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[mod] RimJobWorld


Skƶmer

AI  

629 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      185
    • Only a Handful of times
      158
    • Once a month
      34
    • Every week
      101
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      337
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
5 hours ago, SwordFox said:

Alright.

Ā 

Side question. There's 5 types of pregnancy option available and none of them say which type they are (IE: Pregnant - Animal). I assume it expects it to be a whole body thing as well.

When I try to create the pregnancy in the pawn using the Character Editor mod, I get an error. "Exception filling window for CharacterEditor.DialogAddHediff: System.MissingMethodException: Default constructor not found for type rjw.Hediff_BasePregnancy"

Ā 

I am not sure if this is from something being out of date or not or if it is a load order issue somewhere else(RimPy set the load order). I tried to make sure my RJW addons and RJW itself are as up to date as possible. Character Editor is also as up to date as it can get from the Steam Workshop; its last update was a little over a year ago. I hope I'm not being an idiot about how I'm going about it.

Ā 

Log (has mods and their load order too): https://gist.github.com/HugsLibRecordKeeper/8d1af76b4ccceb49b892e58f8f635378
Ā 

Oh, one other thing... If I wanted to set a futa/herm pawn as the father, how do I do that? So far it only lets me set them as a mother. This one may be more a limitation of the Character Editor.

ofc, you re not supposed to know what they are

Ā 

that is bcuz you are not supposed to add basepregnancy , itll never work

Posted
2 hours ago, Tory187 said:

image.gif.3bd818229de619ec976bc31d3ed91f9c.gif

Ā 

If it changes after doing this then your pawn is not adult stage and their parts are scaling appropriately.


The pawn's age is 19, both biologically and chronologically.

Posted (edited)

I second the issue with bodyparts resizing

My pawns are biologically mature, but after creating them via CE,Ā  sizing switches back and forth when i hover over hediff in med tab.

Resizing them with dev console stops the issue, but every new pawn edited before the game start or loaded from saved pawn list has that issue.

Edited by ninja_kitten
Posted

Can't seem to able to order pawns to have sex with hero mode. they have sex automatically by themselves but I can only order them to rape? any reason why it might happen

Posted
7 hours ago, Heroma said:

Can't seem to able to order pawns to have sex with hero mode. they have sex automatically by themselves but I can only order them to rape? any reason why it might happen

1) Ur hero ugly

2) U targeting unhorny pawns

3) U not mentioning complex mod interactions or settings.

Ā 

I would guess 2 first, then 1.

Posted

Is it possible to enslave nymphs?Ā  I seem to remember taming one then trying to arrest and enslave her but i couldn't do it and instead had to tame again?Ā  Is that how it works or am i hallucinating a memory?

Ā 

I'm thinking about trying this right now so i want to know if it'll work or not.

Posted
On 10/12/2022 at 2:50 AM, Ed86 said:

you did not include updated sources for mc

Ā 

That's because there was no source to begin with. It was just updated via the decompiler directly. Hacky, but it gets the job done.

Posted
49 minutes ago, Impact14 said:

Ā 

That's because there was no source to begin with. It was just updated via the decompiler directly. Hacky, but it gets the job done.

now im scared

Posted

I have one colonist that can't do any sexual acts to some one.Ā  I looked on the page showing his % change to do so, and there is a text entry that says:

Ā 

(would fuck)0.000Ā  (be fucked)0.000

Ā 

How did these get set this way, and how would I undo it?

00000.png

Posted
20 minutes ago, Soldream said:

Does anyone know if I can set the gender of the baby at birth?

pretty sure as soon as the impregnation is successful the baby gets generated as a hidden pawn and everything about it is set in stone, in which case you would have to either manipulate the pawn generation itself or use other means (character editor or something like that) to change the baby's gender after it's born

Posted
3 hours ago, SingleForLife said:

pretty sure as soon as the impregnation is successful the baby gets generated as a hidden pawn and everything about it is set in stone, in which case you would have to either manipulate the pawn generation itself or use other means (character editor or something like that) to change the baby's gender after it's born

Is there really no other mod or patch that would give a setting for this feature?

Posted
46 minutes ago, Soldream said:

Is there really no other mod or patch that would give a setting for this feature?

Wouldn't make sense as it uses the baby's Race which has a gender probability and there are plenty of mono gendered races.

Posted
2 hours ago, NeverLucky4Life said:

Wouldn't make sense as it uses the baby's Race which has a gender probability and there are plenty of mono gendered races.

did I understand correctly? Ā Do you mean that the birth chance depends on the population setting of the race itself?

Posted
1 hour ago, FCKYOURALREADYTAKENNAMES said:

So.... what are the plans for 1.4?
I mean theoretically speaking between throwing the towel and taking out the entire child part of the mod to use the base game's version of it?
General thoughts and impressions tiem. Go.

RJW is not looking into 1.4 until it is fully released. Biotech features are also a wait and see.

Posted (edited)

Any idea what might cause this error when I try to open the context menu using mouse right click?
Ā 

Root level exception in OnGUI(): System.TypeLoadException: Could not resolve type with token 010000e3 (from typeref, class/assembly rjw.RJW_SemenoOverlayHediffDefOf, RJW, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null)
  at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.RimWorld.FloatMenuMakerMap.AddHumanlikeOrders_Patch22(UnityEngine.Vector3,Verse.Pawn,System.Collections.Generic.List`1<Verse.FloatMenuOption>)
  at (wrapper dynamic-method) RimWorld.FloatMenuMakerMap.RimWorld.FloatMenuMakerMap.ChoicesAtFor_Patch2(UnityEngine.Vector3,Verse.Pawn,bool)
  at RimWorld.FloatMenuMakerMap.TryMakeFloatMenu (Verse.Pawn pawn) [0x000a1] in <81af9f8a18324e17b286924a43555a7c>:0 
  at (wrapper dynamic-method) RimWorld.Selector.RimWorld.Selector.HandleMapClicks_Patch1(RimWorld.Selector)
  at RimWorld.Selector.SelectorOnGUI () [0x00000] in <81af9f8a18324e17b286924a43555a7c>:0 
  at RimWorld.MapInterface.HandleLowPriorityInput () [0x0000f] in <81af9f8a18324e17b286924a43555a7c>:0 
  at (wrapper dynamic-method) RimWorld.UIRoot_Play.RimWorld.UIRoot_Play.UIRootOnGUI_Patch2(RimWorld.UIRoot_Play)
  at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root) 


I recently updated every mod using the latest lazy updater and assumed this was cause of the cum addon, which I attempted to remove but it still gave me this error

Edited by RappyRed2k
Posted
17 minutes ago, Tory187 said:

RJW Sexperience(rjw.sexperience)[mv:1.0.2.3]
This is a year old. Use Amerverashi's fork.

And load Rocketman last.

That seemed to have been it, much obliged

Posted
20 hours ago, Soldream said:

did I understand correctly? Ā Do you mean that the birth chance depends on the population setting of the race itself?

Population no.

But the gender probability.

Ā 

Baby is just a new pawn of the same involved pawnKinds with corrected skin color and some trait inheritance.

Posted

can't harvest special body parts of animals except udders here is my mod list from modsconfig file

Ā 

<ModsConfigData>

<version>1.3.3389 rev40</version>

<activeMods>

<li>brrainz.harmony</li>

<li>ludeon.rimworld</li>

<li>ludeon.rimworld.royalty</li>

<li>ludeon.rimworld.ideology</li>

<li>unlimitedhugs.hugslib</li>

<li>tikubonn.anestheticgunmod</li>

<li>automatic.bionicicons</li>

<li>8z.callforintel</li>

<li>void.charactereditor</li>

<li>hatti.cleaningarea</li>

<li>avilmask.commonsense</li>

<li>jaxxa.ed.embrasures</li>

<li>inglix.fasterbiosculptingpod</li>

<li>smuffle.harvestorganspostmortem</li>

<li>jaxe.bubbles</li>

<li>jecrell.jecstools</li>

<li>ratys.madskills</li>

<li>scorpio.makeanythingcraftable</li>

<li>zylle.mapdesigner</li>

<li>herigony.mapedittools</li>

<li>unlimitedhugs.mapreroll</li>

<li>notfood.mendandrecycle</li>

<li>zzz.miniaturenucleargenerator</li>

<li>erdelf.minifyeverything</li>

<li>haplo.miscellaneous.training</li>

<li>mehni.pickupandhaul</li>

<li>chemtoneutro.velcroboy333</li>

<li>legodude17.qualcolor</li>

<li>hatti.qualitybuilder</li>

<li>ogliss.thewhitecrayon.quarry</li>

<li>lucifer.realisticrooms</li>

<li>rupal.rimpymodmanagerdatabase</li>

<li>mlie.scenarioamender</li>

<li>petetimessix.simplesidearms</li>

<li>sarg.smartspeed</li>

<li>indeed.stackxxl</li>

<li>auxiliusm.supersoil</li>

<li>gt.sam.tilledsoil</li>

<li>smashphil.dropspot</li>

<li>neceros.tradershavemoney</li>

<li>nephlite.orbitaltradecolumn</li>

<li>murmur.walllight</li>

<li>frozensnowfox.filthvanisheswithrainandtime</li>

<li>moretraitslots.kv.rw</li>

<li>rimfridge.kv.rw</li>

<li>tradingspot.kv.rw</li>

<li>rim.job.world</li>

</activeMods>

<knownExpansions>

<li>ludeon.rimworld</li>

<li>ludeon.rimworld.royalty</li>

<li>ludeon.rimworld.ideology</li>

</knownExpansions>

</ModsConfigData>

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