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SkyFem - All NPCs Now Female (Special Edition)


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Posted
2 hours ago, voyagerdeltaflyer said:

I show you the message that I get.

Zwischenablage01.jpg

This is normal. Here I aways unselect the mods that don't add or change NPCs to fit in the limit.

Posted
29 minutes ago, devildx said:

This is normal. Here I aways unselect the mods that don't add or change NPCs to fit in the limit.

You've lost me.

255 is the game limit of esps so you cannot have more than that (without problems). I can understand not selecting esps which don't add NPCs but I don't see the point of doing it to get below some level which you should not have exceeded anyway.

Looking at the bottom two lines on the right hand pane of T5E the problem is given. It tried to add 13 masters but could not because the SkyFem esp already contains 253 masters. Adding another 13 would take it over the game's limit.

 

The OP needs to sort out his load order and get the plug-in total to 254 or lower and then start again with Skyfem.

Posted
7 hours ago, Grey Cloud said:

You've lost me.

255 is the game limit of esps so you cannot have more than that (without problems). I can understand not selecting esps which don't add NPCs but I don't see the point of doing it to get below some level which you should not have exceeded anyway.

Looking at the bottom two lines on the right hand pane of T5E the problem is given. It tried to add 13 masters but could not because the SkyFem esp already contains 253 masters. Adding another 13 would take it over the game's limit.

 

The OP needs to sort out his load order and get the plug-in total to 254 or lower and then start again with Skyfem.

You can have more if they are ESL. Right now I have 254 normal plugins and 200 esl in my game.

 

The skyfem patcher count the ESL as one ESP so you have to unselect the plugins that don't add or change npcs to fit the limit of masters to run the patcher. If you already ran the patcher with the limit you will not be able to add more mods unless you reinstall skyfem and rerun the patcher.

Posted
On 4/5/2020 at 8:03 AM, voyagerdeltaflyer said:

hi,

 

I have more then 256 Mods and SSEedit doesn´t take more like them, if I want add Master. What can I do?

 

On 4/5/2020 at 11:59 AM, devildx said:

This is normal. Here I aways unselect the mods that don't add or change NPCs to fit in the limit.

Another solution, while tedious and requires active participation in the patching process, is to run the script without adding masters first. It will automatically skip most mods that don't change npcs in some way. If a mod affects npcs it will ask you to add it as a master. This also means less unused mods to clean from the masters after patching.

  • 2 weeks later...
Posted

1. xEdit did not find files unless run through Mod Organizer. If you cannot see SkyFem NPC.esp or any other mod files this is why.
2. When the instructions say SkyFem NPC.esp must be loaded last, that means plugin order not MO load priority. Use the plugin tab in the right panel of MO to drag it to the bottom and give it the highest decimal number.
3. If you did it right it takes a frightening amount of time for xEdit to finish chugging with few indicators of progress. Do not panic.

Posted
11 hours ago, nijadbahnam said:

hye. is their an option to keep females just females and turn only males to futa ?

Just go to the SOS MCM and put the female addon chance to zero and hit clean.

Posted

can someone please help me i got the mod working but the bodies are still male face is female is there someing i can do to fix this please 

Posted

sseedit is telling me it can't find the SkyFem ingores.txt file. do i need to move it somewhere, or might this be a mod conflict?

Posted

Would be nice if the LE version installation description was more detailed , the thing about voices it is not mentioned , im currently installing and will see how it goes 

Posted

Males that are turned into females, even with SOS set to 0% still use Male animations and Male voices in Sexlab Animations. Is there a way to make them be tagged as female automatically?

Posted
5 minutes ago, yuri20346 said:

Males that are turned into females, even with SOS set to 0% still use Male animations and Male voices in Sexlab Animations. Is there a way to make them be tagged as female automatically?

When you load the SkyFem - Patcher script, look in the text box for a line that reads:

markMaleAsFemale = false;

 

Change it to:

 

markMaleAsFemale = true;

Posted
23 hours ago, Puff3r said:

When you load the SkyFem - Patcher script, look in the text box for a line that reads:

markMaleAsFemale = false;

 

Change it to:

 

markMaleAsFemale = true;

Nice, thank you.

Posted
18 hours ago, sky96xx said:

just for your information to the OP, its taking me more than 35 minute to apply the script. i dont know why

Here too. And I'm on a 8700K and SSD so is not the pc.

Posted

SSEEdit is still telling me it can't find the ignore.txt file. made sure i read all the steps (last time i didn't see the part about masters) and even made sure it was in the folder it was looking in. also, loot doesn't like putting this mod below live another life

  • 2 weeks later...
Posted
On 5/12/2020 at 11:48 PM, gwyn2 said:

SSEEdit is still telling me it can't find the ignore.txt file. made sure i read all the steps (last time i didn't see the part about masters) and even made sure it was in the folder it was looking in. also, loot doesn't like putting this mod below live another life

figured it out. it wouldn't go into a folder within a folder, pulled them into the main script folder and it worked out

  • 2 weeks later...
Posted

Can anyone help? I can't for the life of me figure out what is causing this issue - some NPCs either have missing parts (I assume missing meshes), have glowing blue/purple skin (I assume missing textures), some combination of the two, or are downright invisible. I've followed the instructions to the T (including copying the meshes/textures folders into the mod), but it keeps happening, no matter how many times I reinstall it - just to different NPCs.

ScreenShot0.png

Posted

Hmmm, excuse me, idiot question, and maybe not really the most appropriated place to ask for an answer, but here it is :

 

How can i delete a mode without uninstalling/installing SkyFem Back ? when i try, Vortex tells me that SkyFem is missing a master (obviously) but i don't know how to modify (at least take a mode out of) SkyFem's master list in SSEdit 

 

Thank you by advance 

Posted

So I fixed my problem. ...Turns out I hadn't installed Bijin's NPCs correctly. (tried using the AIO, not understanding you still have to install teh packs seperate in order to actually HAVE the assets)

Posted

im having trouble finding the required mods to download the patch i cant find the vectorplexus muscular addon and the smurf average addon can somebody help?

Posted
15 minutes ago, gegiles said:

im having trouble finding the required mods to download the patch i cant find the vectorplexus muscular addon and the smurf average addon can somebody help?

Reinstall sos, and select them when offered.

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