anghelos92 Posted January 27, 2019 Author Posted January 27, 2019 18 minutes ago, siderr said: @anghelos92 Hei, quick bug report. Display Enemy Level isn't compatible with MCG, when it is installed, MCG don't display widgets. Thank you for reporting i will add that mod to the incompatibilities list
anghelos92 Posted January 27, 2019 Author Posted January 27, 2019 On 1/27/2019 at 3:31 PM, Sydney said: I get 45 - 60 (vsync limited) fps. Normally combat is over before I enslave. Always (?) get 'crime learned' too, even though I only ever enslave hostiles. Enslaved some that didn't clone at all. Specifically remember Lu'ah Al-Skaven 2335a as despite being a slave, I had to kill her to advance the quest.   Your fps are good i think the problem is not script lag then, usually that happens only if your fps are less than 30. The fact that you see "crime added" is very informative, usually you should see that only when you try to submit an actor that is not hostile towards you. Is it possible that you somewhat pacified that actor using something different from MCG before using MCG to enslave it? Also cloning is not enabled for unique npcs, like the quest objectives. I implemented a global variable to let people doing that but i do not advise it, you must enter in consolle:  set AnghelosGiamelRequest to 0  this way cloning will work also for non unique npcs but keep in mind that bethesda had not this in mind when they hand placed unique npcs in the world, they should not be cloned.  edit 01/02/2019: @Sydney i am sorry my wrong, the command is:  set AnghelosGiamelRequest to 1  set it to 0 ,instead, for normal behaviour 1
ibperv Posted February 2, 2019 Posted February 2, 2019 Hi and thanks for the mod. This has been way more stable for me then using defeat, and I praise you for introducing me to eff. I had a question about the DA mcg event, the first time it happened my follower was included in the carnage upon bleed-out (It was crazy as i was defeated by a bear and while the animation loaded with the pc and bear another with the follower and a couple forswarn that were near by was triggered), but now more recently she seems to just masturbate, how can i influence this?? and also can it happen to more than one follower?? Â
corvorosso Posted February 15, 2019 Posted February 15, 2019 hi i use EFF, and for now the problem is that: with custom follower (yuriana) i can open the equipment menu, find the armor/weapon actually used, ad remove/replace etc. but after recruit Lydia i find in her equipmente only the sword, the armor/shied are invisible (but weared) like vanilla... I'm sure that in previous playgame with EFF this work fine even with her. today i try with other vanilla followers. The only change in my load ordaer are your mod, the unistallation of "sex lab eager", the 2 armor replacer by DanielUA https://www.nexusmods.com/skyrim/mods/95719 and https://www.nexusmods.com/skyrim/mods/95891, both with "minimal esp" version and the "ordinator" perk mod... so i think this is caused by MCG. PS i never use the "outfit" plugin of EFF i'm writing because your mod is really well done 1
anghelos92 Posted February 15, 2019 Author Posted February 15, 2019 4 hours ago, corvorosso said: hi i use EFF, and for now the problem is that: with custom follower (yuriana) i can open the equipment menu, find the armor/weapon actually used, ad remove/replace etc. but after recruit Lydia i find in her equipmente only the sword, the armor/shied are invisible (but weared) like vanilla... I'm sure that in previous playgame with EFF this work fine even with her. today i try with other vanilla followers. The only change in my load ordaer are your mod, the unistallation of "sex lab eager", the 2 armor replacer by DanielUA https://www.nexusmods.com/skyrim/mods/95719 and https://www.nexusmods.com/skyrim/mods/95891, both with "minimal esp" version and the "ordinator" perk mod... so i think this is caused by MCG. PS i never use the "outfit" plugin of EFF i'm writing because your mod is really well done Hi thank you, unfortunately i forced for EEF a general disable of its automatic handling of companion inventories, so they are forced vanilla, unless you use the plugin and I am afraid this make mods that use eef to store inventory of companions to not work. I forced this to prevent major bugs with non unique npcs (like the bugs of naked bandits that some mods have). I am sorry this can't be resolved.  By the way it seems you're italian by your nickname right? Anche io
corvorosso Posted February 15, 2019 Posted February 15, 2019 ebbene si, romano per la precisione in effetti anche con altri seguaci (vanilla e custom) mi da lo stesso problema. immagino che abbia funzionato solo con quei seguaci che hanno una loro gestione personalizzata dell'inventario (yuriana normalmente la "denudo" appena reclutata per vestirla in modo non osceno, e facendolo scompare e riappare ignuda. ne deduco che è una "istanza" diversa quella che recluto). giusto per curiosità , se mi creo una piccola mod con il cs in cui semplicemente elimino l'equipaggiamento dal seguace in questione, il che ovviamente lo farà comparire nudo, mi permetterebbe di aggirare il problema? nel senso che, una volta reclutato posso usare i menù "equipaggiamento" ed "inventario" di EFF in modo normale - e senza usare il plugin per il guardaroba? oppure ogni volta che li mando a casa poi me li ritrovo nuovamente ignudi?Â
vetriol Posted February 25, 2019 Posted February 25, 2019 Hi. My game keeps crashing on saves after unistalling MCG. I've unistalled it via MCM first of course. Re-isntalling fixed the problem but it looks like a little problem   Any idea ? ThanksÂ
anghelos92 Posted February 26, 2019 Author Posted February 26, 2019 13 hours ago, vetriol said: Hi. My game keeps crashing on saves after unistalling MCG. I've unistalled it via MCM first of course. Re-isntalling fixed the problem but it looks like a little problem   Any idea ? Thanks Hi uninstalling a mod mid game is generally a bad idea, in my tests the uninstallation was successful but i also make a clean save after unistalling a mod mid game, I suggest you to use FalrimTools or Resaver to make a clean save after uninstalling MCG from mcm. Just for more tests, do you also use EFF or Death Alternative, if so did you left those mod after uninstalling MCG? If so it could be necessary to do the following steps:  - uninstall DA, EFF and MCG using the mcm; - uninstall DA, EFF (if you use them) and MCG using your mod manager; - make a clean save using falrim tools; - load your clean save and make a new save in game; - reinstall DA and EFF (if you use them) using your mod manager - reload the save you made in the last point and reconfigure DA and EFF in mcm (if you use them)   Â
vetriol Posted February 26, 2019 Posted February 26, 2019 2 hours ago, anghelos92 said: Hi uninstalling a mod mid game is generally a bad idea Hi tanks for the answer . Yep I'm aware of that but after installing MCG and EFF the first time I had a strange issue with npcs from mods showing naked and guards with no helmet. the detail about the guards bugs me a lot ^.^ I've no mod tweaking vanilla outfits, so... why the elmets only o.O??? ok ok the sumerian ghost living in my pc is very very funny ^.^ Anyway 1:I can't perform a save cleaner just because my game sistematiccally crashes on save, so I can't generate a dirty save first. 2: I've istalled EFF together with MCG because of raccomandation, so all in all I don't know which one generated the problem first, but the unistalling issue is with MCG for sure. Thanks  1
anghelos92 Posted February 28, 2019 Author Posted February 28, 2019 On 2/26/2019 at 3:22 PM, vetriol said: Hi tanks for the answer . Yep I'm aware of that but after installing MCG and EFF the first time I had a strange issue with npcs from mods showing naked and guards with no helmet. the detail about the guards bugs me a lot ^.^ I've no mod tweaking vanilla outfits, so... why the elmets only o.O??? ok ok the sumerian ghost living in my pc is very very funny ^.^ Anyway 1:I can't perform a save cleaner just because my game sistematiccally crashes on save, so I can't generate a dirty save first. 2: I've istalled EFF together with MCG because of raccomandation, so all in all I don't know which one generated the problem first, but the unistalling issue is with MCG for sure. Thanks  Is it possible that you force recruited npcs or guards using EFF or did you use the outfit plugin of EFF? If you can't clean save i don't think there is a way to restore your save game, this is the first time such a thing has been reported btw so until now no i thought there wasn't any issues on the unistallation process. Unfortunately only thing you can do is revert to a save game where MCG was not installed. Out of curiosity you could post your load order. Â
vetriol Posted February 28, 2019 Posted February 28, 2019 6 hours ago, anghelos92 said: this is the first time such a thing has been reported YEAH ^.^ well... it looks like I'm original at least ^__________________^ anyway no, I've only tested MCG on a bandit, with the outfit plugin and everything worked as intended. Very funny, by the way, no one else.  as you asked, this is my load order   Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp hdtHighHeel.esm Heels Sound.esm SexLab.esm SexLabAroused.esm Schlongs of Skyrim - Core.esm ZaZAnimationPack.esm CreatureFramework.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm ApachiiHair.esm Cutting Room Floor.esp SexLabTools.esp FNIS.esp FNIS_PCEA2.esp XPMSE.esp FISS.esp dD - Realistic Ragdoll Force - Realistic.esp Level Rate -Slow And Steady.esp Ordinator - Perks of Skyrim.esp RaceMenu.esp RaceMenuPlugin.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Regular Addon.esp SLAL_AnimationByBakaFactory.esp SOSRaceMenu.esp RaceMenuMorphsUUNP.esp FreckleMania2.esp Brows.esp 12FemaleBrows.esp Lieyes_v1.0.esp SkyUI.esp UIExtensions.esp JaxonzMCMKicker.esp aime_lockpicks.esp Auto Unequip Ammo.esp Skyrim_Strap_Ons_Sexlab.esp SLAnimLoader.esp MoreNastyCritters.esp MilkyObj.esp RohZima_AnimObjects.esp SLALAnimObjBillyy.esp SLALAnimObj.esp SexLabDefeat.esp SexLab_Solutions.esp SexLab LightMeUp Oldrim.esp MF_RadiantProstitution.esp SexLabWorkingGirl.esp SexLabHorribleHarassment.esp SexLab Approach.esp SexLabUtil1.esp FootIK OFF for SexLabUtil1.esp GGFriendlyWhore.esp PassiveWeaponEnchantmentRecharging.esp Random Vampire Attacks in Towns Disabled.esp TGNoToNocturnal.esp RealisticWaterTwo.esp Thieves Guild Requirements.esp SlaveTats.esp SlaveTatsEventsBridge.esp MagnoCumGaudio.esp Cumshot.esp CumshotSL.esp Apropos2.esp SMIM-Merged-All.esp RealisticWaterTwo - Legendary.esp Delayed Dragonborn.esp Cidhna Mine Expanded.esp Populated Cities Towns Villages.esp Populated Lands Roads Paths.esp Populated Skyrim Prisons Cells.esp LPBards.esp LearnAlchemyFromRecipes.esp aMidianborn_Skyforge_Weapons.esp BarefootRealism.esp Overstead.esp Whistling Mine.esp LIAT - Sounds.esp BFT Ships and Carriages.esp Inns and Taverns.esp Gavrostead.esp Khajiit Merchants Buy Stolen Items.esp Silence Adrianne Avenicci.esp NibblesAnimObjects.esp Dovahkiins_Infamy.esp HentaiCreatures.esp SexLabMassMatchMaker.esp LIAT - NPCs.esp Devious Cidhna.esp LadyKdCirclets.esp PeroPeroArmorPack.esp FA Hide Armor.esp AMB Glass Variants Lore.esp Differently Ebony.esp LeatherSandals.esp LeftHandRings.esp LeftHandRings - Dawnguard.esp d0nutz's armory - Iron Daggers.esp 1nivWICCloaks.esp Cloaks.esp Cloaks - Dawnguard.esp 1nivWICSkyCloaksPatch.esp yurica_summerdress [HDT].esp [NINI] Charles Rene.esp AddItemMenuLE.esp SL01AmuletsSkyrim.esp UUNP Vanilla Outfits.esp 01foffcourier.esp Follow me for Sex.esp Relationship Dialogue Overhaul.esp SexLab_Dialogues.esp RDO - Cutting Room Floor Patch.esp ChooseYourBirthsign.esp TheChoiceIsYours.esp Quest Eraser_DG.esp No Magic Ninja Dodge - No DLC.esp NoFugitiveHunterEvent.esp GQJ_DG_vampireamuletfix.esp MQAFTGG.esp BUVARP.esp bm_SimpleAction.esp EnchantmentSwapper.esp SkoomaDealer.esp SexistGuards.esp DD_Helpers.esp NoFoodEffects.esp LetMePass.esp ArcheryDummyXP.esp QuickLight.esp Rustic Weathers And Lighting.esp Imaginator BETA.esp SimpleHorse.esp No NPC Greetings.esp No More Ugly Effects.esp ERSO 30 - Better Enemy AI.esp Scarcity merged.esp Grimy Utilities Interface.esp SkyTweak.esp Skyrim Unbound.esp Skyrim Unlocked.esp Botox.esp Correct Gender Animations - Legendary Edition.esp  Â
zelurker Posted March 4, 2019 Posted March 4, 2019 Thanks for the mod, the idea of the dates is excellent, but it would be nice to have a command to tell the person to wait, there are some places which are impossible to pass with a follower who doesn't fight and who can die in just 1 hit ! (I had to use the console to temporary disable mine !). Of course there is still a lot of room for improvements, but the idea is excellent, thanks again ! And it's quite amazing to see such a small mod do so many things, and surprisingly well ! Â
anghelos92 Posted March 4, 2019 Author Posted March 4, 2019 8 hours ago, zelurker said: Thanks for the mod, the idea of the dates is excellent, but it would be nice to have a command to tell the person to wait, there are some places which are impossible to pass with a follower who doesn't fight and who can die in just 1 hit ! (I had to use the console to temporary disable mine !). Of course there is still a lot of room for improvements, but the idea is excellent, thanks again ! And it's quite amazing to see such a small mod do so many things, and surprisingly well !  Thank you about the wait command if i recall correctly that has been already implemented, since when you are in a date with someone, that actor will receive command either using a dialogue, or using the direct vanilla command interface (you can activate it pressing the activation button, vanilla default "E", pointing on the actor, at that point you can pointing again at the actor to command "wait here". To resume the following you should be able to activate the actor and a new activation option "follow!" Should appear. In addition if you leave your dating actor somewhere waiting for you you can always teleport him her back to you long pressing the MCG key while you have your weapons sheated, as described in the faqs. Hope this help
zelurker Posted March 4, 2019 Posted March 4, 2019 Excellent, I guess there was probably a way to do that but I couldn't find it... thanks ! 1
Guest Posted March 5, 2019 Posted March 5, 2019 Not sure if anyone else had told about this, but the dialogue option for npcs is "Ehi! Do you have a moment?" Is that E supposed to be there? Or is that a bug?
zelurker Posted March 5, 2019 Posted March 5, 2019 After testing the 3 types in dates : Â - the "spicy conversation" is probably the most fun, you can bring them in dungeons which can make fun situations sometimes, either if they are to be protected, or because you discover some hidden talents in them ! (I tried with Sapphire, and that's how I discovered that she is protected in the original game ! With that she became a follower, except I couldn't change her inventory, but she was way more helpful than the usual tourist ! ) Â - the romantic ones have a paradox : they literally fall for mara amulets, and you can buy some at the riften temple, which makes charming them way too easy ! With that it's almost a pay for sex relationship, a serious paradox for romantic... ! Â - and the hardest one is the friendly because if you don't use any special mod or the console to get kynareth amulets, then you'll have to go hunting with them, except there are way less animals to hunt than undeads, and it will be very hard to get a decent bonus. Maybe a good idea for this is to join the companions to get the Aela quests since she always sends you to hunt things, but even with that I doubt you'll get a big bonus from hunting ! Â Also I got over the maximum once because of an amulet during a date, I got something like 4.83/4.61. The mod didn't detect that I had the maximum, at the next date the score went back to 4.61 and this time it detected I was at the max value and proposed to set this npc as "official lover", which makes her marriable and you can also recruit her as a follower, what a surprise ! Â Anyway really nice mod, I hope there will be more ideas coming ! 1
zelurker Posted March 5, 2019 Posted March 5, 2019 Funny exploit : if you do a silent submit on a target (or the one using the drug), then strip the target (I did a silent submit on a thalmor and had access only to his armor when using strip, if you use the drug you have full inventory access apparently), take what you want (I took all the armor parts, elven material is valuable !), then just choose revive. He will return to his normal activity without noticing that he is completely naked now ! ? Â
jlttsmiley Posted March 6, 2019 Posted March 6, 2019 Great Mod an Thank you.  That stayed would like to ask for a competability for sexlab drunk with ability to reduce chances of rape by other npcs being reduced when on a date . Also getting wasted while on a date have good an bad ending. Like having a date cancel because of npc ratings or a rating like wii comment any crime would actually take advantage of the player character. Just enjoying your mod .   Keep up the great work
zelurker Posted March 6, 2019 Posted March 6, 2019 it's not only the outfit plugin of eff which has a problem, it's the ability to auto-convert followers outfits to normal inventory so that you can change it/customize it as you like, and that's really too bad ! If you could make this change optional it would be nice, I really don't plan to have a bandit follower, but I like to be able to customize my followers outfits as I like. It can be done manually, select the follower in the console, inspect his inventory, add all his inventory to the player using the console, then use something like "simple npcs outfit manager" to simply make them to use no outfit at all, then you can finally start to customize them as you like ! It's super mega heavy and long to do, so I'd really prefer to have the good old way eff works...
Wotanpower Posted March 21, 2019 Posted March 21, 2019 Keine Condome, Keine Romance, Krankheiten angro
anghelos92 Posted March 22, 2019 Author Posted March 22, 2019  14 hours ago, Wotanpower said: Keine Condome, Keine Romance, Krankheiten angro Sie haben wahrscheinlich nicht die mod gut installiert.  (You did not installed the mod correctly and/or you forgot to activate it assigning the mcg hotkey in mcm and saving/reloading).  Next time use english please, so your comment can be useful to others not speaking german. Even in german your sentence is...not enough to understand what problem are you trying to report...
zelurker Posted March 22, 2019 Posted March 22, 2019 I reply to myself then : to get back the normal handling of eff about how followers are dressed, you just need to disable the effcore.pex script in magnocumgaudio.bsa, for this : 1) use some bsa extractor to extract all the files from the bsa to this mod directory (assuming you use mo !) 2) rename effcore.pex to effcore.pex.0 for example to disable it in the scripts directory 3) rename magnacumgaudio.bsa to bsa.0 to disable it  that's all, with this the slaves can still be asked to follow and wait, you'll just need to dismiss the normal eff followers and tell them to follow again to reinitialise their inventory, much easier this way !  1
anghelos92 Posted March 23, 2019 Author Posted March 23, 2019 On ‎3‎/‎22‎/‎2019 at 10:05 AM, zelurker said: I reply to myself then : to get back the normal handling of eff about how followers are dressed, you just need to disable the effcore.pex script in magnocumgaudio.bsa, for this : 1) use some bsa extractor to extract all the files from the bsa to this mod directory (assuming you use mo !) 2) rename effcore.pex to effcore.pex.0 for example to disable it in the scripts directory 3) rename magnacumgaudio.bsa to bsa.0 to disable it  that's all, with this the slaves can still be asked to follow and wait, you'll just need to dismiss the normal eff followers and tell them to follow again to reinitialise their inventory, much easier this way !  I am glad you found a way to change this mod according to your personal preference but  I must warn everyone else that uses this solution that I don't provide support for this, because there is a reason i locked those scripts and plugins, it's very easy to loose control of EFF in its vanilla configuration. It's a powerful system and WILL BREAK YOUR SAVE if you use it on non unique npcs.
zelurker Posted March 23, 2019 Posted March 23, 2019 46 minutes ago, anghelos92 said: I must warn everyone else that uses this solution that I don't provide support for this, because there is a reason i locked those scripts and plugins, it's very easy to loose control of EFF in its vanilla configuration. It's a powerful system and WILL BREAK YOUR SAVE if you use it on non unique npcs. Don't worry I have read the warning about non unique characters but I don't plan to make one of these a follower, there are already more than enough followers especially with mods and those with mods would be much better anyway than any non unique character. 1
thaanatos Posted March 27, 2019 Posted March 27, 2019 is there a way to make it work in special edition? game crashes with MCG enabled, so does CK when I try to edit it there.
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