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[mod] RimJobWorld


Skömer

AI  

629 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      185
    • Only a Handful of times
      158
    • Once a month
      34
    • Every week
      101
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      337
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted

Reverting to 2.5.1 removed the excessive fps drop on selecting a pawn. The other mods are irrelevant to the issue, it is RJW to blame and I confirmed it by testing with and without the mod. Probably too complex of a deduction thought for you coomers to process. I never even mentioned the load time, which I do not mind and is fine when a mod adds a lot of content as RJW does, the problem is the new lead devs being bad at what they do and tarnishing the name of a used-to-be-good mod with their shit.

Posted
52 minutes ago, jojonick said:

Reverting to 2.5.1 removed the excessive fps drop on selecting a pawn. The other mods are irrelevant to the issue, it is RJW to blame and I confirmed it by testing with and without the mod. Probably too complex of a deduction thought for you coomers to process. I never even mentioned the load time, which I do not mind and is fine when a mod adds a lot of content as RJW does, the problem is the new lead devs being bad at what they do and tarnishing the name of a used-to-be-good mod with their shit.

you can go back to B18 with your used-to-be-good mod, dont forget to dig out old pro modders so they can make at least half of rjw working without errors

also i think you're an idiot who knows nothing about what code was and what it is now

Posted
1 hour ago, jojonick said:

Reverting to 2.5.1 removed the excessive fps drop on selecting a pawn. The other mods are irrelevant to the issue, it is RJW to blame and I confirmed it by testing with and without the mod. Probably too complex of a deduction thought for you coomers to process. I never even mentioned the load time, which I do not mind and is fine when a mod adds a lot of content as RJW does, the problem is the new lead devs being bad at what they do and tarnishing the name of a used-to-be-good mod with their shit.

jeez who shat in your tea? nobody forces you to play this mod.

Posted
14 hours ago, Skömer said:

here is a pretty good load order guide

Tried to follow the guide and ironically I'm getting more CTDs than I ever have lol. Thanks anyways.

6 hours ago, jojonick said:

Reverting to 2.5.1 removed the excessive fps drop on selecting a pawn. The other mods are irrelevant to the issue, it is RJW to blame and I confirmed it by testing with and without the mod. Probably too complex of a deduction thought for you coomers to process. I never even mentioned the load time, which I do not mind and is fine when a mod adds a lot of content as RJW does, the problem is the new lead devs being bad at what they do and tarnishing the name of a used-to-be-good mod with their shit.

Dude you need to chill, you're acting like Coca Cola just decided to turn Coke into vegan-friendly V8 dietary supplement over whats basically a sex mod for a space war crime simulator. If you think you can do a better job at coding or can hire "better" modders than please do share since I've certainly not have had those problems and I'm willing to bet I'm not the only one whose not have these problems.  

Posted
10 hours ago, jojonick said:

Reverting to 2.5.1 removed the excessive fps drop on selecting a pawn. The other mods are irrelevant to the issue, it is RJW to blame and I confirmed it by testing with and without the mod. Probably too complex of a deduction thought for you coomers to process. I never even mentioned the load time, which I do not mind and is fine when a mod adds a lot of content as RJW does, the problem is the new lead devs being bad at what they do and tarnishing the name of a used-to-be-good mod with their shit.


Regarding that issue it seems your the only one with that problem since no one else is having that issue either there is one mod in your game thats messing with your game or you just nid to get a better pc man, The new version with me is doing nothing so far no ,fps drop playing with a 100+ mods and using a decently old computer.

And honestly man dont try to be a dick some people are actually trying to help u here but if u explode like that better to just revert to the older version that you think is messing with your game than bash the coders that are still kind enough to update this mod to keep us happy.

Posted

Is there a way to permanently mark a colonist as Comfort prisoner, without needing to keep them in a cell?

If not, could we maybe get a new craftable item that marks them as comfort prisoners (or use the craftable chains as such).

 

On another note, would be nice to get some lewd clothing that would increase vulnerability/whoring price while getting rid of unhappy nudity debuff.

I know next to nothing about modding but I got some artistic skill and could maybe draw some items for you. You (or someone else) have to put them in and do the code work though, I couldn't write a calculator to save my life.

Posted
1 hour ago, kiesu said:

Is there a way to permanently mark a colonist as Comfort prisoner, without needing to keep them in a cell?

If not, could we maybe get a new craftable item that marks them as comfort prisoners (or use the craftable chains as such).

 

On another note, would be nice to get some lewd clothing that would increase vulnerability while getting rid of unhappy nudity debuff.

I know next to nothing about modding but I got some artistic skill and could maybe draw some items for you. You (or someone else) have to put them in and do the code work though, I couldn't write a calculator to save my life.

Mod settings -> RJW Debug mode options theres and option for ignoring the trait requirements for marking colonist for breeders/cp prisoner

Posted
2 hours ago, kiesu said:

Is there a way to permanently mark a colonist as Comfort prisoner, without needing to keep them in a cell?

All you need is a masochist trait. You can turn any pawn into masochist if you rape it hard enough.

Posted
40 minutes ago, kiothecloud said:

@Ed86 Does fertility also affect the litter size it ? im currently using the default Core "litter size" but im getting pawns with 7-30 births of animals @_@ 

yes

Posted
14 hours ago, Ed86 said:

yes

Thx for the reply im using a edited version of rjw so fertility was like 700% w/stacking debug i was wondering why she gave birth to 50 dogs XD

Posted

I'd like to make a suggestion I'm not sure if it's possible to add:
If pawns are lovers and one of them is being raped by another colonist, if the lover sees it, he/she will engage with a social fight against the rapist. The victim instead of getting the "allowed me to get raped" debuff, will be grateful to their savior :)

Posted
On 4/4/2019 at 11:50 PM, ekss said:

Here is my small addition to RJW, made it for myself while studying Rimworld modding.

What's inside:
 

  Hide contents

Fuck machines

Three models, one automatic with restraints which chooses one of six modes:

  Reveal hidden contents

- Normal (50%) - 0.5-1.5 in-game hours, rest to sex conversion (1-to-2) modified by machine's quality;
- Intensive (30%) - faster (0.25-0.75 hour), significant exhaustion, lots of pleasure;

- Long (10%) - slower pace, same exhaustion as normal but longer time (1-3 hours), more pleasure for longer session;
- Maximum pleasure (5%) - raising sex need to max at fastest rate, even for humpshroom addicted (this mode only), moderate exhaustion;
- Tease (3%) - time from short to long (0.5-2 hours), pawn left at horny threshold (0.25 by rjw default), gains joy from session;
- Exhaust (2%) - moderate pleasure gain, lasts down to 0% rest need, but 2-3 hours minimum, capped at 6 hours;

 

For humpshroom addicted pawns with withdrawal every mode except Maxpleasure works for 1/10 of normal, but with full exhaustion.

Machines without Auto-mode works on Normal mode.

 

Some technical mod info:

  Reveal hidden contents

New machines may be added via XML for different quality-auto-restraints combinations.

Height offsets for pawns on machines and thrust intensity/direction also configurable.

In case of auto/normal machines without restraints pawn can stop at any time if satisfied or tired.

If non-auto machine with restraints, session lasts it's minimum time and may be continued if pawn wants more

(continuation probably broken by my last changes, may be fixed later. May be not).

In case of auto and not restrained, pawn can stop at any time, but machine shuts down after program finish.

 

All machines have Private/Public switch. In case of Private machine can be used only by room owners (bedrooms only, want something private - keep it private).

Pawns will use machines by themselves, preferring available ones with highest quality (masos have small bonus for models with restraints).

Mechanics similar to fappin', but doesn't replace it.

Men will also use machines with chance based on orientation.

Stats time counter for time on machines.

 

Anal plugs

Three sizes ordinary plugs, working like normal apparel and one expandable plug with hololock.

Plugs derive bondage gear mechanics, so can be equipped on downed pawns and prisoners by others.

Right now there is not much difference between normal and locked. Pawns won't remove or equip it themselves.

Still locked plugs have "blocks_anus" property, don't know how much it's respected by RJW

(assuming normal plug could be removed any time for any need and placed back right after).

Gives "plugged" hediff with 5 stages depending on difference between plug size and orifice.

All stages except the lowest (loose) gives sexdrive bonus and various small debuffs in higher stage cases.

Gives "Plugged" moodlet with similar stages, higher stages work different for pawns with nympho or maso traits and those without.

Expandable plugs always fits very tight, except for the most loose cases.

Stats time counter for time wearing plug.

 

Visible gags

No other mods needed, no conflict with hairs and most of headgear (probably still conflicts for slots with some full helmets or something like, need to test).

Fits to different head shapes (though some sprites may mismatch slightly, need to verify every single one)

Gag graphics from original RJW, needed to re-include it in archive just because of files naming.

NO stats counter for time gagged, thought about it only when writing this. Is it even needed at all?

 

Preview

7FMU9ep.png

 

Installation:

Similar to RJW, load after RJW.

Existing savegame friendly, removing from save is not tested.

 

Disclaimer:

Authors of original RJW are not related to this, don't report any problems with this add-on to them.

Author is complete newb, anything is possible, make backups of your save files, system files, stock up water and food, hide your pets, prepare fire extinguisher.

(nothing special with code, so no major disasters should happen, but who knows)

Any related ideas about rebalancing/expanding/fixing are accepted but without any guarantee of implementing/attempting/reading.

English is not my main language, so I apologize to all who suffered from this fact.

Installation/update: remove old rjw-ex folder if present (not rjw!), unpack this (should look like RimWorld\Mods\rjw-ex), load after RJW;
Requirements: RJW 2.0.8+;

 

rjw-ex_1.0.0e.7z 785.35 kB · 1,518 downloads

This is an amazing addition, will you add the option for pawns to strap in prisoners or other pawns as bdsm or rape against their will for as long as you decide they should be in it?

Posted
On 10/3/2019 at 7:17 AM, kiothecloud said:


Regarding that issue it seems your the only one with that problem since no one else is having that issue either there is one mod in your game thats messing with your game or you just nid to get a better pc man

I'm getting fps drops in 2.6.4 when selecting characters too, but going back to 2.6.3 fixes them. For some reason it also lags more when there's just one pawn in the colony when I select them.
EDIT
I have way too many mods for the game not to lag, and I'm aware of it, but something must've happened with 2.6.4 that makes it cause so much lag for seemingly no reason, as using the exact same modlist with the previous version doesn't have that problem.

Posted
27 minutes ago, Maldun88 said:

I'm getting fps drops in 2.6.4 when selecting characters too, but going back to 2.6.3 fixes them. For some reason it also lags more when there's just one pawn in the colony when I select them.
EDIT
I have way too many mods for the game not to lag, and I'm aware of it, but something must've happened with 2.6.4 that makes it cause so much lag for seemingly no reason, as using the exact same modlist with the previous version doesn't have that problem.

try, replace your assembly file

RJW_ 2.6.4a.7z RJW_ 2.6.4b.7z

Posted

Are there demons in this? I noticed things like demon tentacles and demon penis (dragon, too) in hediff. How do I meet those cause that is awesome. :)

Posted

Ahoy, i have the exact same problem as well, fps drop when selecting a pawn, replacing the assembly didn't change a thing for, me but disabling "rape" really improved the fps (it's still present, it's just barely perceptible)

 

if that can help you to pinpoint the issue.

Posted
20 hours ago, coria15 said:

Are there demons in this? I noticed things like demon tentacles and demon penis (dragon, too) in hediff. How do I meet those cause that is awesome. :)

Sadly on the base RJW mod no but if u add other mods that add demons or dragons they will spawn with said genitals (If compatible) and if they dont u can add them in the mod def files more specifically

 

Steam:

D:\Steam\steamapps\common\RimWorld\Mods\RJW\Defs - find ModRacesParts.xml 

Posted
5 hours ago, kiothecloud said:

 

D is k for me with beasti on but C gives me lag spikes when i select a pawn although the regualr version (2.6.4) doesnt give me any lag spikes at all

and this one

RJW_ 2.6.4e.7z

Posted

Thanks for this mod! It's a whole bottle of awesome sauce!

 

I have a suggestion - something I remember modding into an old version of "Children and Pregnancy" myself - adding memory texts (don't recall what they are called in code) for the sex and births, so that your artwork can say things like "This is an image of Candie being mounted by a huge ostrich, cum dripping down her legs." or "This is an image of Candie laying a large speckled egg, a look of rapture on her face." 

 

I got all that working really well back when. :)

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