YojimboRatchet Posted September 1, 2020 Posted September 1, 2020 2 hours ago, fred200 said: The DLL source is included in the Zip. Look at the code and see what functions are provided. It is pretty readable. LOL you totally lost me after "the" ? not a scripter, and just started trying to learn C a few days back, so asking me to do this would be the same as asking me to do a triple somersault, especially when it takes a draining effort to contemplate what i want to procrastinate today lol
fred200 Posted September 1, 2020 Posted September 1, 2020 Let me make it easier. The DLL implements exactly one function: GetConnectedDoor. The code is trhis: TESObjectREFR * GetConnectedDoor(StaticFunctionTag *base, TESObjectREFR* object) { // Return the Linked Door reference of this object reference. _MESSAGE("[MESSAGE] GetConnecteDoor entered"); if (!object) return NULL; //Get the ExtraTeleport ExtraTeleport* teleport = DYNAMIC_CAST(object->extraData.GetByType(kExtraData_Teleport), BSExtraData, ExtraTeleport); _MESSAGE("[MESSAGE] Get Teleport"); if (!teleport) return NULL; //Get the RefHandle UInt32 handle = NULL; if (teleport->data) handle = teleport->data->refHandle; if (handle == (*g_invalidRefHandle) || handle == 0) return NULL; _MESSAGE("[MESSAGE] Get RefHandle"); //Get the Reference // Actor* reference = NULL; // LookupREFRByHandle(handle, (NiPointer<>) &reference; NiPointer<TESObjectREFR> reference; LookupREFRByHandle(handle, reference); _MESSAGE("[MESSAGE] Got Reference"); return reference; } This gives TreasureHunterWhore the ability to teleport from a door to an associated location. Without the DLL - you can't get from Point A to Point B.
Tyrant99 Posted September 1, 2020 Author Posted September 1, 2020 Since the .DLL has already been compiled, all you need to do is drop it in the install directory, you don't need to recompile or recreate the wheel.
Himitsu_no_Yami Posted September 4, 2020 Posted September 4, 2020 Probably a dumb question but I'm new to LoversLab so does this work for SSE? tried to install a bunch of mods and accidentally DL'd Oldrim versions so had to go back and hunt down SE versions. Most are tagged with SE at the end of the file name or something but this is the only version of this mod I've managed to find.
zarantha Posted September 4, 2020 Posted September 4, 2020 37 minutes ago, Himitsu_no_Yami said: Probably a dumb question but I'm new to LoversLab so does this work for SSE? tried to install a bunch of mods and accidentally DL'd Oldrim versions so had to go back and hunt down SE versions. Most are tagged with SE at the end of the file name or something but this is the only version of this mod I've managed to find. It's not converted to SE. You can run it through CAO and replace the DLL with the one attached here: You will need DD and HDT SMP working, or you will need ddhotfix if you have problems with HDT SMP. You'll CTD if it's not working otherwise. I've got a link to troubleshooting DD a few posts above the DLL if you need it, or ask on the DD SE thread.
ainamtuollaf Posted September 22, 2020 Posted September 22, 2020 Hi all, I seem to be experiencing a conflict between THW and Sexlab Survival. It seems that Sexlab Survival modifies the sleeping behavior in such a way that the THW event never triggers. Has anyone else experienced this behavior, and if so, is there an easy solution? I've tried the obvious things like reinstalling THW and having it load after SLS. Thanks for any suggestions, ainamtuollaf
Hex Bolt Posted September 22, 2020 Posted September 22, 2020 1 hour ago, ainamtuollaf said: I seem to be experiencing a conflict between THW and Sexlab Survival. It seems that Sexlab Survival modifies the sleeping behavior in such a way that the THW event never triggers. Not a solution, but an alternate approach: forget about the sleeping event and use Simple Slavery to start THW as a defeat outcome. It works well. I recommend Tenri's fixes for THW.
ainamtuollaf Posted September 22, 2020 Posted September 22, 2020 1 hour ago, HexBolt8 said: Not a solution, but an alternate approach: forget about the sleeping event and use Simple Slavery to start THW as a defeat outcome. It works well. I recommend Tenri's fixes for THW. Thank you. Yes, I should have said up front that THW works fine when started thru SS++. It's just that sleeping outside doesn't trigger the event even when set to 100%. Thanks, ainamtuollaf
Tenri Posted September 23, 2020 Posted September 23, 2020 On 9/21/2020 at 8:17 PM, ainamtuollaf said: Hi all, I seem to be experiencing a conflict between THW and Sexlab Survival. It seems that Sexlab Survival modifies the sleeping behavior in such a way that the THW event never triggers. Has anyone else experienced this behavior, and if so, is there an easy solution? I've tried the obvious things like reinstalling THW and having it load after SLS. Thanks for any suggestions, ainamtuollaf I have had the THW event trigger from sleeping even with SLS installed. In my current playthrough even, though it does seem rather rare, you could try turning up the chance for it to happen in the THW mcm.
ainamtuollaf Posted September 23, 2020 Posted September 23, 2020 1 hour ago, Tenri said: I have had the THW event trigger from sleeping even with SLS installed. In my current playthrough even, though it does seem rather rare, you could try turning up the chance for it to happen in the THW mcm. Thank you for the info. Maybe I am wrong about the interaction. I jumped to the conclusion that it was an SLS interaction just because the THW event stopped happening at the time I installed SLS and started a new save, and SLS does modify sleeping behavior in a pretty obvious way. But that evidence is certainly not conclusive. FWIW, I already have the THW chance set to 100%. Hmmm. Thanks, ainamtuollaf
Nymra Posted September 23, 2020 Posted September 23, 2020 (hopyfully) small request: - I started Treasure Hunter Whore but every time I am in the Vampires Hall and he starts speaking the skelettons start raping due to Aroused Creatures. Would it be possible for you to add a DHLP suspend function for the duration of this scene? I tried that but somehow I think I m unable to locate the exact script or script function that is responsible for that quest part. Would be much appreciated. On a sidenote: the 5P skeletton rape was quite fun while the guy watched and put his devices on... Maybe you could even hardcode such a thing in the future? - enter hall > skeletton gangbang + monologue from the guy -> afterwards equip DD outfits -> blackscreen to random location. thx alot. The mod is great fun to date btw. I used it to replace Cursed Loot Cursed Collar quest (for the moment at least). and the effects, concept and so on are really funny (and vicious :D)
Tyrant99 Posted September 23, 2020 Author Posted September 23, 2020 27 minutes ago, Nymra said: (hopyfully) small request: - I started Treasure Hunter Whore but every time I am in the Vampires Hall and he starts speaking the skelettons start raping due to Aroused Creatures. Would it be possible for you to add a DHLP suspend function for the duration of this scene? I tried that but somehow I think I m unable to locate the exact script or script function that is responsible for that quest part. Would be much appreciated. On a sidenote: the 5P skeletton rape was quite fun while the guy watched and put his devices on... Maybe you could even hardcode such a thing in the future? - enter hall > skeletton gangbang + monologue from the guy -> afterwards equip DD outfits -> blackscreen to random location. thx alot. The mod is great fun to date btw. I used it to replace Cursed Loot Cursed Collar quest (for the moment at least). and the effects, concept and so on are really funny (and vicious :D) Sounds interesting, but, after a rogue microsoft update wiped my harddrive and blew up my whole modding setup and even killed a couple of my WIP unreleased mods (which sadly are gone forever now), I couldn't bring myself back to modding Skyrim. I do Unity development pretty much exclusively these days.
Nymra Posted September 23, 2020 Posted September 23, 2020 12 minutes ago, Tyrant99 said: Sounds interesting, but, after a rogue microsoft update wiped my harddrive and blew up my whole modding setup and even killed a couple of my WIP unreleased mods (which sadly are gone forever now), I couldn't bring myself back to modding Skyrim. you describe my deepest nightmare o_O Quote I do Unity development pretty much exclusively these days. I saw. Have to get that game on and test the newer builds. Been a while... Do you mind me continuing this mod then? I really like the overall concept and structure and have some ideas apart from the DHLP suspend.
Tyrant99 Posted September 23, 2020 Author Posted September 23, 2020 9 minutes ago, Nymra said: you describe my deepest nightmare o_O I saw. Have to get that game on and test the newer builds. Been a while... Do you mind me continuing this mod then? I really like the overall concept and structure and have some ideas apart from the DHLP suspend. I don't mind, you might want to add in Tenri's fixes right off the bat: Also, there were a couple of gents who helped with recompiling the .dll for SSE a little earlier in this thread, in case you want to do anything for SSE as well. 1
Nymra Posted September 23, 2020 Posted September 23, 2020 oh the sweet irony of quest messsages (upper left ) 1
Hex Bolt Posted September 23, 2020 Posted September 23, 2020 For anyone who decides to do more with the mod, in addition to Tenri's helpful fixes I suggest commenting out the two instances of Debug.Notification("Treasure Hunter Whore Event Registered") in THWPlayerAliasBaseScript. This is a fun mod. I sometimes use it as a Simple Slavery destination when I'd rather not have a master.
Nymra Posted September 23, 2020 Posted September 23, 2020 3 minutes ago, Tyrant99 said: Heh... Snow bondage is hot, remember this classic? xD it like hot and cold games anyway! funny enough I m using springtime for skyrim, but that makes cold regions like those in the screen even ... hotter I also wondered if it would be possible to add freezing textures in such conditions. the frosty overlays from wet&cold are just not cutting it.
zarantha Posted October 5, 2020 Posted October 5, 2020 3 minutes ago, Moacir Jr said: is this Special Edition Compatible? The SE DLL is on pg. 11, but there is no official support for it. Seems to work just fine for me, I was able to complete the quest after working around and unrelated crash. Since that's the only thing that needs converted, you can install the LE mod then swap out or override the DLL with the SE version. This mod does make use of DD assets, so if you're having trouble with HDT chains or something similar, you need to look at your DD SE install and ask there if you can't figure it out.
zarantha Posted October 14, 2020 Posted October 14, 2020 8 hours ago, zerozerosix said: How is this mod so small? it's just scripts and a dll. all the assets are from the mods in the requirements. 1
wastelandskiller Posted October 16, 2020 Posted October 16, 2020 whenever the event activates the game will load almost to to the scene like the sound of equipping gear and such then it would crash. I have all the mods required and no error messages. any fix?
Tyrant99 Posted October 17, 2020 Author Posted October 17, 2020 10 hours ago, wastelandskiller said: whenever the event activates the game will load almost to to the scene like the sound of equipping gear and such then it would crash. I have all the mods required and no error messages. any fix? You're probably missing HDT physics.
cciao613 Posted October 18, 2020 Posted October 18, 2020 The Vampire master doesn't spawn, I have "You've found the trinket, return to yor vampire master" but he isn't on the market. I'm waiting 24h but nothing.
Hex Bolt Posted October 18, 2020 Posted October 18, 2020 3 hours ago, cciao613 said: The Vampire master doesn't spawn, I have "You've found the trinket, return to yor vampire master" but he isn't on the market. I'm waiting 24h but nothing. When I've done the quest, the destination was Half-Moon Mill, not a market. The master always showed up for me there. Are you sure that you have the right destination?
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