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CBPC - CBP Physics with Collisions for SSE and VR


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Posted

Love this.  Any chance of a custom config for Ceraph as was done with Yuriana for collisions?  In the middle of a rebuild atm so can't test if it works out of the box, but looking at the horsedong nif's they contain the NPC Genitals0x nodes  for the collisions.  Or Misty Skye (because boobies).

Posted

Hi,

 

I've used HDT in Oldrim, I know my way around when it comes to character meshes and physics modding. CBP worked fine for me, but when I try to use CBPC, I do get the jiggling, but I get no collisions whatsoever (Using CBPC and Sinful CBPC Config). It doesn't make a difference whether or not I'm wearing armour. Does anybody have a hint on what I might try to do to fix the issue?

 

Thanks,

Alan

Posted

In my VR game, I just wandered into the Sleeping Giant and had the great satisfaction of watching Lynx sitting eating bread.

Why? Because she now has breast collision!!!  I included her along with other NPCs in the Config files as you instructed.

 

Awesome. So awesome....

 

It would be cool to try and get Immersive Wenches into the system too...   ?

 

Many thanks for this, Shizov!

Posted
47 minutes ago, Bluegunk said:

In my VR game, I just wandered into the Sleeping Giant and had the great satisfaction of watching Lynx sitting eating bread.

Why? Because she now has breast collision!!!  I included her along with other NPCs in the Config files as you instructed.

 

Awesome. So awesome....

 

It would be cool to try and get Immersive Wenches into the system too...   ?

 

Many thanks for this, Shizov!

 

You don't have to add every specific npc to the configs for them to work. Specific collision config files are only required if you want some npcs to use different collision config files than the default one. Yuriana uses a "big" body preset, that's why I made a separate one for her and to also show you how it's done.

 

 

 

2 hours ago, Grummkol said:

Love this.  Any chance of a custom config for Ceraph as was done with Yuriana for collisions?  In the middle of a rebuild atm so can't test if it works out of the box, but looking at the horsedong nif's they contain the NPC Genitals0x nodes  for the collisions.  Or Misty Skye (because boobies).

You can just duplicate CBPCollisionConfig_Yuriana.txt I included, name it CBPCollisionConfig_Ceraph.txt, change the name under [Options] like this:

[Options]

Characters=Ceraph #If she is named Ceraph in the game

 

and modify breast and butt spheres according to her body shape. Refer to the pdf guide from the downloads section to perfect the spheres.

 

Note that this is only needed if an npc uses a very different body shape than your default body, it would still work without, but this is done to perfect it.

 

 

2 hours ago, Alan47 said:

Hi,

 

I've used HDT in Oldrim, I know my way around when it comes to character meshes and physics modding. CBP worked fine for me, but when I try to use CBPC, I do get the jiggling, but I get no collisions whatsoever (Using CBPC and Sinful CBPC Config). It doesn't make a difference whether or not I'm wearing armour. Does anybody have a hint on what I might try to do to fix the issue?

 

Thanks,

Alan

Your game either still loads CBP instead of CBPC, or you did something wrong during installation and ended up without the configuration files. Check your skse64.log file to confirm cbpc is loading, check your installed mod files to see all the installed files are there. You installed using fomod right? Not extracted the dll file manually and only installed that?

Posted
3 hours ago, Shizof said:

Your game either still loads CBP instead of CBPC, or you did something wrong during installation and ended up without the configuration files. Check your skse64.log file to confirm cbpc is loading, check your installed mod files to see all the installed files are there. You installed using fomod right? Not extracted the dll file manually and only installed that?

 

Hi,

first of all, thanks for getting back to me, very much appreciated!

 

I did use the FOMOD installer, for CBPC and for the two SINful CPBC configs. I'm using Mod Organizer 2 if that is of any consequence. During SINful CPBC config installation I picked the more jiggly options to make sure I'll see some impact if it works.

 

Here's a list of all the files in my data/SKSE/plugins directory, according to my MO2:

 

Spoiler

data\SKSE\Plugins\cbp.dll    (CBPC - CBP Physics with Collisions)
data\SKSE\Plugins\cbp.log    (data)
data\SKSE\Plugins\cbpc.log    (CBPC - CBP Physics with Collisions)
data\SKSE\Plugins\CBPCMasterConfig.txt    (CBPC - CBP Physics with Collisions)
data\SKSE\Plugins\CBPCollisionConfig.txt    (CBPC - CBP Physics with Collisions)
data\SKSE\Plugins\CBPCollisionConfig_Yuriana.txt    (CBPC - CBP Physics with Collisions)
data\SKSE\Plugins\CBPConfig.txt    (SINful CBPC Elasticity (2 of 2))
data\SKSE\Plugins\CBPConfig_1a.txt    (SINful CBPC Body (1 of 2))
data\SKSE\Plugins\CBPConfig_1b.txt    (SINful CBPC Body (1 of 2))
data\SKSE\Plugins\CBPConfig_1c.txt    (SINful CBPC Body (1 of 2))
data\SKSE\Plugins\CBPConfig_2a.txt    (SINful CBPC Elasticity (2 of 2))
data\SKSE\Plugins\CBPConfig_2b.txt    (SINful CBPC Elasticity (2 of 2))
data\SKSE\Plugins\CBPConfig_2c.txt    (SINful CBPC Elasticity (2 of 2))
data\SKSE\Plugins\CharacterMakingExtender.log    (Overwrite)
data\SKSE\Plugins\EngineFixes64.dll    (SSE Engine Fixes (skse64 plugin))
data\SKSE\Plugins\EngineFixes64.ini    (SSE Engine Fixes (skse64 plugin))
data\SKSE\Plugins\EngineFixes64_preload.txt    (SSE Engine Fixes (skse64 plugin))
data\SKSE\Plugins\EngineFixes64_SNCT.ini    (SSE Engine Fixes (skse64 plugin))
data\SKSE\Plugins\Experience.dll    (Experience)
data\SKSE\Plugins\Experience.ini    (Experience)
data\SKSE\Plugins\fiss.dll    (FileAccess Interface for Skyrim SE Scripts - FISSES)
data\SKSE\Plugins\fiss.ini    (FileAccess Interface for Skyrim SE Scripts - FISSES)
data\SKSE\Plugins\FloatingDamage.dll    (Floating Damage)
data\SKSE\Plugins\FloatingDamage.ini    (Floating Damage)
data\SKSE\Plugins\HookShareSSE.dll    (Hook Share SSE)
data\SKSE\Plugins\JContainers64.dll    (JContainers SE)
data\SKSE\Plugins\PapyrusUtil.dll    (SexLabFrameworkSE v163 BETA5)
data\SKSE\Plugins\PerkApplyBugFix.dll    (Perk Apply Bug Fix 64 - SSE)
data\SKSE\Plugins\QuickLootRE.dll    (Quick Loot RE)
data\SKSE\Plugins\QuickLootRE.json    (Quick Loot RE)
data\SKSE\Plugins\SexLabUtil.dll    (SexLabFrameworkSE v163 BETA5)
data\SKSE\Plugins\SimpleFace2FaceKiwami.dll    (Simple F2F Conversation)
data\SKSE\Plugins\SimpleFace2FaceKiwami.ini    (Simple F2F Conversation)
data\SKSE\Plugins\skee64.dll    (RaceMenu)
data\SKSE\Plugins\skee64.ini    (RaceMenu)
data\SKSE\Plugins\SNCTSave.dll    (Audio Overhaul for Skyrim 2)
data\SKSE\Plugins\SNCTSave.ini    (Audio Overhaul for Skyrim 2)
data\SKSE\Plugins\TKHitStop.dll    (TK HitStop SE)
data\SKSE\Plugins\TKPlugin.dll    (TK Dodge SE)

 

 

The file "cbpc.log" has the following content:

 

Spoiler

CBPC Log initialized
CBPC Physics SKSE Plugin
Query called
Query complete
CBPC Loading
Loading Config
Hooking Game
Attempting Game Hook
CBPC Load Complete
CBPC Log initialized
CBPC Physics SKSE Plugin
Query called
Query complete
CBPC Loading
Loading Config
Hooking Game
Attempting Game Hook
CBPC Load Complete
CBPC Log initialized
CBPC Physics SKSE Plugin
Query called
Query complete
CBPC Loading
Loading Config
Hooking Game
Attempting Game Hook
CBPC Load Complete
CBPC Log initialized
CBPC Physics SKSE Plugin
Query called
Query complete
CBPC Loading
Loading Config
Hooking Game
Attempting Game Hook
CBPC Load Complete

 

... looks okay to me.

 

And finally, the skse64.log file says:

 

"plugin C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\cbp.dll (00000001 CBPC plugin 00000001) loaded correctly"

 

 

Still, I'm not getting any collision. My body is a CBBE SSE ("Special" variant in bodyslide), customized with bodyslide sliders. Shape is similar to TBD, so I think any movement caused by collision with hands should be rather.... obvious. Alas, I'm not getting any reaction between hands and body.

 

Any ideas?

 

 

EDIT: I'm actually seeing some collision between breasts and hands now, but it is *very VERY* weak, barely noticeable, only if you look really closely - but I guess it shows that CBPC is actually active. How can I increase the strength of the effect?

Posted
16 minutes ago, Alan47 said:

Any ideas?

Bounce works but collisions don't...

I remember somebody reporting a similar problem like getting jiggles but not collisions, and the fix was moving cbp.dll from mo2 to Data\SKSE\Plugins folder of the game manually.

Try that.

 

This shouldn't really happen, and I don't know how it could happen unless for some reason dll is not loaded correctly or you checking collisions wrong, did you try with sexy idle?

This is a long shot. But did you touch any of the config files? You didn't mention, but maybe you deleted some crucial lines etc.

Posted
19 hours ago, Shizof said:

You don't have to add every specific npc to the configs for them to work. Specific collision config files are only required if you want some npcs to use different collision config files than the default one. Yuriana uses a "big" body preset, that's why I made a separate one for her and to also show you how it's done.

Thanks for the info. Lynx is using Yuriana's set up as she is (ahem) well endowed. She'd not used collisions until I specified her. 

 

Just one question: in my VR game I have set up a couple of configs, but the CBPC Log only shows "CBPConfig.txt" being identified. I assume this is behaving as it should and I should not expect to see the other configs in the log.

 

I'm curious...  How does your CBPCollisionConfig_Yuriana.txt  identify the NPC Yuriana' in game? Is the name simply identified from the esp?  I ask, because I was wondering what happens with names like Livia Salvian? 

 

Sorry to keep gnawing at the bone - I'm intrigued how you have made this work.

Thanks!

Posted
1 hour ago, Bluegunk said:

Thanks for the info. Lynx is using Yuriana's set up as she is (ahem) well endowed. She'd not used collisions until I specified her. 

 

Just one question: in my VR game I have set up a couple of configs, but the CBPC Log only shows "CBPConfig.txt" being identified. I assume this is behaving as it should and I should not expect to see the other configs in the log.

 

I'm curious...  How does your CBPCollisionConfig_Yuriana.txt  identify the NPC Yuriana' in game? Is the name simply identified from the esp?  I ask, because I was wondering what happens with names like Livia Salvian? 

 

Sorry to keep gnawing at the bone - I'm intrigued how you have made this work.

Thanks!

In CBPCollisionConfig*****.txt files for specific npc configs, file name doesn't matter.

 

You define the npcs here by their in game character names, like this:

 

[Options]

Characters=Livia Salvian

 

You need to enter the in game character name there. So if it's Livia Salvian, you enter that. It's the name shown when you look at them.

 

 

When logging is disabled, My Games\Skyrim VR\CBPC-Collision.log would only show the Bounce configs that are loaded. Collision configs loaded are not shown unless you enable logging in CBPCMasterConfig.txt. But you shouldn't keep it enabled for your regular gaming, because logging is performance hungry.

Posted
40 minutes ago, Shizof said:

When logging is disabled, My Games\Skyrim VR\CBPC-Collision.log would only show the Bounce configs that are loaded. Collision configs loaded are not shown unless you enable logging in CBPCMasterConfig.txt. But you shouldn't keep it enabled for your regular gaming, because logging is performance hungry.

Thank you for such a comprehensive reply! Off to enjoy it all now...  ?

Posted
22 hours ago, Shizof said:

Bounce works but collisions don't...

I remember somebody reporting a similar problem like getting jiggles but not collisions, and the fix was moving cbp.dll from mo2 to Data\SKSE\Plugins folder of the game manually.

Try that.

 

This shouldn't really happen, and I don't know how it could happen unless for some reason dll is not loaded correctly or you checking collisions wrong, did you try with sexy idle?

This is a long shot. But did you touch any of the config files? You didn't mention, but maybe you deleted some crucial lines etc.

 

Thanks, I'll try that. I will tinker with it a little more, maybe I can find a solution or some useful information regarding the issue at least. Sexy Idle is my default idle ;)  I never touched any of the config files manually, all I did was to install them from the FOMOD provided in SINful CPBC config.

 

As I said in the edit of my last post, I am seeing collisions now. However, they are super super subtle. If you didn't know what to look for, you wouldn't know they are even there. I'll try different body shapes next, to see if that changes anything.

 

Posted
16 minutes ago, Alan47 said:

 

Thanks, I'll try that. I will tinker with it a little more, maybe I can find a solution or some useful information regarding the issue at least. Sexy Idle is my default idle ;)  I never touched any of the config files manually, all I did was to install them from the FOMOD provided in SINful CPBC config.

 

As I said in the edit of my last post, I am seeing collisions now. However, they are super super subtle. If you didn't know what to look for, you wouldn't know they are even there. I'll try different body shapes next, to see if that changes anything.

 

Ok if you are seeing collisions but they are subtle, did you select more jiggly or more firm bounce config when you installed sinful cbpc config? Collisions are affected from those values as well, and choosing a more jiggly preset is crucial for getting more visible collision reactions. I use 000.

 

Did you select your correct body shape when you installed cbpc? If the collision spheres in CBPCollisionConfig.txt doesn't fit your body, collisions would not be calculated correctly, or they would be subtle. If you use a custom body created in bodyslide and that preset doesn't exist in cbpc fomod installer, you can manually change the sphere values in CBPCollisionConfig.txt to fit your body. Refer to pdf guide for how to find the values.

 

If you are sure breast and butt sphere values are correct, you can increase hand sphere radius's. I believe they are set to 2.5 by default .You can increase those to 3 or 3.5 or 4 to try to see which value works best for you.

Posted

Okay, maybe someone can help me because I don't know what I am doing wrong but I am getting nothing. First time to be working with SE ( I am used to Oldrim). I have been testing the game every few mods I add to make sure the game is still stable. Added CBPC for CBBE Curvy and am getting nothing. No bounce, nada.

 

  0  0 Skyrim.esm
  1  1 Update.esm
  2  2 Dawnguard.esm
  3  3 HearthFires.esm
  4  4 Dragonborn.esm
  5  5 Unofficial Skyrim Special Edition Patch.esp
  6  6 LegacyoftheDragonborn.esm
  7  7 MajesticMountains_Landscape.esm
  8  8 BSAssets.esm
  9  9 BSHeartland.esm
 10  a BS_DLC_patch.esp
 11  b Campfire.esm
 12  c Falskaar.esm
 13  d Gray Fox Cowl.esm
 14  e ApachiiHair.esm
 15  f ApachiiHairFemales.esm
 16 10 ApachiiHairMales.esm
 17 11 Schlongs of Skyrim - Core.esm
 18 12 S3DTrees NextGenerationForests.esp
 19 13 SkyUI_SE.esp
 20 14 IcePenguinWorldMap.esp
 21 15 CL BarrelsCratesChests.esp
 22 16 CC'sEnhancedOreVeinsSSE-HearthfirePatch.esp
 23 17 BlendedRoads.esp
 24 18 Fluffy Snow - BlendedRoads Patch.esp
 25 19 GQJ_DG_vampireamuletfix.esp
 26 1a FNIS.esp
 27 1b Audio Overhaul Skyrim.esp
 28 1c iNeed.esp
 29 1d iNeed - Extended.esp
 30 1e JKs Skyrim.esp
 31 1f Landscape Fixes For Grass Mods.esp
 32 20 3DNPC.esp
 33 21 Verdant - A Skyrim Grass Plugin SSE Version.esp
 34 22 Cutting Room Floor.esp
 35 23 Obsidian Weathers.esp
 36 24 S3DLandscapes NextGenerationForests.esp
 37 25 Alternate Start - Live Another Life.esp
 38 26 Weathered Road Signs.esp
 39 27 MajesticMountains.esp
 40 28 dD - Enhanced Blood Main.esp
 41 29 Audio Overhaul Skyrim - Enhanced Blood Patch.esp
 42 2a DBM_AOS_Patch.esp
 43 2b Audio Overhaul Skyrim - Legacy of the Dragonborn Patch.esp
       aMidianBorn_ContentAddon.esp
 44 2c Hothtrooper44_ArmorCompilation.esp
 45 2d MajesticMountains_Moss.esp
 46 2e Immersive Weapons.esp
 47 2f The Brotherhood of Old.esp
 48 30 Immersive Music.esp
 49 31 TheChoiceIsYours.esp
 50 32 Clockwork.esp
 51 33 SkyrimsUniqueTreasures.esp
 52 34 SMIM-SE-Merged-All.esp
 53 35 Dwarfsphere.esp
 54 36 zMirai.esp
 55 37 Run For Your Lives.esp
 56 38 Project AHO - Delayed Start (The Whispering Door quest).esp
 57 39 Gray Fox Flora Overhaul.esp
 58 3a SL01AmuletsSkyrim.esp
 59 3b Inigo.esp
 60 3c DBM_Bruma_Patch.esp
 61 3d Bruma - Alternate Start.esp
 62 3e SMIM-Bruma-Patch.esp
 63 3f Hothtrooper44_Armor_Ecksstra.esp
 64 40 Artifacts.esp
 65 41 AetheriumSwordsnArmor.esp
 66 42 BCS_TCIY_Patch.esp
 67 43 DBM_Artifacts_Patch.esp
 68 44 Unique Uniques.esp
 69 45 skyforgedWeapons.esp
 70 46 JS Armored Circlets SE.esp
 71 47 EnneadShields.esp
 72 48 KS Hairdo's.esp
 73 49 Hott Interesting NPCs.esp
 74 4a PAN_NPCs.esp
 75 4b The Ordinary Women.esp
 76 4c Toccata as Elisif.esp
 77 4d Bijin AIO.esp
       Bijin NPCs.esp
       Bijin Wives.esp
       Bijin Warmaidens.esp
 78 4e Serana.esp
 79 4f RaceMenu.esp
 80 50 RaceMenuPlugin.esp
 81 51 SOSRaceMenu.esp
 82 52 SOS - Smurf Average Addon.esp
 83 53 SOS - VectorPlexus Regular Addon.esp
 84 54 Schlongs of Skyrim.esp
 85 55 AmazingFollowerTweaks.esp
 86 56 Immersive Horses.esp
 87 57 WZOblivionArtifacts.esp
 88 58 Weathered Road Signs - CRF.esp
 89 59 Frostfall.esp
 90 5a SofiaFollower.esp
 91 5b DBM_IW_Patch.esp
 92 5c Audio Overhaul Skyrim - Immersive Weapons Patch.esp
 93 5d Frostfall_Seasonal_Temps_patch.esp
 94 5e DBM_AHO_Patch.esp
 95 5f Vigilant.esp
 96 60 Skyrim Flora Overhaul.esp
 97 61 DBM_OblivionArtifacts_Patch.esp
 98 62 JKs Skyrim_3D Trees_Patch.esp
 99 63 Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp
100 64 DBM_CRF_Patch.esp
101 65 ForgottenCity.esp
       CCOR - CRF + Legacy of the Dragonborn Patch.esp
102 66 Cloaks&Capes.esp
103 67 WetandCold.esp
104 68 DBM_Vigilant_Patch.esp
105 69 The Paarthurnax Dilemma.esp
106 6a ArtifactsOfBoethiah.esp
107 6b DBM_IA_Patch.esp
108 6c DBM_ArtifactsOfBoethiah_Patch.esp
109 6d DBM_AmuletsOfSkyrim_Patch.esp
110 6e DBM_ImmersiveHorses_Patch.esp
111 6f DBM_iNeed_Patch.esp
112 70 Landscape Fixes For Grass mods - Alternate start Locations.esp
113 71 Skyland Imperial Forts and Dungeons.esp
114 72 RuinsEdge.esp
115 73 DBM_RuinsEdge_Patch.esp
116 74 Men of Winter.esp
117 75 Men of Winter - Compatibility Patch.esp
118 76 Toccata.esp
119 77 USSEP-Immersive Weapons Patch.esp
120 78 IW_Bijin_Patch.esp
121 79 IW_MenofWinter_Patch.esp
122 7a XPMSE.esp
123 7b CBBE.esp
124 7c RaceMenuMorphsCBBE.esp
 

Posted
50 minutes ago, Deotern300 said:

Okay, maybe someone can help me because I don't know what I am doing wrong but I am getting nothing. First time to be working with SE ( I am used to Oldrim). I have been testing the game every few mods I add to make sure the game is still stable. Added CBPC for CBBE Curvy and am getting nothing. No bounce, nada.

 

 

44 minutes ago, WarsunGames said:

I`ve spent some times trying to get the collision to work with my body type an its not working. i am using the CHSBHC v3TBBP version. Cant get it to work.

 

Check this article: FAQ & Troubleshooting

Posted

Hey guys, I'm having some issues getting this to work with VR but it works fine with SSE. I've posted this in a few different places, hopefully someone can help.

 

I have XP32 with physics, nothing overwriting it. I ran FNIS VR with the first two options checked and put the generated files in my FNIS Output folder in MO2. I ran Bodyslide and generated meshes using UUNP Special for my UNP SSE body and all Vanilla+DLC armors. I placed the results in my Bodyslide Output folder in MO2, nothing overwriting. I then installed CBPC using the VR option and placed it at the end, nothing overwriting. Then I ran FNIS again and overwrote the original files. This is exactly what I did with SSE and it worked just fine, not a single issue. I even tested this by deleting everything related to the process and starting from scratch again. Works with SSE but not with VR.

 

When I go ingame with VR, my body and armors all changed to what I wanted in Bodyslide, but nothing has physics or collision. Bodyslide and FNIS VR worked, but CBPC did not. My CBPC log is empty, as if it didn't even run. My SKSE log also shows no abnormalities. I can post logs/load orders/plungins and what not if it would help. It just baffles me how I have the exact same mods, load order and everything in SSE and it works. The only difference with my VR loadout is just swapping a few mods for their VR counterparts. Everything else is the same, I have two identical modded copies of Skyrim for the two versions.

Posted

Requesting compatibility with CHSBHC v3-TBBP please. The belly node wobbles around an the wrist are not quite matching. So you have this huge gap between the wrist and the arm.

Posted
24 minutes ago, WarsunGames said:

Requesting compatibility with CHSBHC v3-TBBP please. The belly node wobbles around an the wrist are not quite matching. So you have this huge gap between the wrist and the arm.

Do you mean belly bounce? Use a config with firm belly settings if you don't want any belly bounce.

 

Check the pdf guide in the downloads section to learn how fit the breast and butt spheres to your body shape.

 

 

Wrist-arm gap is not because of this mod. You probably generated a body but not hands, or you are using a body without the compatible hand mashes etc.

Posted
23 hours ago, Shizof said:

Do you mean belly bounce? Use a config with firm belly settings if you don't want any belly bounce.

 

Check the pdf guide in the downloads section to learn how fit the breast and butt spheres to your body shape.

 

 

Wrist-arm gap is not because of this mod. You probably generated a body but not hands, or you are using a body without the compatible hand mashes etc.

Nevermidn i found it. Well done.

Posted

1.1.2 UPDATE is up.

  • Performance fix: CBPC will now ignore undefined races. Default races are all playable races and all talk-able races. You can define ExtraRaces from CBPCMasterConfig.txt
  • Performance fix: Female specific bones on male actors will now be ignored.
  • Specific collision config files (CBPCollisionConfig****.txt) can be defined by Races now. Set it under [Options] like this: Races=Nord,Wood Elf
  • Config file names are now case insensitive.
  • CBPC will now use a different hook(thanks to aers). It should fix alt-tab problems.

 

Also let me know how this version plays with HDT-SMP. Although it's not my job to make this heavenly compatible with it, most of the problems people are having are related to using both of them together. So I'm inclined to help you, of course.

 

This version uses a new type of hook. Instead of ProcessTasks_HookTarget, it hooks to ProcessTaskQueue. I think it's a more performance-friendly hooking mechanism and it may play more friendly with HDT-SMP, but I don't know. You tell me.

Posted

Yeah this is impossible. Body slide preset wont change. An I tried to manually do it. An that wont work either. Because it says there is no body to attach too. So that failed. maybe i`m missing something.

 

Here is the Body file for the CHSBHC v3-TBBP

CHSBHC v3T.osp

Posted
On 1/18/2019 at 3:56 PM, Shizof said:

1.1.2 UPDATE is up.

  • Performance fix: CBPC will now ignore undefined races. Default races are all playable races and all talk-able races. You can define ExtraRaces from CBPCMasterConfig.txt
  • Performance fix: Female specific bones on male actors will now be ignored.
  • Specific collision config files (CBPCollisionConfig****.txt) can be defined by Races now. Set it under [Options] like this: Races=Nord,Wood Elf
  • Config file names are now case insensitive.
  • CBPC will now use a different hook(thanks to aers). It should fix alt-tab problems.

 

Also let me know how this version plays with HDT-SMP. Although it's not my job to make this heavenly compatible with it, most of the problems people are having are related to using both of them together. So I'm inclined to help you, of course.

 

This version uses a new type of hook. Instead of ProcessTasks_HookTarget, it hooks to ProcessTaskQueue. I think it's a more performance-friendly hooking mechanism and it may play more friendly with HDT-SMP, but I don't know. You tell me.

Installed CBPC 1.1.2 alongside SMP, gutted DefaultBBPs.xml, renamed cbp.dll to zcbp.dll and everything works perfectly so far- I have body bounce and collisions (from CBPC) and hair, earrings, amulets and cloth physics from SMP.

 

Sadly, my SMP pony tails sink right into my back without any collision (using UUNP bodies) just as they did before I installed CBPC, so I have to figure out some way to get that- it's stopping me from using SMP hair.

 

Thanks for your help. ?

Posted
On 1/18/2019 at 3:56 PM, Shizof said:

1.1.2 UPDATE is up.

  • Performance fix: CBPC will now ignore undefined races. Default races are all playable races and all talk-able races. You can define ExtraRaces from CBPCMasterConfig.txt

If adding a custom race, what is used to identify that race?

For example, Ohmes Raht has a line in its ESP with "OhmesRahtRace", "Ohmes-Raht", and the ID "RACE:07005732" as well as the vampire variants "OhmesRahtRaceVampire", "Ohmes-Raht", and "RACE:07005733".

Which of these (or combination) would be used on the config line to identify the race to CBPC?  If something else, what info should we look for and where?

Posted
45 minutes ago, wtftesnexus said:

If adding a custom race, what is used to identify that race?

For example, Ohmes Raht has a line in its ESP with "OhmesRahtRace", "Ohmes-Raht", and the ID "RACE:07005732" as well as the vampire variants "OhmesRahtRaceVampire", "Ohmes-Raht", and "RACE:07005733".

Which of these (or combination) would be used on the config line to identify the race to CBPC?  If something else, what info should we look for and where?

It's probably Ohmes-Raht. By the way, if the race has "Allow PC Dialogue" flag set, you don't need to define it, it's automatically supported. So you don't need to define Ohmes-Raht or any other custom race (Probably all have it)

 

If you are in the same cell with someone that's not supported, save the game and exit, Enable Logging=1 in CBPCMasterConfig.txt, and reopen and load the game, wait a little while and close. You'll be able to see the actor races in that cell in the log file in My Documents\My Games\Skyrim Special Edition(Or VR)\SKSE\CBPC-Collision.log  That's the name you can use.

Don't forget to disable Logging again before playing.

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