TheDeinonychus Posted October 24, 2019 Posted October 24, 2019 So, I just updated from 2.3.2 to version 2.8 with an existing save, placed RJW near the bottom of my load order, and while everything seems to work (I think), for some reason I can't right click to prioritize interactions between pawns. I do have direct control enabled in the mod settings, and I'm ordering a pawn set as the player 'hero', but the interaction menu doesn't appear. Is it just because the new version borks old saves, of is it something I did wrong, or just a bug?
Skömer Posted October 24, 2019 Author Posted October 24, 2019 2 hours ago, TheDeinonychus said: So, I just updated from 2.3.2 to version 2.8 with an existing save, placed RJW near the bottom of my load order, and while everything seems to work (I think), for some reason I can't right click to prioritize interactions between pawns. I do have direct control enabled in the mod settings, and I'm ordering a pawn set as the player 'hero', but the interaction menu doesn't appear. Is it just because the new version borks old saves, of is it something I did wrong, or just a bug? Start a new game, there were multiple incompatible versions between 2.3.2 and 2.8.0
lolarose14 Posted October 24, 2019 Posted October 24, 2019 Would it be possible to have some way of assigning breeding groups, or maybe this is already implemented somehow? It'd be cool if we could assign groups within which species can interbreed freely eg equine, feline etc. I don't want my unicorns to impregnate my cats, but I'd also like my maine coon to be able to breed with a standard sort hair.
yannmes Posted October 25, 2019 Posted October 25, 2019 hum... the sexual need doesn't refill when my pawn fuck another pawn... but with an animal it work... here the error message i got : Spoiler JobDriver threw exception in initAction for pawn Irgo driver=JobDriver_RandomRape (toilIndex=2) driver.job=(RandomRape (Job_64) A=Thing_Human961) lastJobGiver=Verse.AI.ThinkNode_QueuedJob System.InvalidOperationException: Operation is not valid due to the current state of the object at System.Linq.Enumerable.Single[BodyPartRecord] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 at rjw.std.GetRelevantBodyPartRecord (Verse.Pawn pawn, rjw.std_def std) [0x00000] in <filename unknown>:0 at rjw.std_spreader.roll_to_catch (Verse.Pawn catcher, Verse.Pawn pitcher) [0x00000] in <filename unknown>:0 at rjw.SexUtility.Aftersex (Verse.Pawn pawn, Verse.Pawn partner, Boolean rape, Boolean isCoreLovin, rjwSextype sextype) [0x00000] in <filename unknown>:0 at rjw.SexUtility.ProcessSex (Verse.Pawn pawn, Verse.Pawn partner, Boolean rape, Boolean isCoreLovin, Boolean whoring) [0x00000] in <filename unknown>:0 at rjw.JobDriver_Rape+<>c__DisplayClass9_0.<MakeNewToils>b__8 () [0x00000] in <filename unknown>:0 at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0 Verse.Log:Error(String, Boolean) Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:DriverTick_Patch1(Object) Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:Tick_Patch2(Object) Verse.TickList:Tick_Patch2(Object) Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update_Patch1(Object)
Ed86 Posted October 25, 2019 Posted October 25, 2019 6 hours ago, yannmes said: hum... the sexual need doesn't refill when my pawn fuck another pawn... but with an animal it work... here the error message i got : Hide contents JobDriver threw exception in initAction for pawn Irgo driver=JobDriver_RandomRape (toilIndex=2) driver.job=(RandomRape (Job_64) A=Thing_Human961) lastJobGiver=Verse.AI.ThinkNode_QueuedJob System.InvalidOperationException: Operation is not valid due to the current state of the object at System.Linq.Enumerable.Single[BodyPartRecord] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 at rjw.std.GetRelevantBodyPartRecord (Verse.Pawn pawn, rjw.std_def std) [0x00000] in <filename unknown>:0 at rjw.std_spreader.roll_to_catch (Verse.Pawn catcher, Verse.Pawn pitcher) [0x00000] in <filename unknown>:0 at rjw.SexUtility.Aftersex (Verse.Pawn pawn, Verse.Pawn partner, Boolean rape, Boolean isCoreLovin, rjwSextype sextype) [0x00000] in <filename unknown>:0 at rjw.SexUtility.ProcessSex (Verse.Pawn pawn, Verse.Pawn partner, Boolean rape, Boolean isCoreLovin, Boolean whoring) [0x00000] in <filename unknown>:0 at rjw.JobDriver_Rape+<>c__DisplayClass9_0.<MakeNewToils>b__8 () [0x00000] in <filename unknown>:0 at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x00000] in <filename unknown>:0 Verse.Log:Error(String, Boolean) Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:DriverTick_Patch1(Object) Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:Tick_Patch2(Object) Verse.TickList:Tick_Patch2(Object) Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update_Patch1(Object) thats some weird race i guess try this, should show messages about std, before crashing RJW.zip
OutgoingChart7 Posted October 25, 2019 Posted October 25, 2019 Is there anyway to increase the speed of pregnancy's?
DaMan1 Posted October 25, 2019 Posted October 25, 2019 1 hour ago, OutgoingChart7 said: Is there anyway to increase the speed of pregnancy's? mother nature says no
Captain Action Posted October 25, 2019 Posted October 25, 2019 58 minutes ago, DaMan1 said: mother nature says no I thought the breeder trait did that.
Xarctus Posted October 25, 2019 Posted October 25, 2019 3 hours ago, OutgoingChart7 said: Is there anyway to increase the speed of pregnancy's? Maybe through the Rimworld of Magic Chronomancer? Other than that, I doubt it.
yannmes Posted October 25, 2019 Posted October 25, 2019 8 hours ago, Ed86 said: thats some weird race i guess try this, should show messages about std, before crashing RJW.zip 162.6 kB · 4 downloads so, i tried and... it worse! XD i'm tested in 3 methode, and i got 3 error... when i try to create a map : Spoiler Error in WorldGenStep: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: An exception was thrown by the type initializer for rjw.Need_Sex ---> System.NullReferenceException: Object reference not set to an instance of an object at rjw.Need_Sex..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoCMethod.Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) <0x0027b> at System.Reflection.MonoCMethod.Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) <0x00039> at System.Activator.CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) <0x00495> at System.Activator.CreateInstance (System.Type,object[],object[]) <0x0003b> at System.Activator.CreateInstance (System.Type,object[]) <0x00047> at RimWorld.Pawn_NeedsTracker.AddNeed (RimWorld.NeedDef) <0x00073> at RimWorld.Pawn_NeedsTracker.AddOrRemoveNeedsAsAppropriate () <0x0009f> at RimWorld.Pawn_NeedsTracker..ctor (Verse.Pawn) <0x0005c> at (wrapper dynamic-method) RimWorld.PawnComponentsUtility.CreateInitialComponents_Patch2 (Verse.Pawn) <0x00287> at (wrapper dynamic-method) Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch0 (Verse.PawnGenerationRequest&,string&,bool,bool) <0x001c9> at (wrapper dynamic-method) Verse.PawnGenerator.GenerateNewPawnInternal_Patch1 (Verse.PawnGenerationRequest&) <0x003e0> at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007e8> at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch5 (Verse.PawnGenerationRequest) <0x000ca> Verse.Log:Error(String, Boolean) RimWorld.Planet.WorldGenerator:GenerateWorld(Single, String, OverallRainfall, OverallTemperature) RimWorld.Page_CreateWorldParams:<CanDoNext>m__0() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() when i try to spawn a pawn(using the devmode) on a backup, because all my pawn are disappear : Spoiler Root level exception in OnGUI(): System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: An exception was thrown by the type initializer for rjw.Need_Sex ---> System.NullReferenceException: Object reference not set to an instance of an object at rjw.Need_Sex..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoCMethod.Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) <0x0027b> at System.Reflection.MonoCMethod.Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) <0x00039> at System.Activator.CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) <0x00495> at System.Activator.CreateInstance (System.Type,object[],object[]) <0x0003b> at System.Activator.CreateInstance (System.Type,object[]) <0x00047> at RimWorld.Pawn_NeedsTracker.AddNeed (RimWorld.NeedDef) <0x00073> at RimWorld.Pawn_NeedsTracker.AddOrRemoveNeedsAsAppropriate () <0x0009f> at RimWorld.Pawn_NeedsTracker..ctor (Verse.Pawn) <0x0005c> at (wrapper dynamic-method) RimWorld.PawnComponentsUtility.CreateInitialComponents_Patch2 (Verse.Pawn) <0x00287> at (wrapper dynamic-method) Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch0 (Verse.PawnGenerationRequest&,string&,bool,bool) <0x001c9> at (wrapper dynamic-method) Verse.PawnGenerator.GenerateNewPawnInternal_Patch1 (Verse.PawnGenerationRequest&) <0x003e0> at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007e8> at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch5 (Verse.PawnGenerationRequest) <0x000ca> Verse.Log:Error(String, Boolean) Verse.Root:OnGUI() and same as above, but with the mods character editor : Spoiler Error while generating pawn. Rethrowing. Exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: An exception was thrown by the type initializer for rjw.Need_Sex ---> System.NullReferenceException: Object reference not set to an instance of an object at rjw.Need_Sex..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoCMethod.Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) <0x0027b> at System.Reflection.MonoCMethod.Invoke (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) <0x00039> at System.Activator.CreateInstance (System.Type,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[]) <0x00495> at System.Activator.CreateInstance (System.Type,object[],object[]) <0x0003b> at System.Activator.CreateInstance (System.Type,object[]) <0x00047> at RimWorld.Pawn_NeedsTracker.AddNeed (RimWorld.NeedDef) <0x00073> at RimWorld.Pawn_NeedsTracker.AddOrRemoveNeedsAsAppropriate () <0x0009f> at RimWorld.Pawn_NeedsTracker..ctor (Verse.Pawn) <0x0005c> at (wrapper dynamic-method) RimWorld.PawnComponentsUtility.CreateInitialComponents_Patch2 (Verse.Pawn) <0x00287> at (wrapper dynamic-method) Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch0 (Verse.PawnGenerationRequest&,string&,bool,bool) <0x001c9> at (wrapper dynamic-method) Verse.PawnGenerator.GenerateNewPawnInternal_Patch1 (Verse.PawnGenerationRequest&) <0x003e0> at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007e8> at (wrapper dynamic-method) Verse.PawnGenerator.GeneratePawn_Patch5 (Verse.PawnGenerationRequest) <0x000ca> Verse.Log:Error(String, Boolean) Verse.PawnGenerator:GeneratePawn_Patch5(PawnGenerationRequest) CharacterEditor.PawnTool:GeneratePawn(PawnGenerationRequest) CharacterEditor.PawnTool:AddOrCreatePawn(Pawn, List`1, Faction, IntVec3) CharacterEditor.BlockPawnList:AAddStartPawn() CharacterEditor.SZWidgets:ButtonImage(Single, Single, Single, Single, String, Action, String) CharacterEditor.BlockPawnList:DrawTopBottons(Int32, Int32) CharacterEditor.BlockPawnList:Draw(Int32, Int32, Int32, Int32) CharacterEditor.EditorUI:DoWindowContents(Rect) Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
LL_PW Posted October 26, 2019 Posted October 26, 2019 I've been playing around with the settings on this mod and found that casual hookups/prostitution between colonists is pretty much broken. They rape each other all the time, but no casual sex. Ever. Not once in a dozen hours of game time. I'm running 2.8.0 I'm 2 hours into my most recent game, where I turned off all other mods. Despite all the sliders being to max/min (hookups to 100%) to encourage inter-colonist sex, the colonists refuse to sleep with each other. I've been experimenting with different settings. The rape function seems to work fine, but casual sex just doesn't happen. There seems to be something blocking it. I also have several pawns set to "hookin", and they will approach strangers (trading parties, etc), but they are always rejected. They never sleep with each other. Ever. I started playing around with the developer mode, adding traits and hediffs hoping to trigger something, but no success. All my colonists are beautiful, hyper-sexual, and masturbation is turned off, but they won't touch each other except to rape. I have Rimjobworld installed, and if I disable rape, I ironically end up with a colony that is more platonic than vanilla. I started one pawn in "hero" mode just to see if anything was broken mechanically, and noticed I could not command them to have sex with another pawn unless the target pawn was already in bed sleeping, and the hero pawn was assigned "basic". Then (and only then) did I witness any of my pawns having sex that wasn't rape. I'm not sure what I'm doing wrong (or if the mod is just broken; other folks seem to have the same complain), but I'm guessing something is not as it should be with the hookup mechanic.\ Edit: One other thing I noticed. I'm pretty sure there is something blocking the completion of the "hookup" attempt. I see the pawn try to hook up, and there is a little heart emote followed by an exclamation mark emote, which indicates rejection. But the logs never actually shows this interaction, from what I can find. This may be why in all the hours of playing, I've never seen a successful attempt. Is anyone else noticing this? Edit: Further edit. I've turned on the casual sex debugging in options, and discovered regular attempts to find a suitable partner. In almost all cases, it fails with "fuckability too low(0)". Since in the options, the minimum "fuckability" is 10%, I assume this is why it never happens. What is "fuckability" and what influences it? How do I determine what each pawns "fuckability" is?
LL_PW Posted October 26, 2019 Posted October 26, 2019 On 10/18/2019 at 6:40 PM, Dahimena said: So how do Casual Hookups work? Pretty sure they don't at the moment. You're not the only one noticing this. (See my post above). What are your settings?
Ed86 Posted October 26, 2019 Posted October 26, 2019 6 hours ago, LL_PW said: I've been playing around with the settings on this mod and found that casual hookups/prostitution between colonists is pretty much broken. They rape each other all the time, but no casual sex. Ever. Not once in a dozen hours of game time. I'm running 2.8.0 I'm 2 hours into my most recent game, where I turned off all other mods. Despite all the sliders being to max/min (hookups to 100%) to encourage inter-colonist sex, the colonists refuse to sleep with each other. I've been experimenting with different settings. The rape function seems to work fine, but casual sex just doesn't happen. There seems to be something blocking it. I also have several pawns set to "hookin", and they will approach strangers (trading parties, etc), but they are always rejected. They never sleep with each other. Ever. I started playing around with the developer mode, adding traits and hediffs hoping to trigger something, but no success. All my colonists are beautiful, hyper-sexual, and masturbation is turned off, but they won't touch each other except to rape. I have Rimjobworld installed, and if I disable rape, I ironically end up with a colony that is more platonic than vanilla. I started one pawn in "hero" mode just to see if anything was broken mechanically, and noticed I could not command them to have sex with another pawn unless the target pawn was already in bed sleeping, and the hero pawn was assigned "basic". Then (and only then) did I witness any of my pawns having sex that wasn't rape. I'm not sure what I'm doing wrong (or if the mod is just broken; other folks seem to have the same complain), but I'm guessing something is not as it should be with the hookup mechanic.\ Edit: One other thing I noticed. I'm pretty sure there is something blocking the completion of the "hookup" attempt. I see the pawn try to hook up, and there is a little heart emote followed by an exclamation mark emote, which indicates rejection. But the logs never actually shows this interaction, from what I can find. This may be why in all the hours of playing, I've never seen a successful attempt. Is anyone else noticing this? Edit: Further edit. I've turned on the casual sex debugging in options, and discovered regular attempts to find a suitable partner. In almost all cases, it fails with "fuckability too low(0)". Since in the options, the minimum "fuckability" is 10%, I assume this is why it never happens. What is "fuckability" and what influences it? How do I determine what each pawns "fuckability" is? well... thats easy to fix, set hook up % per hour to 0, someone fucked up with <> comparison xD fuckability is a score based on gender, sexuality, age, fetishes pawn->social->debug->rjw would fuck
LL_PW Posted October 26, 2019 Posted October 26, 2019 23 minutes ago, Ed86 said: well... thats easy to fix, set hook up % per hour to 0, someone fucked up with <> comparison xD fuckability is a score based on gender, sexuality, age, fetishes pawn->social->debug->rjw would fuck I'm not sure I understand. Are you saying the hook-up per hour is backwards? 0% makes for more frequent hookups?
Ed86 Posted October 26, 2019 Posted October 26, 2019 32 minutes ago, LL_PW said: I'm not sure I understand. Are you saying the hook-up per hour is backwards? 0% makes for more frequent hookups? yes
NeverLucky4Life Posted October 26, 2019 Posted October 26, 2019 Sidfu recently uploaded a couple of Dragonian files, those of you who use CE might have noticed a Tail error while using the Steam CE patch. This file should no longer give that error use instead of the Steam CE patch Place below RJW Dragonians and as all Race mods/Patches above RJW Dragonian RJW CE Patch.zip
FoxyNova Posted October 26, 2019 Posted October 26, 2019 Possibility of an option for non-fatal mechanoid pregnancys and or fertile androids? Or maybe an interaction where it just doesn't harm androids?
saltysalty Posted October 27, 2019 Posted October 27, 2019 Quote No! Are you going to fix and implement it back in the future, please? On 10/13/2019 at 5:24 PM, Skömer said: Try the Dev branch on Gitgud Thanks! Will it be implemented to the release version?
Skömer Posted October 27, 2019 Author Posted October 27, 2019 39 minutes ago, saltysalty said: Thanks! Will it be implemented to the release version? Rape works good in the current version
saltysalty Posted October 27, 2019 Posted October 27, 2019 10 minutes ago, Skömer said: Rape works good in the current version That was about virginity and the thoughts that got disabled.
Skömer Posted October 27, 2019 Author Posted October 27, 2019 43 minutes ago, saltysalty said: That was about virginity and the thoughts that got disabled. whoops sorry, I misunderstood, as for the Git, that's solely Ed86s domain, we'll have to hope for a fix 1
Guest Posted October 27, 2019 Posted October 27, 2019 So, just like countless others mentioned already, whoring is completely broken here. It was so back when i was running 2.0.X, and it's still now that i upgraded to 2.8.0. Here's the scenario: - Hookup chance is set to max - Whore got vulnerability and attractiveness up the wazoo - Got her own room, wealthy and luxurious, double-whorebed - Whore is bisexual and nymphomanic, visitor targets are bi too or compatible with her - Tried both, whore fully dressed or naked - Happens even when whore and client are sex-starved - Rational Romance is installed - RJW is set to not import seedings from it The result: - Constant hookup attempts, yet every single one fails. It must've been over 50 by now, and the number of successes is ZERO. Question: - I've red above that the hookups-per-hour slider is supposedly reverse, and that one can't really distinguish hookup-attempts from RR and RJW. So, could it be that all those (failing) hookup attempts are just RR, and RJW simply does none at all because the slider is set to max?
LL_PW Posted October 27, 2019 Posted October 27, 2019 2 hours ago, lynak said: So, just like countless others mentioned already, whoring is completely broken here. It was so back when i was running 2.0.X, and it's still now that i upgraded to 2.8.0. Here's the scenario: - Hookup chance is set to max - Whore got vulnerability and attractiveness up the wazoo - Got her own room, wealthy and luxurious, double-whorebed - Whore is bisexual and nymphomanic, visitor targets are bi too or compatible with her - Tried both, whore fully dressed or naked - Happens even when whore and client are sex-starved - Rational Romance is installed - RJW is set to not import seedings from it The result: - Constant hookup attempts, yet every single one fails. It must've been over 50 by now, and the number of successes is ZERO. Question: - I've red above that the hookups-per-hour slider is supposedly reverse, and that one can't really distinguish hookup-attempts from RR and RJW. So, could it be that all those (failing) hookup attempts are just RR, and RJW simply does none at all because the slider is set to max? Regarding casual hookups, see my posts above. Apparently there is a wrong operator in the program somewhere, and as a result, the hookup chance slider is backwards. 0% is max. Setting the slider to 0% fixed this for me. This appears to only effect casual hookup chances. I'm not sure it effects the hooking (whoring) mechanic. I'm not sure if the toggle option "hooking" effects this in the game. As for whoring (hooking): You are correct. It is totally broken. I've never been able to get it to work. Lots of propositions, but all are rejected. No reason I can determine in the logs. The only thing I've been able to determine is that whoring is considered a "basic" job. Whores won't proposition clients if they are not assigned to basic. Much appreciation for Ed86 and all other contributors for there work on this, but I think there may be a language barrier here creating some confusion. In English, "hookup" is a term used to denote a casual sex encounter. eg. "Bob and Jen hooked up at the party". This is not to be confused with "hooking" or "hooker", which references the whoring profession. eg "Mary is a whore who makes her money hooking. Mary is a hooker" I mention this, because the mod seems to be using these terms interchangeably. I think the mod needs to draw a distinction here as it seems to be creating some confusion between two mechanics. I would just use the "whoring" term for paid sex, and the "hookup" term for casual sex, to prevent confusion.
johnny2by4 Posted October 27, 2019 Posted October 27, 2019 any downside to boobitis? is it going to infect all the guys in my map too, or maybe make my infected pawn to chesty to move?
Guest Posted October 28, 2019 Posted October 28, 2019 5 hours ago, LL_PW said: Regarding casual hookups, see my posts above. Apparently there is a wrong operator in the program somewhere, and as a result, the hookup chance slider is backwards. 0% is max. Setting the slider to 0% fixed this for me. "Normal" (non-whoring) hookups work here. The "comfort slave"-option too - at least within colonists - don't know about visitors. It's only whoring where i get constant attempts, yet every one fails (as mentioned by you in the quote below). I've also checked the debuginfo mentioned in an earlier post.... "would fuck" for whoring is at around 0.4 for most targets - which is about the same as for normal (non-whoring) hookups in the debuginfo. This is with the two requirement-sliders set rather low (10% min attractiveness (cant go lower) and min relation 0). Quote As for whoring (hooking): You are correct. It is totally broken. I've never been able to get it to work. Lots of propositions, but all are rejected. No reason I can determine in the logs. The only thing I've been able to determine is that whoring is considered a "basic" job. Whores won't proposition clients if they are not assigned to basic. Yep. The Basic-category isn't really surprising, since that's where all the other RJW-stuff is too. Yet as you said, getting approaches isn't the problem - those happen all the time here. It's just they're all rejected, according to the log ("X tried to hookup with Y, Y didn't agree to the hookup"). It's not a new bug either, since as mentioned in my post, this happened way back in 2.0.X too. So, looks to me like it's been disfunctional (or incompatible with RR?) for quite a while.
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