Jump to content

[mod] RimJobWorld


Skömer

AI  

633 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      159
    • Once a month
      34
    • Every week
      102
    • Daily
      152
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      341
    • As a personal companion/partner
      73
    • For making art
      84


Recommended Posts

Posted
3 minutes ago, oxBrandxo said:

 

Assuming nothing was changed for 1.3, futas in 1.2 are considered females. For purposes of reproduction, anything with a penis can impregnate anything with a vagina; this includes those that have both. Generally, who will get pregnant ultimately depends on who is the one that ends up taking the dick in the correct slot.

 

Thanks for the reply. Assuming I can still enslave females who aren't of my culture in ideologies, this will work fine in my grand design.

Posted

I don't know if this is a bug or not but my pawn got egged by a bunch of insects and after I saved them they dropped 2 eggs that turned into wild scarabs. I thought animals born from your pawns are supposed to automatically be tamed when they are born, I'm not sure if that is only for tamed animals or what.

Posted
1 hour ago, techshaman said:

I don't know if this is a bug or not but my pawn got egged by a bunch of insects and after I saved them they dropped 2 eggs that turned into wild scarabs. I thought animals born from your pawns are supposed to automatically be tamed when they are born, I'm not sure if that is only for tamed animals or what.

AFAIK they are tame if their parents are tame. Wild insects are not tame.

Posted (edited)

If a parent or both parents are not part of player faction at the exact moment of pregnancy then the child will not be/has the chance to not be part of player faction. Once the hidden hediff of pregnancy is applied a child/children are generated at that exact moment and faction is decided right then.

Edited by Tory187
Posted
17 hours ago, Ed86 said:

dont be silly, everyone you ever met is a rapist, only way to have consensual sex is to do it under supervision of your and your partners lawyer, who can then certify that act was consensual

To quote a certain politician, "a man always rapes a woman a little bit".

 

Pawns giving out written consent certified by the Moral Cheese when?

Posted
12 hours ago, Nevershouldhavecomehere said:

To quote a certain politician, "a man always rapes a woman a little bit".

Whomst've?

Posted

Are babys supposed to be born as 0 years with adult body in 1.3 ? i remember reading they should be 15  in  1.2 i allways let them grow up with another mod but thats not working at moment.

Posted
20 hours ago, anff said:

I noticed some bug in early access, some female animals have two udders

 

I had that in 1.2 as well, also my female alpacas had both vag and dicks. 

Posted
14 hours ago, Cherubina said:

How's the update going? ?

 

This, less rambling about whether having sex with a rock counts as rape, more talk about what the ideology update offers for RJW and neat options that can be made. 

 

Ed has been very quiet on ideologies . . . I bet that means they are planning something big! Remember guys, always temper your expectations by expecting something big and demanding it of the mod author 

 

22 minutes ago, Jambo said:

Does this work with ideology? Sorry, I have no idea how versioning works in this game.

 

Yes it works with Ideology. I've used it for two colonies now with zero issues besides the dragons from the Monster girls mod not getting pregnant from humans for some reason even with the right parts and fertility and cross breeding etc. My dog managed to impregnate  a female prisoner, but by male colonists can't breed the dragon lady lol

Posted

Has anyone noticed if the ideology free loving precept is working correctly with RJW yet? I want to see the other factions being disgusted by my free loving robot run transhuman paradise.

Posted

Having an issue where when I enable this mod all the factions disappear in a new game, anyone got any suggestions or should I just wait for the update

Posted

I was wondering if there already is a mod that adds traits related to this/nudity.

 

There's the nudist trait (which I suppose it's vanilla. I didn't play with less than 280 mods since I bought the game.) which gives you a boost for being naked and a severe penalty for wearing clothes.

I wondered if there shouldn't also be traits that go the full spectrum like this:

 

buttoned up - unreserved - nudist

 

Just an idea ...

Posted
5 hours ago, wert700 said:

 

I had that in 1.2 as well, also my female alpacas had both vag and dicks. 

Y'know, depending on who you ask that might be more a feature than a bug ;)

Posted
28 minutes ago, Jokemort said:

Check all the mods. It may be something else

Yeah I was surprised it was this mod to, but I disabled everything besides this  mod and hugslib and the issue was still there

Posted
1 hour ago, thened726 said:

Having an issue where when I enable this mod all the factions disappear in a new game, anyone got any suggestions or should I just wait for the update

 

Same issue. I disabled everything except this mod and hugslib. 

 

I am getting this error on load. 

 

Command line arguments: -popupwindow
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()

RimWorld 1.3.3071 rev26
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()

[HugsLib] version 9.0.0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
HugsLib.Utils.ModLogger:Message (string,object[])
HugsLib.HugsLibController:InitializeController ()
HugsLib.HugsLibController:EarlyInitialize ()
HugsLib.Core.HugsLibMod:.ctor (Verse.ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke (object,object[])
System.Reflection.MonoCMethod:DoInvoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MonoCMethod:Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
System.Activator:CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[])
System.Activator:CreateInstance (System.Type,object[])
Verse.LoadedModManager:CreateModClasses ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Config error in Nymph: initial resistance range is undefined for humanlike pawn kind.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DefDatabase`1<Verse.PawnKindDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Config error in Nymph: initial will range is undefined for humanlike pawn kind.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DefDatabase`1<Verse.PawnKindDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Error in static constructor of rjw.SexGizmo: System.TypeLoadException: Type rjw.SexGizmo has invalid vtable method slot 11 with method none
  at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
  at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at Verse.StaticConstructorOnStartupUtility.CallAll () [0x0001a] in <d89f3c80243544d4a2243b44d67a34bc>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

Error in static constructor of rjw.First: System.TypeInitializationException: The type initializer for 'rjw.First' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void rjw.patch_semenOverlay::DrawSemen(RimWorld.PawnWoundDrawer __instance, UnityEngine.Vector3 drawLoc, UnityEngine.Mesh bodyMesh, UnityEngine.Quaternion quat, System.Boolean forPortrait)
  at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <3bb480836b154c41add2d5427773b4c6>:0 
  at HarmonyLib.PatchClassProcessor.Patch () [0x00057] in <3bb480836b154c41add2d5427773b4c6>:0 
   --- End of inner exception stack trace ---
  at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00127] in <3bb480836b154c41add2d5427773b4c6>:0 
  at HarmonyLib.PatchClassProcessor.Patch () [0x00082] in <3bb480836b154c41add2d5427773b4c6>:0 
  at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <3bb480836b154c41add2d5427773b4c6>:0 
  at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <3bb480836b154c41add2d5427773b4c6>:0 
  at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <3bb480836b154c41add2d5427773b4c6>:0 
  at rjw.First..cctor () [0x00024] in <0b525d4ff5a841fa874013fe946045be>:0 
   --- End of inner exception stack trace ---
  at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
  at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at Verse.StaticConstructorOnStartupUtility.CallAll () [0x0001a] in <d89f3c80243544d4a2243b44d67a34bc>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

Exception getting types in assembly RJW, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.GenTypes/<get_AllTypes>d__4:MoveNext ()
Verse.StaticConstructorOnStartupUtility:ReportProbablyMissingAttributes ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

[HugsLib] initializing RJW
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
HugsLib.Utils.ModLogger:Message (string,object[])
HugsLib.HugsLibController:EnumerateChildMods (bool)
HugsLib.HugsLibController:LoadReloadInitialize ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Exception getting types in assembly RJW, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.GenTypes/<get_AllTypes>d__4:MoveNext ()
System.Linq.Enumerable/WhereEnumerableIterator`1<System.Type>:ToList ()
System.Linq.Enumerable:ToList<System.Type> (System.Collections.Generic.IEnumerable`1<System.Type>)
Verse.GenTypes:AllSubclassesNonAbstract (System.Type)
(wrapper dynamic-method) Verse.Game:Verse.Game.FillComponents_Patch1 (Verse.Game)
Verse.Game:.ctor ()
RimWorld.Page_SelectScenario:BeginScenarioConfiguration (RimWorld.Scenario,RimWorld.Page)
RimWorld.Page_SelectScenario:CanDoNext ()
RimWorld.Page:DoBottomButtons (UnityEngine.Rect,string,string,System.Action,bool,bool)
RimWorld.Page_SelectScenario:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

 

Posted
3 hours ago, thened726 said:

Having an issue where when I enable this mod all the factions disappear in a new game, anyone got any suggestions or should I just wait for the update

same, hopefully updated for 1.3 soon

Posted
5 hours ago, thened726 said:

Having an issue where when I enable this mod all the factions disappear in a new game, anyone got any suggestions or should I just wait for the update

Yeah, same here. Disabled all other mods except RJW and the issue is still there. If I disabled RJW everything works fine. Guess the best option is just to wait for an update.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...