Hex Bolt Posted November 14, 2021 Posted November 14, 2021 14 minutes ago, gregaaz said: Hi folks, is anyone aware of any other mod that depends on specific Form IDs from THW? I'm not aware of any mod that does, so I think you'd be okay there.
gregaaz Posted November 14, 2021 Posted November 14, 2021 10 minutes ago, HexBolt8 said: I'm not aware of any mod that does, so I think you'd be okay there. Excellent, thank you!
johntrine Posted November 23, 2021 Posted November 23, 2021 is this se compatible? or has anyone ported it over?
Hex Bolt Posted November 23, 2021 Posted November 23, 2021 4 hours ago, johntrine said: is this se compatible? See here and here for a SE conversion. 2
zarantha Posted November 23, 2021 Posted November 23, 2021 10 hours ago, johntrine said: is this se compatible? or has anyone ported it over? It is SE compatible. It is not AE compatible, so if you've updated you'll need to wait for a new DLL. 1
Tyrant99 Posted November 26, 2021 Author Posted November 26, 2021 This mod had some dark comedic undertones.
NotKinkyEnough Posted January 4, 2022 Posted January 4, 2022 quick q if the "stop standing around" distance is constantly -2147483648 does that mean the target is on another landmass? or one of the moons? I mean I like a challenge but...
Hex Bolt Posted January 4, 2022 Posted January 4, 2022 39 minutes ago, NotKinkyEnough said: if the "stop standing around" distance is constantly -2147483648 does that mean the target is on another landmass? Technically, a different world space, but that shouldn't happen. All the destinations are in the "Tamriel" world space, and the mod should have started you there.
NotKinkyEnough Posted January 4, 2022 Posted January 4, 2022 34 minutes ago, HexBolt8 said: Technically, a different world space, but that shouldn't happen. All the destinations are in the "Tamriel" world space, and the mod should have started you there. I'm in Tamriel and was sent by Simple Slavery ++. It's not urgent or important, I was just testing SS++ to make sure it worked (with an ASLAL start) and this outcome was chosen, I'd like to know what to do to prevent it though!
zarantha Posted January 4, 2022 Posted January 4, 2022 1 hour ago, NotKinkyEnough said: quick q if the "stop standing around" distance is constantly -2147483648 does that mean the target is on another landmass? or one of the moons? I mean I like a challenge but... The distance should change as you go. The number kinda looks like what I recall from when I first tried converting this and using it without the DLL. If it's not changing at all, that means your DLL is not working, which makes the hot/cold part of this much harder. If you're on AE, you should downgrade to 1.5.97 and use the SE DLL in this thread. 2
NotKinkyEnough Posted January 4, 2022 Posted January 4, 2022 1 hour ago, zarantha said: The distance should change as you go. The number kinda looks like what I recall from when I first tried converting this and using it without the DLL. If it's not changing at all, that means your DLL is not working, which makes the hot/cold part of this much harder. If you're on AE, you should downgrade to 1.5.97 and use the SE DLL in this thread. I'll double check I replaced the DLL. I know I did at one point, but I've made a few repairs and might have overwritten it, that seems most likely given your description.
zarantha Posted January 12, 2022 Posted January 12, 2022 Thanks to @fred200 's update as a base, I think I might actually have gotten the DLL updated for AE 1.6.353 / SKSE 2.1.5. This was an experiment to see if I could update something else after actually getting DD's DLL updated. No errors loading anyway in the skse64.log, I just can't test in game right now. Should work though, since the only thing I did was add the versioning code and change the skse version from 1.5.97 to current_release_runtime. skse64.log loading plugin "TreasureHunterWhore" plugin TreasureHunterWhore.dll (00000001 TreasureHunterWhore 00000001) loaded correctly (handle 21) If there are guinea pigs brave souls who want to try it out: TreasureHunterWhore SKSE 2.1.5 (1.6.353) DLL.7z This is the updated project for anyone interested in compiling for other AE versions: TreasureHunterWhoreSource.7z 2
kayocey Posted March 21, 2022 Posted March 21, 2022 I have a question about the requirements. Are the DD expantion/integration things needed? Or does this all come with DD nowadays. (i tried looking around but im confused on if these seperate things are needed or not) - thanks in advance.
Hex Bolt Posted March 21, 2022 Posted March 21, 2022 20 minutes ago, kaiteyc said: Are the DD expantion/integration things needed? Or does this all come with DD nowadays. The single installation for DD 5+ includes DD Assets, Integration, and Expansion, which were separate downloads in DD 4. 1
Ramien Posted March 25, 2022 Posted March 25, 2022 On 1/11/2022 at 11:52 PM, zarantha said: Thanks to @fred200 's update as a base, I think I might actually have gotten the DLL updated for AE 1.6.353 / SKSE 2.1.5. This was an experiment to see if I could update something else after actually getting DD's DLL updated. No errors loading anyway in the skse64.log, I just can't test in game right now. Should work though, since the only thing I did was add the versioning code and change the skse version from 1.5.97 to current_release_runtime. skse64.log loading plugin "TreasureHunterWhore" plugin TreasureHunterWhore.dll (00000001 TreasureHunterWhore 00000001) loaded correctly (handle 21) If there are guinea pigs brave souls who want to try it out: TreasureHunterWhore SKSE 2.1.5 (1.6.353) DLL.7z 580.74 kB · 31 downloads This is the updated project for anyone interested in compiling for other AE versions: TreasureHunterWhoreSource.7z 9.43 MB · 9 downloads The file loads, but I can't get Simple Slavery to recognize it as a potential option.
zarantha Posted March 26, 2022 Posted March 26, 2022 12 hours ago, Ramien said: The file loads, but I can't get Simple Slavery to recognize it as a potential option. Did you install the rest of the mod? I just linked the skse plugin there. it should overwrite the skse plugin included in the main mod. Are you getting a MCM for this mod?
Ramien Posted March 26, 2022 Posted March 26, 2022 26 minutes ago, zarantha said: Did you install the rest of the mod? I just linked the skse plugin there. it should overwrite the skse plugin included in the main mod. Are you getting a MCM for this mod? Yeah, that was the problem. For some reason only the plugin was enabled. Thanks!
conundrum42 Posted April 22, 2022 Posted April 22, 2022 (edited) Fun mod, mostly. I made the run, retrieved the object and was to meet the vampire at the Half Moon Mill, but he never appeared. I actually waited over an hour in real time and he never appeared. To try and keep the game going, I went to the hill with the skeletons and let them kill me. I resurrected at the target location at the Half Moon Mill, still in bondage and with another half hour of real time waiting. Had to scrap the character, since I started the quest from the Alternate Start - Live Another Life devious option and had no pre-quest save to revert to. Any idea why the master vampire never showed up?? Oh, Better Vampires was installed, but not running for this character. The Better Vampires appearance addon was also installed, but it had no negative effect on the master at the start. Update: Second attempt successful. Completed quest with no problem. Edited April 22, 2022 by conundrum42
zarantha Posted September 21, 2022 Posted September 21, 2022 (edited) New DLL for AE 1.6.640. File name says 2.2.1, it works with 2.2.2 as well. TreasureHunterWhore SKSE 2.2.1 (1.6.640).7z skse64.log checking plugin TreasureHunterWhore.dll loading plugin "TreasureHunterWhore" plugin TreasureHunterWhore.dll (00000001 TreasureHunterWhore 00000001) loaded correctly (handle 2) Added in the version check stuff since without it, the skse64.log was complaining that there was none and wouldn't load the plugin. checking plugin TreasureHunterWhore.dll plugin TreasureHunterWhore.dll (00000000 00000000) no version data 0 (handle 0) It looks like this now. I'm sure there's a better way, I just don't know it. And if someone knows how to convert this to address library, go for it or explain to me in baby words... Spoiler extern "C" { __declspec(dllexport) SKSEPluginVersionData SKSEPlugin_Version = { SKSEPluginVersionData::kVersion, 1, "TreasureHunterWhore", "", "", 0, // not version independent (extended field) 0, // not version independent { RUNTIME_VERSION_1_6_640, 0 }, // compatible with 1.6.640 1, // works with any version of the script extender. you probably do not need to put anything here }; bool SKSEPlugin_Query(const SKSEInterface* a_skse, PluginInfo* a_info) { gLog.OpenRelative(CSIDL_MYDOCUMENTS, "\\My Games\\Skyrim Special Edition\\SKSE\\TreasureHunterWhore.log"); gLog.SetPrintLevel(IDebugLog::kLevel_DebugMessage); gLog.SetLogLevel(IDebugLog::kLevel_DebugMessage); _MESSAGE("TreasureHunterWhore v%s", MYFP_VERSION_VERSTRING); a_info->infoVersion = PluginInfo::kInfoVersion; a_info->name = "TreasureHunterWhore"; a_info->version = MYFP_VERSION_MAJOR; if (a_skse->isEditor) { _FATALERROR("[FATAL ERROR] Loaded in editor, marking as incompatible!\n"); return false; } else if (a_skse->runtimeVersion != RUNTIME_VERSION_1_6_640) { _FATALERROR("[FATAL ERROR] Unsupported runtime version %08X!\n", a_skse->runtimeVersion); return false; } return true; } AE 1.6.353 is a few posts up (here) SE 1.5.97 is here. Edited September 21, 2022 by zarantha 4
pappana Posted October 6, 2022 Posted October 6, 2022 (edited) Okay this first quest is beyond annoying finding the vampire girl. carrying the trinket How the hell am i supposed to find her all tied up with a blindfold on me. I tried walking/running around at first but i couldnt see anything with it on and i kept getting shocked to death. After about an hour trying to follow the warmer colder thing and dying alot i got pissed of an first coc'ed myself to falkreath to walk to halfmoon mill but i kept getting shocked so then i restarted the save where he left me near high hrotgar wich is like 24377990 from her location mind you. This mod is telling me to find her tied up, blindfolded(in the complete dark) with nothing but the colder/warmer thing to guide me to the other side of the map while avoiding death. Yeah no i safeworded myself out of all generic devices now i could see then i coc'ed myself to halfmoon mill to try to walk and find her but when i was like 9000 meters away she suddenly teleported 70k away from me so i said "fuck you mod" i coc'ed myself back to halfmoon mill wich made me fail the quest got tied in a petsuit near high hrotgar again opened the console grabbed this vampire girl douche's ID restarted the save player.movedto myself to her location. She had started in markarth... Look i have no doubt alot of time and love went into this mod and its supposed to be hard but this is actually impossible. Anyone who has the same quest and wanna save yourself a headache send a pm and ill give you her ID so you can move yourself to her location aswell Oh and i have to reach her before she reaches halfmoon mill a place she is much closer to than me otherwise i fail the quest. Shes also much faster than me Edited October 6, 2022 by pappana adding stuff
Hex Bolt Posted October 6, 2022 Posted October 6, 2022 2 hours ago, pappana said: This mod is telling me to find her tied up, blindfolded(in the complete dark) with nothing but the colder/warmer thing to guide me to the other side of the map while avoiding death. The quest can be fun with the option for hard mode and finding the girl turned off. Just finding the trinket can be challenging enough.
pappana Posted October 6, 2022 Posted October 6, 2022 2 minutes ago, HexBolt8 said: The quest can be fun with the option for hard mode and finding the girl turned off. Just finding the trinket can be challenging enough. I have no doubt about that but what i did was ojust too much, not even the hardest DCL quest is that hard and those are brutaly annoying
FalconCheif Posted November 13, 2022 Posted November 13, 2022 On 1/14/2021 at 10:05 AM, Zaflis said: That is a difficult question... Maybe full pony set of some sort with timelocked yoke (10h max). Player should have wait useable if wants to unlock it faster. But to make this more interesting it might start in some DD contraption a little higher up along the road. I don't like how close the bear spawns at the bottom of stairs, it comes right by sometimes. If we can kick the wolves that would help. I was thinking maybe giving the player a power or something they can use for the duration of that punishment that acts like the wood elf's pacify animal power. just to solve the animal problem. idk what to do about the time problem though
plasmaticjohn Posted December 3, 2022 Posted December 3, 2022 Love the idea of this mod, but unfortunately Vortex says its incompatible with SE, any work around for this?
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