Ed86 Posted June 18, 2020 Share Posted June 18, 2020 39 minutes ago, octopaca said: Is there no longer an option to have a gay pawn? I've rolled sexuality 50+ times and it's always been hetero. I checked the mod settings and there's nothing about changing the sexuality odds. I vividly remember an option letting us do this. nope, gay is Link to comment
Wank_man Posted June 18, 2020 Share Posted June 18, 2020 On 6/15/2020 at 12:43 PM, Ed86 said: your game is not compatible wth rjw How do you change your game to match the correct version so that you can use rjw? Link to comment
Wank_man Posted June 18, 2020 Share Posted June 18, 2020 Here is the screenshot that shows what version I am using. Link to comment
Gamaroguar Posted June 18, 2020 Share Posted June 18, 2020 @Wank_man You are extracting the 7zip file into a folder, do "extract here" and install that. Link to comment
NeverLucky4Life Posted June 19, 2020 Share Posted June 19, 2020 6 hours ago, Fumeknight79 said: Old post, I know. So how do you add fertility to an android? I have installed archotech parts (breasts, vag, and anus) on my android colonist, but her fertility stat hasn't risen. Does it just not show, or is this a bug, or am I missing something? Unless they are of unfit age they should have fertility with ArchoTech, unless you have other other issues going on. Link to comment
Wank_man Posted June 19, 2020 Share Posted June 19, 2020 5 hours ago, Gamaroguar said: @Wank_man You are extracting the 7zip file into a folder, do "extract here" and install that. Okay, that worked. Cheers! Link to comment
Fumeknight79 Posted June 19, 2020 Share Posted June 19, 2020 3 hours ago, NeverLucky4Life said: Unless they are of unfit age they should have fertility with ArchoTech, unless you have other other issues going on. I figured it out. She had an ovipositor installed too. 'Cause I'm a freak. Granted, not so much a freak that I'd toy with warcrimes, though. Don't really understand the appeal of that mod. But thanks for the help! Edit/afterthought: I'm going to assume ovipositors negate the fertility stat since a female ovipositor stores eggs in it's bearer (meaning the person with the ovipositor essentially can't get pregnant anyway), and a male ovipositor only fertilizes implanted eggs. If that isn't how it is, is there a way to change this? Link to comment
failquail Posted June 19, 2020 Share Posted June 19, 2020 Is the whole whoring system completely broken in the latest versions? Example, i'd have my nymph colonist go ask visitors for sex, i'd get the notification message, they'd go stand by the bed and nothing, she'd ask again instantly, they'd agree again, and again nothing. This will repeat over and over, spamming me with messages and the notification sound... Link to comment
FoxyNova Posted June 19, 2020 Share Posted June 19, 2020 Would like to once again suggest the ability to resize bionic parts if its not too much effort since it seems to have been missed, there description says they can be resized yet they are always fixed to one single size. Link to comment
Anonymous Posted June 19, 2020 Share Posted June 19, 2020 7 hours ago, failquail said: Is the whole whoring system completely broken in the latest versions? Example, i'd have my nymph colonist go ask visitors for sex, i'd get the notification message, they'd go stand by the bed and nothing, she'd ask again instantly, they'd agree again, and again nothing. This will repeat over and over, spamming me with messages and the notification sound... Are you sure you got the latest version? That particular bug was supposed to be fixed in the last update. Link to comment
Nohrin Posted June 20, 2020 Share Posted June 20, 2020 On 6/18/2020 at 10:25 PM, Wank_man said: Okay, that worked. Cheers! Some-what related, is it normal for the Archotech bits be colored light blue? Is there a way to recolor them to a more human color? Link to comment
whatiswrongwithme69 Posted June 20, 2020 Share Posted June 20, 2020 I updated to the latest version and now my colonist bar on the top of the screen is gone. I've tried toggling it with the button on the bottom right, but it doesn't work. Anyone else had this issue? Link to comment
SingleForLife Posted June 20, 2020 Share Posted June 20, 2020 33 minutes ago, whatiswrongwithme69 said: I updated to the latest version and now my colonist bar on the top of the screen is gone. I've tried toggling it with the button on the bottom right, but it doesn't work. Anyone else had this issue? I had that happen twice in the past, it shouldn't be an issue with RJW. check the worldmap for duplicate caravans without people in it. if there is one, activate dev mode, rightclick the caravan, teleport to location. I'm pretty sure it's just a very rare glitch that happens with heavily modded runs in general Link to comment
failquail Posted June 20, 2020 Share Posted June 20, 2020 20 hours ago, Anonymous said: Are you sure you got the latest version? That particular bug was supposed to be fixed in the last update. Yep, just redownloaded the mod to make sure, it's still happening Edit: might be the animations mod breaking things. Running with that disabled now, just waiting for some visitors in my game so i can test this Edit2: yep, was the animations addon mod that was breaking thingshttps://steamcommunity.com/sharedfiles/filedetails/?id=2136123355 Link to comment
lorm42 Posted June 20, 2020 Share Posted June 20, 2020 Hmm .. what's with the solo wild nymphs attacking my settlement .. i beat them down but i can't capture them, the command doesn't do anything. (Yeah prison is available) Is that intended ? Link to comment
Skömer Posted June 20, 2020 Author Share Posted June 20, 2020 4 minutes ago, lorm42 said: Hmm .. what's with the solo wild nymphs attacking my settlement .. i beat them down but i can't capture them, the command doesn't do anything. (Yeah prison is available) Is that intended ? disable permanent nymph raids Link to comment
lorm42 Posted June 20, 2020 Share Posted June 20, 2020 2 minutes ago, Skömer said: disable permanent nymph raids You mean permanent manhunt ? So if that's on i must kill them? Link to comment
Skömer Posted June 20, 2020 Author Share Posted June 20, 2020 1 hour ago, lorm42 said: You mean permanent manhunt ? So if that's on i must kill them? every nymph spawned with this option enabled cant be recruited/tamed Link to comment
Ronnie21093 Posted June 20, 2020 Share Posted June 20, 2020 So I noticed Rimworld of Magic under both Recommended Mods and Mod Problems. Have the issues with it been resolved, or has a harmony patch been released? Link to comment
Gamaroguar Posted June 21, 2020 Share Posted June 21, 2020 8 hours ago, Skömer said: every nymph spawned with this option enabled cant be recruited/tamed Booo! Glad this came up, i'll disable it. Link to comment
Erde Posted June 21, 2020 Share Posted June 21, 2020 So I was about to prepare to make a proper patch to fix Lost Forest for RJW users, but then IGNI, the mod author, decided to unleash his full autism and push an update to LF that adds an additional check if user is running RJW and if so, you are unable to acquire LF animals either via normal gameplay means or spawning via the dev tools and as a icing on the cake the patch also removes all existing LF animals from your colony in an attempt to lock out RJW users. Now as the effort to make a proper patch has increased enough for me to not bother anymore, I'll still gladly distribute a manually patched .dll for people to use, but since I do not know LL's stance on publishing other people's work (edited or not), I won't directly link it here so if you want the modified .dll shoot me a direct message on Discord. My username there is Erde#9999 Link to comment
bearlyAlive Posted June 21, 2020 Share Posted June 21, 2020 25 minutes ago, Erde said: So I was about to prepare to make a proper patch to fix Lost Forest for RJW users, but then IGNI, the mod author, decided to unleash his full autism and push an update to LF that adds an additional check if user is running RJW and if so, you are unable to acquire LF animals either via normal gameplay means or spawning via the dev tools and as a icing on the cake the patch also removes all existing LF animals from your colony in an attempt to lock out RJW users. Now as the effort to make a proper patch has increased enough for me to not bother anymore, I'll still gladly distribute a manually patched .dll for people to use, but since I do not know LL's stance on publishing other people's work (edited or not), I won't directly link it here so if you want the modified .dll shoot me a direct message on Discord. My username there is Erde#9999 It appears IGNI went even one step further, I tested the new version with my own patch, creatures simply didn't spawn. Then I tried using Ed86's patch that's a bit more aggressive than mine and I got a sinister warning from an evil looking Cassandra Storyteller, that LF is never going to be compatible with mature content, and spawned a manhunt raid. Link to comment
Erde Posted June 21, 2020 Share Posted June 21, 2020 5 minutes ago, bearlyAlive said: It appears IGNI went even one step further, I tested the new version with my own patch, creatures simply didn't spawn. Then I tried using Ed86's patch that's a bit more aggressive than mine and I got a sinister warning from an evil looking Cassandra Storyteller, that LF is never going to be compatible with mature content, and spawned a manhunt raid. That'd be because the new check is not among the Harmony patches. Just search the assembly for MenkyoTeishi and you'll find what you need. Link to comment
bearlyAlive Posted June 21, 2020 Share Posted June 21, 2020 30 minutes ago, Erde said: That'd be because the new check is not among the Harmony patches. Just search the assembly for MenkyoTeishi and you'll find what you need. Ah, I see it now. Yeah I was afraid of IGNI doing something like this, and patching that is too much effort. Link to comment
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