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[mod] RimJobWorld


Skömer

AI  

663 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      190
    • Only a Handful of times
      164
    • Once a month
      36
    • Every week
      107
    • Daily
      166
  2. 2. Where do you use them?

    • It's part of my job
      132
    • For getting internet search results
      295
    • As a dictionary/for quick information
      190
    • For writing code/generating sprites
      122
    • For fun
      359
    • As a personal companion/partner
      76
    • For making art
      93


Recommended Posts

Posted
22 minutes ago, Zaltys said:

Correct. Colonists are only an option if there's no visitors, or the whore has already recently solicited all of the potential customers.

Can you induce a whore to attempt soliciting by giving her/him no work to do, or does this make no difference in the frequency of hookup attempts? I wish I could do something like right-click a visitor and click 'Attempt Hookup'.

Posted
On 1/31/2019 at 5:06 AM, Ruv424242 said:

Can you induce a whore to attempt soliciting by giving her/him no work to do, or does this make no difference in the frequency of hookup attempts?

Job checks are generally only done between jobs (when one job ends), or when the colonist is idle or laying down.

 

If they are doing time-consuming jobs such as crafting or research, then the checks are far rarer. Whereas jobs such as cooking, plantwork, and cleaning shouldn't have much of an impact. (The game makes job checks after each plant cut, each filth cleaned, etc.)

Posted

Just something I was wondering: Possible to have an addition for Visitors to toggle whoring on them? Or, for that matter, any of the toggleable options. Gotta amldmitt, still pretty impressed with how far this has come.

Posted

We really need a buff for female masturbation, a new setting in the mod's options would be very helpful!
Currently females just have too many disadvantages. Not only can they become the victims of rape or suffer from workspeed penalties, they are always horny or frustrated because the great majority of them has masturbation as the only source of relief available as long as they are not in a relationship, and increasing the vulnerability threshold to allow them to go to comfort prisoners doesn't feel right, too.


My female colonists masturbate once a day, usually in the morning after waking up, but in the evening they are frustrated again and the best thing that can happen is that they don't have the horny mood penalty for the first few hours of the day. Not to mention when they somehow skip that daily ritual, this ruins their whole day.


As a compensation for the lack of opportunities they should receive much more satisfaction from masturbation (200%?). In reality the average frequency at which women masturbate is MUCH lower than for males, so it is also more realistic when they don't have to do it so often.

 

 

Also the chance for cum-filth from masturbation should be lower. As someone else already said your colonists should be clever enough to do it without making a mess in their room. A chance of 10% would be enough imo.

Posted

found another odd bug, if an pawn and their bonded pet try and rape each other, they will either cancel out and do nothing once they meet, or one will be stuck in the animation but nothing is recorded in the social tab, while the other one walks off and gets on with their day.

Posted

Does anyone know for certain that RJW is still compatible with Hospitality? I think I might be having an issue with Hospitality and was trying to figure out if it was due to a mod conflict.

Posted
1 hour ago, Ruv424242 said:

Does anyone know for certain that RJW is still compatible with Hospitality? I think I might be having an issue with Hospitality and was trying to figure out if it was due to a mod conflict.

They should be. I've been using both mods for a couple of hours on a new save and haven't had any problems.

Posted
5 hours ago, saltysalty said:

Currently females just have too many disadvantages. Not only can they become the victims of rape or suffer from workspeed penalties

 

Actually, I think all body part penalties need a rework. It's always seemed silly that, for example, having a "large" human penis could slow down creatures even the size of a tank or elephant, or that a dragon penis could slow down a dragon. Or that small breasts (which could weigh, what, about the same as a wallet?) are heavy enough to slow someone down.

Posted
3 hours ago, Ruv424242 said:

Does anyone know for certain that RJW is still compatible with Hospitality? I think I might be having an issue with Hospitality and was trying to figure out if it was due to a mod conflict.

Your best bet would be to describe what the issue in question is.

Posted

Is pregnancy working for anyone else? It seems to have stopped working after I updated the mod.

 

Edit: Nvm I think it may have been due to the preg chance being at 100%

Posted
9 hours ago, saltysalty said:

We really need a buff for female masturbation, a new setting in the mod's options would be very helpful!
Currently females just have too many disadvantages. Not only can they become the victims of rape or suffer from workspeed penalties, they are always horny or frustrated because the great majority of them has masturbation as the only source of relief available as long as they are not in a relationship, and increasing the vulnerability threshold to allow them to go to comfort prisoners doesn't feel right, too.


My female colonists masturbate once a day, usually in the morning after waking up, but in the evening they are frustrated again and the best thing that can happen is that they don't have the horny mood penalty for the first few hours of the day. Not to mention when they somehow skip that daily ritual, this ruins their whole day.


As a compensation for the lack of opportunities they should receive much more satisfaction from masturbation (200%?). In reality the average frequency at which women masturbate is MUCH lower than for males, so it is also more realistic when they don't have to do it so often.

I guess? Never had much problem with female colonists. You could always enable whoring. Alternatively you can also install rational romance which adds bisexuals (I think it's a 50% chance to spawn). This can work well with the whoring feature since it means they seek out both men and women if there are no colonists for them to pair up with. Alternatively get a nympho which will sleep with random colonists regardless of their gender. You can also break them (making the a masochist or have them as a zoophile. If they are frustrated enough they will fuck the animals if enabled so having a male animal handy can help. If you have access to simple prosthetics you can give them a hydraulic penis which enables them to rape colonists on their own volition even if their vulnerability is above the set value (futas are exempt from the female rape restriction). A high melee skill will also lower vulnerability just 9 melee will reduce it by 50%. There are also some traits that now reduce it. A nimble (-10%), too smart (-30%) colonist gets a flat reduction of 40% (to vulnerability). There are plenty of opportunities and if I remember correctly Zaltys mentioned that he will eventually implement some sex toys in the near future.

3 hours ago, veedanya said:

 

Actually, I think all body part penalties need a rework. It's always seemed silly that, for example, having a "large" human penis could slow down creatures even the size of a tank or elephant, or that a dragon penis could slow down a dragon. Or that small breasts (which could weigh, what, about the same as a wallet?) are heavy enough to slow someone down.

Most of them are not that severe. Even then some things that you say are not that accurate. Small breasts and below incur no penalty whatsoever. Normal breasts is a -2% manipulation and movement penalty which is again not that bad. Same case with a large penis since it is only a -3% movement penalty so the colonist is going to move at a reasonable rate just barely slower than everybody else. A huge penis incurs a 6% movement penalty. A dragon/equine penis incur a -10% movement penalty which is certainly more noticeable though slow moving creatures still move slow, fast moving creatures still move fast, and colonists well what . It should be noted that as far as I'm aware genitals that are "huge" are really the only ones where they give a fairly large impact on a pawn. They are only good for sexual satisfaction anyways quite a shallow thing to say but normal/tight/bionic genitals are the best to have realistically (in the case of breasts small if you prefer maximum practicality since they can be seen as "bonus" satisfaction).

 

This is not to say that either of your criticisms are invalid it is more so to say that female "entertainment" is going to be implemented (my guess probably soon). Also there are ways to deal with it currently. And, animals are not only getting more genitals so they are not running around with generics, animals usually have stats that are either high enough that they are not influence as much by the penalties, or low enough that it doesn't matter. Regardless even if a dragon was slowed by its own penis still not going to antagonize it since they can take quite a beating and still move freakishly fast (I think they still move around 6-7 tiles a second even with the dragon penis penalty).

Posted
14 minutes ago, weirn said:

I

Most of them are not that severe. Even then some things that you say are not that accurate. Small breasts and below incur no penalty whatsoever. Normal breasts is a -2% manipulation and movement penalty which is again not that bad. Same case with a large penis since it is only a -3% movement penalty so the colonist is going to move at a reasonable rate just barely slower than everybody else. A huge penis incurs a 6% movement penalty. A dragon/equine penis incur a -10% movement penalty which is certainly more noticeable though slow moving creatures still move slow, fast moving creatures still move fast, and colonists well what . It should be noted that as far as I'm aware genitals that are "huge" are really the only ones where they give a fairly large impact on a pawn. They are only good for sexual satisfaction anyways quite a shallow thing to say but normal/tight/bionic genitals are the best to have realistically (in the case of breasts small if you prefer maximum practicality since they can be seen as "bonus" satisfaction).

 

The movement penalty is fine, and I like the *idea* of the stat penalties, but any penalty to manipulation is a, I believe, flat chance to botch whatever job they are doing at that penalty. So even small penalties add up if your pawns are crafting or building a lot. Or even doctoring.

Posted
18 hours ago, saltysalty said:

My female colonists masturbate once a day, usually in the morning after waking up, but in the evening they are frustrated again and the best thing that can happen is that they don't have the horny mood penalty for the first few hours of the day. Not to mention when they somehow skip that daily ritual, this ruins their whole day.

The age modifier was factored in two different places, resulting in excessive sex need for colonists in young to middle-aged age bracket. Fixed in the next merge.

Posted

Apparently necrophiliacs are cool with animal corpses now, too. Or maybe this is an old feature and I'm just now noticing it. Hunted some deer and my necro decides to get it on with the deer corpse after dragging it into the freezer. Kinda funny

 

 

Posted
8 hours ago, clrpurp242 said:

The movement penalty is fine, and I like the *idea* of the stat penalties, but any penalty to manipulation is a, I believe, flat chance to botch whatever job they are doing at that penalty. So even small penalties add up if your pawns are crafting or building a lot. Or even doctoring.

That is a fair point though it is important to know tasks requiring manipulation are usually weighted at 90% (other cases have always been below). This means a 10% penalty must be incurred in order to have an actual detriment to a given stat (it's 9%). Surgery success is weighted at 40% meaning manipulation is far less important in performing it (it's odd to be honest). This is mostly due to the fact colonists do lose fingers which does negatively impact manipulation. So it's weighted that way to function as a margin of error for all skills when a pawn loses a pinky for example. So, as stated before huge breasts are in the end useless in a practical standpoint (because -10% manipulation is detrimental). All stat info and weighting is available in character bio so you will always know how much something is going to be affected and the odds of completion. Anyways, success chance tends to be near max in most circumstances which means that it is fairly optimal (1%-2% chance of something failing is still extremely unlikely https://xkcd.com/1252/)

 

 

Here's the wiki page on manipulation and the stats it affects if you want to know more:

https://rimworldwiki.com/wiki/Manipulation

Posted
9 hours ago, weirn said:

I guess? Never had much problem with female colonists.

I guess the bug that Zaltys mentioned is the reason why it is so noticeable in my current game with 1.9.4.

Thank you for the suggestions, but I would prefer not to use workarounds to make any form of rape available to them. New ways of "female entertainment" sounds good!

It was a sad moment when I read that Zaltys lost his progress on the implementation of sextoys due to technical problems.

 

6 hours ago, Zaltys said:

The age modifier was factored in two different places, resulting in excessive sex need for colonists in young to middle-aged age bracket. (Which in turn resulted in things such as zoophilia and necrophilia triggering at higher than intended frequency for those ages). Fixed in the next merge.

Do colonists can also accumulate satisfaction by masturbation when this bug is fixed, or will they only do it when their need is close to 0 as a last resort?

 

 

I think that there still should be some kind of bonus for females as a trade-off for their higher vulnerability:


They are much more vulnerable and can't resort to all sources of satisfaction the mod has to offer because that's realistic

but in return

their sexual desire should be less aggressive and easier to fulfill, because that's realistic too ("easier" in terms of less frequent)


There are many statistics about this topic available, and all of them conclude that the amount of masturbation acts of the average female is only a small fraction compared to males. Both genders do it with a percentage that is almost the same (~75% of all females), but in the same amount of time the average masturbating female is doing it one time, the average masturbating male is doing it 4 or 5 times or even more.

That's why I considered a "more effective" female masturbation and the resulting buff to happiness an appropriate and realistic bonus to compensate their higher vulnerability. The increased amount of satisfaction they get would perfectly simulate how the real world works.


Alternatively I also considered a reduced sexdrive, but this would probably interfere too much with other mechanics of the mod.

 

 

Regarding sextoys: they could be neutral to the amount of satisfaction itself to prevent it from becoming too high, but rather add a positive mood (based on chance?) when the pawn is masturbating while having a sextoy in their inventory.

 

Posted

 

2 hours ago, saltysalty said:

Do colonists can also accumulate satisfaction by masturbation when this bug is fixed, or will they only do it when their need is close to 0 as a last resort?

There is a counter (also used in core lovin') that enables most of the sexual jobs once it times out, regardless of the sex need. So fully satisfied sex need doesn't necessarily stop pawns from having recreational sex (though it makes it slightly less common), whereas low satisfaction unlocks certain jobs that aren't normally available (such as random rape for nymphos, etc).


In addition, masturbation is usually available if the colonist is frustrated, even if the timer hasn't ran out. But it's worth noting that pawns marked for whoring try to refrain from masturbation, so they're more prepared for customers.

2 hours ago, saltysalty said:

Regarding sextoys: they could be neutral to the amount of satisfaction itself to prevent it from becoming too high, but rather add a positive mood (based on chance?) when the pawn is masturbating while having a sextoy in their inventory.

I'll try to take that into account.

 

Inventory management is more difficult to code than it might seem, because pawns are not keen on carrying things that they aren't wielding/wearing. And I don't particularly want to make dildos into low-damage clubs, even if it might be amusing to beat up a raider with one.

 

Ah well, I had most of it figured out by the time I lost the code, will just need to rewrite it.

Posted

By the way, would anyone mind if I delete the blowjob.wav from this?

It's by far the largest file included (about 70% of the archive size), and it's not actually used anywhere at the moment. Dunno if it ever was. And It seems way too long to be used, tried enabling it for blowjobs and it continues long after the action has finished in-game.

Posted

Request: A way to turn the Rape mechanic off completely.

 

I just had my female colonist get food poisoning, which drove her Consciousness, Moving, and Manipulation down, which stacked with her Huge Breasts, Tight Vag and Anus, caused her Vulnerability to max out at 300%, which is also the max setting I can make 'To Be Raped'. This caused her father, a guy who was neither Kind nor Rapist to try to repeatedly rape her.

 

Strangely, I also had to pull him off of a fresh raider corpse, even though he's not Necro either, nor do I have that option turned on. But that was a couple sub-versions ago(1.9.4, am currently on 1.9.4b), that might be fixed already.

 

Either that or this mod and Rimhammer 40k are having compatibility issues. https://steamcommunity.com/sharedfiles/filedetails/?id=1513943591

Posted

How do i get this to work ?

downloaded rjw_1.9.4b.7z converted it to zip then extracted and i cant find it in the mods on my game ?

Posted

Just a quick heads up on something I found.  Thirite, the author or C&P has replied in his mod thread on the lundeon forums.  He seems to be working on it again?

 

-BB

Posted

Has anyone been experiencing some weird behavior as far as bestiality?

 

I had a pawn fall down because of pregnancy contractions, and then got something like 10 alerts about rapes being attempted by bugs from a nearby insectoid hive. However, at the same time these same bugs completely ignore downed pawns from combat knockdowns, using the "submit" command, or just pawns with their legs disabled (e.g., applying leg bindings). Something funny is going on, but I'm not quite sure what.

 

I've all the obvious boxes accounted for (vulnerability thresholds, age thesholds, beast enable toggle, appropriate sex organs).

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