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SkyFem - All NPCs Now Female (Special Edition)


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Posted
6 hours ago, plaguesoul84 said:

what do i do for this merged patch or do i need it if i use a diff female skin replacerimage.png.2b3d736139b7ce0420dca0d65ad7a77b.png

This is for the old version. This version here don't need patches (V2). The converted females will use the skin that you are using.

  • 2 weeks later...
Posted

Always get this error when i add new mods and patch again.

[05.06] Exception in unit SkyFem line 607: String list does not allow duplicates
[05.06] Error during Applying script "SkyFem - Patcher": String list does not allow duplicates
 

Posted

Hi! Need some help with order of things that I'm doing, please.

So, I'm going to use: Loot, BodySlide, FNIS, do Bashed Patch, SkyFem Patch.

What is the order of things I will do?

 

What order is correct?

0) Install mod part of mod through mod organizer

1) Loot

2) BodySlide

And then I need to do Bashed, then FNIS. How GP Says.

But, when should I create SkyFem patch? As xEdit Merged Patch before Bashed patch? Or like SkyProc patches between Bashed and FNIS?

Posted
Just now, devildx said:

Skyfem sould be the last thing you do. After you have a stable game.

So, it's just finish after FNIS. Ok, TY for answer.

Posted

I don't expect anyone to know wtf I've done but I can hope... The faces are all fine until SoS equips a schlong on them, then the face goes dark. The heck have I done wrong? lol

Posted

now i made a new install and patch and when running around looking on all these futas :) all seams fine except when i want to enter Giant Inn in riverwood, ctd. i dont believe it i give up always something after started using this mod.  what can i use to see what the problem is when ctd ?

Posted

Hi. Just installed this mod. And I have "girl bodies with black faces" problem.

What I did:

Install all. Do all patches, etc. Last was skyfem.

Hmm... Can bashed patches, etc break .esp of skyfem? I installed really ALL before starting doing patches.

Then I used script. Then I put files from dummyinput into mod's folder.

Then I started the game and have 2 problems: black faces and crash of .NET Script Framework. Not sure if they are linked, but if you need I can send crash .txt content.

Now I tried to do sseedit's script "reuse faces". It not helped.

That's... ouch... not great... I so love idea of this mod...

Maybe in some days I'll try to reinstall all from beginning.

Posted
On 7/2/2020 at 7:02 PM, Leyrann said:

So I'm having an issue with this mod where some of the males-turned-female have a black face or even no face at all (see screenshot), and I can't figure out what causes it. I do know that it only affects some characters, and that it's random, different ones every time I run the script. Does anyone have any idea what could cause it?

ScreenShot0.png

I'm having the same issue. The faces are either black or parts are missing.

Posted

I followed the steps to install this but when I try to apply the script I get an error message saying that it couldn't find "SkyFem ignores.txt" but I checked and the file is where it should be. Does anybody know how I can fix this?

Posted
6 hours ago, Samdaman95 said:

I need help, I followed the steps up to step 3, but when I open SSEEdit there's no SkyFem NPC.esp to right click on.

Like I said to you before is probably something with MO2. I can't help you with that because I never used MO2 just Vortex and the mod works fine for me.

 

Maybe someone here knows how to help you.

Posted
52 minutes ago, devildx said:

Like I said to you befeore is probably something with MO2. I can't help you with that because I never used MO2 just Vortex and the mod works fine for me.

 

Maybe someone here knows how to help you.

That's why I posted here.

Posted
1 hour ago, Samdaman95 said:

but when I open SSEEdit there's no SkyFem NPC.esp

Is the esp showing in MO2? If the esp is not active in your mod manager then it will not be loaded by SSEEdit.

 

Your options:

1. Make the esp active in MO2. Can't help you there as I don't use it.

2. Make the esp active in SSEEdit. I use LE but the screenshot below should give you the idea.

 

Notice how in the Module Selection Window the Bashed Patch esp is unticked. I can either click on it and activate it or right-click on any line and select enable all.

 

If you want you can click on where it says Filename and it will put your plug-ins in alphabetical order so you can easily see if the Skyfem esp is actually there or not.



TESVEdit.thumb.jpg.4b413fbcd60d37a67c8d6b91c93d86e6.jpg

Posted
2 hours ago, Grey Cloud said:

Is the esp showing in MO2? If the esp is not active in your mod manager then it will not be loaded by SSEEdit.

 

Your options:

1. Make the esp active in MO2. Can't help you there as I don't use it.

2. Make the esp active in SSEEdit. I use LE but the screenshot below should give you the idea.

 

Notice how in the Module Selection Window the Bashed Patch esp is unticked. I can either click on it and activate it or right-click on any line and select enable all.

 

If you want you can click on where it says Filename and it will put your plug-ins in alphabetical order so you can easily see if the Skyfem esp is actually there or not.

 

  Reveal hidden contents

 

 


TESVEdit.thumb.jpg.4b413fbcd60d37a67c8d6b91c93d86e6.jpg
 

 

 

It is active in MO2

Posted
1 hour ago, Samdaman95 said:

It is active in MO2

Then it should appear in TESVEdit.

3 hours ago, Grey Cloud said:

If you want you can click on where it says Filename and it will put your plug-ins in alphabetical order so you can easily see if the Skyfem esp is actually there or not.

 

Posted
6 minutes ago, Samdaman95 said:

Well I have SE so use TESVEdit?

No tesvedit is for oldrim aka le, sseedit is for se or special edition, though they are both the same program they just use different file names for the start up exe, you will sometimes see people talk about xedit, which is the same program but in general, in that case you would use which ever version is for the game you are using.

Posted
17 minutes ago, Varithina said:

No tesvedit is for oldrim aka le, sseedit is for se or special edition, though they are both the same program they just use different file names for the start up exe, you will sometimes see people talk about xedit, which is the same program but in general, in that case you would use which ever version is for the game you are using.

Well like I said, even though it should show up in SSEEdit, it doesn't.

Posted
14 hours ago, Grey Cloud said:

If you want you can click on where it says Filename and it will put your plug-ins in alphabetical order so you can easily see if the Skyfem esp is actually there or not.

If you have done this and are convinced that the Skyfem esp is not there in SSEEdit then you have done something wrong somewhere.

Posted
6 hours ago, Grey Cloud said:

If you have done this and are convinced that the Skyfem esp is not there in SSEEdit then you have done something wrong somewhere.

I did and it isn't there, so I must have done something wrong, but what?

Posted
36 minutes ago, Samdaman95 said:

but what?

Only you know what you have done or not done. The only advice anyone can give you is to retrace your steps and try to spot the problem. ?

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