Renkuhairu Posted May 8, 2019 Posted May 8, 2019 On 5/3/2019 at 11:50 PM, anghelos92 said: Thank you about the dating problem, do you mean you used the topic to end the dating and nothing happened? In this case the multiple follower framework is not important for that system, EEF is useful only when you recruit actors as followers but the dating system is indipendent from that, thanks for reporting anyway, i'll definitely look into it! Really late reply, got busy lately, sorry. No, I didn't see the topic to end at all, and have no way to end it.
anghelos92 Posted May 8, 2019 Author Posted May 8, 2019 On 5/8/2019 at 12:15 PM, Renkuhairu said: Really late reply, got busy lately, sorry. No, I didn't see the topic to end at all, and have no way to end it. Don't worry the topic to end the date should be in the (dating dialogues) branch after you select the hey! Do you have a moment? Topic
anghelos92 Posted May 10, 2019 Author Posted May 10, 2019 A little update: For my buddy @Bush_Connoisseur the next update will have slave sandboxing, it's confirmed , also i managed to add a dialogue to force some actors like slaves and companions to equip something you give them but there is an annoying vanilla mechanic in place: you have to do the equipping 2 times because after the first as soon you fast travel they equip their standard outfit again, the second time instead the things you give to equip remain....go figure! At least this method don't use the set outfit function so it should not give naked npcs bug but i there should be more tests about the persistence of the equipping of the things you give to them. For the rest of you, the npc initiative function is almost ready, it will not be a vast system, just some basic scenario but they are fun imho and i am proud of them... In addition there will be also many bug fixes and more integration with Simple Slavery. I think for sunday - monday it will be ready 1
Bush_Connoisseur Posted May 11, 2019 Posted May 11, 2019 19 hours ago, anghelos92 said: A little update: For my buddy @Bush_Connoisseur the next update will have slave sandboxing, it's confirmed , also i managed to add a dialogue to force some actors like slaves and companions to equip something you give them but there is an annoying vanilla mechanic in place: you have to do the equipping 2 times because after the first as soon you fast travel they equip their standard outfit again, the second time instead the things you give to equip remain....go figure! At least this method don't use the set outfit function so it should not give naked npcs bug but i there should be more tests about the persistence of the equipping of the things you give to them. For the rest of you, the npc initiative function is almost ready, it will not be a vast system, just some basic scenario but they are fun imho and i am proud of them... In addition there will be also many bug fixes and more integration with Simple Slavery. I think for sunday - monday it will be ready Interesting, very excited to see it. Simple npc outfit manager was what I was using in the videos. The author boasts that he takes a different approach to managing outfits than others with a light code and Its 100% reliable. In case you were curious. I've been holding off even playing Skyrim waiting for your solution, So I'm ready. 1
anghelos92 Posted May 13, 2019 Author Posted May 13, 2019 Guys...I didn't forget about you! The update is complete but unfortunately I can't upload it now because I promised my GF a game of thrones pizza night ? so I'll be able to upload the new version tomorrow... Well at least this could give me more time for additional tests before release Also I want to thank @Guffel for the fast support in helping me adding more Skooma Whore integration! This will be the last Substantial update for Skyrim, my focus next will be only bug fixing and stabilize the mod to make it FINAL. Fallout 4 version will have these addition integrated ASAP, the initial plan was to finish fallout 4 first but then I realized that I would finish this version first because it is since november that I try to complete this mod. In the mean time these are the MCM additions: Spoiler 1
Bush_Connoisseur Posted May 13, 2019 Posted May 13, 2019 4 hours ago, anghelos92 said: Guys...I didn't forget about you! The update is complete but unfortunately I can't upload it now because I promised my GF a game of thrones pizza night ? so I'll be able to upload the new version tomorrow... Well at least this could give me more time for additional tests before release That's very wise of you. A positive GF faction is extremely important to maintain. 1
SAADAAS Posted May 14, 2019 Posted May 14, 2019 For Same-Sex, does that use in-game gender, Sexlab or both?
anghelos92 Posted May 14, 2019 Author Posted May 14, 2019 53 minutes ago, Test1233 said: For Same-Sex, does that use in-game gender, Sexlab or both? In game gender, the vanilla conditional function "SameSexAsPc" <= the globalvariable you set in MCM https://www.creationkit.com/index.php?title=SameSexAsPC
thesolotiger86 Posted May 14, 2019 Posted May 14, 2019 How do you drug a npc ? also is this sexlab defeat safe ?
JuliusXX Posted May 14, 2019 Posted May 14, 2019 6 minutes ago, thesolotiger86 said: How do you drug a npc ? also is this sexlab defeat safe ? I use this with Defeat and DAYMOYL. IMHO this has better working PC surrender event than Defeat and I have Defeat activated only for the NPCs. 1
jpee1965 Posted May 15, 2019 Posted May 15, 2019 This mod just gets better and better! Great job! Would you be able to implement an approach system (like you have just done for NPC on PC) that would work for NPC on NPC? Kind of like a random sex mod that takes into account arousal and NPC to NPC relationships? Thank you!! 1
anghelos92 Posted May 15, 2019 Author Posted May 15, 2019 11 minutes ago, jpee1965 said: This mod just gets better and better! Great job! Would you be able to implement an approach system (like you have just done for NPC on PC) that would work for NPC on NPC? Kind of like a random sex mod that takes into account arousal and NPC to NPC relationships? Thank you!! Thanks for the support actually you reminded me that i forgot to add an high npc arousal condition toggle for npc harass for those that have Npc aroused plus, i will add it in the next small update. Regarding npc npc interaction that's a great idea but unfortunately i don't have much free time to dedicate to modding skyrim anymore so my focus is just bug fixing and small adjustments now. Personally in my gameplay i use sexlab random sex for npc npc interaction and i can also suggest to use sexlab defeat for the npc - npc combat harass as JuliusXX said, sexlab defeat is compatible with MCG as long as you choose which between the two mods will take care of the player aggression and player defeat, i.e. if you use defeat player aggressor system you should disable MCG player aggressor system etc.
jpee1965 Posted May 15, 2019 Posted May 15, 2019 2 hours ago, anghelos92 said: Thanks for the support actually you reminded me that i forgot to add an high npc arousal condition toggle for npc harass for those that have Npc aroused plus, i will add it in the next small update. Regarding npc npc interaction that's a great idea but unfortunately i don't have much free time to dedicate to modding skyrim anymore so my focus is just bug fixing and small adjustments now. Personally in my gameplay i use sexlab random sex for npc npc interaction and i can also suggest to use sexlab defeat for the npc - npc combat harass as JuliusXX said, sexlab defeat is compatible with MCG as long as you choose which between the two mods will take care of the player aggression and player defeat, i.e. if you use defeat player aggressor system you should disable MCG player aggressor system etc. No worries! Question? What is " Npc aroused plus"? I can't find anything about it? Is it a mod? Thanks.
anghelos92 Posted May 15, 2019 Author Posted May 15, 2019 23 minutes ago, jpee1965 said: No worries! Question? What is " Npc aroused plus"? I can't find anything about it? Is it a mod? Thanks. Sorry i mispelled the name i was refering to Sexlab aroused redux, in particular the npcs arousal levels
Hanshurtig11 Posted May 16, 2019 Posted May 16, 2019 Heya, thx for the mod, its quite complex One thing i come across is, that if you are spotted when having sex in public, it is a bit strange that there are more fines , the more people have seen you. I would say, a fine for public sex should be a fixed value, and not raise by any time it is reportet. thx again and regards 1
anghelos92 Posted May 16, 2019 Author Posted May 16, 2019 38 minutes ago, Hanshurtig11 said: Heya, thx for the mod, its quite complex One thing i come across is, that if you are spotted when having sex in public, it is a bit strange that there are more fines , the more people have seen you. I would say, a fine for public sex should be a fixed value, and not raise by any time it is reportet. thx again and regards Hi thanks for the support and the suggestion! The reasons I made the system this way are the following: - In my country that kind of crime is fined not in a fixed value but in a range from €51 (if the act was made without intention) to € 30,000 the more public it is, also it becomes a penal crime if witnessed or pontentially witnessed by minors, so i tried to somewhat reproduce that; - The fine are intended as "damages" you need to pay to each actor that felt irritated by your act, you can set a chance in MCM that they report you. - During the sex act each actor can report only one time, unless you do a very long >10 min animation so they don't spam the report while at the same time giving consistence to the fact that the more public your exibitionism the higher the fine. - skyrim crime system is well done in this regard imho, also because reached a particular threshold (if i remember correctly 1000 gold) guards will try to arrest you even if the crime is non violent and so giving consistence to the fact that the more public a sexual offence is the higher the chance the guards will try to arrest you immediately. This is of course just my view about this system, you could modify it in CK if you want (source code is available) or i can suggest specific mods like sexlab crime redux or sexlab adventures that have a more specific crime system and you may find those better for your taste . Both mods are compatible if you disable the MCG crime system and other overlapping features, i.e. if you choose sexlab adventures you may want to choose which mod will process the player defeated event etc
Hanshurtig11 Posted May 16, 2019 Posted May 16, 2019 23 minutes ago, anghelos92 said: Hi thanks for the support and the suggestion! The reasons I made the system this way are the following: - In my country that kind of crime is fined not in a fixed value but in a range from €51 (if the act was made without intention) to € 30,000 the more public it is, also it becomes a penal crime if witnessed or pontentially witnessed by minors, so i tried to somewhat reproduce that; - The fine are intended as "damages" you need to pay to each actor that felt irritated by your act, you can set a chance in MCM that they report you. - During the sex act each actor can report only one time, unless you do a very long >10 min animation so they don't spam the report while at the same time giving consistence to the fact that the more public your exibitionism the higher the fine. - skyrim crime system is well done in this regard imho, also because reached a particular threshold (if i remember correctly 1000 gold) guards will try to arrest you even if the crime is non violent and so giving consistence to the fact that the more public a sexual offence is the higher the chance the guards will try to arrest you immediately. This is of course just my view about this system, you could modify it in CK if you want (source code is available) or i can suggest specific mods like sexlab crime redux or sexlab adventures that have a more specific crime system and you may find those better for your taste . Both mods are compatible if you disable the MCG crime system and other overlapping features, i.e. if you choose sexlab adventures you may want to choose which mod will process the player defeated event etc Thx for the quick reply. Sure we have ranges in fines here too and i understand your intention completly. Its ok if meant this way, was just wondering. And i wont quit your mod just cause of this. I will set up MCM to lower fines and chance a bit (or disable fines), cause i use Rape from Devious Cursed Loot, wich can bring you in a miserable situation, just in the middle of the market place in Whiterun . Unfortunatly, i never got CK to run properly. Thx again and keep up your nice work ! 1
MayDayCray Posted May 16, 2019 Posted May 16, 2019 You should remove the active followers approach restriction. What if my follower is my husband/wife.. or person I've dated.. or is a fuck buddy? You'd think they would want some ass to pass the time, no? ? Edit: Also.. it's really weird getting hit on by some rando NPC while my romantically engaged follower is standing by my side. Says nothing. Does nothing. I would dump that boy/girl so fast! lol 1
anghelos92 Posted May 16, 2019 Author Posted May 16, 2019 37 minutes ago, MayDayCray said: You should remove the active followers approach restriction. What if my follower is my husband/wife.. or person I've dated.. or is a fuck buddy? You'd think they would want some ass to pass the time, no? ? Edit: Also.. it's really weird getting hit on by some rando NPC while my romantically engaged follower is standing by my side. Says nothing. Does nothing. I would dump that boy/girl so fast! lol Thanks for reporting about the active follower restriction, i totally didn't considered those cases! I probably will add that the lover scenario can be executed for active followers and people with high relationship points. About the lover not saying nothing that's actually more complex and would require me to change the dialogues into scenes like in fallout 4 and that is too much time consuming unfortunately for me now that i don't have more time for skyrim, but hopefully someone of good will will learn CK and will take the burden of this mod and change that. However even with the actual state of the initiative system if you have the crime system enabled and you have sex with someone that is not your lover and you are seen by your lover you'll divorce / loose the relationship so somwwhat even now there are consequences if you cheat in front of your lover. 1
MayDayCray Posted May 17, 2019 Posted May 17, 2019 Ran into a few more issues Anghelos92.. I know he's a mature boy.. but he's aiming for the moon! lol Also.. It would be nice if there was a way to let people down easy. In this situation, she wasn't mean.. the barkeep was just overly excited and me.. less enthused. lol I don't want to kiss her for being bold.. or tell her off because that's mean.. And of course, I don't want to fuck her. I just want a way to bail out of the situation with little chance of affecting NPCs dispositions toward me.
anghelos92 Posted May 17, 2019 Author Posted May 17, 2019 2 hours ago, MayDayCray said: I know he's a mature boy.. but he's aiming for the moon! lol Do you have any mods that modify children? In MCG i use the ischild == 0 conditional function to exclude children being considered but that could not work on modified children, maybe i'll add also a check for the keyword actortypechild, let me know about your mods and thanks for reporting; 2 hours ago, MayDayCray said: I just want a way to bail out of the situation with little chance of affecting NPCs dispositions toward me. Actually that option (can damage relations) is exactly that: a way to bail out with a little chance of damaging relations that depends on your speech skill, what i could maybe change is the player response text to feel less rude
MayDayCray Posted May 17, 2019 Posted May 17, 2019 4 20 minutes ago, anghelos92 said: Do you have any mods that modify children? In MCG i use the ischild == 0 conditional function to exclude children being considered but that could not work on modified children, maybe i'll add also a check for the keyword actortypechild, let me know about your mods and thanks for reporting; I'm using Immersive Children. Other than that, Beeing Female, tho I wouldn't figure that one to be disruptive. 2 24 minutes ago, anghelos92 said: Actually that option (can damage relations) is exactly that: a way to bail out with a little chance of damaging relations that depends on your speech skill, what i could maybe change is the player response text to feel less rude Mmm.. No. You should keep that response as is. Rude ppl need to be told to fuck off, ya know ? But you should add a "Decline" option for kind, sweet or respectable people. Also.. I LOVE that you've linked animations to actions such as kissing and dancing. It kinda reminds me of Fable. So fun! ? 1
anghelos92 Posted May 17, 2019 Author Posted May 17, 2019 12 minutes ago, MayDayCray said: I'm using Immersive Children. Other than that, Beeing Female, tho I wouldn't figure that one to be disruptive. Mmm.. No. You should keep that response as is. Rude ppl need to be told to fuck off, ya know ? But you should add a "Decline" option for kind, sweet or respectable people. Also.. I LOVE that you've linked animations to actions such as kissing and dancing. It kinda reminds me of Fable. So fun! ? I will look into immersive children and see how that mod change childrens so i should be able to effectively block children modified by that from being considered into MCG mechanics. I think i could add some alternative decline dialogues for more polite answers then about your previous request to allow currently active followers into the initiative system, i thought about that and i remembered why i didn't allowed it in the first place: generally the initiative system works in situations where the player should not be in danger so that the intitiative scenarios could happen without being interrupted, but followers generally follow you also in combat and dangerous situations and while is true that i can conditionalize the scenarios to not start while in combat, the scenario could start just seconds before you enter combat or other dangerous situations. So yeah now active followers are not taking any initiative even if they are your lovers *but* even if they are followers you can always ask them to have sex, the only difference is that you have to do the asking instead of them. That's my reasoning, i am open to suggestions/discussions, my principal goal with this mod is making the most stable gameplay i can
MayDayCray Posted May 17, 2019 Posted May 17, 2019 9 17 minutes ago, anghelos92 said: about your previous request to allow currently active followers into the initiative system, i thought about that and i remembered why i didn't allowed it in the first place: generally the initiative system works in situations where the player should not be in danger so that the intitiative scenarios could happen without being interrupted, but followers generally follow you also in combat and dangerous situations and while is true that i can conditionalize the scenarios to not start while in combat, the scenario could start just seconds before you enter combat or other dangerous situations. So yeah now active followers are not taking any initiative even if they are your lovers *but* even if they are followers you can always ask them to have sex, the only difference is that you have to do the asking instead of them. That's my reasoning, i am open to suggestions/discussions, my principal goal with this mod is making the most stable gameplay i can But that's unimmersive lol. My ex would always try to bang me in places where we had no business banging. And when we would, it was the most thrilling sex I've ever had. Spontaneous sex is the best sex ? and it's how I roleplay having it in Skyrim the majority of the time. I understand potential combatants isn't the same as nosy theatre patrons.. but what about in zones where the threat of hostility is lessened like towns, cleared dungeons cells, guild halls or just in the middle of nowhere where nothing is happening? Surely getting off would make sense in those scenarios. But if somehow combat was to happen upon two (or more) people getting it on.. How does this not tie perfectly into the more nefarious features of your mod? Getting robbed.. Getting raped.. Becoming a slave.. Me personally, I'm in love with the imagery of fighting off bad guys who've come at the most inopportune moments.. all while ass naked. ? 1
anghelos92 Posted May 17, 2019 Author Posted May 17, 2019 27 minutes ago, MayDayCray said: But that's unimmersive lol. My ex would always try to bang me in places where we had no business banging. And when we would, it was the most thrilling sex I've ever had. Spontaneous sex is the best sex ? and it's how I roleplay having it in Skyrim the majority of the time. I understand potential combatants isn't the same as nosy theatre patrons.. but what about in zones where the threat of hostility is lessened like towns, cleared dungeons cells, guild halls or just in the middle of nowhere where nothing is happening? Surely getting off would make sense in those scenarios. But if somehow combat was to happen upon two (or more) people getting it on.. How does this not tie perfectly into the more nefarious features of your mod? Getting robbed.. Getting raped.. Becoming a slave.. Me personally, I'm in love with the imagery of fighting off bad guys who've come at the most inopportune moments.. all while ass naked. ? Lol very well I'll add an MCM toggle then
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