sharuez Posted October 9, 2019 Posted October 9, 2019 3 hours ago, An Ominous User said: The problem is that as they are prisoners, they can't go and solicit. So they can whore themselves out to visitors who walk into the room you are holding the prisoners in, but that's about it. I don't know how easy if it would be possible to write some code so that visitors can pay to use them as CPs, but I'd guess that's the only way you could successfully run a slave brothel the way the system works currently. Which makes sense though I had a mod that allowed prisoners to leave their cell and wander around as long as it was indoors.
teutonicguy Posted October 9, 2019 Posted October 9, 2019 I'd love to be able to get my tame mechanoids from What the Hack to avail themselves of my prisoners so I could get some more "recruits". Well, not the prisoners that had their spines removed, provided with IV nutrition and lactation drugs, and set to be comfort prisoners, but I figure the existing "mountable for breeding" mechanic would work for the more disposable prisoners. I've been fiddling with the code a bit but unfortunately I don't have much spare time. Any tips on where I could look to make changes? I tried just a quick replacement of what I thought was relevant code from "is_animal" to be "is_animal or is_mechanoid" but no joy there.
Just Checking Posted October 9, 2019 Posted October 9, 2019 Ok so I'm trying to decide if I should update and start a new game because lord knows I don't know how to manually fix all my designators and keep my current run going. My question is does anyone have a nice, simple way to explain what this designator lookup improvement means for a player? Will it just be a matter of running with less lag or will there be an impact on pawn behaviour? 1
Nebuchadnezzer2 Posted October 9, 2019 Posted October 9, 2019 13 hours ago, Ed86 said: probably there was no texture, and since there no texture - no reason to add open gag I think it was due to needing tweaks that had yet to be done to it. Copied two of it's files under different names, named the .png [and the other copied files] to match the naming of the existing gag, undid the commenting-out for the item itself, and once the RJW-Ex's Thing_Patches.xml was modified to patch the 'open gag' as well, it works great. Ow, my head. New terminology makes my head hurt, apparently. Anyway, submitted a merge request that'd mostly solve the issue. As mentioned in that, it still needs the recipe solved, so it's craftable. [Same username as here] Edit: Don't suppose you'd know if/where to submit a change for the RJW-Ex? Should be a one-file solution for the graphics to work fine.
kiothecloud Posted October 10, 2019 Posted October 10, 2019 7 hours ago, sharuez said: Which makes sense though I had a mod that allowed prisoners to leave their cell and wander around as long as it was indoors. Its quite rare even if u let ur colonist become whores they will only do it "IF THEY HAVE NO WORK" or is idle then thats when they try to find customers
kiothecloud Posted October 10, 2019 Posted October 10, 2019 @Ed86 Um ed it seems I'm still getting the bug where animals try to breed with pawns I disabled as breeders they do it after i unset them as breeders after their pregnant so meaning the new breeders dont get bred is this because of the new "designators storage"? PS. I imported the the 2.6.9 thoughts defsfiles since i had my personal edits to it but i dont think that would affect the designators right? Also the bug where they try to breed w/ previous pawns from a different save is still there heres the log I got from that specific error Faction has null relation with PlayerColony. Returning dummy relation. Verse.Log:Error(String, Boolean) RimWorld.Faction:RelationWith(Faction, Boolean) RimWorld.FactionUtility:HostileTo(Faction, Faction) RimWorld.GenHostility:HostileTo_Patch2(Thing, Thing) rjw.<>c__DisplayClass2_0:<find_designated_breeder>b__0(Pawn) System.Linq.<CreateWhereIterator>c__Iterator1D`1:MoveNext() rjw.BreederHelper:find_designated_breeder(Pawn, Map) rjw.JobGiver_Breed:TryGiveJob(Pawn) Verse.AI.ThinkNode_JobGiver:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_ChancePerHour:TryIssueJobPackage(Pawn, JobIssueParams) rjw.ThinkNode_ChancePerHour_Breed:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_Conditional:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage(Pawn, JobIssueParams) Verse.AI.Pawn_JobTracker:DetermineNextJob_Patch6(Object, ThinkTreeDef&) Verse.AI.Pawn_JobTracker:TryFindAndStartJob() Verse.AI.Pawn_JobTracker:EndCurrentJob_Patch1(Object, JobCondition, Boolean) Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:Tick_Patch2(Object) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update_Patch1(Object)
Ed86 Posted October 10, 2019 Posted October 10, 2019 9 hours ago, Nebuchadnezzer2 said: I think it was due to needing tweaks that had yet to be done to it. Copied two of it's files under different names, named the .png [and the other copied files] to match the naming of the existing gag, undid the commenting-out for the item itself, and once the RJW-Ex's Thing_Patches.xml was modified to patch the 'open gag' as well, it works great. Ow, my head. New terminology makes my head hurt, apparently. Anyway, submitted a merge request that'd mostly solve the issue. As mentioned in that, it still needs the recipe solved, so it's craftable. [Same username as here] Edit: Don't suppose you'd know if/where to submit a change for the RJW-Ex? Should be a one-file solution for the graphics to work fine. idk , poke author of rjwex 1
sharuez Posted October 10, 2019 Posted October 10, 2019 7 hours ago, kiothecloud said: Its quite rare even if u let ur colonist become whores they will only do it "IF THEY HAVE NO WORK" or is idle then thats when they try to find customers I see, well I hope it becomes more able to do later on im sure its not a priority by dev. though still like the mod its a nice little addition to the rimworld Edit: well I have serveral whores in my brothel now and its working just fine now. That and I turned up sex decay a bit seems to help
Ed86 Posted October 10, 2019 Posted October 10, 2019 2.7.2 fixed error when trying to breed/rapecp and there no designators set RJW-2.7.2.7z 5
kiothecloud Posted October 10, 2019 Posted October 10, 2019 17 minutes ago, Ed86 said: 2.7.2 fixed error when trying to breed/rapecp and there no designators set RJW-2.7.2.7z 2.1 MB · 1 download K thx for the quick fix im gonna try it and ill just report if I find any more errors
Jondo77 Posted October 10, 2019 Posted October 10, 2019 23 hours ago, Just Checking said: Ok so I'm trying to decide if I should update and start a new game because lord knows I don't know how to manually fix all my designators and keep my current run going. My question is does anyone have a nice, simple way to explain what this designator lookup improvement means for a player? Will it just be a matter of running with less lag or will there be an impact on pawn behaviour? Same here. I'd like to update, but I really don't want to start another colony again. How would I reset my designators manually?
dastardlii Posted October 10, 2019 Posted October 10, 2019 Thanks so much for this, Ed86. You're a hero to us all. One thing I'm questioning though is these Slime Globs. I keep finding them, but I'm not sure what they're for. I have Alien Races installed, but only for Androids, I don't have any slime races. Can you tell us what they're supposed to be used for? Edit: Oh, and would it be possible to add a time to the moodlet for sex changes? Having someone be mad about their new genitals is neat, but I never know how long it's going to last.
Shadow3245 Posted October 11, 2019 Posted October 11, 2019 Very interesting mod. I can't seem to figure out how to set prisoners as Comfort prisoners. From other discussions it seems like it should be obvious, but with my prisoners I can't seem to see any way of doing it.
Ed86 Posted October 11, 2019 Posted October 11, 2019 11 hours ago, Jondo77 said: Same here. I'd like to update, but I really don't want to start another colony again. How would I reset my designators manually? off/on
Ed86 Posted October 11, 2019 Posted October 11, 2019 6 hours ago, dastardlii said: Thanks so much for this, Ed86. You're a hero to us all. One thing I'm questioning though is these Slime Globs. I keep finding them, but I'm not sure what they're for. I have Alien Races installed, but only for Androids, I don't have any slime races. Can you tell us what they're supposed to be used for? Edit: Oh, and would it be possible to add a time to the moodlet for sex changes? Having someone be mad about their new genitals is neat, but I never know how long it's going to last. nothing no its default rimworld script, takes 1-1,5 years 1
XuXiaoXian Posted October 11, 2019 Posted October 11, 2019 found out that staring from 2.7.0 the insect wont do any rape and implanting. edit: seem was the rape no working
dastardlii Posted October 11, 2019 Posted October 11, 2019 13 hours ago, Ed86 said: nothing no its default rimworld script, takes 1-1,5 years Ha, thanks for the info. I had Randy drop like 30 globs on me and I was keeping them trying to figure out what they were for. Good to know I can just junk them.
DdodD Posted October 13, 2019 Posted October 13, 2019 Would anyone know why only certain animals will be picked for sex with a zoophile pawn but not others? For example a dog will often visit a zoophile's room but never a monkey. Is that tied to wildness and if so how could i tweak it so that wildness is no longer a factor? Another question is will animals only engage in sexual activity with designated breeders? (besides zoophiles engaging in consensual sex with tame animals)
saltysalty Posted October 13, 2019 Posted October 13, 2019 On 10/9/2019 at 2:49 PM, Ed86 said: i think i found a perfect solution, completly disable that virginity pos code No! Are you going to fix and implement it back in the future, please? 1
Skömer Posted October 13, 2019 Author Posted October 13, 2019 1 hour ago, OverdoseGaming said: is rape fixed or not yet? 1 hour ago, saltysalty said: No! Are you going to fix and implement it back in the future, please? Try the Dev branch on Gitgud 1
PacificSeal Posted October 13, 2019 Posted October 13, 2019 33 minutes ago, Skömer said: Try the Dev branch on Gitgud When i download the dev build do i just put it into a folder and throw it into my mods folder and is it risky using the dev build?
DaMan1 Posted October 13, 2019 Posted October 13, 2019 hey ed, i appreciate your work for rimworld. I hope u fix all the shit somehow and add more cool features to the mod to fix them later
Ed86 Posted October 13, 2019 Posted October 13, 2019 2.7.3 changed trait gain only during appropriate sex, rapist => rape, zoo => bestiality, necro => necro Merge branch 'feature/brothel-tab' by Mitt0 fix for rape check RJW-2.7.3.7z 4
PacificSeal Posted October 13, 2019 Posted October 13, 2019 18 minutes ago, Ed86 said: 2.7.3 changed trait gain only during appropriate sex, rapist => rape, zoo => bestiality, necro => necro Merge branch 'feature/brothel-tab' by Mitt0 fix for rape check RJW-2.7.3.7z 2.12 MB · 0 downloads Does this fix the rape feature
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