
2 hours ago, Fridolin0815 said:

Hi, first of all great Mod thx for it.

Now the Problems :)

1. The Animals "stand" on my char, all of them :)

2. perhaps because this the stage dont change, i can use the keys to change the stagenumber, but the scene stays as Stage 1

 

Perhaps someone have an Idea ?

 

Regards

 

That looks to me like you don't have the animations installed correctly, or you have another mod that is messing up creature behaviors. I would check the file pathways for the animations, check your AAF files, and try it out on a new save with no mods. If that doesn't work, then there's a real problem.

Posted
1 hour ago, Gray User said:

 

That looks to me like you don't have the animations installed correctly, or you have another mod that is messing up creature behaviors. I would check the file pathways for the animations, check your AAF files, and try it out on a new save with no mods. If that doesn't work, then there's a real problem.

Hello Gray,

 

i think there is someting wrong with my installation, because with MO2 "normal install" it dont works, because MO2 dont find the correct folder to install.

( normaly i have absolut no problems with MO2 )

So i have copyed the CreaturePack01_animationData.xml to my AAF Folder ( see below )

After that i was able to start the animation with AAF but as you see nothing happens.

 

I am quite sure the problem was "sitting between keyboard and chair" :)

 

 

530512534_2019-03-2200_51_22-.png.823c3a670b9f15633781a1073c69b2e6.png

Posted
On 3/21/2019 at 7:59 PM, Fridolin0815 said:

Hello Gray,

 

i think there is someting wrong with my installation, because with MO2 "normal install" it dont works, because MO2 dont find the correct folder to install.

( normaly i have absolut no problems with MO2 )

So i have copyed the CreaturePack01_animationData.xml to my AAF Folder ( see below )

After that i was able to start the animation with AAF but as you see nothing happens.

 

I am quite sure the problem was "sitting between keyboard and chair" :)

 

 

 

I think you might have the wrong files? Those look like a theme AAF patch, but you need the whole thing (the animations, the esp, the AAF files, all of it). If you have the right thing, there should be a whole set of folders that you just drag and drop into your data/ folder. (I can't speak to any of the various mod organizers - I do all manual installs and manage my mods by directly editing the plugin.txt file).

  • 1 month later...
Posted

Ain't sure if you're still around, but just found this and~~you are very, very talented. Some of these ideas are quite innovative and it's double impressive that you can execute them.

 

Only the Stingwing animations seem a bit off during Stage 2~4. I think the Stingwing itself uses the same animations throughout? Stage 1 is finely paced but somehow the rhythm breaks (for lack of a better word) between the two actors in 2~4 as the frequencies they move are not in sync, so a little improvement could be made there.

 

Haven't seen them all but I surely will. The Radscorpion one was an eye opener for me.

Thanks for the hard work, Gray User.

  • 4 weeks later...

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