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[mod] Sexbound


Locuturus

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Posted

Hello, I have been trying to find a funiture that is compatible with the sexbound T3 4 actor addon, but I haven't find a funiture that is compatible with that. Can anyone tell me what funiture compatible with the 4 actor addon/T3 sexbound addon?

Posted

The mod is not working at all for me. I tried both pak and src. the pak file wont even let me extract the zip. The only thing that worked was recieving the sexbound guide. Aphrodites bow isn't working at all either

Posted
46 minutes ago, IShA12 said:

The mod is not working at all for me. I tried both pak and src. the pak file wont even let me extract the zip. The only thing that worked was recieving the sexbound guide. Aphrodites bow isn't working at all either

... if you've received the Sexbound guide, then the mod is installed correctly, no qualms about it.
So, gonna run through what i was given here and gather what i can...

Firstly, i assume you say "Mod is not working at all" because you don't know how to access any of the functions. I'm not going to explain everything of that to you.
Second, the PAK isn't a extractable file. PAK files just go directly into your mods folder and sit there, you don't extract them. This misconception has gone very far...
Third, as mentioned above, if your game EVEN LAUNCHED and you got in-game, and had a Sexbound Guide codex item, then you've at least installed it properly.

Other than all that, please elaborate when you say "It don't work". As usual, without logs, without details, without knowing what is going on, we can't help. Just be aware that what you said pretty much implies you installed the mod and used no features then assumed it wasn't working.

Posted
2 hours ago, red3dred said:

Other than all that, please elaborate when you say "It don't work". As usual, without logs, without details, without knowing what is going on, we can't help. Just be aware that what you said pretty much implies you installed the mod and used no features then assumed it wasn't working.

@IShA12 Yes, Sexbound is a modding framework, but Aphrodite's Bow starts a quest line. Use the bow to transform NPCs then interact with them after they transform.

Posted
1 hour ago, RDKateran said:

And IIRC you need to find an item in a random chest before you can even begin that mod's questline.  I still haven't found one on my game.

Yes, that item can always be found under the Outpost in that secret area within the chest. It's somewhat difficult to figure out what weight to adjust the drop rate of Sexbound Items. Am competing against other mods which also modify the Common Treasure pool drop rates.

Posted
11 hours ago, Locuturus said:

Yes, that item can always be found under the Outpost in that secret area within the chest. It's somewhat difficult to figure out what weight to adjust the drop rate of Sexbound Items. Am competing against other mods which also modify the Common Treasure pool drop rates.

... huh.  How 'bout that.  But yeah, I figured that other mods were lowering my chances of finding it in the wild.

 

Hasn't stopped me from finding a plethora of strap-on dildos though.

Posted
1 hour ago, RDKateran said:

... huh.  How 'bout that.  But yeah, I figured that other mods were lowering my chances of finding it in the wild.

 

Hasn't stopped me from finding a plethora of strap-on dildos though.

If you installed sexbound and sexbound related mods on an existing playthrough you'll need to travel further away on the star chart to start seeing the added random loot.

Otherwise you can always just spawn it in using.

Spoiler

/spawnitem aphroditesstaff

 

Posted

Can it be made so that NPCs only go after SxB objects, including NPCs turned into objects via aphrodite's bow or similar, if they're visible or in their colony deed room? Getting real tired of having to quickly stab a partner to turn them back into a moving npc or remove an object upgrade before some fucker from across the colony barges through several rooms to jump into my fun, uninvited no less.

 

I know, lock the doors when they're inside yada yada, but that brings about a whole different set of vibes that I've set aside specifically for the moon base sex dungeon.

Posted

For some reason when i go to the sandbox and try to have sex with the npcs they don't lie down on the bed, they just keep walking around doing nothing. Any help?

Posted

Impregnated colony deed tied npcs are no longer able to pay their rent or be called to their deed. When E is pressed on the deed its icon doesn't change and once you teleport away and back another npc has moves in to take the place of the impregnated npc as the npc that is tied to that deed as if the previous npc has moved out or something. Not only that, but the impregnated npc is still walking around and doing stuff.

 

Impregnated crew members are also no longer pregnant once they teleport with you somewhere. Don't know if this is an intentional possible abortion thing or not but it's weird.

Posted

Is it possible to set birthed NPCs to not be of the family members type? No mod can really interact with them to edit them beyond removing their headgear and they're generally useless otherwise. While I suppose it's a nice organic mechanic to have them be plain simple folk, it'd also be nice to get them to be useful instead of idly sitting around in my ship.

Posted
17 hours ago, Trist10 said:

For some reason when i go to the sandbox and try to have sex with the npcs they don't lie down on the bed, they just keep walking around doing nothing. Any help?

 

15 hours ago, RDKateran said:

... have you applied the right item to said bed?

Even with the sexboundloungeableaddon1 (or 2 (3 doesn't do anything yet)) attached to a compatible bed you need to raise the lust of NPCs which can be done by using mods like Statue of dibella Aphrodite's Bow Naturally Horny and/or Pheromone Launcher Serious Edition (I'm extremely biased on the last one since I made it) There's also Lewdbound

Posted
3 minutes ago, NikitaRGX said:

Is it possible to set birthed NPCs to not be of the family members type? No mod can really interact with them to edit them beyond removing their headgear and they're generally useless otherwise. While I suppose it's a nice organic mechanic to have them be plain simple folk, it'd also be nice to get them to be useful instead of idly sitting around in my ship.

Initially the children we're spawned with random profession but we're made into family members, I'm guessing they'll be adding more types later on, like maybe some sort of hybrid both a family member and a soldier or whatever. Technically using an older versions (3.4.1 or older) would make it possible to get random useful crew members.

Posted
14 minutes ago, NikitaRGX said:

Is it possible to set birthed NPCs to not be of the family members type? No mod can really interact with them to edit them beyond removing their headgear and they're generally useless otherwise. While I suppose it's a nice organic mechanic to have them be plain simple folk, it'd also be nice to get them to be useful instead of idly sitting around in my ship.

I believe Sexbound Tweaker still changes this to where player-born NPC's can be of any profession, but with a heavy bias to the new Sexbound Family-Member crew type. Might be wrong though, always up to be wrong nowdays.

 

Posted

So uh i tried searching for it, but i don't remember the name of the item, how can i get that sexbound config item again ingame? When i was trying to make the mod work, i ended up turning one of them into a generic item but now i can't figure how to get it again. It showed some stuff like statistic 

Posted
55 minutes ago, Neb1 said:

So uh i tried searching for it, but i don't remember the name of the item, how can i get that sexbound config item again ingame? When i was trying to make the mod work, i ended up turning one of them into a generic item but now i can't figure how to get it again. It showed some stuff like statistic 

You can use quickbar mini to access it without a item, and i am not sure you can get another one after losing it.

Spawn code is "/spawnitem sexboundcustomizer"

Posted

How do I get my character to be a futanari?
I activated the option in the Sexbound.config but the futanari.config file is still empty and U don't know how to make my character a futa.

 

Posted
8 minutes ago, Muffin486 said:

How do I get my character to be a futanari?
I activated the option in the Sexbound.config but the futanari.config file is still empty and U don't know how to make my character a futa.

 

futanari.config does nothing, if you want to make your character in particular a futa, you may need to change the settings to use your character's name instead of specific races. That's an option in the latest SxB releases (Past 3.10 i believe), but by default, i believe the entityTypes allowed are NPC and Player, so if the NPC's of the same race as you are futa, i don't see why you wouldn't be too.

Posted

Ok one last question, is there a way to prune or setup some sort of safety net for npc lol. This fuck village i setup is getting out of control with so many pregnancies, i'm kinda scared it will reach a point it will crash my game. I would like to have pregnancies but not at point where it will reach 1000 of them, i guess i could just dump lava on them? Would that make them aggro me?

Posted

I've looked at the thread's past pages, and noticed this same logged error with RPG Growth, this log occuring upon a full game reboot. I'm wondering if there's still a fix in the works or planned. Between the other reporter's logs and mine, RPG Growth seems to be the only commonality aside from Sexbound and the suite.
 

https://pastebin.com/gDmQW6n4

 

[19:07:08.117] [Error] [string "/npcs/bmain.lua"]:191: (StarException) Lua Exception caught running action node giveBirth in behavior villager: (LuaException) Error code 2, [string "/scripts/sexbound/override/npc/pregnant.lua"]:29: attempt to call a nil value (method 'refreshStatusEffects')
stack traceback:
	[string "/scripts/sexbound/override/npc/pregnant.lua"]:29: in method 'handleGiveBirth'
	[string "/scripts/actions/sexbound.lua"]:64: in function <[string "/scripts/actions/sexbound.lua"]:58>

Note that from previous logs(all the same aside from concept, monsters do also fall under this bug with Teratophilia. Let me know if any information is further wanted: will be happy to assist.

Posted
1 hour ago, Epsilion55 said:

I've looked at the thread's past pages, and noticed this same logged error with RPG Growth, this log occuring upon a full game reboot. I'm wondering if there's still a fix in the works or planned. Between the other reporter's logs and mine, RPG Growth seems to be the only commonality aside from Sexbound and the suite.
 

https://pastebin.com/gDmQW6n4

 


[19:07:08.117] [Error] [string "/npcs/bmain.lua"]:191: (StarException) Lua Exception caught running action node giveBirth in behavior villager: (LuaException) Error code 2, [string "/scripts/sexbound/override/npc/pregnant.lua"]:29: attempt to call a nil value (method 'refreshStatusEffects')
stack traceback:
	[string "/scripts/sexbound/override/npc/pregnant.lua"]:29: in method 'handleGiveBirth'
	[string "/scripts/actions/sexbound.lua"]:64: in function <[string "/scripts/actions/sexbound.lua"]:58>

Note that from previous logs(all the same aside from concept, monsters do also fall under this bug with Teratophilia. Let me know if any information is further wanted: will be happy to assist

Make sure you have every mods up to date, I believe this issue may have already been fixed, or at least I'm having deja vu of it being fixed..

Oh my god, you have my mods in your mod list.
That is so cool, luckily none of them broke anything.

 

I'm about 90% sure it's an outdated version of the Sexbound_Tweaker that is causing this.

Posted
2 hours ago, Epsilion55 said:

I've looked at the thread's past pages, and noticed this same logged error with RPG Growth, this log occuring upon a full game reboot. I'm wondering if there's still a fix in the works or planned. Between the other reporter's logs and mine, RPG Growth seems to be the only commonality aside from Sexbound and the suite.


[19:07:08.117] [Error] [string "/npcs/bmain.lua"]:191: (StarException) Lua Exception caught running action node giveBirth in behavior villager: (LuaException) Error code 2, [string "/scripts/sexbound/override/npc/pregnant.lua"]:29: attempt to call a nil value (method 'refreshStatusEffects')
stack traceback:
	[string "/scripts/sexbound/override/npc/pregnant.lua"]:29: in method 'handleGiveBirth'
	[string "/scripts/actions/sexbound.lua"]:64: in function <[string "/scripts/actions/sexbound.lua"]:58>

Note that from previous logs(all the same aside from concept, monsters do also fall under this bug with Teratophilia. Let me know if any information is further wanted: will be happy to assist.

I am sadly, going to have to agree with Templar here; Saw this issue in development, disabled this one function in the NPC patch as it was redundant, and it stopped erroring, looked like everything was running safe and well, but i assumed it was fixed in the main API aswell. This doesn't happen in a environment without so many mods, so sadly it's a incompatibility with something else removing that function's functionality.

 

I would recommend trying to update the Tweaker, might've gotten it fresh when i first uploaded and it was derpy, but i don't know about this one.

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