anff Posted July 25, 2021 Share Posted July 25, 2021 I noticed some bug in early access, some female animals have two udders Link to comment
techshaman Posted July 25, 2021 Share Posted July 25, 2021 I don't know if this is a bug or not but my pawn got egged by a bunch of insects and after I saved them they dropped 2 eggs that turned into wild scarabs. I thought animals born from your pawns are supposed to automatically be tamed when they are born, I'm not sure if that is only for tamed animals or what. Link to comment
DarkTeletubby Posted July 25, 2021 Share Posted July 25, 2021 1 hour ago, techshaman said: I don't know if this is a bug or not but my pawn got egged by a bunch of insects and after I saved them they dropped 2 eggs that turned into wild scarabs. I thought animals born from your pawns are supposed to automatically be tamed when they are born, I'm not sure if that is only for tamed animals or what. AFAIK they are tame if their parents are tame. Wild insects are not tame. Link to comment
Tory187 Posted July 25, 2021 Share Posted July 25, 2021 (edited) If a parent or both parents are not part of player faction at the exact moment of pregnancy then the child will not be/has the chance to not be part of player faction. Once the hidden hediff of pregnancy is applied a child/children are generated at that exact moment and faction is decided right then. Edited July 25, 2021 by Tory187 Link to comment
Nevershouldhavecomehere Posted July 25, 2021 Share Posted July 25, 2021 17 hours ago, Ed86 said: dont be silly, everyone you ever met is a rapist, only way to have consensual sex is to do it under supervision of your and your partners lawyer, who can then certify that act was consensual To quote a certain politician, "a man always rapes a woman a little bit". Pawns giving out written consent certified by the Moral Cheese when? 1 Link to comment
Cherubina Posted July 25, 2021 Share Posted July 25, 2021 How's the update going? ? 5 Link to comment
Phocks Posted July 25, 2021 Share Posted July 25, 2021 12 hours ago, Nevershouldhavecomehere said: To quote a certain politician, "a man always rapes a woman a little bit". Whomst've? Link to comment
Haraldh Posted July 25, 2021 Share Posted July 25, 2021 Are babys supposed to be born as 0 years with adult body in 1.3 ? i remember reading they should be 15 in 1.2 i allways let them grow up with another mod but thats not working at moment. 1 Link to comment
wert700 Posted July 25, 2021 Share Posted July 25, 2021 20 hours ago, anff said: I noticed some bug in early access, some female animals have two udders I had that in 1.2 as well, also my female alpacas had both vag and dicks. Link to comment
Jambo Posted July 25, 2021 Share Posted July 25, 2021 Does this work with ideology? Sorry, I have no idea how versioning works in this game. Link to comment
NoppaiKohai Posted July 25, 2021 Share Posted July 25, 2021 14 hours ago, Cherubina said: How's the update going? ? This, less rambling about whether having sex with a rock counts as rape, more talk about what the ideology update offers for RJW and neat options that can be made. Ed has been very quiet on ideologies . . . I bet that means they are planning something big! Remember guys, always temper your expectations by expecting something big and demanding it of the mod author 22 minutes ago, Jambo said: Does this work with ideology? Sorry, I have no idea how versioning works in this game. Yes it works with Ideology. I've used it for two colonies now with zero issues besides the dragons from the Monster girls mod not getting pregnant from humans for some reason even with the right parts and fertility and cross breeding etc. My dog managed to impregnate a female prisoner, but by male colonists can't breed the dragon lady lol 1 Link to comment
lewdsutian Posted July 25, 2021 Share Posted July 25, 2021 are the animations working with the beta file? Link to comment
Nighzmarquls Posted July 26, 2021 Share Posted July 26, 2021 Has anyone noticed if the ideology free loving precept is working correctly with RJW yet? I want to see the other factions being disgusted by my free loving robot run transhuman paradise. Link to comment
thened726 Posted July 26, 2021 Share Posted July 26, 2021 Having an issue where when I enable this mod all the factions disappear in a new game, anyone got any suggestions or should I just wait for the update Link to comment
Jokemort Posted July 26, 2021 Share Posted July 26, 2021 Check all the mods. It may be something else Link to comment
Cherubina Posted July 26, 2021 Share Posted July 26, 2021 I was wondering if there already is a mod that adds traits related to this/nudity. There's the nudist trait (which I suppose it's vanilla. I didn't play with less than 280 mods since I bought the game.) which gives you a boost for being naked and a severe penalty for wearing clothes. I wondered if there shouldn't also be traits that go the full spectrum like this: buttoned up - unreserved - nudist Just an idea ... Link to comment
Uso15 Posted July 26, 2021 Share Posted July 26, 2021 5 hours ago, wert700 said: I had that in 1.2 as well, also my female alpacas had both vag and dicks. Y'know, depending on who you ask that might be more a feature than a bug 2 Link to comment
thened726 Posted July 26, 2021 Share Posted July 26, 2021 28 minutes ago, Jokemort said: Check all the mods. It may be something else Yeah I was surprised it was this mod to, but I disabled everything besides this mod and hugslib and the issue was still there Link to comment
Obso1e7e Posted July 26, 2021 Share Posted July 26, 2021 1 hour ago, thened726 said: Having an issue where when I enable this mod all the factions disappear in a new game, anyone got any suggestions or should I just wait for the update Same issue. I disabled everything except this mod and hugslib. I am getting this error on load. Command line arguments: -popupwindow UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) Verse.Root:CheckGlobalInit () Verse.Root:Start () Verse.Root_Entry:Start () RimWorld 1.3.3071 rev26 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) RimWorld.VersionControl:LogVersionNumber () Verse.Root:CheckGlobalInit () Verse.Root:Start () Verse.Root_Entry:Start () [HugsLib] version 9.0.0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) HugsLib.Utils.ModLogger:Message (string,object[]) HugsLib.HugsLibController:InitializeController () HugsLib.HugsLibController:EarlyInitialize () HugsLib.Core.HugsLibMod:.ctor (Verse.ModContentPack) System.Reflection.MonoCMethod:InternalInvoke (object,object[]) System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&) System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) System.Activator:CreateInstance (System.Type,object[]) Verse.LoadedModManager:CreateModClasses () Verse.LoadedModManager:LoadAllActiveMods () Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Config error in Nymph: initial resistance range is undefined for humanlike pawn kind. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DefDatabase`1<Verse.PawnKindDef>:ErrorCheckAllDefs () System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Config error in Nymph: initial will range is undefined for humanlike pawn kind. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.DefDatabase`1<Verse.PawnKindDef>:ErrorCheckAllDefs () System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string) Verse.PlayDataLoader:DoPlayLoad () Verse.PlayDataLoader:LoadAllPlayData (bool) Verse.Root/<>c:<Start>b__6_1 () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Error in static constructor of rjw.SexGizmo: System.TypeLoadException: Type rjw.SexGizmo has invalid vtable method slot 11 with method none at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr) at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Verse.StaticConstructorOnStartupUtility.CallAll () [0x0001a] in <d89f3c80243544d4a2243b44d67a34bc>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.StaticConstructorOnStartupUtility:CallAll () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Entry:Update () Error in static constructor of rjw.First: System.TypeInitializationException: The type initializer for 'rjw.First' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void rjw.patch_semenOverlay::DrawSemen(RimWorld.PawnWoundDrawer __instance, UnityEngine.Vector3 drawLoc, UnityEngine.Mesh bodyMesh, UnityEngine.Quaternion quat, System.Boolean forPortrait) at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <3bb480836b154c41add2d5427773b4c6>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x00057] in <3bb480836b154c41add2d5427773b4c6>:0 --- End of inner exception stack trace --- at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00127] in <3bb480836b154c41add2d5427773b4c6>:0 at HarmonyLib.PatchClassProcessor.Patch () [0x00082] in <3bb480836b154c41add2d5427773b4c6>:0 at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <3bb480836b154c41add2d5427773b4c6>:0 at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <3bb480836b154c41add2d5427773b4c6>:0 at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <3bb480836b154c41add2d5427773b4c6>:0 at rjw.First..cctor () [0x00024] in <0b525d4ff5a841fa874013fe946045be>:0 --- End of inner exception stack trace --- at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr) at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0 at Verse.StaticConstructorOnStartupUtility.CallAll () [0x0001a] in <d89f3c80243544d4a2243b44d67a34bc>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.StaticConstructorOnStartupUtility:CallAll () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Entry:Update () Exception getting types in assembly RJW, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.GenTypes/<get_AllTypes>d__4:MoveNext () Verse.StaticConstructorOnStartupUtility:ReportProbablyMissingAttributes () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Entry:Update () [HugsLib] initializing RJW UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Message (string) HugsLib.Utils.ModLogger:Message (string,object[]) HugsLib.HugsLibController:EnumerateChildMods (bool) HugsLib.HugsLibController:LoadReloadInitialize () Verse.LongEventHandler:RunEventFromAnotherThread (System.Action) Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 () System.Threading.ThreadHelper:ThreadStart_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object) System.Threading.ThreadHelper:ThreadStart () Exception getting types in assembly RJW, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.GenTypes/<get_AllTypes>d__4:MoveNext () System.Linq.Enumerable/WhereEnumerableIterator`1<System.Type>:ToList () System.Linq.Enumerable:ToList<System.Type> (System.Collections.Generic.IEnumerable`1<System.Type>) Verse.GenTypes:AllSubclassesNonAbstract (System.Type) (wrapper dynamic-method) Verse.Game:Verse.Game.FillComponents_Patch1 (Verse.Game) Verse.Game:.ctor () RimWorld.Page_SelectScenario:BeginScenarioConfiguration (RimWorld.Scenario,RimWorld.Page) RimWorld.Page_SelectScenario:CanDoNext () RimWorld.Page:DoBottomButtons (UnityEngine.Rect,string,string,System.Action,bool,bool) RimWorld.Page_SelectScenario:DoWindowContents (UnityEngine.Rect) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle) Link to comment
SymphonyOfSpecters Posted July 26, 2021 Share Posted July 26, 2021 3 hours ago, thened726 said: Having an issue where when I enable this mod all the factions disappear in a new game, anyone got any suggestions or should I just wait for the update same, hopefully updated for 1.3 soon Link to comment
mirlo1 Posted July 26, 2021 Share Posted July 26, 2021 Do u have installed harmony from required list? Link to comment
mirlo1 Posted July 26, 2021 Share Posted July 26, 2021 And on discord there is a server for rjw where you can get alot of help from the realy nice community Link to comment
Nikten Posted July 26, 2021 Share Posted July 26, 2021 5 hours ago, thened726 said: Having an issue where when I enable this mod all the factions disappear in a new game, anyone got any suggestions or should I just wait for the update Yeah, same here. Disabled all other mods except RJW and the issue is still there. If I disabled RJW everything works fine. Guess the best option is just to wait for an update. Link to comment
MisterF Posted July 26, 2021 Share Posted July 26, 2021 Facing the same issue here, guess no RJW for a while then. Link to comment
SingleForLife Posted July 26, 2021 Share Posted July 26, 2021 5 hours ago, thened726 said: Having an issue where when I enable this mod all the factions disappear in a new game, anyone got any suggestions or should I just wait for the update 4 hours ago, Obso1e7e said: Same issue. I disabled everything except this mod and hugslib. I am getting this error on load. 2 hours ago, SymphonyOfSpecters said: same, hopefully updated for 1.3 soon 20 minutes ago, Nikten said: Yeah, same here. Disabled all other mods except RJW and the issue is still there. If I disabled RJW everything works fine. Guess the best option is just to wait for an update. Did you install the '1.3 early acces v4' version from page 291 or did you install the latest GitGud version? the RJW version on GitGud only supports game version 1.2 for now 4 Link to comment
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