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Posted
18 minutes ago, siderr said:

@anghelos92 Hei, quick bug report. Display Enemy Level isn't compatible with MCG, when it is installed, MCG don't display widgets.

Thank you for reporting i will add that mod to the incompatibilities list

Posted
On 1/27/2019 at 3:31 PM, Sydney said:

I get 45 - 60 (vsync limited) fps.

Normally combat is over before I enslave.

Always (?) get 'crime learned' too, even though I only ever enslave hostiles.

Enslaved some that didn't clone at all. Specifically remember Lu'ah Al-Skaven 2335a as despite being a slave, I had to kill her to advance the quest.

 

 

Your fps are good i think the problem is not script lag then, usually that happens only if your fps are less than 30. 

The fact that you see "crime added" is very informative, usually you should see that only when you try to submit an actor that is not hostile towards you. Is it possible that you somewhat pacified that actor using something different from MCG before using MCG to enslave it? 

Also cloning is not enabled for unique npcs, like the quest objectives. I implemented a global variable to let people doing that but i do not advise it, you must enter in consolle:

 

set AnghelosGiamelRequest to 0

 

this way cloning will work also for non unique npcs but keep in mind that bethesda had not this in mind when they hand placed unique npcs in the world, they should not be cloned.

 

edit 01/02/2019: @Sydney i am sorry my wrong, the command is:

 

set AnghelosGiamelRequest to 1

 

set it to 0 ,instead, for normal behaviour 

Posted

Hi and thanks for the mod.

This has been way more stable for me then using defeat, and I praise you for introducing me to eff. I had a question about the DA mcg event, the first time it happened my follower was included in the carnage upon bleed-out (It was crazy as i was defeated by a bear and while the animation loaded with the pc and bear another with the follower and a couple forswarn that were near by was triggered), but now more recently she seems to just masturbate, how can i influence this?? and also can it happen to more than one follower??

 

  • 2 weeks later...
Posted

hi

i use EFF, and for now the problem is that: 

with custom follower  (yuriana) i can open the equipment menu, find the armor/weapon actually used, ad remove/replace etc. but after recruit Lydia i find in her equipmente only the sword, the armor/shied are invisible (but weared) like vanilla... I'm sure that in previous playgame with EFF this work fine even with her. today i try with other vanilla followers.

The only change in my load ordaer are your mod, the unistallation of "sex lab eager", the 2 armor replacer by DanielUA https://www.nexusmods.com/skyrim/mods/95719 and https://www.nexusmods.com/skyrim/mods/95891, both with "minimal esp" version

and the "ordinator" perk mod... so i think this is caused by MCG. 

PS i never use the "outfit" plugin of EFF

i'm writing because your mod is really well done

Posted
4 hours ago, corvorosso said:

hi

i use EFF, and for now the problem is that: 

with custom follower  (yuriana) i can open the equipment menu, find the armor/weapon actually used, ad remove/replace etc. but after recruit Lydia i find in her equipmente only the sword, the armor/shied are invisible (but weared) like vanilla... I'm sure that in previous playgame with EFF this work fine even with her. today i try with other vanilla followers.

The only change in my load ordaer are your mod, the unistallation of "sex lab eager", the 2 armor replacer by DanielUA https://www.nexusmods.com/skyrim/mods/95719 and https://www.nexusmods.com/skyrim/mods/95891, both with "minimal esp" version

and the "ordinator" perk mod... so i think this is caused by MCG. 

PS i never use the "outfit" plugin of EFF

i'm writing because your mod is really well done

Hi thank you, unfortunately i forced for EEF a general disable of its automatic handling of companion inventories, so they are forced vanilla, unless you use the plugin and I am afraid this make mods that use eef to store inventory of companions to not work. I forced this to prevent major bugs with non unique npcs (like the bugs of naked bandits that some mods have). I am sorry this can't be resolved.

 

By the way it seems you're italian by your nickname right? Anche io :)

Posted

ebbene si, romano per la precisione :)

in effetti anche con altri seguaci (vanilla e custom) mi da lo stesso problema. immagino che abbia funzionato solo con quei seguaci che hanno una loro gestione personalizzata dell'inventario (yuriana normalmente la "denudo" appena reclutata per vestirla in modo non osceno, e facendolo scompare e riappare ignuda. ne deduco che è una "istanza" diversa quella che recluto).

giusto per curiosità, se mi creo una piccola mod con il cs in cui semplicemente elimino l'equipaggiamento dal seguace in questione, il che ovviamente lo farà comparire nudo, mi permetterebbe di aggirare il problema? nel senso che, una volta reclutato posso usare i menù "equipaggiamento" ed "inventario" di EFF in modo normale - e senza usare il plugin per il guardaroba? oppure ogni volta che li mando a casa poi me li ritrovo nuovamente ignudi? 

  • 2 weeks later...
Posted

Hi. My game keeps crashing on saves after unistalling MCG. I've unistalled it via MCM first of course. Re-isntalling fixed the problem but it looks like a little problem :)  Any idea :) ? Thanks 

Posted
13 hours ago, vetriol said:

Hi. My game keeps crashing on saves after unistalling MCG. I've unistalled it via MCM first of course. Re-isntalling fixed the problem but it looks like a little problem :)  Any idea :) ? Thanks 

Hi uninstalling a mod mid game is generally a bad idea, in my tests the uninstallation was successful but i also make a clean save after unistalling a mod mid game, I suggest you to use FalrimTools or Resaver to make a clean save after uninstalling MCG from mcm. Just for more tests, do you also use EFF or Death Alternative, if so did you left those mod after uninstalling MCG? If so it could be necessary to do the following steps:

 

- uninstall DA, EFF and MCG using the mcm;

- uninstall DA, EFF (if you use them) and MCG using your mod manager;

- make a clean save using falrim tools;

- load your clean save and make a new save in game;

- reinstall DA and EFF (if you use them) using your mod manager

- reload the save you made in the last point and reconfigure DA and EFF in mcm (if you use them)

 

 

 

Posted
2 hours ago, anghelos92 said:

Hi uninstalling a mod mid game is generally a bad idea

Hi tanks for the answer :). Yep I'm aware of that but after installing MCG and EFF the first time  I had a strange issue with npcs from mods showing naked and guards with no helmet. the detail about the guards bugs me a lot ^.^ I've no mod tweaking vanilla outfits, so... why the elmets only o.O??? ok ok the sumerian ghost living in my pc is very very funny ^.^

Anyway 1:I can't perform a save cleaner just because my game sistematiccally crashes on save, so I can't generate a dirty save first.

2: I've istalled EFF together with MCG because of raccomandation, so all in all I don't know which one generated the problem first, but the unistalling issue is with MCG for sure.

Thanks :)

 

Posted
On 2/26/2019 at 3:22 PM, vetriol said:

Hi tanks for the answer :). Yep I'm aware of that but after installing MCG and EFF the first time  I had a strange issue with npcs from mods showing naked and guards with no helmet. the detail about the guards bugs me a lot ^.^ I've no mod tweaking vanilla outfits, so... why the elmets only o.O??? ok ok the sumerian ghost living in my pc is very very funny ^.^

Anyway 1:I can't perform a save cleaner just because my game sistematiccally crashes on save, so I can't generate a dirty save first.

2: I've istalled EFF together with MCG because of raccomandation, so all in all I don't know which one generated the problem first, but the unistalling issue is with MCG for sure.

Thanks :)

 

Is it possible that you force recruited  npcs or guards using EFF or did you use the outfit plugin of EFF? If you can't clean save i don't think there is a way to restore your save game, this is the first time such a thing has been reported btw so until now no i thought there wasn't any issues on the unistallation process. Unfortunately only thing you can do is revert to a save game where MCG was not installed. Out of curiosity you could post your load order.

 

Posted
6 hours ago, anghelos92 said:

this is the first time such a thing has been reported

YEAH ^.^ well... it looks like I'm original at least ^__________________^

anyway no, I've only tested MCG on a bandit, with the outfit plugin and everything worked as intended. Very funny, by the way, no one else.

 

as you asked, this is my load order :) 

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
hdtHighHeel.esm
Heels Sound.esm
SexLab.esm
SexLabAroused.esm
Schlongs of Skyrim - Core.esm
ZaZAnimationPack.esm
CreatureFramework.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
ApachiiHair.esm
Cutting Room Floor.esp
SexLabTools.esp
FNIS.esp
FNIS_PCEA2.esp
XPMSE.esp
FISS.esp
dD - Realistic Ragdoll Force - Realistic.esp
Level Rate -Slow And Steady.esp
Ordinator - Perks of Skyrim.esp
RaceMenu.esp
RaceMenuPlugin.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Regular Addon.esp
SLAL_AnimationByBakaFactory.esp
SOSRaceMenu.esp
RaceMenuMorphsUUNP.esp
FreckleMania2.esp
Brows.esp
12FemaleBrows.esp
Lieyes_v1.0.esp
SkyUI.esp
UIExtensions.esp
JaxonzMCMKicker.esp
aime_lockpicks.esp
Auto Unequip Ammo.esp
Skyrim_Strap_Ons_Sexlab.esp
SLAnimLoader.esp
MoreNastyCritters.esp
MilkyObj.esp
RohZima_AnimObjects.esp
SLALAnimObjBillyy.esp
SLALAnimObj.esp
SexLabDefeat.esp
SexLab_Solutions.esp
SexLab LightMeUp Oldrim.esp
MF_RadiantProstitution.esp
SexLabWorkingGirl.esp
SexLabHorribleHarassment.esp
SexLab Approach.esp
SexLabUtil1.esp
FootIK OFF for SexLabUtil1.esp
GGFriendlyWhore.esp
PassiveWeaponEnchantmentRecharging.esp
Random Vampire Attacks in Towns Disabled.esp
TGNoToNocturnal.esp
RealisticWaterTwo.esp
Thieves Guild Requirements.esp
SlaveTats.esp
SlaveTatsEventsBridge.esp
MagnoCumGaudio.esp
Cumshot.esp
CumshotSL.esp
Apropos2.esp
SMIM-Merged-All.esp
RealisticWaterTwo - Legendary.esp
Delayed Dragonborn.esp
Cidhna Mine Expanded.esp
Populated Cities Towns Villages.esp
Populated Lands Roads Paths.esp
Populated Skyrim Prisons Cells.esp
LPBards.esp
LearnAlchemyFromRecipes.esp
aMidianborn_Skyforge_Weapons.esp
BarefootRealism.esp
Overstead.esp
Whistling Mine.esp
LIAT - Sounds.esp
BFT Ships and Carriages.esp
Inns and Taverns.esp
Gavrostead.esp
Khajiit Merchants Buy Stolen Items.esp
Silence Adrianne Avenicci.esp
NibblesAnimObjects.esp
Dovahkiins_Infamy.esp
HentaiCreatures.esp
SexLabMassMatchMaker.esp
LIAT - NPCs.esp
Devious Cidhna.esp
LadyKdCirclets.esp
PeroPeroArmorPack.esp
FA Hide Armor.esp
AMB Glass Variants Lore.esp
Differently Ebony.esp
LeatherSandals.esp
LeftHandRings.esp
LeftHandRings - Dawnguard.esp
d0nutz's armory - Iron Daggers.esp
1nivWICCloaks.esp
Cloaks.esp
Cloaks - Dawnguard.esp
1nivWICSkyCloaksPatch.esp
yurica_summerdress [HDT].esp
[NINI] Charles Rene.esp
AddItemMenuLE.esp
SL01AmuletsSkyrim.esp
UUNP Vanilla Outfits.esp
01foffcourier.esp
Follow me for Sex.esp
Relationship Dialogue Overhaul.esp
SexLab_Dialogues.esp
RDO - Cutting Room Floor Patch.esp
ChooseYourBirthsign.esp
TheChoiceIsYours.esp
Quest Eraser_DG.esp
No Magic Ninja Dodge - No DLC.esp
NoFugitiveHunterEvent.esp
GQJ_DG_vampireamuletfix.esp
MQAFTGG.esp
BUVARP.esp
bm_SimpleAction.esp
EnchantmentSwapper.esp
SkoomaDealer.esp
SexistGuards.esp
DD_Helpers.esp
NoFoodEffects.esp
LetMePass.esp
ArcheryDummyXP.esp
QuickLight.esp
Rustic Weathers And Lighting.esp
Imaginator BETA.esp
SimpleHorse.esp
No NPC Greetings.esp
No More Ugly Effects.esp
ERSO 30 - Better Enemy AI.esp
Scarcity merged.esp
Grimy Utilities Interface.esp
SkyTweak.esp
Skyrim Unbound.esp
Skyrim Unlocked.esp
Botox.esp
Correct Gender Animations - Legendary Edition.esp
 

 

Posted

Thanks for the mod, the idea of the dates is excellent, but it would be nice to have a command to tell the person to wait, there are some places which are impossible to pass with a follower who doesn't fight and who can die in just 1 hit ! (I had to use the console to temporary disable mine !).

Of course there is still a lot of room for improvements, but the idea is excellent, thanks again ! :)

And it's quite amazing to see such a small mod do so many things, and surprisingly well ! :)

 

Posted
8 hours ago, zelurker said:

Thanks for the mod, the idea of the dates is excellent, but it would be nice to have a command to tell the person to wait, there are some places which are impossible to pass with a follower who doesn't fight and who can die in just 1 hit ! (I had to use the console to temporary disable mine !).

Of course there is still a lot of room for improvements, but the idea is excellent, thanks again ! :)

And it's quite amazing to see such a small mod do so many things, and surprisingly well ! :)

 

Thank you :)

about the wait command if i recall correctly that has been already implemented, since when you are in a date with someone, that actor will receive command either using a dialogue, or using the direct vanilla  command interface (you can activate it pressing the activation button, vanilla default "E", pointing on the actor, at that point you can pointing again at the actor to command "wait here". To resume the following you should be able to activate the actor and a new activation option "follow!" Should appear. In addition if you leave your dating actor somewhere waiting for you you can always teleport him her back to you long pressing the MCG key while you have your weapons sheated, as described in the faqs. Hope this help :)

Posted

Not sure if anyone else had told about this, but the dialogue option for npcs is "Ehi! Do you have a moment?" Is that E supposed to be there? Or is that a bug?

Posted

After testing the 3 types in dates :

 - the "spicy conversation" is probably the most fun, you can bring them in dungeons which can make fun situations sometimes, either if they are to be protected, or because you discover some hidden talents in them ! (I tried with Sapphire, and that's how I discovered that she is protected in the original game ! With that she became a follower, except I couldn't change her inventory, but she was way more helpful than the usual tourist ! :) )

 - the romantic ones have a paradox : they literally fall for mara amulets, and you can buy some at the riften temple, which makes charming them way too easy ! With that it's almost a pay for sex relationship, a serious paradox for romantic... !

 - and the hardest one is the friendly because if you don't use any special mod or the console to get kynareth amulets, then you'll have to go hunting with them, except there are way less animals to hunt than undeads, and it will be very hard to get a decent bonus. Maybe a good idea for this is to join the companions to get the Aela quests since she always sends you to hunt things, but even with that I doubt you'll get a big bonus from hunting !

 

Also I got over the maximum once because of an amulet during a date, I got something like 4.83/4.61. The mod didn't detect that I had the maximum, at the next date the score went back to 4.61 and this time it detected I was at the max value and proposed to set this npc as "official lover", which makes her marriable and you can also recruit her as a follower, what a surprise !

 

Anyway really nice mod, I hope there will be more ideas coming !

Posted

Funny exploit : if you do a silent submit on a target (or the one using the drug), then strip the target (I did a silent submit on a thalmor and had access only to his armor when using strip, if you use the drug you have full inventory access apparently), take what you want (I took all the armor parts, elven material is valuable !), then just choose revive. He will return to his normal activity without noticing that he is completely naked now ! ?

 

Posted

Great Mod an Thank you.

  That stayed would like to ask for a competability for sexlab drunk with ability to reduce chances of rape by other npcs being reduced when on a date .  Also getting wasted while on a date have good an bad ending. Like having a date cancel because of npc ratings or a rating like wii comment any crime would actually take advantage of the player character. 

Just enjoying your mod .

    Keep up the great work

Posted

it's not only the outfit plugin of eff which has a problem, it's the ability to auto-convert followers outfits to normal inventory so that you can change it/customize it as you like, and that's really too bad ! If you could make this change optional it would be nice, I really don't plan to have a bandit follower, but I like to be able to customize my followers outfits as I like.

It can be done manually, select the follower in the console, inspect his inventory, add all his inventory to the player using the console, then use something like "simple npcs outfit manager" to simply make them to use no outfit at all, then you can finally start to customize them as you like ! It's super mega heavy and long to do, so I'd really prefer to have the good old way eff works...

  • 3 weeks later...
Posted

 

14 hours ago, Wotanpower said:

Keine Condome, Keine Romance, Krankheiten angro

Sie haben wahrscheinlich nicht die mod gut installiert.

 

(You did not installed the mod correctly and/or you forgot to activate it assigning the mcg hotkey in mcm and saving/reloading).

 

Next time use english please, so your comment can be useful to others not speaking german. Even in german your sentence is...not enough to understand what problem are you trying to report...

Posted

I reply to myself then : to get back the normal handling of eff about how followers are dressed, you just need to disable the effcore.pex script in magnocumgaudio.bsa, for this :

1) use some bsa extractor to extract all the files from the bsa to this mod directory (assuming you use mo !)

2) rename effcore.pex to effcore.pex.0 for example to disable it in the scripts directory

3) rename magnacumgaudio.bsa to bsa.0 to disable it

 

that's all, with this the slaves can still be asked to follow and wait, you'll just need to dismiss the normal eff followers and tell them to follow again to reinitialise their inventory, much easier this way !

 

Posted
On ‎3‎/‎22‎/‎2019 at 10:05 AM, zelurker said:

I reply to myself then : to get back the normal handling of eff about how followers are dressed, you just need to disable the effcore.pex script in magnocumgaudio.bsa, for this :

1) use some bsa extractor to extract all the files from the bsa to this mod directory (assuming you use mo !)

2) rename effcore.pex to effcore.pex.0 for example to disable it in the scripts directory

3) rename magnacumgaudio.bsa to bsa.0 to disable it

 

that's all, with this the slaves can still be asked to follow and wait, you'll just need to dismiss the normal eff followers and tell them to follow again to reinitialise their inventory, much easier this way !

 

I am glad you found a way to change this mod according to your personal preference :) but

 

I must warn everyone else that uses this solution that I don't provide support for this, because there is a reason i locked those scripts and plugins, it's very easy to loose control of EFF in its vanilla configuration. It's a powerful system and WILL BREAK YOUR SAVE if you use it on non unique npcs.

Posted
46 minutes ago, anghelos92 said:

I must warn everyone else that uses this solution that I don't provide support for this, because there is a reason i locked those scripts and plugins, it's very easy to loose control of EFF in its vanilla configuration. It's a powerful system and WILL BREAK YOUR SAVE if you use it on non unique npcs.

Don't worry I have read the warning about non unique characters but I don't plan to make one of these a follower, there are already more than enough followers especially with mods and those with mods would be much better anyway than any non unique character.

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