Timberdoodle Posted May 19, 2021 Posted May 19, 2021 20 hours ago, red3dred said: Alright, easy enough. You've installed it incorrectly, as shown by the folders sitting in the Mods folder. You are supposed to right click the ZIP and select ">Extract to (Folder named Sexbound something src)". Here's a little explanation guide: so what im getting is to extract all to a src file, then move the file into the mods folder?
red3dred Posted May 19, 2021 Posted May 19, 2021 57 minutes ago, Timberdoodle said: so what im getting is to extract all to a src file, then move the file into the mods folder? Well, if that "file" is a folder, then yes.
MajorasPMIW Posted May 20, 2021 Posted May 20, 2021 I'm having some trouble, after installing from, I believe 5.1.2? (pardon the memory, could be completely mixed up number after the 5), and replacing it with the most recent version. Since then attempting to shoot anybody with Aphrodite's Bow(I) has then stopped turning them into Nodes and just maxed their Arousal. I am using numerous other sexbound mods, but I don't know if any of them would conflict with the most recent release of 5.5.1
red3dred Posted May 20, 2021 Posted May 20, 2021 Just now, MajorasPMIW said: I'm having some trouble, after installing from, I believe 5.1.2? (pardon the memory, could be completely mixed up number after the 5), and replacing it with the most recent version. Since then attempting to shoot anybody with Aphrodite's Bow(I) has then stopped turning them into Nodes and just maxed their Arousal. I am using numerous other sexbound mods, but I don't know if any of them would conflict with the most recent release of 5.5.1 ... that's the function of the other arrow, where you right click. Weird. Logs for errors?
MajorasPMIW Posted May 20, 2021 Posted May 20, 2021 3 minutes ago, red3dred said: ... that's the function of the other arrow, where you right click. Weird. Logs for errors? Individual was shot 5 times with Left Mouse Click of aphrodite's bow(i), Avian Villager. Here's the logs that came after starbound.log.1
red3dred Posted May 20, 2021 Posted May 20, 2021 23 minutes ago, MajorasPMIW said: Individual was shot 5 times with Left Mouse Click of aphrodite's bow(i), Avian Villager. Here's the logs that came after starbound.log.1 155.04 kB · 0 downloads There seem to be issues with your pregnant-module config, this can either be caused by a broken patch or by a misinput somewhere. Error mentions line 117 in the file. Also if it may help, try removing Naturally Horny.
MajorasPMIW Posted May 20, 2021 Posted May 20, 2021 14 minutes ago, red3dred said: There seem to be issues with your pregnant-module config, this can either be caused by a broken patch or by a misinput somewhere. Error mentions line 117 in the file. Also if it may help, try removing Naturally Horny. Tysm, that aleviated the issue. I am curious, does this mean that the Configs in Sexbound 5.5.1 are unable to work with decimal settings? As I believe I had that set for multiple options. Things like .5 and 1.5. And if so, is this something to look out for in the other Configs as well?
MajorasPMIW Posted May 20, 2021 Posted May 20, 2021 Another oddball has come up, and I did some looking into it on my own, but with no success. The Climax Guages now no longer fill for either participant. When I checked the logs, I saw an Error having to do with Lactation, so when I replaced the Lactation Config File with a brand new one, then tried again... there was oddly still no change, and the logs showed the same result. To be doubly sure I put in a fresh copy of the Climax Configs File too, but still nothing. I'm actually unsure if an outside mod is now affecting the Climax Guages of Sexbound. Since this is happening with default config settings. If I can get help again, I'd appreciate it. I'll leave the Logs I got, maybe someone can catch something I didn't? starbound.log.1
red3dred Posted May 20, 2021 Posted May 20, 2021 49 minutes ago, MajorasPMIW said: Tysm, that aleviated the issue. I am curious, does this mean that the Configs in Sexbound 5.5.1 are unable to work with decimal settings? As I believe I had that set for multiple options. Things like .5 and 1.5. And if so, is this something to look out for in the other Configs as well? Some accept decimals, some don't, it's not exactly a science, but for things like fertility, it accepts decimals as in 1 is 100% chance to impregnate, and 0.1 is 10%, but for things like days, nope. 5 minutes ago, MajorasPMIW said: Another oddball has come up, and I did some looking into it on my own, but with no success. The Climax Guages now no longer fill for either participant. When I checked the logs, I saw an Error having to do with Lactation, so when I replaced the Lactation Config File with a brand new one, then tried again... there was oddly still no change, and the logs showed the same result. To be doubly sure I put in a fresh copy of the Climax Configs File too, but still nothing. I'm actually unsure if an outside mod is now affecting the Climax Guages of Sexbound. Since this is happening with default config settings. If I can get help again, I'd appreciate it. I'll leave the Logs I got, maybe someone can catch something I didn't? starbound.log.1 244.75 kB · 0 downloads Known issue with current version, try to do as @Zoonz showed in the following post: On 5/4/2021 at 8:49 PM, Zoonz said: This is caused by what it's likely a syntax error at scripts\sexbound\plugins\lactate\lactate.lua at lines 18, 25, 27 and 28: function Sexbound.Actor.Lactate:new(parent, config) local _self = setmetatable({ _logPrefix = "LACT", _config = config, _burstTimer1 = 0, _burstTimer2 = 0 }, Sexbound.Actor.Lactate_mt) _self:init(parent, _self._logPrefix) _self._nextBurstTime1 = _self:generateNextBurstTime() _self._nextBurstTime2 = _self:generateNextBurstTime() return self end If you replace it like this the plugin seems to work again. function Sexbound.Actor.Lactate:new(parent, config) local self = setmetatable({ _logPrefix = "LACT", _config = config, _burstTimer1 = 0, _burstTimer2 = 0 }, Sexbound.Actor.Lactate_mt) self:init(parent, self._logPrefix) self._nextBurstTime1 = self:generateNextBurstTime() self._nextBurstTime2 = self:generateNextBurstTime() return self end I don't know if this was an intended change or a syntax error but it doesn't seem to break anything elsewhere, so this is a quick fix if you want that lactation action. Essentially, Lactation script is busted in the release, enabling it breaks the API it seems. The above fix worked for me, so i gotta thank Zoonz aswell. 1
MajorasPMIW Posted May 20, 2021 Posted May 20, 2021 15 minutes ago, red3dred said: Some accept decimals, some don't, it's not exactly a science, but for things like fertility, it accepts decimals as in 1 is 100% chance to impregnate, and 0.1 is 10%, but for things like days, nope. Known issue with current version, try to do as @Zoonz showed in the following post: Essentially, Lactation script is busted in the release, enabling it breaks the API it seems. The above fix worked for me, so i gotta thank Zoonz aswell. Wow! It absolutely worked! thank you very much, you've been making this transitioning into the 5.5.1 update so much better, I appreciate it! 1
DeepInvader Posted May 20, 2021 Posted May 20, 2021 Hey quick question: I am at the very begging of my first playthrough and I am palying a female. Is it also okay to play this mod as a female? the first few encounters all seemed to be sucking my dick... as a girl... So i am a bit confused ifthis game/mod is only meant to be played as a man and if I should restart or no ? thanks guys
red3dred Posted May 20, 2021 Posted May 20, 2021 4 hours ago, DeepInvader said: Hey quick question: I am at the very beginning of my first playthrough and I am playing a female. Is it also okay to play this mod as a female? the first few encounters all seemed to be sucking my dick... as a girl... So i am a bit confused if this game/mod is only meant to be played as a man and if I should restart or no ? thanks guys Can be played as either, fellatio is one of those positions that doesn't really work if the dominant actor is a female, but otherwise, you're probably talking about Defeat, which is not this mod, but your concern is understandable. To sum it up, if you don't like taking the bottom/submissive role, there isn't that much female or female-on-female oriented content just yet. One can always become a futanari to do stuff too. There's not much else i can add here. 1
Alaerth Golos Posted May 21, 2021 Posted May 21, 2021 On 5/18/2021 at 6:51 PM, red3dred said: By default, the API runs the pregnancies off real-time. Which means "Oops, they were impregnated and will give birth in X days" means real life days. This can be changed in the configs. So if it says "X will give birth in 7 days" it means real world days? Do I have to be around that NPC for that amount of time? or will that timer keep going when I'm not around?
red3dred Posted May 21, 2021 Posted May 21, 2021 1 hour ago, Alaerth Golos said: So if it says "X will give birth in 7 days" it means real world days? Do I have to be around that NPC for that amount of time? or will that timer keep going when I'm not around? By default, if you didn't go into the files and change it, then yes, real life days. And no, it'll calculate the time passed when you reload the game or teleport back whenever.
Zorai Posted May 21, 2021 Posted May 21, 2021 Honestly glad to see this mod is still going, its going slow, but still alive. Really wish StarBound had a mod loader like DD or Rimworld. Tad annoying to have to remove all my mods on steam when I wanna play around with this. I get permission is needed to lewd up other people's mods and all, but a mod loader could of went a long way.
red3dred Posted May 21, 2021 Posted May 21, 2021 21 minutes ago, HighwayDio said: Honestly glad to see this mod is still going, its going slow, but still alive. Really wish StarBound had a mod loader like DD or Rimworld. Tad annoying to have to remove all my mods on steam when I wanna play around with this. I get permission is needed to lewd up other people's mods and all, but a mod loader could of went a long way. Took me a while to think of what you were talking about, and well... RimWorld also doesn't have a mod-loader if you go by such standards, unless a mod that adds in a mod-loader counts. Unless there is an outside program that manages mods outside the game, god-bless if there is. Anyhow, Starbound loads whatever is in it's folders, but also doesn't have any sort of bs about where you run it. If you copy your Starbound installation, the "Starbound" folder in SteamApps, move it elsewhere, it'll still work, and with a different mods folder than the main installation. To go further beyond, you can change/remove the steamAppID.txt file in the game's x64 folder, and this separate installation won't load workshop mods. Unless i still don't understand what you meant and this is all going overboard. Very possible, because i don't see why you'd have to remove all your mods on Steam to run this...
Zorai Posted May 21, 2021 Posted May 21, 2021 6 minutes ago, red3dred said: Took me a while to think of what you were talking about, and well... RimWorld also doesn't have a mod-loader if you go by such standards, unless a mod that adds in a mod-loader counts. Unless there is an outside program that manages mods outside the game, god-bless if there is. Anyhow, Starbound loads whatever is in it's folders, but also doesn't have any sort of bs about where you run it. If you copy your Starbound installation, the "Starbound" folder in SteamApps, move it elsewhere, it'll still work, and with a different mods folder than the main installation. To go further beyond, you can change/remove the steamAppID.txt file in the game's x64 folder, and this separate installation won't load workshop mods. Unless i still don't understand what you meant and this is all going overboard. Very possible, because i don't see why you'd have to remove all your mods on Steam to run this... I'll admit, yes, Rimworld doesn't have much of a loader, but to me, it still would be better to have one. I had a random crash with a mod and almost had to remove all my mods just to find out what the problem was, I didn't have too tho thank god. I have to remove mods because there either not compatible, or don't work with Sexbound and its extensions plus some. A mod loader or something along those lines would make it simpler, DD (Darkest Dungeon) for example, has a mod loader (and DLC loader) of sorts for each save. I fully understand this couldn't work for Starbound, but my point was that, I bet it would be better and easier if there was one, even if its one like Rimworld because allot of the mods I use, would break Sexbound unfortunately. I figured there was a way to remove steam mods via folders, but that just seems like allot of work, what if a mod updates? What if I want to add a new one? I get what you mean but it would be just as annoying either way.
Alaerth Golos Posted May 21, 2021 Posted May 21, 2021 12 hours ago, red3dred said: By default, if you didn't go into the files and change it, then yes, real life days. And no, it'll calculate the time passed when you reload the game or teleport back whenever. Can there be an update that adds information about a crew members pregnancy status when you check them with your S.A.I.L.?
red3dred Posted May 22, 2021 Posted May 22, 2021 8 hours ago, Alaerth Golos said: Can there be an update that adds information about a crew members pregnancy status when you check them with your S.A.I.L.? Alluring Toys Co has a pregnancy test that used to tell you your own and other's Pregnancy status and length.
GodHead Posted May 22, 2021 Posted May 22, 2021 Ah, a little help please? Just updated and had a crash on start up, something about a trampoline? starbound.log
GodHead Posted May 22, 2021 Posted May 22, 2021 2 minutes ago, GodHead said: Ah, a little help please? Just updated and had a crash on start up, something about a trampoline? starbound.log 56.4 kB · 0 downloads Nevermind, for some reason removing Naturally Horny fixed it
Alaerth Golos Posted May 22, 2021 Posted May 22, 2021 What if impregnating an NPC or getting knocked up by one made the chance of them wanting to join your crew go up? 1
dixshi Posted May 28, 2021 Posted May 28, 2021 Is there any guide/wiki with everything that's included in the base mod? So far I saw a bunch of stuffs in Infinity Express and some crafting recipes in the C menu, but I don't want to miss stuff. Also, I don't know how to get sexbux. I'm using Aphrodite's bow to turn people into sex nodes but I'm kinda lost besides that.
plekleIple Posted May 28, 2021 Posted May 28, 2021 the climax point bar is`t working the climax config is same as original i modified the pregnant.config,sexbound.config,and sextalk.configthe lactate is enabled, forceUseOriginalHeadArtwork is disenabled. here is the mod list does someone have the same problem as me? sxb_plugin.climax.config sxb_plugin.pregnant.config sexbound.config sxb_plugin.sextalk.config
plekleIple Posted May 28, 2021 Posted May 28, 2021 On 5/5/2021 at 7:49 AM, Zoonz said: This is caused by what it's likely a syntax error at scripts\sexbound\plugins\lactate\lactate.lua at lines 18, 25, 27 and 28: function Sexbound.Actor.Lactate:new(parent, config) local _self = setmetatable({ _logPrefix = "LACT", _config = config, _burstTimer1 = 0, _burstTimer2 = 0 }, Sexbound.Actor.Lactate_mt) _self:init(parent, _self._logPrefix) _self._nextBurstTime1 = _self:generateNextBurstTime() _self._nextBurstTime2 = _self:generateNextBurstTime() return self end If you replace it like this the plugin seems to work again. function Sexbound.Actor.Lactate:new(parent, config) local self = setmetatable({ _logPrefix = "LACT", _config = config, _burstTimer1 = 0, _burstTimer2 = 0 }, Sexbound.Actor.Lactate_mt) self:init(parent, self._logPrefix) self._nextBurstTime1 = self:generateNextBurstTime() self._nextBurstTime2 = self:generateNextBurstTime() return self end I don't know if this was an intended change or a syntax error but it doesn't seem to break anything elsewhere, so this is a quick fix if you want that lactation action. the problem has been solved! thank
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