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[mod] RimJobWorld


Skömer

AI  

635 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      160
    • Once a month
      34
    • Every week
      102
    • Daily
      153
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      280
    • As a dictionary/for quick information
      179
    • For writing code/generating sprites
      117
    • For fun
      343
    • As a personal companion/partner
      73
    • For making art
      84


Recommended Posts

Posted
5 hours ago, thened726 said:

Having an issue where when I enable this mod all the factions disappear in a new game, anyone got any suggestions or should I just wait for the update

 

4 hours ago, Obso1e7e said:

 

Same issue. I disabled everything except this mod and hugslib. 

 

I am getting this error on load. 

 

2 hours ago, SymphonyOfSpecters said:

same, hopefully updated for 1.3 soon

 

20 minutes ago, Nikten said:

Yeah, same here. Disabled all other mods except RJW and the issue is still there. If I disabled RJW everything works fine. Guess the best option is just to wait for an update.

 

Did you install the '1.3 early acces v4' version from page 291 or did you install the latest GitGud version?

the RJW version on GitGud only supports game version 1.2 for now

Posted
8 hours ago, Nighzmarquls said:

Has anyone noticed if the ideology free loving precept is working correctly with RJW yet? I want to see the other factions being disgusted by my free loving robot run transhuman paradise.

 

You need the RJW Ideology additions mod seperatly for that.

 

 

9 hours ago, lewdsutian said:

are the animations working with the beta file?

 

Yes, if you download the update.

Posted
6 hours ago, SingleForLife said:

Did you install the '1.3 early acces v4' version from page 291 or did you install the latest GitGud version?

Ah, that seems to be the issue, I used the latest Git version. The one at page 291 doesn't have that issue, thank you!

Posted

Has anyone here an idea why my Lust is going through the roof for all my pawns?

They're all having sex drives multiplied by over 1000% mainly due to lust but I have no idea how to decrease it...

Example.png

Posted
9 hours ago, MisterF said:

Facing the same issue here, guess no RJW for a while then.



if you look in the comments, someone made a workable version for 1.3

ive tested it, and the factions appeared. Ive played for 10 hours, the bugs ive found were fixed by removing other mods.

 

Posted
On 7/25/2021 at 4:57 PM, Haraldh said:

Are babys supposed to be born as 0 years with adult body in 1.3 ? i remember reading they should be 15  in  1.2 i allways let them grow up with another mod but thats not working at moment.

As far as I know that's how it's been since 1.1 at least. RJW doesn't try to control everything and be everything anymore, it just focuses on being a sexuality framework. All it does is make humanlike pregnancy possible, it does not attempt to do anything with the resulting child. Without a mod to take over with the birth, you get a standard humanlike pawn with age 0 and the "Too Young To Work" hediff slapped on them to prevent them from being completely OP. C&P doesn't work on 1.3 yet, but Age Matters does, and could be a stopgap.

Posted
14 minutes ago, DarkTeletubby said:

As far as I know that's how it's been since 1.1 at least. RJW doesn't try to control everything and be everything anymore, it just focuses on being a sexuality framework. All it does is make humanlike pregnancy possible, it does not attempt to do anything with the resulting child. Without a mod to take over with the birth, you get a standard humanlike pawn with age 0 and the "Too Young To Work" hediff slapped on them to prevent them from being completely OP. C&P doesn't work on 1.3 yet, but Age Matters does, and could be a stopgap.

I hope there will be soon a good mod for children

Posted

I just use Children and Learning alongside RJW and make sure to set the birth age to 18. 

 

I like doing breeder family colonies where I do tribal runs with 1 male 4 females, and just breed the females to produce more colonists over time. It is way more fun than all the OP AF android mods and such, and while it does let you get a lot of colonists, it is balanced out by it being pretty crippling when one dies and suddenly everyone is on suicide watch because they have 900 negative mood debuffs because their sister wife daughter niece aunt grandmother stepsister died

 

My colony family tree is basically a chaotic bramble patch and it's great

Posted (edited)

Actually there's an option in Pregnancy Settings now (no idea when it got added) called "Phantasy Pregnancy" which apparently births all children at reproductive age.

 

Edit:

Or maybe it accelerates their aging until they hit reproductive age?

Edited by DarkTeletubby
Posted

remove everything from the rjw folder, and then place everything from the beta folder into the rjw folder. you dont want to overwrite anything, just clear out and paste.

Posted
4 hours ago, NoppaiKohai said:

I just use Children and Learning alongside RJW and make sure to set the birth age to 18. 

 

I like doing breeder family colonies where I do tribal runs with 1 male 4 females, and just breed the females to produce more colonists over time. It is way more fun than all the OP AF android mods and such, and while it does let you get a lot of colonists, it is balanced out by it being pretty crippling when one dies and suddenly everyone is on suicide watch because they have 900 negative mood debuffs because their sister wife daughter niece aunt grandmother stepsister died

 

My colony family tree is basically a chaotic bramble patch and it's great

 

I set age of birth at 0, but every year counts as 6 years (Custom year and speed-mod), so they can start doing some basic hauling after a year or so, and are fully adult after 3 years. I've been fiddling with the balance of the speed of time a bit, and 6 years/year seems like a good balance to me, for both balance and gameplay. Still a fairly significant investment of time and resources to look after the kids, but you will actually see them grow up within the timeframe of a game.

Posted
2 hours ago, Shifterclicker said:

Excuse im incompitence.. how do i apply the 1.3 beta to the rimjobworld master file? Im not used to these sorts of things. Thanks in advance

 

Delete the old folder, replace it with the new one.

Posted
40 minutes ago, AntiTankCrust said:

Can someone explain why my map is devoid and when I click Ok after selecting my ideologies I can't enter character creation? Can someone help.

Why dont you go to the rimjobworld (rjw) dicord channel to troubleshooting and ask there they can help in a few minutes

Posted
2 hours ago, AntiTankCrust said:

Can someone explain why my map is devoid and when I click Ok after selecting my ideologies I can't enter character creation? Can someone help.

use RJW version: '1.3 early access v4' from page 291

Posted

Hey, i am wondering if it's possible to make Slave to be suspectible for Animal Breeding and Comforting Sex without having the Zoophile/Masochist traits

 

Somehow Slaves have more rights than Prisoners... :[

 

I need slaves to keep my colony happy, but it's rather annoying that i had to add Zoophile and Mascohits traits on them manually.

Posted
7 minutes ago, justfapgod said:

Hey, i am wondering if it's possible to make Slave to be suspectible for Animal Breeding and Comforting Sex without having the Zoophile/Masochist traits

 

Somehow Slaves have more rights than Prisoners... :[

 

I need slaves to keep my colony happy, but it's rather annoying that i had to add Zoophile and Mascohits traits on them manually.

Its been worked on i am also waiting for that.

Posted
25 minutes ago, justfapgod said:

Hey, i am wondering if it's possible to make Slave to be suspectible for Animal Breeding and Comforting Sex without having the Zoophile/Masochist traits

 

Somehow Slaves have more rights than Prisoners... :[

 

I need slaves to keep my colony happy, but it's rather annoying that i had to add Zoophile and Mascohits traits on them manually.

make them prisoners first, then condition them to be more obedient slaves, then make them slaves

Posted
1 hour ago, justfapgod said:

Hey, i am wondering if it's possible to make Slave to be suspectible for Animal Breeding and Comforting Sex without having the Zoophile/Masochist traits

 

Somehow Slaves have more rights than Prisoners... :[

 

I need slaves to keep my colony happy, but it's rather annoying that i had to add Zoophile and Mascohits traits on them manually.

You can go into the debug settings of RJW and disable designation checks so you can set anyone to be cp/breeder

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