duzellx Posted December 16, 2018 Posted December 16, 2018 hello, im wondering if someone can assist me with cbp(c) on a mod i manage i want to add cbp(c) functionality to the mod but i am sad to say not familiar with editing/creating mods , beyond simply porting them in a nut shell i want to make a version of HDT werewolves that has the ability to use cbp(c) for its physics id appreciate any help in the matter edit: i should be clear that i Butt physics works with cbpc fine, mod but not breast at this time
Shizof Posted December 16, 2018 Author Posted December 16, 2018 36 minutes ago, duzellx said: hello, im wondering if someone can assist me with cbp(c) on a mod i manage i want to add cbp(c) functionality to the mod but i am sad to say not familiar with editing/creating mods , beyond simply porting them in a nut shell i want to make a version of HDT werewolves that has the ability to use cbp(c) for its physics id appreciate any help in the matter edit: i should be clear that i Butt physics works with cbpc fine, mod but not breast at this time For breast to work, Breast nodes must be named NPC R Breast and NPC L Breast. You need to open the nif file and change the names from the header tab, strings array. Current version unfortunately doesn't support adding your own affected nodes. I'm working on adding that functionality, that way you won't need to make changes to the nif file anymore and only define the nodes in the config file. 1
duzellx Posted December 16, 2018 Posted December 16, 2018 3 hours ago, Shizof said: For breast to work, Breast nodes must be named NPC R Breast and NPC L Breast. You need to open the nif file and change the names from the header tab, strings array. Current version unfortunately doesn't support adding your own affected nodes. I'm working on adding that functionality, that way you won't need to make changes to the nif file anymore and only define the nodes in the config file. thats what I assumed was needed but they are already named as such , is it because of the p1/2/3 that im having issues
Shizof Posted December 17, 2018 Author Posted December 17, 2018 49 minutes ago, duzellx said: thats what I assumed was needed but they are already named as such , is it because of the p1/2/3 that im having issues Yes. Rename "NPC R Breast P2" to "NPC R Breast" and NPC L Breast P2" to "NPC L Breast" and save for both nif files. Unfortunately you can only do this for one pair, so 6tit version can only have one pair working for now. 1
Ecohex Posted December 17, 2018 Posted December 17, 2018 This is great! However, after installing the mod, the tuning.rate doesn't (seem) to work anymore. The previous version worked fine. I followed your instructions to the letter but it still isn't changing the jellyness in-game. Could somebody confirm this?
kenzman Posted December 18, 2018 Posted December 18, 2018 nothing to say but i luv this set up... so easy and clean
jack_fraust Posted December 18, 2018 Posted December 18, 2018 any way to whack my own willy with an SOS or SAM body? creatures would also be neat.
Adviser69 Posted December 18, 2018 Posted December 18, 2018 So, after the game update and update of this mod, all of the women in my game are bouncy.... except my character. And I'm not sure why. She's a custom race (Succubus) yes, but I have the necessary skeleton and bodyslides, and anyway she worked before the update. So I'm kinda at a loss.
josefran99 Posted December 18, 2018 Posted December 18, 2018 So, to get the belly collisions working, the body needs to have a belly node on it, but right now there are no bodies with that node included and the CBBE author said that RaceMenu already has support for body morphs, that's why he won't add it in the future. Then, is there a way to get the belly collisions working at the moment?
Shizof Posted December 18, 2018 Author Posted December 18, 2018 1 hour ago, josefran99 said: So, to get the belly collisions working, the body needs to have a belly node on it, but right now there are no bodies with that node included and the CBBE author said that RaceMenu already has support for body morphs, that's why he won't add it in the future. Then, is there a way to get the belly collisions working at the moment? There are plenty of bodies that have belly node. It's just CBBE SE that doesn't have it. If you want belly collisions, you can use the old CBBE body, UUNP or CosioHD for example
josefran99 Posted December 18, 2018 Posted December 18, 2018 1 hour ago, Shizof said: There are plenty of bodies that have belly node. It's just CBBE SE that doesn't have it. If you want belly collisions, you can use the old CBBE body, UUNP or CosioHD for example I'm using the old CBBE body now and everything works fine, the belly physics are working just fine but they have no collisions with the scholong although the breasts do collide with it.
FauxFurry Posted December 18, 2018 Posted December 18, 2018 15 hours ago, jack_fraust said: any way to whack my own willy with an SOS or SAM body? creatures would also be neat. The same collisions work with male bodies so long as they are HDT enabled.
alain31 Posted December 18, 2018 Posted December 18, 2018 hi, vagina collision can work with this mod (https://www.nexusmods.com/skyrimspecialedition/mods/18996)? thanks.
Shizof Posted December 18, 2018 Author Posted December 18, 2018 4 minutes ago, alain31 said: hi, vagina collision can work with this mod (https://www.nexusmods.com/skyrimspecialedition/mods/18996)? thanks. TMBE doesn't have pussy nodes, so no.
Smut Goblin Posted December 18, 2018 Posted December 18, 2018 4 hours ago, josefran99 said: I'm using the old CBBE body now and everything works fine, the belly physics are working just fine but they have no collisions with the scholong although the breasts do collide with it. Belly collisions do work, they are just very subtle if not using high values. The schlong won't "push" the belly from the inside along with it's tip, the belly just moves if the tip enters a specific zone. Meaning, it will most likely still pierce if not using absurdly high values for the belly to move. If using absurd values though, the belly physics go wonky. I did not manage to find the golden middle myself.
Shizof Posted December 19, 2018 Author Posted December 19, 2018 1 hour ago, CalamaBanana said: Belly collisions do work, they are just very subtle if not using high values. The schlong won't "push" the belly from the inside along with it's tip, the belly just moves if the tip enters a specific zone. Meaning, it will most likely still pierce if not using absurdly high values for the belly to move. If using absurd values though, the belly physics go wonky. I did not manage to find the golden middle myself. I'll add a special code to make sure you get belly bulge during sex in the next version, regardless of belly collision spheres. 3
duzellx Posted December 19, 2018 Posted December 19, 2018 On 12/16/2018 at 4:32 PM, Shizof said: Yes. Rename "NPC R Breast P2" to "NPC R Breast" and NPC L Breast P2" to "NPC L Breast" and save for both nif files. Unfortunately you can only do this for one pair, so 6tit version can only have one pair working for now. thanks got it working ! i guess for the 6 pair ill have to wait for the one your developing then compatibility wise, but just glad to even get the 2 pair going
FatBeaver64 Posted December 20, 2018 Posted December 20, 2018 Cant get this and HDT heels to work at the same time not sure why though, guess something causing hdt framework and CBCP to not like each other as the older version of CBP i had worked fine with it
Shizof Posted December 25, 2018 Author Posted December 25, 2018 Coming in the upcoming version(soon): Tuning mode for Collision config Allow bigger sphere radius for 0 weight than 100 weight. Allow multiple CBPConfig files for easy install(Requested by 3aq) (Like CBPConfig_Butt.txt, CBPConfig_Breast.txt etc.) Allow specific collision config files for specific npcs and player (Based on actor name). Make affected nodes changeable (So adding support for different bodies will be possible, like 6 tit creature etc.) Make bouncy nodes addable, changeable. Add logging variable to config. Add belly bulge regardless of belly collision spheres(with config parameter) 7
Metalsaber Posted December 25, 2018 Posted December 25, 2018 nice. cant wait to try this. if you need anyone to test, I'd be more than happy to.
Shizof Posted December 27, 2018 Author Posted December 27, 2018 1.1 UPDATE is up. Let me know what you think. 1
Shizof Posted December 27, 2018 Author Posted December 27, 2018 On 12/19/2018 at 8:32 PM, duzellx said: thanks got it working ! i guess for the 6 pair ill have to wait for the one your developing then compatibility wise, but just glad to even get the 2 pair going You can now add support for the other 4 tits too. In version 1.1, inside CBPCMasterConfig.txt there is a [ConfigMap] section now. So you don't have to change the node names anymore, you can change them back and just do this: CBPCMasterConfig.txt [ConfigMap] NPC L Breast=Breast NPC R Breast=Breast NPC L Butt=Butt NPC R Butt=Butt HDT Belly=Belly NPC L Breast P1=Breast NPC L Breast P2=Breast NPC L Breast P3=Breast NPC R Breast P1=Breast NPC R Breast P2=Breast NPC R Breast P3=Breast Also for collision, you can add these nodes under [AffectedNodes] in CBPCollisionConfig.txt [AffectedNodes] ... ... NPC L Breast P1 NPC L Breast P2 NPC L Breast P3 NPC R Breast P1 NPC R Breast P2 NPC R Breast P3 #Also define the spheres down there [NPC L Breast P1] 0.0,5.0,-3.5,4.0 | 0.0,6.0,-3.0,4.4 [NPC R Breast P1] 0.0,5.0,-3.5,4.0 | 0.0,6.0,-3.0,4.4 [NPC L Breast P2] 0.0,5.0,-3.5,4.0 | 0.0,6.0,-3.0,4.4 [NPC R Breast P2] 0.0,5.0,-3.5,4.0 | 0.0,6.0,-3.0,4.4 [NPC L Breast P3] 0.0,5.0,-3.5,4.0 | 0.0,6.0,-3.0,4.4 [NPC R Breast P3] 0.0,5.0,-3.5,4.0 | 0.0,6.0,-3.0,4.4 1
srayesmanll Posted December 27, 2018 Posted December 27, 2018 2 hours ago, Shizof said: 1.1 UPDATE is up. Let me know what you think. Awww... and on my birthday, too. Thanks for the present.
Shizof Posted December 27, 2018 Author Posted December 27, 2018 Anybody tested the new update, and can confirm it works? Some people over nexus claim it doesn't work at all. So I need fourth, fifth opinions basically.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now