Shizof Posted December 10, 2018 Author Posted December 10, 2018 12 minutes ago, Metalsaber said: Any suggestions for idles that seem to work for both 0 and 100 weights? I generally use 1st sexy idle. But you must understand that what you're asking is impossible because animations are made to fit only one body size and no weight differences. If you want perfect animation all the time you can use the same mesh for both 0 and 100 weights and change your settings accordingly. If you don't want to do that, you can either increase radius of breasts or increase radius of hand colliders. For the next versions, I'll add support for using bigger radius for the radius0. That may be a solution to your issues too.
FauxFurry Posted December 10, 2018 Posted December 10, 2018 1 hour ago, Shizof said: I generally use 1st sexy idle. But you must understand that what you're asking is impossible because animations are made to fit only one body size and no weight differences. If you want perfect animation all the time you can use the same mesh for both 0 and 100 weights and change your settings accordingly. If you don't want to do that, you can either increase radius of breasts or increase radius of hand colliders. For the next versions, I'll add support for using bigger radius for the radius0. That may be a solution to your issues too. Funny enough, Sexy Idle 1 works with weight 100 male characters with SOS HDT bodies about as well as it does with females.
skeev Posted December 11, 2018 Posted December 11, 2018 Hello, will this mod get an update? Since the weekend patches it stopped working
kalikka Posted December 11, 2018 Posted December 11, 2018 Same here, can't seem to get the physics working on skse 2.0.12 even with the latest files available in nexus.
Shizof Posted December 12, 2018 Author Posted December 12, 2018 3 hours ago, skeev said: Hello, will this mod get an update? Since the weekend patches it stopped working 44 minutes ago, kalikka said: Same here, can't seem to get the physics working on skse 2.0.12 even with the latest files available in nexus. I tested it. 2.0.11 dll works with 2.0.12
skeev Posted December 12, 2018 Posted December 12, 2018 6 hours ago, Shizof said: I tested it. 2.0.11 dll works with 2.0.12 What are we missing then?
Shizof Posted December 12, 2018 Author Posted December 12, 2018 1 hour ago, skeev said: What are we missing then? I don't know, you need to provide more information. You said "weekend patches", are you using the latest dll patch I posted that works for game version 1.5.62? what do you see in skse64.log in documents/my games/skyrim special edition/skse?
kalikka Posted December 12, 2018 Posted December 12, 2018 13 hours ago, kalikka said: Same here, can't seem to get the physics working on skse 2.0.12 even with the latest files available in nexus. False alarm, didn't have morphs on my meshes. First time seeing a mod that actually uses morphs... Seriously, this is the very first time I have seen a mod that uses morphs outside of a weird succubus mod with expanding bewbs (in Oldrim, and it also made the game crash instantly when used).
skeev Posted December 12, 2018 Posted December 12, 2018 SKSE64 runtime: initialize (version = 2.0.11 010503E0 01D4918AB25309FB, os = 6.2 (9200)) imagebase = 00007FF6255B0000 reloc mgr imagebase = 00007FF6255B0000 config path = D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\skse.ini plugin directory = D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\ checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_16.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_16.dll (00000001 ExCharGen plugin 0000002E) reported as incompatible during query checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_23.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_23.dll (00000001 ExCharGen plugin 0000002E) reported as incompatible during query checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_3.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_3.dll (00000001 ExCharGen plugin 0000002E) reported as incompatible during query checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_39.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_39.dll (00000001 ExCharGen plugin 0000002E) reported as incompatible during query checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_50.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_50.dll (00000001 ExCharGen plugin 0000002E) reported as incompatible during query checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_53.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_53.dll (00000001 ExCharGen plugin 0000002E) reported as incompatible during query checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_62.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_62.dll (00000001 ExCharGen plugin 0000002E) loaded correctly checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\Fuz Ro D'oh.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\Fuz Ro D'oh.dll (00000001 Fuz Ro D'oh 01033EFB) reported as incompatible during query checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\hdtPhysicsExtensions.dll couldn't load plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\hdtPhysicsExtensions.dll (Error 193) checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\JContainers64.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\JContainers64.dll (00000001 JContainers64 00000004) reported as incompatible during query checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\mfgfix.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\mfgfix.dll (00000001 MfgFix 00000001) reported as incompatible during query checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\PapyrusUtil.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\PapyrusUtil.dll (00000001 papyrusutil plugin 00000002) loaded correctly checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\SexLabUtil.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\SexLabUtil.dll (00000001 SexLabUtil 00000001) loaded correctly checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\cbp.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\cbp.dll (00000001 CBPC plugin 00000001) reported as incompatible during query dispatch message (0) to plugin listeners no listeners registered dispatch message (1) to plugin listeners no listeners registered init complete hooked dinput dispatch message (6) to plugin listeners no listeners registered Reading translations from Interface\Translations\CharacterMakingExtender_ENGLISH.txt... Reading translations from Interface\Translations\SkyUI_SE_ENGLISH.txt... Reading translations from Interface\Translations\SexLab_ENGLISH.txt... Reading translations from Interface\Translations\SexLabDefeat_ENGLISH.txt... Reading translations from Interface\Translations\SLAnimLoader_ENGLISH.txt... Reading translations from Interface\Translations\SpousesEnhancedSE_ENGLISH.txt... dispatch message (8) to plugin listeners no listeners registered save name is Save92_6BF136AF_1_436F6C65746E697465_Tamriel_001715_20181206225015_12_1 full save path: C:\Users\User\Documents\My Games\Skyrim Special Edition\Saves\\Save92_6BF136AF_1_436F6C65746E697465_Tamriel_001715_20181206225015_12_1.skse dispatch message (2) to plugin listeners no listeners registered loading co-save Loading mod list: (0 -> 0) Skyrim.esm (1 -> 1) Update.esm (2 -> 2) Dawnguard.esm (3 -> 3) HearthFires.esm (4 -> 4) Dragonborn.esm (5 -> 5) RaceCompatibility.esm (6 -> 6) OSA.esm (7 -> 7) Unofficial Skyrim Special Edition Patch.esp (8 -> ? SexLab.esm (9 -> 9) FNISspells.esp (10 -> 10) FNIS.esp (11 -> 11) CharacterMakingExtender.esp (12 -> 12) KS Hairdo's.esp (13 -> 13) XPMSE.esp (14 -> 14) EnhancedCharacterEdit.esp (15 -> 15) saLa_Hairs.esp (16 -> 16) SkyUI_SE.esp (17 -> 17) Sakora's Make Up Kit - Natural Colors.esp (18 -> 18) TeraRogueCBBE.esp (19 -> 36) Schlongs of SkyrimSE - Light.esp (20 -> 19) Black Viper's Will.esp (21 -> 20) Dark Envoy.esp (22 -> 21) KozakowySteampunkOutfit.esp (23 -> 22) VampireLeatherArmorSet.esp (24 -> 23) Vampiric Knight.esp (25 -> 24) AnotherVampireLeatherArmor.esp (26 -> 25) TERAArmorsSSE.esp (27 -> 26) ZaitamasAncientShroudedArmor.esp (28 -> 27) Fimbulvetr Retreat.esp (29 -> 28) KS Jewelry.esp (30 -> 29) SLAL_AnimationsByLeito.esp (31 -> 30) NB-Scars.esp (32 -> 31) SexLabDefeat.esp (33 -> 32) SLAnimLoader.esp (34 -> 33) SpousesEnhancedSE.esp (35 -> 34) SLALAnimObj.esp (36 -> 35) Morning Fogs SSE.esp Loading light mod list: (0 -> 0) CBBE.esl (1 -> 1) Pampas Set.esl Loading menu open/close event registrations... Loading key input event registrations... Loading control input event registrations... Loading mod callback event registrations... Loading crosshair ref event registrations... Loading camera event registrations... Loading actor action event registrations... Loading NiNode update event registrations... Loading SKSEPersistentObjectStorage data... Loading SKSEDelayFunctorManager data... HandleLoadGame: plugin with signature 4A535452 not loaded HandleLoadGame: plugin did not read all of its data (at 0000000000001B1E expected 0000000000005267) dispatch message (3) to plugin listeners no listeners registered cleared save path WidgetLoader.as: setRootPath(a_path = ) WidgetLoader.as: loadWidget(a_widgetID = 0, a_widgetSource = skyui/activeeffects.swf) WidgetLoader.as: loadWidget(a_widgetID = 1, a_widgetSource = ../../../meshes/0SA/_0S/UI/OSA.swf) WidgetLoader.as: loadWidget(a_widgetID = 2, a_widgetSource = defeat/meter.swf) This is what i see, i guess this line is what we are looking for? Oh im not sure if im using the updated .dll file i just snatched this cbp like a week ago or something, and was damn happy that it works until beth ruined my mood. plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\cbp.dll (00000001 CBPC plugin 00000001) reported as incompatible during query EDIT: Ok i found your new .dll, i'll test it this night, it will probably work okay now, thanks for info
Vortec Posted December 12, 2018 Posted December 12, 2018 Does the SKSE for Skyrim SE need an INI file? ?.
Shizof Posted December 12, 2018 Author Posted December 12, 2018 36 minutes ago, skeev said: Reveal hidden contents SKSE64 runtime: initialize (version = 2.0.11 010503E0 01D4918AB25309FB, os = 6.2 (9200)) imagebase = 00007FF6255B0000 reloc mgr imagebase = 00007FF6255B0000 config path = D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\skse.ini plugin directory = D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\ checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_16.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_16.dll (00000001 ExCharGen plugin 0000002E) reported as incompatible during query checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_23.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_23.dll (00000001 ExCharGen plugin 0000002E) reported as incompatible during query checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_3.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_3.dll (00000001 ExCharGen plugin 0000002E) reported as incompatible during query checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_39.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_39.dll (00000001 ExCharGen plugin 0000002E) reported as incompatible during query checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_50.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_50.dll (00000001 ExCharGen plugin 0000002E) reported as incompatible during query checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_53.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_53.dll (00000001 ExCharGen plugin 0000002E) reported as incompatible during query checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_62.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_62.dll (00000001 ExCharGen plugin 0000002E) loaded correctly checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\Fuz Ro D'oh.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\Fuz Ro D'oh.dll (00000001 Fuz Ro D'oh 01033EFB) reported as incompatible during query checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\hdtPhysicsExtensions.dll couldn't load plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\hdtPhysicsExtensions.dll (Error 193) checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\JContainers64.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\JContainers64.dll (00000001 JContainers64 00000004) reported as incompatible during query checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\mfgfix.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\mfgfix.dll (00000001 MfgFix 00000001) reported as incompatible during query checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\PapyrusUtil.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\PapyrusUtil.dll (00000001 papyrusutil plugin 00000002) loaded correctly checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\SexLabUtil.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\SexLabUtil.dll (00000001 SexLabUtil 00000001) loaded correctly checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\cbp.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\cbp.dll (00000001 CBPC plugin 00000001) reported as incompatible during query dispatch message (0) to plugin listeners no listeners registered dispatch message (1) to plugin listeners no listeners registered init complete hooked dinput dispatch message (6) to plugin listeners no listeners registered Reading translations from Interface\Translations\CharacterMakingExtender_ENGLISH.txt... Reading translations from Interface\Translations\SkyUI_SE_ENGLISH.txt... Reading translations from Interface\Translations\SexLab_ENGLISH.txt... Reading translations from Interface\Translations\SexLabDefeat_ENGLISH.txt... Reading translations from Interface\Translations\SLAnimLoader_ENGLISH.txt... Reading translations from Interface\Translations\SpousesEnhancedSE_ENGLISH.txt... dispatch message (8) to plugin listeners no listeners registered save name is Save92_6BF136AF_1_436F6C65746E697465_Tamriel_001715_20181206225015_12_1 full save path: C:\Users\User\Documents\My Games\Skyrim Special Edition\Saves\\Save92_6BF136AF_1_436F6C65746E697465_Tamriel_001715_20181206225015_12_1.skse dispatch message (2) to plugin listeners no listeners registered loading co-save Loading mod list: (0 -> 0) Skyrim.esm (1 -> 1) Update.esm (2 -> 2) Dawnguard.esm (3 -> 3) HearthFires.esm (4 -> 4) Dragonborn.esm (5 -> 5) RaceCompatibility.esm (6 -> 6) OSA.esm (7 -> 7) Unofficial Skyrim Special Edition Patch.esp (8 -> ? SexLab.esm (9 -> 9) FNISspells.esp (10 -> 10) FNIS.esp (11 -> 11) CharacterMakingExtender.esp (12 -> 12) KS Hairdo's.esp (13 -> 13) XPMSE.esp (14 -> 14) EnhancedCharacterEdit.esp (15 -> 15) saLa_Hairs.esp (16 -> 16) SkyUI_SE.esp (17 -> 17) Sakora's Make Up Kit - Natural Colors.esp (18 -> 18) TeraRogueCBBE.esp (19 -> 36) Schlongs of SkyrimSE - Light.esp (20 -> 19) Black Viper's Will.esp (21 -> 20) Dark Envoy.esp (22 -> 21) KozakowySteampunkOutfit.esp (23 -> 22) VampireLeatherArmorSet.esp (24 -> 23) Vampiric Knight.esp (25 -> 24) AnotherVampireLeatherArmor.esp (26 -> 25) TERAArmorsSSE.esp (27 -> 26) ZaitamasAncientShroudedArmor.esp (28 -> 27) Fimbulvetr Retreat.esp (29 -> 28) KS Jewelry.esp (30 -> 29) SLAL_AnimationsByLeito.esp (31 -> 30) NB-Scars.esp (32 -> 31) SexLabDefeat.esp (33 -> 32) SLAnimLoader.esp (34 -> 33) SpousesEnhancedSE.esp (35 -> 34) SLALAnimObj.esp (36 -> 35) Morning Fogs SSE.esp Loading light mod list: (0 -> 0) CBBE.esl (1 -> 1) Pampas Set.esl Loading menu open/close event registrations... Loading key input event registrations... Loading control input event registrations... Loading mod callback event registrations... Loading crosshair ref event registrations... Loading camera event registrations... Loading actor action event registrations... Loading NiNode update event registrations... Loading SKSEPersistentObjectStorage data... Loading SKSEDelayFunctorManager data... HandleLoadGame: plugin with signature 4A535452 not loaded HandleLoadGame: plugin did not read all of its data (at 0000000000001B1E expected 0000000000005267) dispatch message (3) to plugin listeners no listeners registered cleared save path WidgetLoader.as: setRootPath(a_path = ) WidgetLoader.as: loadWidget(a_widgetID = 0, a_widgetSource = skyui/activeeffects.swf) WidgetLoader.as: loadWidget(a_widgetID = 1, a_widgetSource = ../../../meshes/0SA/_0S/UI/OSA.swf) WidgetLoader.as: loadWidget(a_widgetID = 2, a_widgetSource = defeat/meter.swf) EDIT: Ok i found your new .dll, i'll test it this night, it will probably work okay now, thanks for info Good. Btw you are using loads of incompatible plugins there. You need to do some cleanup.
skeev Posted December 12, 2018 Posted December 12, 2018 1 hour ago, Shizof said: Good. Btw you are using loads of incompatible plugins there. You need to do some cleanup. Yes yes i know just wanted to make sure the three most important ones are secured first
skeev Posted December 12, 2018 Posted December 12, 2018 6 hours ago, Shizof said: Good. Btw you are using loads of incompatible plugins there. You need to do some cleanup. It doesnt work sadly the log still says that its incompatible. Sigh Updted the other stuff, this is the only thing reported by skse64 now checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\cbp.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\cbp.dll (00000001 CBPC plugin 00000001) reported as incompatible during query SKSE64 runtime: initialize (version = 2.0.11 010503E0 01D4925A66461C13, os = 6.2 (9200)) imagebase = 00007FF6B85A0000 reloc mgr imagebase = 00007FF6B85A0000 config path = D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\skse.ini plugin directory = D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\ checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_62.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_62.dll (00000001 ExCharGen plugin 0000002E) loaded correctly checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\Fuz Ro D'oh.dll registering plugin listener for SKSE at 2 of 3 plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\Fuz Ro D'oh.dll (00000001 Fuz Ro D'oh 01044B9B) loaded correctly checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\JContainers64.dll registering plugin listener for SKSE at 3 of 4 plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\JContainers64.dll (00000001 JContainers64 00000004) loaded correctly checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\mfgfix.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\mfgfix.dll (00000001 MfgFix 00000001) loaded correctly checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\PapyrusUtil.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\PapyrusUtil.dll (00000001 papyrusutil plugin 00000002) loaded correctly checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\SexLabUtil.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\SexLabUtil.dll (00000001 SexLabUtil 00000001) loaded correctly checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\cbp.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\cbp.dll (00000001 CBPC plugin 00000001) reported as incompatible during query dispatch message (0) to plugin listeners sending message type 0 to plugin 2 sending message type 0 to plugin 3 dispatched message. dispatch message (1) to plugin listeners sending message type 1 to plugin 2 sending message type 1 to plugin 3 dispatch message (1) to plugin listeners dispatched message. dispatched message. init complete hooked dinput dispatch message (6) to plugin listeners sending message type 6 to plugin 2 sending message type 6 to plugin 3 dispatched message. Reading translations from Interface\Translations\CharacterMakingExtender_ENGLISH.txt... Reading translations from Interface\Translations\SkyUI_SE_ENGLISH.txt... Reading translations from Interface\Translations\SexLab_ENGLISH.txt... Reading translations from Interface\Translations\SexLabDefeat_ENGLISH.txt... Reading translations from Interface\Translations\SLAnimLoader_ENGLISH.txt... Reading translations from Interface\Translations\SpousesEnhancedSE_ENGLISH.txt... dispatch message (8) to plugin listeners sending message type 8 to plugin 2 sending message type 8 to plugin 3 dispatched message.
Shizof Posted December 12, 2018 Author Posted December 12, 2018 1 hour ago, skeev said: It doesnt work sadly the log still says that its incompatible. Sigh Updted the other stuff, this is the only thing reported by skse64 now checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\cbp.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\cbp.dll (00000001 CBPC plugin 00000001) reported as incompatible during query Reveal hidden contents SKSE64 runtime: initialize (version = 2.0.11 010503E0 01D4925A66461C13, os = 6.2 (9200)) imagebase = 00007FF6B85A0000 reloc mgr imagebase = 00007FF6B85A0000 config path = D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\skse.ini plugin directory = D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\ checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_62.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\characterMakingExtender_64_1_5_62.dll (00000001 ExCharGen plugin 0000002E) loaded correctly checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\Fuz Ro D'oh.dll registering plugin listener for SKSE at 2 of 3 plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\Fuz Ro D'oh.dll (00000001 Fuz Ro D'oh 01044B9B) loaded correctly checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\JContainers64.dll registering plugin listener for SKSE at 3 of 4 plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\JContainers64.dll (00000001 JContainers64 00000004) loaded correctly checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\mfgfix.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\mfgfix.dll (00000001 MfgFix 00000001) loaded correctly checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\PapyrusUtil.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\PapyrusUtil.dll (00000001 papyrusutil plugin 00000002) loaded correctly checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\SexLabUtil.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\SexLabUtil.dll (00000001 SexLabUtil 00000001) loaded correctly checking plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\cbp.dll plugin D:\secured\steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\\cbp.dll (00000001 CBPC plugin 00000001) reported as incompatible during query dispatch message (0) to plugin listeners sending message type 0 to plugin 2 sending message type 0 to plugin 3 dispatched message. dispatch message (1) to plugin listeners sending message type 1 to plugin 2 sending message type 1 to plugin 3 dispatch message (1) to plugin listeners dispatched message. dispatched message. init complete hooked dinput dispatch message (6) to plugin listeners sending message type 6 to plugin 2 sending message type 6 to plugin 3 dispatched message. Reading translations from Interface\Translations\CharacterMakingExtender_ENGLISH.txt... Reading translations from Interface\Translations\SkyUI_SE_ENGLISH.txt... Reading translations from Interface\Translations\SexLab_ENGLISH.txt... Reading translations from Interface\Translations\SexLabDefeat_ENGLISH.txt... Reading translations from Interface\Translations\SLAnimLoader_ENGLISH.txt... Reading translations from Interface\Translations\SpousesEnhancedSE_ENGLISH.txt... dispatch message (8) to plugin listeners sending message type 8 to plugin 2 sending message type 8 to plugin 3 dispatched message. Well, if it says it's incompatible, it's probably the old version still loading. Make sure you are using the latest version.
skeev Posted December 13, 2018 Posted December 13, 2018 23 hours ago, Shizof said: Well, if it says it's incompatible, it's probably the old version still loading. Make sure you are using the latest version. This is the one im using, 12.07 isnt this the newest one? Still getting the error message CBP Physics SKSE Plugin Query called unsupported runtime version 010503E0
D_ManXX2 Posted December 14, 2018 Posted December 14, 2018 This looked really good in theory. not sure what happened f i get too close to any female npc especially when there is combat my frames drops to single digits. just a slide show till i move away a couple of inches then the fps is back to normal What is up with that ?? normal CBP is not that fps hungry.
Shizof Posted December 14, 2018 Author Posted December 14, 2018 7 hours ago, D_ManXX2 said: This looked really good in theory. not sure what happened f i get too close to any female npc especially when there is combat my frames drops to single digits. just a slide show till i move away a couple of inches then the fps is back to normal What is up with that ?? normal CBP is not that fps hungry. Probably a mod incompatibility. Are you playing SSE? Something else trying to modify the nodes can cause that kind of effect, like trying to use SMP and CBP on the same nodes for example? That definitely doesn't happen to me, or any other people I know that tested it. Even when spawning 100 npcs and them being up close, this shouldn't cause any frame drops at all.
D_ManXX2 Posted December 14, 2018 Posted December 14, 2018 yes its SSE i am not using smp just cbpc like nexus one. weird thing is if i keep small distance away then no bad fps occur its only when i get close for combat part then the slide show occur. i have been using cbp itself for long time and never experienced this issue before. I have just followed the install instruction from nexus. I have checked the log and dont see any error that is why it's so strange. removing cbpc and cbp back and it is all back to normal. I am using this version: Requires Skyrim Special Edition 1.5.53 and SKSE 2.0.9/SKSE 2.0.10
Shizof Posted December 14, 2018 Author Posted December 14, 2018 17 minutes ago, D_ManXX2 said: yes its SSE i am not using smp just cbpc like nexus one. weird thing is if i keep small distance away then no bad fps occur its only when i get close for combat part then the slide show occur. i have been using cbp itself for long time and never experienced this issue before. I have just followed the install instruction from nexus. I have checked the log and dont see any error that is why it's so strange. removing cbpc and cbp back and it is all back to normal. I am using this version: Requires Skyrim Special Edition 1.5.53 and SKSE 2.0.9/SKSE 2.0.10 I'm just assuming you installed the correct skeleton(Physics) and run FNIS for it. OK, then some other incompatibility, like maybe some of the npcs using different skeletons, or some other mod with node manipulation. I've seen what you described once with HDT-SMP using a script to manipulate nodes. Never had any problem with the same scripts with CBPC. Did you change any settings in the CBPCollisionConfig.txt? GridSize = 25 AdjacencyValue = 5 these are the default values for these variables.
D_ManXX2 Posted December 14, 2018 Posted December 14, 2018 CBPCollisionConfig.txt no its all default settings i used the Curvy CBBE because that is the mesh i have bodyslided for. i am using the settings from Sinful CBP Config that is what was recomended from your intro post.
ToxicKin Posted December 14, 2018 Posted December 14, 2018 Hey Shizof, this is some great stuff! I do have a question about something you mentioned a couple of pages back;, is TuningMode implemented yet? If so how do we enable it? ...If not, are you still planning to?
Shizof Posted December 14, 2018 Author Posted December 14, 2018 On 12/14/2018 at 6:34 PM, ToxicKin said: Hey Shizof, this is some great stuff! I do have a question about something you mentioned a couple of pages back;, is TuningMode implemented yet? If so how do we enable it? ...If not, are you still planning to? Yeah I think I coded it in in the latest dll(2.0.11/2.0.12) but didn't test it. You can try it by adding TuningMode=1 under [Settings] in CBPCollisionConfig.txt TuningMode=0 would disable it. 1
skeev Posted December 14, 2018 Posted December 14, 2018 On 12/13/2018 at 7:01 PM, skeev said: This is the one im using, 12.07 isnt this the newest one? Still getting the error message CBP Physics SKSE Plugin Query called unsupported runtime version 010503E0 I finally got it to work...seems like i had to download skse 2.0.12 cause it wasnt working with 2.0.11 I put my original cbp config file back, but the breast jiggle seems very slight, almost non-existent, not sure if i dont like it better like this, but just wondering what could cause this? Also collision is kinda lagging
ToxicKin Posted December 16, 2018 Posted December 16, 2018 On 12/14/2018 at 4:41 PM, Shizof said: Yeah I think I coded it in in the latest dll(2.0.11/2.0.12) but didn't test it. You can try it by adding TuningMode=1 under [Settings] in CBPCollisionConfig.txt TuningMode=0 would disable it. Hmm, I tried setting TuningMode=1, entering the game, tab out, change some settings, and the game then froze when I tried to tab back into it. Just to make sure there was nothing else, I recreated the same scenario within the game, but with TuningMode=0, and tabbing out-in worked just fine (or, well, as fine as Skyrim ever works to tab in/out of). Interestingly, when the game froze, the task manager said that Skyrim only used ~50MB of RAM, but one core was fully utilized (~13.7% CPU usage on an 8-core machine). I waited for a minute, but it seemed like a thread was stuck, so I ended the process. Could you accidentally have created an infinite loop? You have the old source code uploaded on SkyrimNexus, do you have a repo of the latest code somewhere?
Shizof Posted December 16, 2018 Author Posted December 16, 2018 39 minutes ago, ToxicKin said: Hmm, I tried setting TuningMode=1, entering the game, tab out, change some settings, and the game then froze when I tried to tab back into it. Just to make sure there was nothing else, I recreated the same scenario within the game, but with TuningMode=0, and tabbing out-in worked just fine (or, well, as fine as Skyrim ever works to tab in/out of). Interestingly, when the game froze, the task manager said that Skyrim only used ~50MB of RAM, but one core was fully utilized (~13.7% CPU usage on an 8-core machine). I waited for a minute, but it seemed like a thread was stuck, so I ended the process. Could you accidentally have created an infinite loop? You have the old source code uploaded on SkyrimNexus, do you have a repo of the latest code somewhere? I don't have a repo anywhere. Nope, no loops. I tried it and it didn't lock up, but the code simply doesn't work and it just loads the config into the memory, not replacing it but adding to it and creating a lot of excess stuff to parse which causes two problems: 1. Wrong collision calculation 2. In an area filled with other npcs, a lot of performance problems because the amount of colliders are multiplied every second. So I guess I was wrong. It wasn't ready, so forget about it for now. For the next versions I have plans to include an optional esp with an mcm menu too maybe.
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