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[mod] RimJobWorld


Skömer

AI  

629 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      185
    • Only a Handful of times
      158
    • Once a month
      34
    • Every week
      101
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      337
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
3 hours ago, An Ominous User said:

The problem is that as they are prisoners, they can't go and solicit. So they can whore themselves out to visitors who walk into the room you are holding the prisoners in, but that's about it. 

 

I don't know how easy if it would be possible to write some code so that visitors can pay to use them as CPs, but I'd guess that's the only way you could successfully run a slave brothel the way the system works currently.

Which makes sense though I had a mod that allowed prisoners to leave their cell and wander around as long as it was indoors.

Posted

I'd love to be able to get my tame mechanoids from What the Hack to avail themselves of my prisoners so I could get some more "recruits".

Well, not the prisoners that had their spines removed, provided with IV nutrition and lactation drugs, and set to be comfort prisoners, but I figure the existing "mountable for breeding" mechanic would work for the more disposable prisoners.

 

I've been fiddling with the code a bit but unfortunately I don't have much spare time.

 

Any tips on where I could look to make changes? I tried just a quick replacement of what I thought was relevant code from "is_animal" to be "is_animal or is_mechanoid" but no joy there.

Posted

Ok so I'm trying to decide if I should update and start a new game because lord knows I don't know how to manually fix all my designators and keep my current run going.  My question is does anyone have a nice, simple way to explain what this designator lookup improvement means for a player?  Will it just be a matter of running with less lag or will there be an impact on pawn behaviour?

Posted
13 hours ago, Ed86 said:

probably there was no texture, and since there no texture - no reason to add open gag

I think it was due to needing tweaks that had yet to be done to it.

Copied two of it's files under different names, named the .png [and the other copied files] to match the naming of the existing gag, undid the commenting-out for the item itself, and once the RJW-Ex's Thing_Patches.xml was modified to patch the 'open gag' as well, it works great.

Ow, my head.
New terminology makes my head hurt, apparently.
Anyway, submitted a merge request that'd mostly solve the issue. As mentioned in that, it still needs the recipe solved, so it's craftable. [Same username as here]

Edit: Don't suppose you'd know if/where to submit a change for the RJW-Ex? Should be a one-file solution for the graphics to work fine.

Posted
7 hours ago, sharuez said:

Which makes sense though I had a mod that allowed prisoners to leave their cell and wander around as long as it was indoors.

Its quite rare even if u let ur colonist become whores they will only do it "IF THEY HAVE NO WORK" or is idle then thats when they try to find customers

Posted

@Ed86 Um ed it seems I'm still getting the bug where animals try to breed with pawns I disabled as breeders they do it after i unset them as breeders after their pregnant so meaning the new breeders dont get bred is this because of the new "designators storage"? 

PS. I imported the the 2.6.9 thoughts defsfiles since i had my personal edits to it but i dont think that would affect the designators right?

 

Also the bug where they try to breed w/ previous pawns from a different save is still there heres the log I got from that specific error

 

Faction  has null relation with PlayerColony. Returning dummy relation.
Verse.Log:Error(String, Boolean)
RimWorld.Faction:RelationWith(Faction, Boolean)
RimWorld.FactionUtility:HostileTo(Faction, Faction)
RimWorld.GenHostility:HostileTo_Patch2(Thing, Thing)
rjw.<>c__DisplayClass2_0:<find_designated_breeder>b__0(Pawn)
System.Linq.<CreateWhereIterator>c__Iterator1D`1:MoveNext()
rjw.BreederHelper:find_designated_breeder(Pawn, Map)
rjw.JobGiver_Breed:TryGiveJob(Pawn)
Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_ChancePerHour:TryIssueJobPackage(Pawn, JobIssueParams)
rjw.ThinkNode_ChancePerHour_Breed:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch6(Object, ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch2(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update_Patch1(Object)
 

Posted
9 hours ago, Nebuchadnezzer2 said:

I think it was due to needing tweaks that had yet to be done to it.

Copied two of it's files under different names, named the .png [and the other copied files] to match the naming of the existing gag, undid the commenting-out for the item itself, and once the RJW-Ex's Thing_Patches.xml was modified to patch the 'open gag' as well, it works great.

Ow, my head.
New terminology makes my head hurt, apparently.
Anyway, submitted a merge request that'd mostly solve the issue. As mentioned in that, it still needs the recipe solved, so it's craftable. [Same username as here]

Edit: Don't suppose you'd know if/where to submit a change for the RJW-Ex? Should be a one-file solution for the graphics to work fine.

idk , poke author of rjwex

Posted
7 hours ago, kiothecloud said:

Its quite rare even if u let ur colonist become whores they will only do it "IF THEY HAVE NO WORK" or is idle then thats when they try to find customers

I see, well I hope it becomes more able to do later on im sure its not a priority by dev. though still like the mod its a nice little addition to the rimworld

Edit: well I have serveral whores in my brothel now and its working just fine now. That and I turned up sex decay a bit seems to help

Posted
23 hours ago, Just Checking said:

Ok so I'm trying to decide if I should update and start a new game because lord knows I don't know how to manually fix all my designators and keep my current run going.  My question is does anyone have a nice, simple way to explain what this designator lookup improvement means for a player?  Will it just be a matter of running with less lag or will there be an impact on pawn behaviour?

Same here. I'd like to update, but I really don't want to start another colony again. How would I reset my designators manually?

Posted

Thanks so much for this, Ed86.  You're a hero to us all.

 

One thing I'm questioning though is these Slime Globs.  I keep finding them, but I'm not sure what they're for.  I have Alien Races installed, but only for Androids, I don't have any slime races.  Can you tell us what they're supposed to be used for?

 

Edit:  Oh, and would it be possible to add a time to the moodlet for sex changes?  Having someone be mad about their new genitals is neat, but I never know how long it's going to last.

Posted

Very interesting mod. I can't seem to figure out how to set prisoners as Comfort prisoners. From other discussions it seems like it should be obvious, but with my prisoners I can't seem to see any way of doing it.

Posted
11 hours ago, Jondo77 said:

Same here. I'd like to update, but I really don't want to start another colony again. How would I reset my designators manually?

off/on

Posted
6 hours ago, dastardlii said:

Thanks so much for this, Ed86.  You're a hero to us all.

 

One thing I'm questioning though is these Slime Globs.  I keep finding them, but I'm not sure what they're for.  I have Alien Races installed, but only for Androids, I don't have any slime races.  Can you tell us what they're supposed to be used for?

 

Edit:  Oh, and would it be possible to add a time to the moodlet for sex changes?  Having someone be mad about their new genitals is neat, but I never know how long it's going to last.

nothing

 

no its default rimworld script, takes 1-1,5 years

Posted
13 hours ago, Ed86 said:

nothing

 

no its default rimworld script, takes 1-1,5 years

Ha, thanks for the info.  I had Randy drop like 30 globs on me and I was keeping them trying to figure out what they were for.  Good to know I can just junk them.

Posted

Would anyone know why only certain animals will be picked for sex with a zoophile pawn but not others? For example a dog will often visit a zoophile's room but never a monkey. Is that tied to wildness and if so how could i tweak it so that wildness is no longer a factor?

 

Another question is will animals only engage in sexual activity with designated breeders? (besides zoophiles engaging in consensual sex with tame animals)

Posted
On 10/9/2019 at 2:49 PM, Ed86 said:

i think i found a perfect solution, completly disable that virginity pos code

 

No! :( Are you going to fix and implement it back in the future, please?

Posted
1 hour ago, OverdoseGaming said:

is rape fixed or not yet? 

 

1 hour ago, saltysalty said:

 

No! :( Are you going to fix and implement it back in the future, please?

Try the Dev branch on Gitgud

Posted
33 minutes ago, Skömer said:

 

Try the Dev branch on Gitgud

When i download the dev build do i just put it into a folder and throw it into my mods folder and is it risky using the dev build?

Posted

hey ed, i appreciate your work for rimworld. I hope u fix all the shit somehow and add more cool features to the mod to fix them later 

Posted

2.7.3
changed trait gain only during appropriate sex, rapist => rape, zoo => bestiality, necro => necro
Merge branch 'feature/brothel-tab' by Mitt0
fix for rape check
 

RJW-2.7.3.7z

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