EgoBallistic Posted October 18, 2019 Posted October 18, 2019 7 hours ago, Tj412 said: Thanks - so it's basically a matter of reinstalling this over the one patch? Not quite. The One Patch installer detects the animation packs you have installed, overwrites the XML from the packs with empty ones to disable them, and installs its own differently-named XML to take their place. If you just reinstall this mod, you'll have the XML from the One Patch and the ones from this mod, which will make a giant mess. So you need to uninstall both this mod and the One Patch, then reinstall the One Patch, and finally install this mod. That way there will be no files from the One Patch that conflict with this mod's files. 3
Tj412 Posted October 19, 2019 Posted October 19, 2019 On 10/18/2019 at 8:06 AM, EgoBallistic said: Not quite. The One Patch installer detects the animation packs you have installed, overwrites the XML from the packs with empty ones to disable them, and installs its own differently-named XML to take their place. If you just reinstall this mod, you'll have the XML from the One Patch and the ones from this mod, which will make a giant mess. So you need to uninstall both this mod and the One Patch, then reinstall the One Patch, and finally install this mod. That way there will be no files from the One Patch that conflict with this mod's files. Thanks, that did it 1
Foxception Posted November 6, 2019 Posted November 6, 2019 How do I get access to the animations, choose partner, etc?
GorgonTheDragon Posted November 6, 2019 Posted November 6, 2019 17 hours ago, Foxception said: How do I get access to the animations, choose partner, etc? if Everything is installed Correctly. press the Home button (it should be above your arrow keys on your Keyboard) hit Enter to scan for Actors select 2 actors (up and down on the arrow keys to navigate. press Page Down to select. you know you have done it when a number appers next to your selection) Hit the Right Arrow Key pick what animation you want (navigate with up & down arrow keys. Right Arrow when you get the animation you want) once your animation is playing you can press Page Down to cycle the animations when you are done, hit the End Key
Gray User Posted November 17, 2019 Author Posted November 17, 2019 On 11/11/2019 at 8:09 PM, YaoiPotato said: My yao guais are stuck in their aaf animation at all times. I've tried looking in the files but I'm not skilled enough on how to figure out how to fix it. Any advice would be nice. For now I'll just deal with it. Yea. The animation behaviors for critters tend to break when you call animations in AAF. The only thing that maybe helps is to open the mod in the CK and mess with the 'animation type' for the different creatures animations. Usually there are two variations on dynamic_anim (or dyn_anim). The non-looping one is a little better about resetting after the AAF event, and will usually transition more reliably, but those almost always stutter in between animations. The looping one usually won't stutter, but sometimes just breaks in ways.
EgoBallistic Posted November 17, 2019 Posted November 17, 2019 On 11/11/2019 at 8:09 PM, YaoiPotato said: My yao guais are stuck in their aaf animation at all times. I've tried looking in the files but I'm not skilled enough on how to figure out how to fix it. Any advice would be nice. For now I'll just deal with it. If you cause them to change to a different AI package they will snap out of it. The most reliable way is to get into combat with them.
Ulfberto Posted November 20, 2019 Posted November 20, 2019 Hey Gray User just an update regarding the behemoth penis i ported. If you are going to use the nude model i uploaded here, i'd rather have you to use the version i integrated in my patch: And again, you can include the behemoth assets in your Mod files so ppl dont have to download my patch if they dont want to.
vaultbait Posted November 20, 2019 Posted November 20, 2019 That reminds me.. just wanted to say, I really appreciate the new behemoth animations. Got caught by one while scavenging yesterday. Gentle giants indeed.
vaultbait Posted November 20, 2019 Posted November 20, 2019 On 11/17/2019 at 5:59 PM, EgoBallistic said: On 11/12/2019 at 1:09 AM, YaoiPotato said: My yao guais are stuck in their aaf animation at all times. I've tried looking in the files but I'm not skilled enough on how to figure out how to fix it. Any advice would be nice. For now I'll just deal with it. If you cause them to change to a different AI package they will snap out of it. The most reliable way is to get into combat with them. For me, AAF never returns control at the end of the animation so my character just stands there immobile while the yao guai aggressor continues its gyrations. Not sure how to terminate other than restoring from a recent save. I haven't seen this with other creatures.
EgoBallistic Posted November 20, 2019 Posted November 20, 2019 1 hour ago, vaultbait said: For me, AAF never returns control at the end of the animation so my character just stands there immobile while the yao guai aggressor continues its gyrations. Not sure how to terminate other than restoring from a recent save. I haven't seen this with other creatures. Do any of the patch mods affect that animation? I don't have that problem in my game but I'm not using any of the patches.
vaultbait Posted November 21, 2019 Posted November 21, 2019 1 hour ago, EgoBallistic said: Do any of the patch mods affect that animation? I don't have that problem in my game but I'm not using any of the patches. I suspect so, I just need to bisect my mod load until I find which one is doing it. Also this is happening after surrender to yao guai attackers in AAF Violate, I haven't tried making one non-hostile and then setting up a scene with the AAF wizard instead. Stuff to try next time I fire up FO4.
Hasagawa Posted November 26, 2019 Posted November 26, 2019 does anyone know where can i find animations for brahmin?
Bloodhhunter666 Posted November 29, 2019 Posted November 29, 2019 On 9/24/2019 at 7:54 AM, chesscory said: 1. Is it running on 1.10.130 right? 2. Install mods on mod organizer 2 in 1.10.138 (aaf 78 beta, violet 1.06v, AAF-The One Patch to Bang Them All, AAF VanillaKinkyCreatures Sex Animation Themes) Animations don't work. 3. Does the installation complete after some time after the mod is installed? Did you test it yourself? 4. Test it with Molerats. Do not use "AAF-The One Patch to Bang Them All", but try AAF Compatibility Patches 3.3 (https://www.loverslab.com/applications/core/interface/file/attachment.php?id=788751) AND [FO4] Various AAF XML files Hope the link works, somehow dicks has to get started.
XXXgamer Posted November 30, 2019 Posted November 30, 2019 On 11/20/2019 at 7:03 PM, vaultbait said: I suspect so, I just need to bisect my mod load until I find which one is doing it. Also this is happening after surrender to yao guai attackers in AAF Violate, I haven't tried making one non-hostile and then setting up a scene with the AAF wizard instead. Stuff to try next time I fire up FO4. The stunted yao guai I'd see in random encounters were always frozen. I took the yao guai mesh folder from this pack out and they're mobile again. I figured it was like the super mutant after death issue.
Dmac0910 Posted December 22, 2019 Posted December 22, 2019 I run into some problems with Creature pack. After I start a new game and open the AAF admin, it says AAF error [010] Animation ID not found. I reinstall the pack with NMM and check the plugin, still cant solve the problem. Any ideas what cause it ? The AAF just stop at processing actorStat. Spoiler
alejandrozq Posted December 22, 2019 Posted December 22, 2019 13 hours ago, Dmac0910 said: I run into some problems with Creature pack. After I start a new game and open the AAF admin, it says AAF error [010] Animation ID not found. I reinstall the pack with NMM and check the plugin, still cant solve the problem. Any ideas what cause it ? The AAF just stop at processing actorStat. Spoiler Hide contents i had that issue, i solved it doing a clean install of AAF, someone in this forum discord told me my aaf was outdated, i updated it but it didnt worked so i cleaned my game from mods and installed the new version and it solved the problem, also update all aaf related mods
obesecat Posted December 24, 2019 Posted December 24, 2019 My NPC stands up during an animation for a brief moment. Then she returns to the animation. After a few seconds,she stand up again and the cycle repeats. Is this normal?
netherus666 Posted December 30, 2019 Posted December 30, 2019 so im having issues when i press home it just spawns a corpse and enter does nothing also with the violation mod when i surrender they just stand there and do nothing basically what exactly do i need to do to get it to work and i mean exact as possible please, thanks ahead of time
Verasmile2 Posted January 1, 2020 Posted January 1, 2020 I don't know why, but various creatures are penisless. Like dogs (Dogmeat, vicious etc) Ghouls and Deathclaws, the Super Mutants have only a flaccid one... Any way to fix this?
Church the Cat Posted January 5, 2020 Posted January 5, 2020 Could this pack be updated so the animations will also work with the originally cut content Quantum Deathclaw, added by the Nuka World DLC? I noticed only after adding it to the leveled Deathclaw list that it uses a different race than the vanilla Deathclaws. This seems to make the lewd animations added by this animation pack not trigger for the Quantum Deathclaw. Now that I'm thinking about it, I suspect the same issue would also entail the Deathclaw based "Gatorclaw" as well as the Nukalurk and Nukalurk Queen.
EgoBallistic Posted January 5, 2020 Posted January 5, 2020 48 minutes ago, Church the Cat said: Could this pack be updated so the animations will also work with the originally cut content Quantum Deathclaw, added by the Nuka World DLC? I noticed only after adding it to the leveled Deathclaw list that it uses a different race than the vanilla Deathclaws. This seems to make the lewd animations added by this animation pack not trigger for the Quantum Deathclaw. Now that I'm thinking about it, I suspect the same issue would also entail the Deathclaw based "Gatorclaw" as well as the Nukalurk and Nukalurk Queen. It works fine with the Quantum Deathclaw. The only reason it wouldn't is if you didn't enable support for Nuka World creatures when you installed AAF.
Church the Cat Posted January 5, 2020 Posted January 5, 2020 11 hours ago, EgoBallistic said: It works fine with the Quantum Deathclaw. The only reason it wouldn't is if you didn't enable support for Nuka World creatures when you installed AAF. Hmm, I already had the Nuka World patch installed. Might it be caused by Violate then? Since when I tested it, only the vanilla Deathclaw would stop combat after defeating my character, while the Quantum Deathclaw just killed her instead. It wouldn't even let me surrender to the Quantum Deathclaw.
netherus666 Posted January 5, 2020 Posted January 5, 2020 anyone able to help me out? would appreciate it greatly
EgoBallistic Posted January 5, 2020 Posted January 5, 2020 3 hours ago, Church the Cat said: Hmm, I already had the Nuka World patch installed. Might it be caused by Violate then? Since when I tested it, only the vanilla Deathclaw would stop combat after defeating my character, while the Quantum Deathclaw just killed her instead. It wouldn't even let me surrender to the Quantum Deathclaw. Yeah that's what it is. The DLC patch for Violate doesn't include the Quantum Deathclaw since that race is from Nuka World. When I made the patch I only added the races from Far Harbor that have animations in the DLC Creature Pack. That's why you couldn't surrender to it. I'll update the patch in the next version of Violate. 1
Church the Cat Posted January 6, 2020 Posted January 6, 2020 2 hours ago, EgoBallistic said: Yeah that's what it is. The DLC patch for Violate doesn't include the Quantum Deathclaw since that race is from Nuka World. When I made the patch I only added the races from Far Harbor that have animations in the DLC Creature Pack. That's why you couldn't surrender to it. I'll update the patch in the next version of Violate. Awesome, thanks. ?
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