TheGroovyTemplar Posted May 2, 2020 Posted May 2, 2020 8 hours ago, mordron said: Also, GFY is still not working (I'm still invisible). The mods-folder is basically the same as in my first picture, but i removed all the other folders Did you place the GFY platform AND the GFY controller next to eachother? Because without BOTH at the same time it won't really do anything. 8 hours ago, mordron said: I got 5 of them, none with any numbers, so i'll post the links to them here, since i'm not sure which one exactly file:///E:/Program Files/Steam/steamapps/common/Starbound/storage/starbound.log.1file:///E:/Program Files/Steam/steamapps/common/Starbound/storage/starbound.log.2file:///E:/Program Files/Steam/steamapps/common/Starbound/storage/starbound.log.3file:///E:/Program Files/Steam/steamapps/common/Starbound/storage/starbound.log.4file:///E:/Program Files/Steam/steamapps/common/Starbound/storage/starbound.log.5 the bow works now, so does the defeat, thank you very much. Still there is a slight issue: after just 1 defeat it does not work anymore properly (i get down to 0 hp, can walk around, but do not regenerate stamina and are basically invincible to all enemies.) is there a fix for that as well? Mmk.. you need to open the log with notepad, copy and paste everything inside over to https://pastebin.com/ click on create new paste and then give us the link inside your internet browser here's an example. Right there you just gave us folders directories.. It's extremely perplexing to say the least. For defeat causing you to go down to 0hp is a bit of a bummer, basically if you die to an unsupported source (monster most likely) you'll stay in "limbo" until you beam back to the ship.And please use the edit feature if you're going to add more information to the same reply.
mordron Posted May 2, 2020 Posted May 2, 2020 Oh...oops. As stated, first time dealing with that kind of thing Here are the files then: log 1: https://pastebin.com/WY75SssZ log 2: https://pastebin.com/dPSRHCT6 log 3: https://pastebin.com/3sTgBx7K log 4: https://pastebin.com/RVcDxVqq log 5: https://pastebin.com/dtrvbGze On a quick glance they look the same, but i might have missed something. As for defeat that is a bummer, but not that big of a deal. I really appreciate the effort, thank you very much Also, i couldn't find the edit-button...searched 20 minutes for it, that drove me nuts. If it's supposed to be at Options, there i could only delete my post
UghWhatDoIHaveToDo Posted May 2, 2020 Posted May 2, 2020 After installing Sexbound and the mods listed below, sex between players on loungeables stopped working entirely. Anyone have any idea what might be the cause?
TheGroovyTemplar Posted May 3, 2020 Posted May 3, 2020 5 hours ago, UghWhatDoIHaveToDo said: After installing Sexbound and the mods listed below, sex between players on loungeables stopped working entirely. Anyone have any idea what might be the cause? Mate, we gonna need to see yer logs. I already explained how so just look one or two replies up.
red3dred Posted May 3, 2020 Posted May 3, 2020 6 hours ago, UghWhatDoIHaveToDo said: After installing Sexbound and the mods listed below, sex between players on loungeables stopped working entirely. Anyone have any idea what might be the cause? Tweaker maybe outdated, check it's version if you still have the source ZIP. As a side note, remember to include a log with issue reports, they are very clear as to why something doesn't work, most of the time. Quote So, to better report issues, try providing a log file and a description of the issue. To find the log file, it should be within your Starbound installation directory, then the storage folder. You should see a text file named starbound.log (Or simply starbound, a plain text file). Paste it into your response as a attached file, or use PasteBin, whichever you prefer. Then users can look into your issues with the necessary information at hand. <Just please don't post the whole thing as text here> 49 minutes ago, CodyProductions said: How do I enable futanari characters? Spoiler Aight. I'll run through this real quick. Download Sexbound UNPAK version, from there, open it and check if you extracted it correctly. If there is sexbound.config right as you open the folder, then it's installed correctly, otherwise make sure it's "mods/sexbound" with those files in there. Looking like this inside the folder; After that, open the sexbound.config file as a text file, with whatever you prefer, and change this; This example has the data you need; "enable" needs to be true. "loadRequirements" is the requirements to be futa; "Entity Type" is pretty clear. "Gender" needs to be female, you can't make futa males (yet). "species" is where you'll have fun: adding in species names means only those species can be futa. Removing the species line entirely means all females will be futa. Just remember to remove the comma from the end of the previous line if you plan to do so. And that should be all. Additionally, there are new "name" fields too, so you can assign the Futanari gender to characters with certain names. Do remember though that Futanari is only active when ALL criteria are met. Species, type, name, gender, etc.
mordron Posted May 3, 2020 Posted May 3, 2020 Question: Where exactly do i enable the pregnancy in the .pak data? i wasn't sure what exactly to set true, once i found it and decided to ask again to not brake anything
CodyProductions Posted May 3, 2020 Posted May 3, 2020 12 hours ago, red3dred said: Tweaker maybe outdated, check it's version if you still have the source ZIP. As a side note, remember to include a log with issue reports, they are very clear as to why something doesn't work, most of the time. Hide contents Aight. I'll run through this real quick. Download Sexbound UNPAK version, from there, open it and check if you extracted it correctly. If there is sexbound.config right as you open the folder, then it's installed correctly, otherwise make sure it's "mods/sexbound" with those files in there. Looking like this inside the folder; After that, open the sexbound.config file as a text file, with whatever you prefer, and change this; This example has the data you need; "enable" needs to be true. "loadRequirements" is the requirements to be futa; "Entity Type" is pretty clear. "Gender" needs to be female, you can't make futa males (yet). "species" is where you'll have fun: adding in species names means only those species can be futa. Removing the species line entirely means all females will be futa. Just remember to remove the comma from the end of the previous line if you plan to do so. And that should be all. Additionally, there are new "name" fields too, so you can assign the Futanari gender to characters with certain names. Do remember though that Futanari is only active when ALL criteria are met. Species, type, name, gender, etc. Ok, thanks.
TheGroovyTemplar Posted May 3, 2020 Posted May 3, 2020 8 hours ago, mordron said: Question: Where exactly do i enable the pregnancy in the .pak data? i wasn't sure what exactly to set true, once i found it and decided to ask again to not brake anything First of all, you can't edit a .pak file, you need the folder version. (Unless you unpak but that can have unexpected issues in the long run) Pregnancy is enabled by default, unless you're talking about pregnancy fetish which can be found in: \scripts\sexbound\plugins\pregnant Inside the .config file look for: /* true := Show Actor's pregnant tummy during sex interaction. false := Hide Actor's pregnant tummy during sex interaction. */ "enablePregnancyFetish" : false, Replace false to true and save. In the same file you fine tune the % rate of pregnancies, enable/disable multi-preg, choose the time RNG that it takes to pop a baby (You need to be on a planet for time to pass) 2
Lyko Posted May 4, 2020 Posted May 4, 2020 so has the website been taken down? it just loads a blank white page for me
TheGroovyTemplar Posted May 4, 2020 Posted May 4, 2020 39 minutes ago, Lyko said: so has the website been taken down? it just loads a blank white page for me It's going under changes and is indeed possibly down in the meantime. We're not sure what will happen to it just yet. Regardless, it was mostly used just to categorize the available add-ons for the mod since before a few weeks ago it didn't have a category dedicated to it on this site.Personally I liked it and it made it easier to find the mods even with the new category on LL it also made the whole mod feel more homey and stuff.
Lyko Posted May 4, 2020 Posted May 4, 2020 thats kinda why im bothered about it XD everything was so neat and easy to find compared to on here
dalenmastermind Posted May 4, 2020 Posted May 4, 2020 Which game items are compatible with T3 loungeables? I've tried several, but the most I get is T2 so far. Like, T3 will attach, but I'll get a notification saying it isn't set up to allow 4 actors.
TheGroovyTemplar Posted May 4, 2020 Posted May 4, 2020 47 minutes ago, dalenmastermind said: Which game items are compatible with T3 loungeables? I've tried several, but the most I get is T2 so far. Like, T3 will attach, but I'll get a notification saying it isn't set up to allow 4 actors. Aw shit here we go again. T3 doesn't do anything yet. So no it's not compatible with anything yet. And no there's nothing planned for it yet.
Locuturus Posted May 4, 2020 Author Posted May 4, 2020 20 hours ago, TheGroovyTemplar said: It's going under changes and is indeed possibly down in the meantime. We're not sure what will happen to it just yet. Regardless, it was mostly used just to categorize the available add-ons for the mod since before a few weeks ago it didn't have a category dedicated to it on this site.Personally I liked it and it made it easier to find the mods even with the new category on LL it also made the whole mod feel more homey and stuff. I'm not maintaining the website anymore. It links directly to the main page of Sexbound on LL.
Stalliarus Posted May 5, 2020 Posted May 5, 2020 I know i definitely missed a lot. What happened to the sexbound api website? Is it gone? I am unable to access it
AwakenedVoid Posted May 6, 2020 Posted May 6, 2020 i'm having a weird issue with Sexbound, where the game CTDs right after chucklefish loading thing everytime. but it only does that when i use the unpacked version. when i use the .pak version it works just fine every time, but i want to edit some of the settings, which i can't do with the .pak file. i've tried starting the game with just the unpaked version and no other sexbound mods and it still crashed everytime, yet it loads just fine with all the other SB mods i have as long as i don't have the unpacked SB. heres the log https://pastebin.com/zUcevMKC
red3dred Posted May 6, 2020 Posted May 6, 2020 45 minutes ago, AwakenedVoid said: i'm having a weird issue with Sexbound, where the game CTDs right after chucklefish loading thing everytime. but it only does that when i use the unpacked version. when i use the .pak version it works just fine every time, but i want to edit some of the settings, which i can't do with the .pak file. i've tried starting the game with just the unpaked version and no other sexbound mods and it still crashed everytime, yet it loads just fine with all the other SB mods i have as long as i don't have the unpacked SB. heres the log https://pastebin.com/zUcevMKC On 4/22/2020 at 9:23 PM, red3dred said: it sounds like someone extracted their mod, and installed it, incorrectly. Lemme dig through several hundred images in my LL account real quick... Ah, here; These files should not be in the mods folder. They should also not be inside a folder, that is inside another folder. It requires specifically to be: >/mods/Sexbound/ (These files) NOT >/mods/ (These files) NOR >/mods/Sexbound/Sexbound/ (These files) Hopefully that helps well enough.
AwakenedVoid Posted May 6, 2020 Posted May 6, 2020 26 minutes ago, red3dred said: Hopefully that helps well enough. Ok, thanks, i got it working now. I was just used to one of the older versions already being in its own folder upon extraction and not having to make one for it. 1
M33P Posted May 7, 2020 Posted May 7, 2020 Is there any kinda of list of supported object for the loungeable addon? particularly for the tier 3 addon?
puddles Posted May 8, 2020 Posted May 8, 2020 I vote all references to T3 an T4 be commented out of the crafting menu so no one asks about it anymore. :E 1
red3dred Posted May 8, 2020 Posted May 8, 2020 6 hours ago, puddles said: I vote all references to T3 an T4 be commented out of the crafting menu so no one asks about it anymore. :E Sadly, i don't have access to editing the post lol-- If i manage to finish this update here, i'm going to have to either make a parallel post or idk. If i could edit the front-page post or upload new versions directly, i'd add quick changes to prevent the T3 (Four-some) spam, along with some QoL for installation and play, so people don't have to ask all these things. Heck, including a read-me in the UNPAK would probably also be useful.
vic131 Posted May 10, 2020 Posted May 10, 2020 Social addons - I highly believe that Sexbound is missing the social aspect of sex, wich can be easier to code then the graphical aspect. And, given the mod's alredy great graphical content, i think it would beneffits more from this social approach on next updates. There are many patreon adult games that haven't good graphics, but are supported because of the social aspect created by an good story. Suggestion 1 : Sex-quests. Quests can be used to create a porn-roleplay experience, with all kind of non-visual fetiches, so no extra animation would be required, only existent ones. Ex : Some random npc has a question mark on it, i clicked and in the quest description would be tagged all fetiches used in this quest, in this case, could be "cheating" and "incest", i choose to accept if i have interessed in those fetiches. Then i bang a cheating wife and her daughter "at the same time". Those types of fetiches are interly made by dialogs, so would be cool to have specific dialogs to create the atmosphere, during, before, and after the act. I supose that would be an easy addon to the game with high efficiency, because it would apply to every normal npc, giving to the player a huge content. Suggestion 1.2 : Adding a loop dialog and action to every npc involved in an quest, when the sex-quest is complete and over. Ex : After banging the mother and her daughter and finishing the quest, the subtle end of the relationship would be weird, (tho is a common thing in starbound), so a clever and effortless way to prevent that could be making every member of the quests having an fixed loop-reaction with specific dialogs. So, every time the player talked to the mother/daughter they would, for ex, offer to have sex with the same smart dialogs, maded to fit the loop without incoherence. Suggestion 1.3 : Coherence to the past sex-quests. Limiting the avaliable sex-quests that an npc can start based on the sex-quests it started before. Ex : After finishing the sex-quest, wouldn't make sense if the mother starts an random sex-quest where she isn't one. So to prevent that break of fantasy, at every completed sex-quest, some other sex quests might be removed from that npc avaliable quests database. So she can only start sex-quest with coherence to the past sex-quest. Suggestion 1.4 : An relationship system of titles, where the player can be officially friend,enemy, married, father, etc, to an specific npc. That would improve the whole suggestion 1 experience. Suggestion 1.5 : Story arcs for npcs. Random changes on the interacted npcs, and new sex-quests avaliable. Ex : Diferent from side sex-quests (suggestion 1.3), could also be story-line sex-quests. After 3 side sex-quests, an story quest would be prompted. Those would interfer one the npc visual and on the related npcs involved. So,for ex, based on the time the player don't see the mother, when the player finally sees her again, she might be different, pregnant, the father might be dead or absent, whatever. Something that screeams time progression, to fit in her storyline. And she will prompt and story sex-quest. The story sexy-quests are decided based on the previous side sex-quests. Ex, if in the first random side sex-quest she was a mother cheating, and maybe on the second she was a doctor taking care of the player, and maybe on the third she cuckold the husband with the player, then this combination of side sex-quests might leads to an pregnant divorced mother or something like that. Since the player can decline each side sex-quest, and they are ramdom, the player kinda choose with story line he wants. At each new update of the mod, new sex-quests might be avaliable for each specific storylines, so it can be endless. And new side-quests might be also added, to help create new storylines. With that, i see this mod beeing way more popular and supported. Suggestion 2 : Consent sex and forced sex. A date-sim option, and a imediat option. Ex : Instead of an arrow that magically makes every one accept you, or besides it, the npc could chose to have sex with the player or not, and the player should be able to force it or earn it after a date-sim like experience, both leading to diferent types of dialogs : Maybe some like to be forced, or ends up liking, maybe most dont. The date-sim option could be in the "suggestion-1''. But then the player would have the ability to start the sex-quests when he/she wants. Something like : trhowing an item on the mother and prompting an sex-quest that would be her date-sim. Suggestion 3 : An diary of sex activity. 1
puddles Posted May 10, 2020 Posted May 10, 2020 Parent/Child relationships could theoretically be established via creating Crew or Tenant-esque "sub-actor" templates, but the way Sexbound works it's hard to make a specific NPC unable to have sex. Removing the Sexbound script from the .npctype JSON just keeps them from initiating sex, iirc. And only normal sex, they can still initiate Defeat sex. I've yet to be able to keep a custom NPC from trying to sex/not get sex'd in Defeat, lol.
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