Popular Post Gray User Posted November 25, 2018 Popular Post Posted November 25, 2018 (edited) AAF Creature Pack Release View File AAF Creature Pack Animations - Release v03.01 (with sounds and facial expressions) (Note for 2025/01 and after: I do not make or troubleshoot for Fallout 4. If someone would like to take this over, I can send raw files. To make or edit new animations, must have 3ds max 2015 and havoc content tools, both not published anymore. I may reply to posts here sometimes but I will not reply to all the posts that ask questions which have answer in file description because I am working on other mods.) Credits: The whole LL modding community, to whom I feel I owe something in return, but especially Kimy, Vader, Min, Guobu, Zaz, and all the other folks who have worked on Skyrim and FO4 mods here over the years. I would also particularly like to acknowledge EgoBallistic for continuing to work on key FO4 projects that would otherwise have died. Shadeanimator, for the indispensible FO4 animation tutorials. Dagobaking, for all his amazing work on AAF and for answering my many (many) questions about AAF functions. Leito, for taking the time to teach me how to embed sounds and expressions in an animation and letting me use his sounds. Ashal, for letting me use old sexlab sounds as the core of the audio for this mod. Summary: This is a pack of animations and the *esp and AAF xml files needed to play them in game. The original goal was to create at least one set of staged creature/human animations for most of the hostile creatures in Fallout 4. This pack can be used on its own, but my hope is that it will be used as a resource for other mods (*cough* violate *cough*). This pack still has some technical issues (see below) that I hope to fix. When I have worked out solutions to those, I will post updated versions of the pack. Requirements: This pack requires AAF and Fallout 4 (surprise!). If you want to have sounds, you must also download and install my NSFW sound pack. Permissions: You are free to use any of the animations and files in this pack, with the following conditions: - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net... - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality The contents of this pack: This pack contains sets of paired animations (one for the creature, one for the human) for the following creatures: RadScorpion Stingwing Bloodbug Bloatfly Yao Guai Mirelurk Mirelurk Queen Behemoths Molerats FEV hound Mirelurk Hunters Mirelurk Kings Ghoul 1 Ghoul 2 Mutant 1 Mutant 2 Deathclaw Each set includes four animation pairs, intended to as sequential stages. All animations are 300 frames long (which should be exactly 10 seconds). The animations are...not especially consensual. You've been warned. **In the AAF files, I've set up the human as the first animation and the creature as the second. That means that when you select the animations through AAF, you select the human first and the creature second. Otherwise, the animations won't load.** Install directions: Copy the files into your /data/ folder. To uninstall, delete the files you copied. At present, the animation pack contains no scripts or anything else that should cause problems when added to or removed from an existing game. If you have an earlier version of this pack, you can just overwrite everything. Plans/Troubleshoot/Other Notes: (12/2018) - I haven't schlonged any of the creatures (bone weighting never seems to work out for me), so I've had to get a little creative. If someone has schlonged nifs for any of the creatures in FO4, I would be happy to make animation sets that take advantage of that at some point in the future. - The animations were positioned using the most common variant of each creature and the default CBBE body. They should work for other creature variants, and for other human bodies (male or female), but the positioning might be off, particularly if the scale of either one is altered. Also, even with CBBE, there is some clipping. Caveat Emptor. (Update - 12/2018: Because of the way I'm handling human vocalizations, a female character is assumed. If you want male vocalizations, you'll have to go into the NSFW sound files and replace them). - Some of the creatures may or may not advance correctly through the stages, some may reset to their idle for a second between stages. This has to do with how FO4 handles animations and behaviors...if you want to try and mess with the animation types in the CK, go for it. You're looking for something that includes the dynamic or dyn_ prefixes. Other than that...depends on the creature. - The Supermutant sounds only play some of the time. This is probably a format issue with the wav files I'm using, I just can't figure out which file is causing it or why (they all *should* work). - As in all things, some of these are better than others (I'm not a professional - just another random pervert). At some point I'll probably update some of the earlier animations, and maybe add some additional animation sets for some of the creatures. **I'm having some trouble getting the supermutant (in stages 3 and 4 of the wheelbarrow/mutant 02 animations) and deathclaw penises to not clip through. If someone who is good at using the morph function in AAF can fix that, I'd be happy to give a credit and include the fixed version. Submitter Gray User Submitted 11/25/2018 Category Framework & Resources Requirements AAF, NSFW Sound Pack Edited January 24, 2025 by Gray User 31
BAB PEEG Posted November 25, 2018 Posted November 25, 2018 Blessed be this post for the creature animations! 8
Krazyone Posted November 25, 2018 Posted November 25, 2018 My female character, can look forward to some horrendous pregnancies when all of this works. She's already been knocked up by a Feral Ghoul, in a few months. She will be birthing an abomination... ? Nice looking animations... I look forward to when the Animations, Tags and Babies are all working...
Guest Posted November 25, 2018 Posted November 25, 2018 Merry Christmas. Simply install this patch mod underneath AAF_RSE and it adds the newly created critter animations to RSE's Combat Surrender and Abductions module. Meaning, you can surrender to them and be animated with them as a result. If you are using the DLC patch for RSE, put this one UNDER it too. IE: AAF_RSE.esp AAF_RSE_DLCPatch.esp AAF_RSE_Vanilla_CritterAddon.esp Once installed and in-game, simply go into the CSA MCM page and be sure to enable the AAF Extended Critters option. Once thats done, you will be able to surrender to Bloatflies, Bloodbugs, Stingwings, Radscorpions, Yao Guai, Mirelurks and Mirelurk Queens, plus all of the other types of supported critters. Obviously you need this mod installed for them to work. Hoping the XMLs for these anims are tagged as Aggressive, otherwise this patch will have been in vain... and apologies to OP for posting here. Just makes more sense than making a new thread or adding to a mod that is no longer truly supported. If you want to add it to your own download section as a patch mod, please feel free to do so. AAF_RSE_Vanilla_CritterAddon.zip
Invictusblade Posted November 25, 2018 Posted November 25, 2018 I have updated my file to allow the creatures in your mod to breed with females (I am a bit tired) 2
KitKatKseniya Posted November 26, 2018 Posted November 26, 2018 Lovely to see more animations, thank you for your hard work 1
Encon4 Posted November 26, 2018 Posted November 26, 2018 Finally!!! just what we need!!! I'm glad that Fallout 4 is taking more love with this mod
fusky17 Posted November 26, 2018 Posted November 26, 2018 what do you do to make them fuck i tryed everything am i missing something?
KitKatKseniya Posted November 26, 2018 Posted November 26, 2018 19 minutes ago, fusky17 said: what do you do to make them fuck i tryed everything am i missing something? Console command "tcai" to turn off combat AI so you can get close to them without them attacking. Hit home and just chose both actors like you would any other AAF animation. Alternatively use in conjunction with the two mods that have been posted already in this thread. 5
fusky17 Posted November 26, 2018 Posted November 26, 2018 ill try that out thanks did not work i think i did something wrong sadly
Darkinator119 Posted November 26, 2018 Posted November 26, 2018 can anyone make a patch for AAF Violate so that you can surrender to these creatures? i personally don't use RSE and i have so many mods that would conflict with it that i's rather not get it.
Gray User Posted November 26, 2018 Author Posted November 26, 2018 12 hours ago, Flashy (JoeR) said: Hoping the XMLs for these anims are tagged as Aggressive, otherwise this patch will have been in vain... and apologies to OP for posting here. Just makes more sense than making a new thread or adding to a mod that is no longer truly supported. If you want to add it to your own download section as a patch mod, please feel free to do so. They do not at present, but I'll work on adding that. Or, if you want to edit the xml files and send them to me, I can post them or you can make them available with RSE, if either of those are more convenient than waiting for me to get around to it.
acunningplan Posted November 26, 2018 Posted November 26, 2018 oh this is glorious, that you for your fantastic smut!!!
EgoBallistic Posted November 26, 2018 Posted November 26, 2018 Here is a patch for AAF Violate. This includes a AAF_Violate_CreaturePack01_Patch.esp file which must be loaded after AAF_Violate.esp. It also includes a AAF\AFV_CreaturePack01_tagData.xml which tags all of the positions in the Creature Pack as "Aggressive". @Gray User feel free to take the tag XML file and incorporate it into your mod. To use the patch, install the Data folder or use a mod manager, and ensure the plugin is enabled. Then go into the AAF Violate MCM, and make sure "Use default races" is turned OFF. You must then go into the Global options and hit "Update!". Once the update messages have come and gone, you are good to go. EDIT: version 0.49 of AAF Violate now directly supports Creature Pack 01. The patch is no longer needed. 5
Gray User Posted November 26, 2018 Author Posted November 26, 2018 1 hour ago, EgoBallistic said: Here is a patch for AAF Violate. Excellent! I was hoping that would be easy to integrate. I'll take you up on the offer to incorporate the tagfile as well (if you don't mind, I'll bundle it with the next update).
Evilhomer Posted November 26, 2018 Posted November 26, 2018 Just tried these out and they are great, only issue was a couple of them get out of sync, which you already know about. Looking forward to future updates ?
EgoBallistic Posted November 26, 2018 Posted November 26, 2018 42 minutes ago, Gray User said: Excellent! I was hoping that would be easy to integrate. I'll take you up on the offer to incorporate the tagfile as well (if you don't mind, I'll bundle it with the next update). Absolutely. Integration is really simple, thanks to the way AAF is structured. All I have to do is tell my mod that it's OK to use those races in its scenes. Literally the only thing the patch plugin does is add those races to a form array. When the mod hands the actors and tags to AAF, AAF finds what it needs in the XML files and does the rest. 1
Calydor Posted November 26, 2018 Posted November 26, 2018 Just to confirm mine isn't broken, the Yao Guai animation is only licking?
howiefelterpuss Posted November 26, 2018 Posted November 26, 2018 I'm getting an AAF error when I get into game so it can't even start up AAF. Any ideas how to fix that? I even downloaded the actor patch "All" for AAF.
EgoBallistic Posted November 27, 2018 Posted November 27, 2018 11 minutes ago, howiefelterpuss said: I'm getting an AAF error when I get into game so it can't even start up AAF. Any ideas how to fix that? I even downloaded the actor patch "All" for AAF. Could you post the exact text of the error you are getting?
FalloutFan117 Posted November 27, 2018 Posted November 27, 2018 It has begun! Thank you for your work! I hope to see more in the future, Fallout is lacking in this category
howiefelterpuss Posted November 27, 2018 Posted November 27, 2018 6 minutes ago, EgoBallistic said: Could you post the exact text of the error you are getting? AAF error 004
EgoBallistic Posted November 27, 2018 Posted November 27, 2018 3 minutes ago, howiefelterpuss said: AAF error 004 It's telling you exactly what the error is. AAF_CreaturePack01.esp is not active in your load order. That's the plugin from this mod.
howiefelterpuss Posted November 27, 2018 Posted November 27, 2018 12 minutes ago, EgoBallistic said: It's telling you exactly what the error is. AAF_CreaturePack01.esp is not active in your load order. That's the plugin from this mod. It is checkmarked in the mod menu, but its at the bottom of the load order. I would load up LOOT, but I did move around some of the animation packs already. Tried again after moving it up in load order and got error message [036]. I think thats the same error as the one I had for the CumNWealth facials mod.
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