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SkyFem - All NPCs Now Female (Special Edition)


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Posted
12 hours ago, Gh0sTG0 said:

Just change it before you start sseedit, hm...

I'm not sure, but imho sseedit don't show real loadorder,hm...

The SkyFemNPC.esp is in the position the instructions say it should be in MO2, but when I try to do step 6, the script aborts, which makes me think that it has to be in the last position in SSEEdit as well.

Posted
14 minutes ago, Samdaman95 said:

The SkyFemNPC.esp is in the position the instructions say it should be in MO2, but when I try to do step 6, the script aborts, which makes me think that it has to be in the last position in SSEEdit as well.

Give me some screenshoots, please. For me it both last in MO2 and in SSEEdit. What modmanager do you use?

Posted
55 minutes ago, Gh0sTG0 said:

Give me some screenshoots, please. For me it both last in MO2 and in SSEEdit. What modmanager do you use?

Nvm, I got it working, but now I ask what if I want to turn the mod off, do I have to reinstall Skyrim?

Posted
2 minutes ago, Samdaman95 said:

Nvm, I got it working, but now I ask what if I want to turn the mod off, do I have to reinstall Skyrim?

You really should do some reading and watching on how to mod Skyrim and how it and all the other tools work.

Posted
24 minutes ago, Grey Cloud said:

You really should do some reading and watching on how to mod Skyrim and how it and all the other tools work.

Idk where to look for that

But I have one more question, there isn't any files in the overwrite, did something go wrong?

Edit: NVM I found it

Posted
9 minutes ago, Grey Cloud said:

Try the Internet, I believe it is quite good for that sort of thing.

Well I got it figured out, but I'm not sure if the mod is working, because the male NPCs in the intro are still male.

Posted
10 minutes ago, Samdaman95 said:

Well I got it figured out, but I'm not sure if the mod is working, because the male NPCs in the intro are still male.

All npc's should be female after this mod... But I never tried default start with this, hm...

Posted
1 minute ago, Gh0sTG0 said:

All npc's should be female after this mod... But I never tried default start with this, hm...

Not sure if its working right because the male option gives me a guy with a woman's face.

Posted
15 minutes ago, Samdaman95 said:

Not sure if its working right because the male option gives me a guy with a woman's face.

You... hm... didn't do something correct, hm...

Do you use Mod Organizer? Check mod's folder, are there correct folders, I mean meshes and another, that were in dummy output?

Posted
Just now, Gh0sTG0 said:

You... hm... didn't do something correct, hm...

Do you use Mod Organizer? Check mod's folder, are there correct folders, I mean meshes and another, that were in dummy output?

They were earlier and I moved them into the Skyfem folder, but now that I'm looking again, their not there.

Posted
6 minutes ago, Samdaman95 said:

They were earlier and I moved them into the Skyfem folder, but now that I'm looking again, their not there.

OK. What I find for me:

1) Create skyfem. You will have some folders in overwrite.

2) DO NOT drag and drop FOLDERS that are IN FOLDER IN OVERWRITE to mod's folder. Move only overwrite ROOT folders. Or use explorer.

2a) DO NOT drag and drop MESHES, etc. drag and drop DUMMY OUTPUT folder or use explorer/total commander/etc.

3) If you move root folder - go to mod's folder and move folders from dummy output into mod's folder.

PS Should test and write about it to MO2's team. Maybe they can fix it.

PPS Tested on random created files/folders... That works for them...

OMG... Why this mod creates SO GREAT NUMBER OF MYSTIC THINGS?

Posted
7 minutes ago, Gh0sTG0 said:

OK. What I find for me:

1) Create skyfem. You will have some folders in overwrite.

2) DO NOT drag and drop FOLDERS that are IN FOLDER IN OVERWRITE to mod's folder. Move only overwrite ROOT folders. Or use explorer.

2a) DO NOT drag and drop MESHES, etc. drag and drop DUMMY OUTPUT folder or use explorer/total commander/etc.

3) If you move root folder - go to mod's folder and move folders from dummy output into mod's folder.

The Overwrite folder in MO2's files?

I might as well also mention that I found the files not in the overwrite for MO2, but for Skyrim SE itself.

Posted
4 minutes ago, Samdaman95 said:

The Overwrite folder in MO2's files?

Go to MO2 folder. There you can see alot of folders and files and there's ModOrganizer.exe

There you see "overwrite" folder. Go to it.

If you see smth in overwrite in mo2 and don't see that in that folder with explorer go and check your folder settings in mo2

Posted
1 minute ago, Gh0sTG0 said:

Go to MO2 folder. There you can see alot of folders and files and there's ModOrganizer.exe

There you see "overwrite" folder. Go to it.

If you see smth in overwrite in mo2 and don't see that in that folder with explorer go and check your folder settings in mo2

There's nothing in the overwrite folder, so what do I do now?

Posted
7 minutes ago, Samdaman95 said:

There's nothing in the overwrite folder, so what do I do now?

Nothing in both overwrite's? I mean that in mo2 it's nothing too?

Reinstall skyfem, replace install. Then recreate skyfem instruction from 0.

After that use explorer to move files from overwrite to mod's folder.

PS Don't forget to check that skyfem.esp is checked to save changes for skyfem when you exit sseedit.

PPS Just find that I used incorrect word. You should REPLACE old SkyFem with new installing one

Posted
4 minutes ago, Gh0sTG0 said:

Nothing in both overwrite's? I mean that in mo2 it's nothing too?

Reinstall skyfem, overwrite install. Then recreate skyfem instruction from 0.

After that use explorer to move files from overwrite to mod's folder.

PS Don't forget to check that skyfem.esp is checked to save changes for skyfem when you exit sseedit.

Starting all over and I'm back at the problem where Skyfem isn't showing up in SSEEdit.

Posted
11 minutes ago, Samdaman95 said:

Starting all over and I'm back at the problem where Skyfem isn't showing up in SSEEdit.

Ouch...

Show me screenshoots, please. Of your MO with activated skyfem folder/esp, SSEEdit (when you start you have a list of mods that will be loaded) with bottom of the list (search it for skyfem, maybe it's somewhere there). And SSEEdit without skyfem.

PS And check LOOT. You don't need to press "apply" button, just use Sort and read what LOOT tell you about skyfem esp. Maybe there will be something.

Posted
8 minutes ago, Gh0sTG0 said:

Ouch...

Show me screenshoots, please. Of your MO with activated skyfem folder/esp, SSEEdit (when you start you have a list of mods that will be loaded) with bottom of the list (search it for skyfem, maybe it's somewhere there). And SSEEdit without skyfem.

PS And check LOOT. You don't need to press "apply" button, just use Sort and read what LOOT tell you about skyfem esp. Maybe there will be something.

LOOT?

Posted
15 minutes ago, Gh0sTG0 said:

Ouch...

Show me screenshoots, please. Of your MO with activated skyfem folder/esp, SSEEdit (when you start you have a list of mods that will be loaded) with bottom of the list (search it for skyfem, maybe it's somewhere there). And SSEEdit without skyfem.

PS And check LOOT. You don't need to press "apply" button, just use Sort and read what LOOT tell you about skyfem esp. Maybe there will be something.

Ok I got it in SSEEdit, but its not at the bottom, how do I get it to the bottom?

Posted
Just now, Samdaman95 said:

Ok I got it in SSEEdit, but its not at the bottom, how do I get it to the bottom?

Sorry, I'm not Vanga or Nostradamus to know what is not correct. Give me some screenshoots for beginning. Give me screenshoot of your MO2 where I can see skyfem ESP. Then give me sseedit's screenshoot.

Posted
1 minute ago, Samdaman95 said:

The white one is MO2, and the dark one is SSEEdit, you can see that Skyfem isn't at the bottom in SSEEdit.

gsd.PNG

wefq.PNG

Do you start sseedit with mo2?

It looks like sseedit and mo2 using different modlists, hm...

PS What is that sos patch error? Try to disable that sos patch and rerun sseedit. Maybe rerun MO2 after disabling sos patch.

Posted
Just now, Gh0sTG0 said:

Do you start sseedit with mo2?

It looks like sseedit and mo2 using different modlists, hm...

PS What is that sos patch error? Try to disable that sos patch and rerun sseedit. Maybe rerun MO2 after disabling sos patch.

Am I supposed to start SSEEdit with MO2?

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