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[mod] RimJobWorld


Skömer

AI  

633 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      159
    • Once a month
      34
    • Every week
      102
    • Daily
      152
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      341
    • As a personal companion/partner
      73
    • For making art
      84


Recommended Posts

Posted
7 hours ago, FoxyNova said:

 

 

As far as I can tell yes, just make sure you don't have the chains hedif on a pawn apperntly, I haven't run into that one.... But it does fully track with what preparecarefully is doing wrong, and I can see how it would happen.

The size changing constantly, and the birthing kids of unrelated races are caused by the fact that the race of the parent, and the size are not properly set with prepare carefully breaking the hediffs, it looses all extra data that exists...
 

like the species, and the size.

Though full disclosure, I also had the birthing kids of unrelated races error, even after my attempted fixes... but I actually found out disabling a different mod that made changes to the pregnancy system made it stop.

Your free to try your self if you know what your doing, and I can say that you can get working stability out of fixing the genitals in the save manualy, but do keep in mind that it likely will not be supported if you run into issues, and I honestly can fully understand the developers not wanting to deal with issues caused by a mod that isn't there own.

 

 

Edit: And REMOVE prepare carefully after you start, this is important, any pawns that enter the map with it active get broken, not just the ones you start with.... so as soon as those drop pods touch down, turn the mod off.

i start standing. that worked aswell

Posted

I'm likely being an idiot, but do you have to have the RJW stable 1.2 version + the 1.3 test version separate but enabled?

 

Or the 1.3 test version inside the 1.2 stable version?

 

Or just the 1.3 test version?

Posted

I have a question to 1.3 if i enable bestiality this never happens only if i activate rape it happens. when i disable it there is consensual sex between human and animal. Do i something wrong in settings?

Posted
17 minutes ago, mirlo1 said:

I have a question to 1.3 if i enable bestiality this never happens only if i activate rape it happens. when i disable it there is consensual sex between human and animal. Do i something wrong in settings?

bestiality = rape

Posted (edited)
2 hours ago, Ed86 said:

bestiality = rape

Don't be silly. Only people can be raped. That means it's ok! Hump all the rocks, dogs or docks; it's the society that it at fault and you wouldn't want to be like one of those facebook staring homos now would you?

Edited by Erde
Posted
7 hours ago, JackBikwik said:

 

RJW has not been officially updated for 1.3.  You can find a dirty fix in this thread somewhere, but it's still buggy right now.  You're going to get errors and odd behavior until it's fully updated.

ah i see, thanks Jack, guess i'll hold up till its updated to the current version :).
 

3 hours ago, Roshiyu said:

I'm likely being an idiot, but do you have to have the RJW stable 1.2 version + the 1.3 test version separate but enabled?

 

Or the 1.3 test version inside the 1.2 stable version?

 

Or just the 1.3 test version?

not really sure what version it was (im presuming it was the current version, as i attempted to get and use them last night / early this morning)

Posted (edited)
1 hour ago, Erde said:

Don't be silly. Only people can be raped. That means it's ok! Hump all the rocks, dogs or docks; it's the society that it at fault and you wouldn't want to be like one of those facebook staring homos now would you?

I think a bit different but thats your oppinion. Ofc is just a game and not RL but as i said for me a consensual version would be interesting to be added. Especially for the mood buff.

Edited by mirlo1
Posted
5 minutes ago, mirlo1 said:

I think a bit different but thats your oppinion. Ofc is just a game and not RL but as i said for me a consentual version would be interested to be added. Especially for the mood buff.

Imagine feeling insulted about me joking around and not even addressing you and even thinking what I said must be my opinion as if what I stated was serious in nature.

 

Anyway, Ed's mod, Ed's morals. If you don't like it, you can always make a personal fork of RJW and make the changes you want.

Posted
16 minutes ago, Erde said:

Imagine feeling insulted about me joking around and not even addressing you and even thinking what I said must be my opinion as if what I stated was serious in nature.

 

Anyway, Ed's mod, Ed's morals. If you don't like it, you can always make a personal fork of RJW and make the changes you want.

All fine to me. Ed´s mod is awesome. This is just a suggestion he can use or not ?

Posted
18 minutes ago, Erde said:

Imagine feeling insulted about me joking around and not even addressing you and even thinking what I said must be my opinion as if what I stated was serious in nature.

 

Anyway, Ed's mod, Ed's morals. If you don't like it, you can always make a personal fork of RJW and make the changes you want.

Lol, welcome back Erde. I can see others are still handling your jokes well.

Posted
2 hours ago, Erde said:

Don't be silly. Only people can be raped. That means it's ok! Hump all the rocks, dogs or docks; it's the society that it at fault and you wouldn't want to be like one of those facebook staring homos now would you?

dont be silly, everyone you ever met is a rapist, only way to have consensual sex is to do it under supervision of your and your partners lawyer, who can then certify that act was consensual

Posted (edited)

Is the mod vanilla extendet framework save to use with rjw?  ive read somewhere on loverslab  the vanilla extendet stuff has problems with some of the lewd mods but cant find it anymore. Because it invandet some of my favorite mods in 1.3^^

Edited by Haraldh
Posted
52 minutes ago, Haraldh said:

Is the mod vanilla extendet framework save to use with rjw?  ive read somewhere on loverslab  the vanilla extendet stuff has problems with some of the lewd mods but cant find it anymore. Because it invandet some of my favorite mods in 1.3^^

Vanilla extended stuff can cause issues with other mods, but I am not sure if it still has problems with RJW, or rather, problems that cause permanent damage. Proceed with caution, but you could at least try it out as long as you are comfortable wit the idea that you might have to start over, aka: Dwarf Fortress mentality. Losing is fun! Supposedly.

Posted
1 hour ago, Haraldh said:

Is the mod vanilla extendet framework save to use with rjw?  ive read somewhere on loverslab  the vanilla extendet stuff has problems with some of the lewd mods but cant find it anymore. Because it invandet some of my favorite mods in 1.3^^

 

Prior to 1.3, I used them together with no issues.  The 1.3 RJW test version gives me tons of problems, though.  It's to be expected.  I don't see it conflicting with VEF specifically, though.

Posted
12 hours ago, Quillon said:

I know I'm in minority here but I'd recommend simply waiting. 
Or playing Rimworld normally with some quality of life mods. 
To get used to new content, y'know. 

Wait for developers themselves patch out some bugs. Wait for RJW and OTHER mods to update once or twice. Then download everything you wanted and start playing. While at it, wait for possible new mods for Ideology itself. 
The DLC is wonderful but there's so much more you can do with the religion 'memes' 
Yes, you'll wait possibly months... but it's likely better than wondering why the game is crashing or lagging. Or why the mods you play cause you trouble. 

This is what I'm thinking.  I've got my 1.2 modlist in a great place so I'll keep to that for a while and give everyone a chance to work out bugs and come up with cool new ideas.

 

I hope our awesome content creators aren't stressing themselves out right now.  I know everyone wants new stuff but personally I think the modders should play the new game a time or two and let inspiration develop naturally.

Posted

I wanted to point at something i found out with the rituals "framework"  i call it that way you could mod alot of objects to triger an action  If there is a duty def definded and a "ritual" i used the default Drum dance party to trigger the orgy event from  cofeeee.  So you can change the object example to a bed and start something (your imagination here).

 

Ritual_Behaviors.def      <RitualBehaviorDef ParentName="DateRitualBehavior">
    <defName>CelebrationPartyDanceDrum</defName>
    <workerClass>RitualBehaviorWorker_PartyDanceDrums</workerClass>
    <durationTicks>5000</durationTicks>
    <roles Inherit="False"/>
    <spectatorsLabel>Participants</spectatorsLabel>
    <spectatorGerund>participate</spectatorGerund>
    <stages Inherit="False">
      <li>
        <defaultDuty>Orgy</defaultDuty>
        <endTriggers>
          <li Class="StageEndTrigger_DurationPercentage">
            <percentage>1.0</percentage>
          </li>
        </endTriggers>
        <failTriggers>
          <li Class="StageFailTrigger_TargetThingMissing">
            <onlyIfTargetIsOfDef>Campfire</onlyIfTargetIsOfDef>
            <desc>Campfire is missing.</desc>
          </li>
          <li Class="StageFailTrigger_TargetNotLit">
            <onlyIfTargetIsOfDef>Campfire</onlyIfTargetIsOfDef>
            <desc>Campfire is not lit.</desc>
          </li>
          <li Class="StageFailTrigger_NoThingPresent">
            <onlyIfTargetIsOfDef>Campfire</onlyIfTargetIsOfDef>
            <thingDef>Drum</thingDef>
            <desc>No drums.</desc>
          </li>
        </failTriggers>
        <visualEffectDef>DrumParty</visualEffectDef>
      </li>
    </stages>
    <soundDefsPerEnhancerCount>
      <li>DanceParty_NoMusic</li>
      <li>Drum_Music_1</li>
      <li>Drum_Music_2</li>
      <li>Drum_Music_3</li>
      <li>Drum_Music_4</li>
      <li>Drum_Music_5</li>
      <li>Drum_Music_6</li>
    </soundDefsPerEnhancerCount>
    <maxEnhancerDistance>12</maxEnhancerDistance>
  </RitualBehaviorDef>

Posted

Hello, I'm new to all this. I saw the ideologies update and figured I'd dive back into Rimworld. In preparation for my sexual slave cult, I googled "pregnancy rimworld" and quickly found my way here.

 

That led to a full day of new tabs and many questions.

 

For now - how does RJW handle Futa? Specifically: If I want to make single gendered race of futa warriors who have to kidnap females to propagate - are they considered male or female for interacting with ideologies (female/male supremacy) and for mating, is it tied to gender or genitals?

 

Posted
26 minutes ago, nymphana said:

Hello, I'm new to all this. I saw the ideologies update and figured I'd dive back into Rimworld. In preparation for my sexual slave cult, I googled "pregnancy rimworld" and quickly found my way here.

 

That led to a full day of new tabs and many questions.

 

For now - how does RJW handle Futa? Specifically: If I want to make single gendered race of futa warriors who have to kidnap females to propagate - are they considered male or female for interacting with ideologies (female/male supremacy) and for mating, is it tied to gender or genitals?

 

 

Assuming nothing was changed for 1.3, futas in 1.2 are considered females. For purposes of reproduction, anything with a penis can impregnate anything with a vagina; this includes those that have both. Generally, who will get pregnant ultimately depends on who is the one that ends up taking the dick in the correct slot.

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