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[mod] RimJobWorld


Skömer

AI  

642 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      187
    • Only a Handful of times
      160
    • Once a month
      34
    • Every week
      103
    • Daily
      158
  2. 2. Where do you use them?

    • It's part of my job
      129
    • For getting internet search results
      283
    • As a dictionary/for quick information
      181
    • For writing code/generating sprites
      120
    • For fun
      349
    • As a personal companion/partner
      75
    • For making art
      87


Recommended Posts

Posted
9 minutes ago, NeverLucky4Life said:

That source does not exist in 1.1

 

The only reason those extra orientation are there us for psychology.

 

There is no reason to have an RJW source now since vanilla has an easy to access sexual orientation system now.

Psychology? Psychology has EdB Prepare carefully as dependency which conflicts with Rimjobworld?

 

What changed with vanilla? I dont recall reading any sexuality changes with vanilla and i've followed the unstable build...

Posted
1 hour ago, roclefrara@matra.site said:

Psychology? Psychology has EdB Prepare carefully as dependency which conflicts with Rimjobworld?

 

What changed with vanilla? I dont recall reading any sexuality changes with vanilla and i've followed the unstable build...

You can have PC in your mod list, just don't click the button to use it 

1 hour ago, Skellitor301 said:

I know it says that Prepare Carefully breaks the pawns, but is there a way to fix this outside the game? i.e. save file edit or something like that?

No, use character editor

Posted
1 hour ago, Skellitor301 said:

I know it says that Prepare Carefully breaks the pawns, but is there a way to fix this outside the game? i.e. save file edit or something like that?

Yes. By editing the save file, which is saved in clear text. But if you don't know what you are doing, you might just bork your pawn, or save, further.

Posted

RimJobWorld seems to conflict with Animal Armor.

https://steamcommunity.com/sharedfiles/filedetails/?id=1743423205&searchtext=animal+armor

https://steamcommunity.com/workshop/filedetails/?id=1541438907

 

Error logs I am getting. 

https://gist.github.com/8cd186292ad777ad75a0e7ad5791d9eb

Spoiler

JobDriver threw exception in initAction for pawn Bear_Grizzly58999 driver=JobDriver_Breeding (toilIndex=3) driver.job=(Breed (Job_3001260) A=Thing_Human400486)
System.NullReferenceException: Object reference not set to an instance of an object
  at rjw.xxx.think_about_sex (Verse.Pawn pawn, Verse.Pawn partner, System.Boolean isReceiving, System.Boolean violent, rjw.xxx+rjwSextype sextype, System.Boolean isCoreLovin, System.Boolean whoring) [0x004ab] in <cef8035bf2394b4e882f8ade0afcf788>:0 
  at rjw.SexUtility.ProcessSex (Verse.Pawn pawn, Verse.Pawn partner, System.Boolean usedCondom, System.Boolean rape, System.Boolean isCoreLovin, System.Boolean whoring, rjw.xxx+rjwSextype sextype) [0x000d8] in <cef8035bf2394b4e882f8ade0afcf788>:0 
  at rjw.JobDriver_Breeding.<MakeNewToils>b__1_7 () [0x00078] in <cef8035bf2394b4e882f8ade0afcf788>:0 
  at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001df] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0 
Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:DMD<DMD<DriverTick_Patch1>?940369408::DriverTick_Patch1>(JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:DMD<DMD<Tick_Patch2>?-920690944::Tick_Patch2>(Pawn)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
 

Happening when animals wearing armor are engaged in amorous activities with humans.

Any help in getting them to run together would be appreciated.

 

IGNORE THE ABOVE found it was a bug with Licentia instead and cumminflation in particular. Just needed to turn it off.

Posted

is there a way for animals to mate with prisoners that arnt downed? theres an option to mark them as breeders but it doesnt do anything. they only seem to mate with them if theyre downed and i cant keep prisoners downed all the time. wouldnt it be better to add the sex need to animals? i dont see why that isnt a thing with RJW in the first place

Posted

The Nymph raids: Quite funny and so far haven't been a problem.

My colony is faily new (5 people, just reasearched microelectronics) and so far any Nymph raids have consisted of 1 nymph, which is easily manageable.

However i suddendly got a raid of 80x (!) manhunter nymphs which utterly overwhelmed the colony (i killed 10 before all traps were used and colonists downed)

Any idea what happened here? the raid strength seemed many magnitudes greater than was possible to defend against at my colonies wealth level O.o

Posted

Probably another stupid question, with a solution that may or may not be possible, but is there a way for the eggs from an egg pregnancy to come out tamed? I have two blizzarisks, both set to breed my marked colonists, and my first one just gave birth. Out popped a new baby ice spider, except it was wild. I could understand if these were wild insects, but (logically, anyway) it doesn't make much sense to me that it wouldn't be tame.

Posted

How does the egg pregnancy work exactly? I have all the options ticked so it can happen but so far no egg pregnancies are happening (the female insects i have as pets in my game have multiple eggs so i don't know what to do)

Posted
13 hours ago, failquail said:

The Nymph raids: Quite funny and so far haven't been a problem.

My colony is faily new (5 people, just reasearched microelectronics) and so far any Nymph raids have consisted of 1 nymph, which is easily manageable.

However i suddendly got a raid of 80x (!) manhunter nymphs which utterly overwhelmed the colony (i killed 10 before all traps were used and colonists downed)

Any idea what happened here? the raid strength seemed many magnitudes greater than was possible to defend against at my colonies wealth level O.o

Is the nympho raid (hard) turned on in the options for RJW? 

Posted

I've downloaded the mod and have pawns with zoophilia both masochist traits but  when I select them and look at the RJW  group buttons and it says they won't agree to either because they don't have the required trait

Posted
4 hours ago, ~♥~Lith~♥~ said:

Is the nympho raid (hard) turned on in the options for RJW? 

Ah, it was. turned that off for now.

I'd class that raid as 'impossible' rather than 'hard' though ?

Posted

Weird problem with social interactions. If a pawn fails to romance another pawn, all current and future chit-chats and deep talks provide 0 social bonus. Is it 1.1? Conflict? I don't have any other social mods.

Edit: Psychopath got nerfed, I think.

 

Also, zoophile trait generates even if human+animal is turned off.

Posted
15 hours ago, failquail said:

Ah, it was. turned that off for now.

I'd class that raid as 'impossible' rather than 'hard' though ?

if you hover over that one it should say "Nymphomaniacs have decided it's their colony (game over)." So i guess that should be taken as a form a caravan and get the fuck out type of situation.

Posted
5 hours ago, Frootloopsit said:

Does this mod work with mods that change the vanilla bodies? Or should i disable those?

if the mod changes the texture that has no impact.

if the mod decides to change the entire body Def then there can be.

Posted

I have an issue where my Drow colonists in the create character menu doesn't have a whoring price, the genitals all match up in the health section (females have breasts and elf vagina/anus) but their min and max whoring price is fixed at 0.

Posted
4 hours ago, RomanTNAR said:

I have an issue where my Drow colonists in the create character menu doesn't have a whoring price, the genitals all match up in the health section (females have breasts and elf vagina/anus) but their min and max whoring price is fixed at 0.

Well maybe you should give them a room to sleep in that they dont share with non lovers.

Posted
On 6/29/2020 at 4:14 AM, Centurion3 said:

I've downloaded the mod and have pawns with zoophilia both masochist traits but  when I select them and look at the RJW  group buttons and it says they won't agree to either because they don't have the required trait

Same issue here, not sure why that is.

Posted

I think i got a mod conflict somewhere as sex isn't filling the sex need, and nor is cum splatters on bodyparts showing up except in very special, rare circumstances. There anything I can do to start trying to pinpoint at least the first of these issues?

Posted

4.3.0
removed workgivers
doubled whoring tab room Column size
support for Nightmare Incarnation Succubuses
rmb menu
backstories for civil/tribal childrens
Korean Translation file for RJW-2.4.6
translation fixes

 

Mewtopian:
Add granular cup size, length, girth, and weight to parts.
Scale part size measurements by body size.

 

Mitt0:
rape-debugging toggle
price-range-room-bonus tip
 

 

RJW-4.3.0.7z

Posted
2 hours ago, Ed86 said:

4.3.0
removed workgivers
doubled whoring tab room Column size
support for Nightmare Incarnation Succubuses
rmb menu
backstories for civil/tribal childrens
Korean Translation file for RJW-2.4.6
translation fixes

 

Mewtopian:
Add granular cup size, length, girth, and weight to parts.
Scale part size measurements by body size.

 

Mitt0:
rape-debugging toggle
price-range-room-bonus tip
 

 

RJW-4.3.0.7z 2.06 MB · 15 downloads

I could be wrong, but it seems this update slightly breaks the "hero" function and it's interactions. I tired it vanilla with no other mods (except required ones) and proper load order, hero function no longer works. reverting to the previous version works fine however.

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