Jump to content

SkyFem - All NPCs Now Female (Special Edition)


Recommended Posts

  • 2 weeks later...
Posted

just a couple of things... first, the male npcs that get changed have messed up heads... they don't match the bodies. how do I fix this? second, how do I get the changed npcs to have vocal dialog?  I cant hear them even though txt pops up as if they were talking.

Posted
5 hours ago, Zyphe_X said:

just a couple of things... first, the male npcs that get changed have messed up heads... they don't match the bodies. how do I fix this? second, how do I get the changed npcs to have vocal dialog?  I cant hear them even though txt pops up as if they were talking.

In the installation window you can chose to non apply a the voice replacer. Is limited only to dialogs that are the same for male and female. Is a bit weird to se the females with male voice but I also think is better that no voice.

 

I don't have messed up heads in my game (post a screen). If you installed the mod correctly the only problem that is common is the neck gap in some npcs if you don't star a new game after the patch. 

Posted

Zyphe is probably having black face issue. My first attempt was fully successful but since exceeding the 253 total masters plugin limit, I too have ran into a black face issue with former male npc's. I've even tried the work around where I apply script and add the masters that pop up along the way to avoid running too many masters that don't affect or add NPCs. I'm giving it another go and thought I'd pop in here to see if there's also anything that can be done about all males converted having just vanilla hair? I'm running both Apachii and KS Hairs and feels like a waste when the newly converted males have the bland, boring hair. 

Posted
On 11/29/2020 at 9:04 PM, Jgoftl said:

Zyphe is probably having black face issue. My first attempt was fully successful but since exceeding the 253 total masters plugin limit, I too have ran into a black face issue with former male npc's. I've even tried the work around where I apply script and add the masters that pop up along the way to avoid running too many masters that don't affect or add NPCs. I'm giving it another go and thought I'd pop in here to see if there's also anything that can be done about all males converted having just vanilla hair? I'm running both Apachii and KS Hairs and feels like a waste when the newly converted males have the bland, boring hair. 

If you have converted males with vanilla face/hair is because you have females with vanilla face/hair in your game. The patch takes the female heads from you mod list and put them in the converted males. 

 

Here I use the botox mod because with the NPC Patcher I can give cute faces to females from mods that adds NPC like populated skyrim for example. With this almost all converted males in my game look good.

 

What I recommend:

 

Botox > this makes all vanilla females look cute and you can install the vanilla replacers to load after this and works fine

Bijin

Pandorable

Kallilies

Metalsaber Orcs

If you install a mod that adds NPCs run the Botox NPC Patcher in the females

 

After this run the skyfem Patcher.

 

 

Posted
6 hours ago, devildx said:

If you have converted males with vanilla face/hair is because you have females with vanilla face/hair in your game. The patch takes the female heads from you mod list and put them in the converted males. 

 

Here I use the botox mod because with the NPC Patcher I can give cute faces to females from mods that adds NPC like populated skyrim for example. With this almost all converted males in my game look good.

 

What I recommend:

 

Botox > this makes all vanilla females look cute and you can install the vanilla replacers to load after this and works fine

Bijin

Pandorable

Kallilies

Metalsaber Orcs

If you install a mod that adds NPCs run the Botox NPC Patcher in the females

 

After this run the skyfem Patcher.

 

 

Didn't know Botox had a patcher in xEdit, was running with Botox. Initially everything was fine, honestly not sure how things got screwed up along the way but now I'm trying to figure out what's messing up RS Children Overhaul. Worst comes to worst, who cares how the kids look. 

Posted
30 minutes ago, Jgoftl said:

Didn't know Botox had a patcher in xEdit, was running with Botox. Initially everything was fine, honestly not sure how things got screwed up along the way but now I'm trying to figure out what's messing up RS Children Overhaul. Worst comes to worst, who cares how the kids look. 

The Botox NPC Patcher is for Creation Kit were you will have to regenerate the female heads of the mod that adds npcs (as active) with the npc patcher also selected. It has a tutorial in the comments page of the mod on nexus.

Posted

So a couple things: Most black faces have been fixed by undoing the "SG makeup tweaks" selection under Demoniac skin mod. The only black face left is Embury and I believe it's due to the Dragonborn Crafting Hall merchant, Michelle, who needs a separate facegen download to fix her black face issue in SE. So it might literally be as simple as manually installing her facegen data in the mod. The other thing is I'm not finding an esp specifically labeled Botox NPC Patcher as the instructions said, so I just assumed they meant the main esp file for the mod and while it patched the face of a female NPC from a mod, but it didn't change out her vanilla hairstyle.

Posted
16 minutes ago, Jgoftl said:

So a couple things: Most black faces have been fixed by undoing the "SG makeup tweaks" selection under Demoniac skin mod. The only black face left is Embury and I believe it's due to the Dragonborn Crafting Hall merchant, Michelle, who needs a separate facegen download to fix her black face issue in SE. So it might literally be as simple as manually installing her facegen data in the mod. The other thing is I'm not finding an esp specifically labeled Botox NPC Patcher as the instructions said, so I just assumed they meant the main esp file for the mod and while it patched the face of a female NPC from a mod, but it didn't change out her vanilla hairstyle.

The patcher is in the optional files.

 

https://www.nexusmods.com/skyrimspecialedition/mods/20967?tab=files

Posted
On 8/12/2020 at 10:37 PM, devildx said:

?

Might I enquire about the details of this fix? I too would like to make the CBBE Futa donger work in place of the missing ERF model.

  • 2 weeks later...
Posted
15 minutes ago, Jgoftl said:

So finally got the black face issue and vanilla issue fixed with this but I assume it would be safe to say this only compatible with ASLAL and not the vanilla start to the game as the game ctd's as soon as the headsman beheads the stormcloak in helgen. 

Skyfem definitely works with the vanilla start (source: I've done it). There could be an issue with another mod.

 

One avenue you could investigate is mods that apply overlays to NPC faces. For example, Blush When Aroused has a known issue where the game can CTD if a blushing NPC is beheaded. This issue is tied to the face overlay system BWA uses, so it's possible that you have another mod that also uses this system. Or...it could be something else.

Posted

Hi, I did everything and it worked just fine but my dumbass forgot to realise one thing. I forgot it would also change my player character to female. Is it possible that I can somehow make just my player character male? I want him in a world dominated by futas that's why I'm asking.

Posted

I'm using Nexus Mod Manger to run mods. I followed everything up to the last step

 

DummyOutput in the overwrite directory of MO2. I don't understand this, I can't find the folders and everything worked up to this point. Im stuck with dark skinned woman from the neck up until I can do the next step and override the file. Am I suppose to do this last stage in Nexus Mod Manager or am I not seeing any of this right. This is litterly the last step and I have no idea where to go to even find the dummyOutput file.

Posted
 

DummyOutput in the overwrite directory of MO2

That part is only for MO users.

What you need to do is:

Look in the Dummy Output folder and you should see two folders - Meshes and Textures.

Now you can just copy and paste those two into your Data folder (MO users - look away now ?) or

Zip up the two of them (call it what you want) and install it as you would a regular mod. This will make it easier to uninstall should you ever want to.

Posted

This mod works just fine but I would like to know if there is a way to keep the player character male while every other character is female. I want to build a playthrough where my character is dominated by futa females.

Posted

I've currently got two minor issues:

 

1) physics mods (HDT-SMP, CBPC) have stopped working EXCEPT for those related to SOS

2) the cbbe futa dick works great on females, but I can't apply it to the males turned female because they're still recognized as male

 

any advice on either issue?

Posted
On 1/1/2021 at 5:39 PM, Seripas said:

I've currently got two minor issues:

 

1) physics mods (HDT-SMP, CBPC) have stopped working EXCEPT for those related to SOS

2) the cbbe futa dick works great on females, but I can't apply it to the males turned female because they're still recognized as male

 

any advice on either issue?

1. I use CBPC and the body physics works fine in the converted males. Make sure to have the MalePhysics=1 set in the CBPCMasterConfig located in data>skse>plugins.

2. You need the Belisario UNP or ERF High Poly and select one of them in the Skyfem installation. Here I use the ERF and after that I just replaced the ERF meshes with the Futanari CBBE.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...