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2 hours ago, rawrrawr300 said:

Maybe tweaks to the behavior file are necessary?

Of every NPC in the game? That would be problematic.

 

I think there must be some other way to play the animation, so it doesn't cause this problem. But I don't understand why idling breaks everything out of a combat state.

I need to look at it more to understand if this is happening in LE (I didn't notice it), or what other ways there might be to trigger the animation.

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1 hour ago, Lupine00 said:

Of every NPC in the game? That would be problematic.

I meant the behavior file for the stumble/trip/fall animations, in "path\meshes\actors\character\behaviors\FNIS_SexLabDisparity_Behavior.hkx". Maybe there's a flag in there that marks the character as uninteractable while they play.

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5 hours ago, rawrrawr300 said:

I meant the behavior file for the stumble/trip/fall animations, in "path\meshes\actors\character\behaviors\FNIS_SexLabDisparity_Behavior.hkx". Maybe there's a flag in there that marks the character as uninteractable while they play.

Hopefully not, they're just vanilla sequences.

Documentation of FNIS is a little uneven, so perhaps it's possible, but I'm not sure if this is the same in LE as SSE yet.

That seems an important detail. I didn't notice anything like this problem in LE, but now I'm questioning my memory.

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1 hour ago, Lupine00 said:

Hopefully not, they're just vanilla sequences.

Documentation of FNIS is a little uneven, so perhaps it's possible, but I'm not sure if this is the same in LE as SSE yet.

That seems an important detail. I didn't notice anything like this problem in LE, but now I'm questioning my memory.

Strange as I've noticed the opposite, I can't think of many if any animations played by mods that don't stop NPCs from initiating attacks against the player while the player is in them. Aside from attacking (whipping or similar) in scenes as part of the scene, and those are often sketchy in my experience.

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14 hours ago, Tenri said:

I can't think of many if any animations played by mods that don't stop NPCs from initiating attacks against the player while the player is in them.

That's what I expected.

I anticipated the problem would be that you'd remain suck waiting for the get-up animation to end, even though the game has kept combat going, hit the PC, forced the PC to play a stagger, and then the stagger is over but you still can't move because your controls won't unlock until the get-up timer runs down.

 

Hence the idea of adding an on-hit event to prematurely terminate the idle-timer if you are hit during combat while playing a fall or get-up animation.

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On 11/2/2020 at 8:32 PM, Lupine00 said:

It's not intuitive that an idling player should cause idling NPCs, or more importantly, how an animation could then be played without making this happen.

 

If anyone knows more about this, please explain!

While working on something else, I came across this line on the CK wiki for DisablePlayerControls:

 

"Disabling movement also disables the UI (at least partially), and other actors can't attack a player with a disabled movement."

 

So I wonder if, after starting the animation, throwing EnablePlayerControls(True, False, False, ..., False) and Player.modAV("Paralysis", 1) would work.

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23 hours ago, rawrrawr300 said:

 

So I wonder if, after starting the animation, throwing EnablePlayerControls(True, False, False, ..., False) and Player.modAV("Paralysis", 1) would work

The page on player controls describes some ways to handle this.

I don't recall seeing those notes before. They solve some long-standing issues people have had with whipping events, where the PC would get pushed around unless you contrived ways to stick them down. It seems this has been solved. But who knew? 

 

I'm not 100% sure it really all works in LE as described on that page, but will test when I look at a fix.

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  • 3 weeks later...

@Lupine00 Could I trouble you to make a fully packaged release or provide the source for the hotpatched '_fwb_modifiers.pex' as separate files?

 

(this file has been changed in SexLab-Disparity-V14-4-20191106-0-hotfix.7z and SexLab-Disparity-DD-orgasm-patch-for-V14.4-20190722-0.7z but no .psc is included in either archive)

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  • 2 weeks later...
4 hours ago, numen13 said:

This crashes for me on startup with or without:

 

 

Sorry to hear that. *scratches head* Not much I can say since I didn't port the SSE version. Still works fine for me.
CTD at startup usually means a missing master. FWB_SexLabDispariry.esp only has Skyrim.esm and SexLab.esm as masters, so if you've got those installed and active ... I stand aghast at the joys of Skyrim modding again. ?

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32 minutes ago, Starbrow65 said:

Sorry to hear that. *scratches head* Not much I can say since I didn't port the SSE version. Still works fine for me.
CTD at startup usually means a missing master. FWB_SexLabDispariry.esp only has Skyrim.esm and SexLab.esm as masters, so if you've got those installed and active ... I stand aghast at the joys of Skyrim modding again. ?

Strange, the CTD on start up is absolutely reproducible :D

I think it is a personal problem on a clean MO2 profile it starts without a problem.

In my game profile it crashes but indicates no overwrite...

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6 minutes ago, numen13 said:

Strange, the CTD on start up is absolutely reproducible :D

I think it is a personal problem on a clean MO2 profile it starts without a problem.

In my game profile it crashes but indicates no overwrite...

try replacing the SKSE plugin in the Sexlab Disparity - SSE\SKSE\Plugins folder with this one

 

_fw_plugin.dll

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13 minutes ago, Corsayr said:

try replacing the SKSE plugin in the Sexlab Disparity - SSE\SKSE\Plugins folder with this one

 

_fw_plugin.dll 1.35 MB · 0 downloads

Same error, but thanks for trying :)

What did you change?

 

I think i will try the usual... disable mods until i find the conflict

 

Crashlog:

Spoiler

Unhandled native exception occurred at 0x7FF7A4481D51 (SkyrimSE.exe+D71D51) on thread 12016!

FrameworkName: NetScriptFramework
FrameworkVersion: 10
FrameworkArchitecture: x64
GameLibrary: SkyrimSE
GameLibraryVersion: 14
ApplicationName: SkyrimSE.exe
ApplicationVersion: 1.5.97.0
VersionInfo: Successfully loaded
Time: 02 Dec 2020 22:28:29.538

Possible relevant objects (0)
{
}

Probable callstack
{
  [0]   0x7FF7A4481D51     (SkyrimSE.exe+D71D51)          unk_D71D20+31
  [1]   0x7FF7A44818E6     (SkyrimSE.exe+D718E6)          
  [2]   0x7FF7A448282B     (SkyrimSE.exe+D7282B)          
  [3]   0x7FF7A4478EC9     (SkyrimSE.exe+D68EC9)          unk_D68DD0+F9
  [4]   0x7FF7A3AAE18F     (SkyrimSE.exe+39E18F)          unk_39E180+F
  [5]   0x7FF7A3CBE8B5     (SkyrimSE.exe+5AE8B5)          unk_5AE010+8A5
  [6]   0x7FFC6856157C     (skse64_steam_loader.dll+157C)
  [7]   0x7FF7A4A5BAF2     (SkyrimSE.exe+134BAF2)         unk_134BAD0+22
  [8]   0x7FFC72428E08     (ucrtbase.dll+18E08)           
  [9]   0x7FF7A3CBCBE7     (SkyrimSE.exe+5ACBE7)          BSGeometryListCullingProcess::unk_5ACBD0+17
  [10]  0x7FF7A4A5B17A     (SkyrimSE.exe+134B17A)         unk_134B05C+11E
  [11]  0x7FFC74F94034     (KERNEL32.DLL+14034)           
  [12]  0x7FFC75113691     (ntdll.dll+73691)              
}

Registers
{
  AX:       0x7FF7A67384A0     (SkyrimSE.exe+30284A0) (void*)
  BX:       0x0                (NULL)
  CX:       0x0                (NULL)
  DX:       0x0                (NULL)
  SI:       0x0                (NULL)
  DI:       0x0                (NULL)
  BP:       0x7FF7A6738490     (SkyrimSE.exe+3028490) (void*)
  SP:       0xD67B32FB60       (void*)
  IP:       0x7FF7A4481D51     (SkyrimSE.exe+D71D51) (void*)
  R8:       0x7FF7A4EA07D8     (SkyrimSE.exe+17907D8) (void*)
  R9:       0xD67B32FBE8       (void*)
  R10:      0x1F0AD280080      (void*)
  R11:      0xD67B328D10       (void*)
  R12:      0x0                (NULL)
  R13:      0x0                (NULL)
  R14:      0x1EF98E63DB8      (void*)
  R15:      0xD67B32FE70       (void*)
  Flags:    0x10246           
  XMM0:     (double)1.42173717994673E-312 / (float)0
  XMM1:     (double)0 / (float)0
  XMM2:     (double)0 / (float)0
  XMM3:     (double)0 / (float)0
  XMM4:     (double)0 / (float)0
  XMM5:     (double)0 / (float)0
  XMM6:     (double)0 / (float)0
  XMM7:     (double)0 / (float)0
  XMM8:     (double)0 / (float)0
  XMM9:     (double)0 / (float)0
  XMM10:    (double)0 / (float)0
  XMM11:    (double)0 / (float)0
  XMM12:    (double)0 / (float)0
  XMM13:    (double)0 / (float)0
  XMM14:    (double)0 / (float)0
  XMM15:    (double)0 / (float)0
}

Stack
{
  [SP+0]    0x0                (NULL)
  [SP+8]    0x1EF00000000      (u64):[2126008811520]
  [SP+10]   0xD600000A00       (u64):[919123003904]
  [SP+18]   0x1EF000005A0      (u64):[2126008812960]
  [SP+20]   0x0                (NULL)
  [SP+28]   0x0                (NULL)
  [SP+30]   0x7FF7A3710000     (SkyrimSE.exe+0) (char*) "MZ?"
  [SP+38]   0x0                (NULL)
  [SP+40]   0x0                (NULL)
  [SP+48]   0x0                (NULL)
  [SP+50]   0xD67B32FC00       (void*)
  [SP+58]   0x7FF7A44818E6     (SkyrimSE.exe+D718E6) (void*)
  [SP+60]   0xD67B32FCD8       (void*)
  [SP+68]   0xD67B32FCD8       (void*)
  [SP+70]   0xD67B32FCD8       (void*)
  [SP+78]   0x7FF7A448282B     (SkyrimSE.exe+D7282B) (char*) "H?\r?6+H?AxH??X\n"
  [SP+80]   0xD67B32FCD8       (void*)
  [SP+88]   0x9100             (u16):[37120]
  [SP+90]   0x7FF7A4D58A38     (SkyrimSE.exe+1648A38) (char*) "Skyrim Special Edition"
  [SP+98]   0x1EF98F02DB0      (void*)
  [SP+A0]   0x2                (u8):[2]
  [SP+A8]   0x7FF7A4478EC9     (SkyrimSE.exe+D68EC9) (void*)
  [SP+B0]   0x2                (u8):[2]
  [SP+B8]   0x0                (NULL)
  [SP+C0]   0x1EFC537DD90      (char**) "Shout"
  [SP+C8]   0x1F0673EB890      (void*)
  [SP+D0]   0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+D8]   0x7FF7A3AAE18F     (SkyrimSE.exe+39E18F) (void*)
  [SP+E0]   0x0                (NULL)
  [SP+E8]   0x768              (u16):[1896]
  [SP+F0]   0x0                (NULL)
  [SP+F8]   0x1EF98E63650      (void*)
  [SP+100]  0x0                (NULL)
  [SP+108]  0x7FF7A3CBE8B5     (SkyrimSE.exe+5AE8B5) (void*)
  [SP+110]  0x7FF700000002     (u64):[140698833649666]
  [SP+118]  0x7FF7A667BAD0     (SkyrimSE.exe+2F6BAD0) (void*)
  [SP+120]  0x2                (u8):[2]
  [SP+128]  0xD67B32FD70       (char**) "S:\SteamLibrary\steamapps\common\Skyrim Special Edition\\skse64_1_5_97.dll"
  [SP+130]  0x7FF7A3CC8C50     (SkyrimSE.exe+5B8C50) (void*)
  [SP+138]  0x7FF7A4C2F2A0     (SkyrimSE.exe+151F2A0) (void*)
  [SP+140]  0x0                (NULL)
  [SP+148]  0x0                (NULL)
  [SP+150]  0x0                (NULL)
  [SP+158]  0x5A000000A00      (u64):[6184752908800]
  [SP+160]  0x0                (NULL)
  [SP+168]  0xF0               (u8):[240]
  [SP+170]  0x100              (u16):[256]
  [SP+178]  0x0                (NULL)
  [SP+180]  0x7FF7A3710000     (SkyrimSE.exe+0) (char*) "MZ?"
  [SP+188]  0x7FF7A3CC8890     (SkyrimSE.exe+5B8890) (void*)
  [SP+190]  0x0                (NULL)
  [SP+198]  0x7FF7A4D58A38     (SkyrimSE.exe+1648A38) (char*) "Skyrim Special Edition"
  [SP+1A0]  0x100000000        (u64):[4294967296]
  [SP+1A8]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+1B0]  0x5FC806EF         (u32):[1606944495]
  [SP+1B8]  0x0                (NULL)
  [SP+1C0]  0x73726573555C3A43 (u64):[8318823007734479427]
  [SP+1C8]  0x73617961626F4B5C (u64):[8314059846272895836]
  [SP+1D0]  0x6D75636F445C6968 (u64):[7887319651948718440] (f32):[881.647]
  [SP+1D8]  0x20794D5C73746E65 (u64):[2339986540865023589]
  [SP+1E0]  0x6B535C73656D6147 (u64):[7733626635817935175]
  [SP+1E8]  0x657053206D697279 (u64):[7309433593962001017]
  [SP+1F0]  0x696445206C616963 (u64):[7594270877213092195]
  [SP+1F8]  0x796B535C6E6F6974 (u64):[8749178357552212340]
  [SP+200]  0x73666572506D6972 (u64):[8315445303636224370]
  [SP+208]  0x696E692E         (u32):[1768843566]
  [SP+210]  0x1EFA6994080      (char*) "S:\SteamLibrary\steamapps\common\Skyrim Special Edition\\skse64_1_5_97.dll"
  [SP+218]  0x7FFC6856157C     (skse64_steam_loader.dll+157C) (void*)
  [SP+220]  0x7FFC685863D8     (skse64_steam_loader.dll+263D8) (char*) "dll = %s"
  [SP+228]  0x1EFA6994080      (char*) "S:\SteamLibrary\steamapps\common\Skyrim Special Edition\\skse64_1_5_97.dll"
  [SP+230]  0x4                (u8):[4]
  [SP+238]  0x7FFC68560000     (skse64_steam_loader.dll+0) (char*) "MZ?"
  [SP+240]  0xFFFFFFFFFFFFFFFE (i64):[-2]
  [SP+248]  0x37395F355F00     (u64):[60719549996800]
  [SP+250]  0x7FF7A4F7F9E8     (SkyrimSE.exe+186F9E8) (char*) "SaveDataAlloc"
  [SP+258]  0x0                (NULL)
  [SP+260]  0xF                (u8):[15]
  [SP+268]  0x1EFA6993660      (char*) "P"
  [SP+270]  0x1F063A4CCA8      (void*)
  [SP+278]  0x44               (u8):[68]
  [SP+280]  0x4F               (u8):[79]
  [SP+288]  0x7FF7A4A5BAF2     (SkyrimSE.exe+134BAF2) (void*)
  [SP+290]  0x7FF700000000     (u64):[140698833649664]
  [SP+298]  0x0                (NULL)
  [SP+2A0]  0x4                (u8):[4]
  [SP+2A8]  0x7FFC72428E08     (ucrtbase.dll+18E08) (void*)
  [SP+2B0]  0x68               (u8):[104]
  [SP+2B8]  0x1EF98E62F7E      (void*)
  [SP+2C0]  0x1EF98E62F5E      (char*) "W"
  [SP+2C8]  0x1EF98E62ED2      (char*) "S"
  [SP+2D0]  0x0                (NULL)
  [SP+2D8]  0x0                (NULL)
  [SP+2E0]  0x0                (NULL)
  [SP+2E8]  0xA                (u8):[10]
  [SP+2F0]  0x0                (NULL)
  [SP+2F8]  0x7FF7A3CBCBE7     (SkyrimSE.exe+5ACBE7) (void*)
  [SP+300]  0x1EF00000002      (u64):[2126008811522]
  [SP+308]  0x7FF7A66372D0     (SkyrimSE.exe+2F272D0) (void*)
  [SP+310]  0x0                (NULL)
  [SP+318]  0x7FF7A66372D0     (SkyrimSE.exe+2F272D0) (void*)
  [SP+320]  0x0                (NULL)
  [SP+328]  0x7FF7A4A5B17A     (SkyrimSE.exe+134B17A) (void*)
  [SP+330]  0xA                (u8):[10]
  [SP+338]  0x0                (NULL)
  [SP+340]  0x7FF7A6DEB310     (SkyrimSE.exe+36DB310) (void*)
  [SP+348]  0x0                (NULL)
  [SP+350]  0x0                (NULL)
  [SP+358]  0x0                (NULL)
  [SP+360]  0x0                (NULL)
  [SP+368]  0x7FFC74F94034     (KERNEL32.DLL+14034) (void*)
  [SP+370]  0x0                (NULL)
  [SP+378]  0x0                (NULL)
  [SP+380]  0x0                (NULL)
  [SP+388]  0x0                (NULL)
  [SP+390]  0x0                (NULL)
  [SP+398]  0x7FFC75113691     (ntdll.dll+73691) (void*)
  [SP+3A0]  0x0                (NULL)
  [SP+3A8]  0x0                (NULL)
  [SP+3B0]  0x0                (NULL)
  [SP+3B8]  0x0                (NULL)
  [SP+3C0]  0xD67B414000       (void*)
  [SP+3C8]  0x7FFC7158B7F0     (KERNELBASE.dll+EB7F0) (void*)
  [SP+3D0]  0xD67B32EC50       (void*)
  [SP+3D8]  0xD67B32EC50       (void*)
  [SP+3E0]  0x7FFC75113670     (ntdll.dll+73670) (void*)
  [SP+3E8]  0x0                (NULL)
  [SP+3F0]  0x0                (NULL)
  [SP+3F8]  0x0                (NULL)
  [SP+400]  0x0                (NULL)
  [SP+408]  0x0                (NULL)
  [SP+410]  0x0                (NULL)
  [SP+418]  0x0                (NULL)
  [SP+420]  0x0                (NULL)
  [SP+428]  0x0                (NULL)
  [SP+430]  0x0                (NULL)
  [SP+438]  0x0                (NULL)
  [SP+440]  0x0                (NULL)
  [SP+448]  0x0                (NULL)
  [SP+450]  0x0                (NULL)
  [SP+458]  0x0                (NULL)
  [SP+460]  0x0                (NULL)
  [SP+468]  0x0                (NULL)
  [SP+470]  0x0                (NULL)
  [SP+478]  0x0                (NULL)
  [SP+480]  0x0                (NULL)
  [SP+488]  0x0                (NULL)
  [SP+490]  0x0                (NULL)
  [SP+498]  0x0                (NULL)
}

Modules
{
  SkyrimSE.exe:                                     0x7FF7A3710000
  ntdll.dll:                                        0x7FFC750A0000
  KERNEL32.DLL:                                     0x7FFC74F80000
  KERNELBASE.dll:                                   0x7FFC714A0000
  apphelp.dll:                                      0x7FFC6F6A0000
  USER32.dll:                                       0x7FFC72FA0000
  win32u.dll:                                       0x7FFC71F70000
  GDI32.dll:                                        0x7FFC75040000
  gdi32full.dll:                                    0x7FFC72080000
  msvcp_win.dll:                                    0x7FFC71FE0000
  ucrtbase.dll:                                     0x7FFC72410000
  ADVAPI32.dll:                                     0x7FFC728C0000
  msvcrt.dll:                                       0x7FFC72F00000
  sechost.dll:                                      0x7FFC74EC0000
  RPCRT4.dll:                                       0x7FFC73370000
  SHELL32.dll:                                      0x7FFC73990000
  cfgmgr32.dll:                                     0x7FFC71F90000
  shcore.dll:                                       0x7FFC72610000
  combase.dll:                                      0x7FFC72970000
  bcryptPrimitives.dll:                             0x7FFC71EF0000
  windows.storage.dll:                              0x7FFC717D0000
  shlwapi.dll:                                      0x7FFC74F20000
  kernel.appcore.dll:                               0x7FFC713B0000
  profapi.dll:                                      0x7FFC71380000
  powrprof.dll:                                     0x7FFC713D0000
  FLTLIB.DLL:                                       0x7FFC713A0000
  ole32.dll:                                        0x7FFC72D70000
  WS2_32.dll:                                       0x7FFC72CA0000
  SETUPAPI.dll:                                     0x7FFC734C0000
  DINPUT8.dll:                                      0x7FFC68730000
  X3DAudio1_7.dll:                                  0x735A0000
  XINPUT1_3.dll:                                    0x400000
  OLEAUT32.dll:                                     0x7FFC74DE0000
  binkw64.dll:                                      0x7FFC685E0000
  WINHTTP.dll:                                      0x7FFC49E10000
  steam_api64.dll:                                  0x73560000
  IPHLPAPI.DLL:                                     0x7FFC70910000
  MSVCP140.dll:                                     0x7FFC5D9F0000
  COMDLG32.dll:                                     0x7FFC72510000
  WSOCK32.dll:                                      0x7FFC6E1E0000
  d3dx9_42.dll:                                     0x7FFC69090000
  VCRUNTIME140.dll:                                 0x7FFC5DA90000
  d3d11.dll:                                        0x180000000
  HID.DLL:                                          0x7FFC70040000
  WINMM.dll:                                        0x7FFC6D6A0000
  dxgi.dll:                                         0x7FFC3E160000
  dbghelp.dll:                                      0x7FFC5DAB0000
  VCRUNTIME140_1.dll:                               0x7FFC5D9E0000
  COMCTL32.dll:                                     0x7FFC55950000
  UxTheme.dll:                                      0x7FFC6F7D0000
  WINMMBASE.dll:                                    0x7FFC6D450000
  d3dx11_43.dll:                                    0x7FFC66490000
  D3DCOMPILER_43.dll:                               0x7FFC44950000
  WININET.dll:                                      0x7FFC60750000
  WINHTTP.DLL:                                      0x7FFC69950000
  CRYPTBASE.DLL:                                    0x7FFC70D10000
  tbbmalloc.dll:                                    0x1EF990A0000
  tbb.dll:                                          0x1EF990F0000
  IMM32.DLL:                                        0x7FFC72ED0000
  binkw64_.dll:                                     0x1EF9A970000
  skse64_steam_loader.dll:                          0x7FFC68560000
  VERSION.dll:                                      0x7FFC6CF50000
  usvfs_x64.dll:                                    0x7FFC48EE0000
  steamclient64.dll:                                0x7FFC37A80000
  CRYPT32.dll:                                      0x7FFC72220000
  MSASN1.dll:                                       0x7FFC71420000
  imagehlp.dll:                                     0x7FFC734A0000
  PSAPI.DLL:                                        0x7FFC73140000
  tier0_s64.dll:                                    0x7FFC3CBF0000
  vstdlib_s64.dll:                                  0x7FFC63050000
  MSWSOCK.dll:                                      0x7FFC70BB0000
  Secur32.dll:                                      0x7FFC59A60000
  SSPICLI.DLL:                                      0x7FFC71280000
  EngineFixes.dll:                                  0x7FFC337F0000
  PrivateProfileRedirector.dll:                     0x7FFC41330000
  NetScriptFramework.Runtime.dll:                   0x7FFC414A0000
  mscoree.dll:                                      0x7FFC61EF0000
  mscoreei.dll:                                     0x7FFC5E990000
  clr.dll:                                          0x7FFC5DD60000
  VCRUNTIME140_CLR0400.dll:                         0x7FFC5DC80000
  ucrtbase_clr0400.dll:                             0x7FFC5D830000
  mscorlib.ni.dll:                                  0x7FFC5A310000
  clrjit.dll:                                       0x7FFC59470000
  wldp.dll:                                         0x7FFC70D90000
  WINTRUST.dll:                                     0x7FFC71440000
  amsi.dll:                                         0x7FFC56440000
  cryptsp.dll:                                      0x7FFC71100000
  USERENV.dll:                                      0x7FFC712B0000
  MpOav.dll:                                        0x7FFC563C0000
  MPCLIENT.DLL:                                     0x7FFC5C640000
  gpapi.dll:                                        0x7FFC70050000
  System.ni.dll:                                    0x7FFC581A0000
  System.Core.ni.dll:                               0x7FFC56460000
  bcrypt.dll:                                       0x7FFC710B0000
  urlmon.dll:                                       0x7FFC624E0000
  iertutil.dll:                                     0x7FFC62860000
  PROPSYS.dll:                                      0x7FFC6CB00000
  NetScriptFramework.SkyrimSE.dll:                  0x7FFC2AF30000
  skse64_1_5_97.dll:                                0x7FFC3CA80000
  _fw_plugin.dll:                                   0x7FFC39670000
  AddItemMenuSE.dll:                                0x7FFC372F0000
  AHZmoreHUDInventory.dll:                          0x7FFC33760000
  AHZmoreHUDPlugin.dll:                             0x7FFC29DB0000
  BetterJumpingSE.dll:                              0x7FFC2F710000
  cbp.dll:                                          0x7FFC29D00000
  ConsoleUtilSSE.dll:                               0x7FFC29C70000
  DeviousDevices.dll:                               0x7FFC3EFF0000
  DifficultyBalance.dll:                            0x7FFC2C220000
  DP_Extender.dll:                                  0x7FFC3E580000
  DynamicAnimationReplacer.dll:                     0x7FFC2AB50000
  ENBHelperSE.dll:                                  0x7FFC29BE0000
  EnchantmentReloadFixSE.dll:                       0x7FFC3E120000
  ExATKDataPlugin.dll:                              0x7FFC3EAA0000
  fiss.dll:                                         0x7FFC3DF50000
  FixNotesForSkyUI.dll:                             0x7FFC3DE90000
  FloatingDamageV2.dll:                             0x7FFC29B70000
  Fuz Ro D'oh.dll:                                  0x7FFC29B00000
  GlowBeGoneSSE.dll:                                0x7FFC29A50000
  hdtSMP64.dll:                                     0x7FFC29250000
  HookDamage.dll:                                   0x7FFC291F0000
  J42_ARR_plugin.dll:                               0x1EFC2FC0000
  JContainers64.dll:                                0x7FFC28EB0000
  MagExtender.dll:                                  0x7FFC398A0000
  MaxsuAIProcessFix.dll:                            0x7FFC3C240000
  mfgfix.dll:                                       0x7FFC28DF0000
  MoreInformativeConsole.dll:                       0x7FFC28D70000
  PapyrusUtil.dll:                                  0x7FFC28BF0000
  PlayerBlink.dll:                                  0x7FFC30600000
  PlayerRotation.dll:                               0x1F0AAB60000
  po3_PapyrusExtender.dll:                          0x7FFC28790000
  ScaleformTranslationPP.dll:                       0x7FFC285E0000
  SchlongsOfSkyrim.dll:                             0x7FFC28700000
  SexLabUtil.dll:                                   0x7FFC4D620000
  SimplyKnock.dll:                                  0x7FFC399C0000
  skee64.dll:                                       0x7FFC283F0000
  SkyrimUncapper.dll:                               0x7FFC28370000
  SLAM.dll:                                         0x1F0AAC40000
  SSEDisplayTweaks.dll:                             0x7FFC28160000
  StayAtSystemPageSE.dll:                           0x7FFC280D0000
  StormLightning.dll:                               0x7FFC28050000
  TKPlugin.dll:                                     0x7FFC39640000
  WhoseQuestIsItAnyway.dll:                         0x7FFC27FA0000
  YesImSure.dll:                                    0x7FFC27EF0000
  zzEstrusUtil.dll:                                 0x7FFC27E90000
  gameoverlayrenderer64.dll:                        0x7FFC37710000
  MSCTF.dll:                                        0x1F0FED50000
  dxgi.dll:                                         0x7FFC700D0000
  d3dcompiler_46e.dll:                              0x7FFC37350000
  d3d11.dll:                                        0x7FFC6E6E0000
  nvldumdx.dll:                                     0x7FFC6B3C0000
  cryptnet.dll:                                     0x7FFC6CE70000
  rsaenh.dll:                                       0x7FFC70770000
}

Plugins (3)
{
  actor_limit
  {
    Name: "Actor Limit Plugin"
    Version: 2
    Assembly: ActorLimitPlugin, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  }

  bug_fixes
  {
    Name: "Bug Fixes SSE"
    Version: 1
    Author: "meh321"
    Assembly: BugFixesSSE, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  }

  ifpv
  {
    Name: "Immersive First Person View"
    Version: 10
    Author: "meh321"
    Website: "https://www.nexusmods.com/skyrimspecialedition/mods/22306"
    Assembly: IFPV, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  }
}

Extra
{
  Currently executing hooks (0)
  {
  }
}

 

Link to comment
6 hours ago, Corsayr said:

the most likely suspect for a loading crash in disparity is the DLL file. That file is the one that I use, and I know works.

Based on the theory that DLLs cause crashes ... ?

But my experiences don't agree with that.

 

Based on pure "random chance" without applying any actual knowledge about the situation, the most likely cause of any on-load CTD is a corrupt NIF.

Followed by bad skeleton overwrites.

 

Is there some mysterious realm where people are encountering corrupt DLLs?

From 7z files, which have a hash that would require an improbable hash collision for corruption to be undetected?

 

The odds of a problem with the DLL are slim to none.

... other than with one that somebody ninja recompiled for SSE.

 

I've never had an issue reported with it, and I've used it myself for quite some time now.

Over a thousand hours anyway.

Link to comment
  • 4 weeks later...

I have question about plugin file (FWB_SexLabDisparity.esp). I found out that 2 quests have invalid formIDs and now I wonder if it is intentional hack or some kind of error.

Can you please confirm that this hack/error is intended and it won't cause crashes or corrupted saves?

Link to comment
13 hours ago, Garkin said:

have question about plugin file (FWB_SexLabDisparity.esp). I found out that 2 quests have invalid formIDs and now I wonder if it is intentional hack or some kind of error.

Can you please confirm that this hack/error is intended and it won't cause crashes or corrupted saves?

Can you be more specific. What are the IDs you see, and what quests are they on?

In what way are they "invalid" ?

 

This sounds pretty vague and unverified at this point. I can't tell you anything useful because it's not clear what you're talking about.

 

AFAIR, SLD doesn't use any injected IDs.

And, in a great many hours played, it has not caused save corruption or crashes for me - or a great many others.

But I have no idea what you're trying to describe here.

 

More detail please.

Link to comment
4 hours ago, Lupine00 said:

Can you be more specific. What are the IDs you see, and what quests are they on?

In what way are they "invalid" ?

 

This sounds pretty vague and unverified at this point. I can't tell you anything useful because it's not clear what you're talking about.

 

AFAIR, SLD doesn't use any injected IDs.

And, in a great many hours played, it has not caused save corruption or crashes for me - or a great many others.

But I have no idea what you're trying to describe here.

 

More detail please.

I'm talking about quests _fbw_mcm (0x0000502C) and _fwb_modifiers (0x0000502D). First two numbers in formID is load order of plugin where item is defined. However currently both quests missing this part (they have 0x00 there) so it would seem that they are defined in first loaded plugin/master - Skyrim.esm.

So that why I'm asking if it is intentional or if it can cause errors as it is probably trying to load something non-existent from Skyrim.esm.

 

EDIT:

I have looked into injecting formIDs (which was something I didn't know about). It seems to be way how more independent plugins can refer the same object and it is safe as long as no other plugin tries using the same formID for different object.

Sorry for my original question, but I saw something unusual and I wanted to be sure that it won't break anything.

Link to comment
On 12/30/2020 at 7:36 PM, Garkin said:

I'm talking about quests _fbw_mcm (0x0000502C) and _fwb_modifiers (0x0000502D). First two numbers in formID is load order of plugin where item is defined. However currently both quests missing this part (they have 0x00 there) so it would seem that they are defined in first loaded plugin/master - Skyrim.esm.

So that why I'm asking if it is intentional or if it can cause errors as it is probably trying to load something non-existent from Skyrim.esm.

Those injected IDs are harmless in my game and don't clash with any vanilla ID.

They could - potentially - clash with some other mod's injection.

 

I'd completely forgotten about them though.

 

If they clash with an injection from some other mod you use, you should be able to renumber them, or move them into the SLD ESP without anything breaking.

I can't do that because it would screw up any future updates of SLD into a running game, which I have always tried to support.

Link to comment
  • 3 weeks later...

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