Monoman1 Posted September 28, 2019 Author Posted September 28, 2019 2 hours ago, Slorm said: Just wanted to report that the issue I had with the previous version has disappeared, latest version installs in an existing game without problem now Great 1 hour ago, KuroDesu said: I have encountered an interesting issue where my weapon degrade by 1 per hit, while armor seems to work fine. My weapons degradation rate are set to default with 1 per 200 hits (0.0005) for normal attack and 0.001 for power attack (Btw the math looks wrong XD, 1/0.0005 = 2000 and 1/0.001 = 1000.) Anyways, I am unsure if this is caused by conflicts with other mods... Could someone confirm if the same issue occurs as well? Aside from this, great work! I really like the concept of this, and thanks for sharing such a great mod! That's a... common misconception. Durability is not the same as tempering. Durability protects the item from being destroyed and tempering protects durability. The settings you were adjusting are for tempering. Durability will always decrease by one for a normal attack and by two for a power attack (if the item is not tempered). Blocking with a weapon is more complex. Blocking heavy weapons with lighter weapons will do more damage. The math is off because it's 0.1 / 0.0005 = 200 There is 0.1 object health between each tempering tier in vanilla skyrim. Untempered = 1.0 Fine = 1.1 etc.
KuroDesu Posted September 28, 2019 Posted September 28, 2019 30 minutes ago, Monoman1 said: Great That's a... common misconception. Durability is not the same as tempering. Durability protects the item from being destroyed and tempering protects durability. The settings you were adjusting are for tempering. Durability will always decrease by one for a normal attack and by two for a power attack (if the item is not tempered). Blocking with a weapon is more complex. Blocking heavy weapons with lighter weapons will do more damage. The math is off because it's 0.1 / 0.0005 = 200 There is 0.1 object health between each tempering tier in vanilla skyrim. Untempered = 1.0 Fine = 1.1 etc. Thank you! I really appreciate the explanations! (Btw I'm also looking forward to the next Survival update XD)
Kalthen Posted September 28, 2019 Posted September 28, 2019 Probably somebody asked this already. But there used to be a function to make an item immune in the MCM. I can't find it anymore. Is that gone? Do I have to do it manually?? What do I have to add to the ImmuneObjects.json to make the Roughspun Tunic immune? Edit: I added it via Form id. That worked.
jealco Posted September 29, 2019 Posted September 29, 2019 7 hours ago, KuroDesu said: I have encountered an interesting issue where my weapon degrade by 1 per hit, while armor seems to work fine. My weapons degradation rate are set to default with 1 per 200 hits (0.0005) for normal attack and 0.001 for power attack (Btw the math looks wrong XD, 1/0.0005 = 2000 and 1/0.001 = 1000.) Anyways, I am unsure if this is caused by conflicts with other mods... Could someone confirm if the same issue occurs as well? Aside from this, great work! I really like the concept of this, and thanks for sharing such a great mod! Edit: Noticed something else: The degradation rate becomes correct after tempering... So nevermind I guess Durability is separate from tempering. All degradation rates are for tempering. 1
Reesewow Posted September 29, 2019 Posted September 29, 2019 Mostly posting for tracking right now, but thanks for the continued support on this. Slowly setting up a load order for a new character, and it is increasingly looking like a Monoman1-mod themed play through. I've never played with needs mods or item scarcity/durability restrictions with prior characters, but all your mods are making such a playstyle simply too interesting to not try. 1
Monoman1 Posted September 29, 2019 Author Posted September 29, 2019 13 hours ago, Kalthen said: Probably somebody asked this already. But there used to be a function to make an item immune in the MCM. I can't find it anymore. Is that gone? Do I have to do it manually?? What do I have to add to the ImmuneObjects.json to make the Roughspun Tunic immune? Edit: I added it via Form id. That worked. You can use the Object options menu. Equip the item. Open the Mcm, select the object and select add immunity. There are certain weaknesses to the menu right now. Namely you can't select weapons and I need to add a 'scan inventory' button to allow you to add objects that don't currently fit you.
mangalo Posted September 29, 2019 Posted September 29, 2019 Thanks for the update Will there be an easier way to refit armors in the future ? For example some kind of tailoring stand we could buy (expensively) at shops and place in custom locations
Monoman1 Posted September 29, 2019 Author Posted September 29, 2019 27 minutes ago, mangalo said: Thanks for the update Will there be an easier way to refit armors in the future ? For example some kind of tailoring stand we could buy (expensively) at shops and place in custom locations Well I fixed the 'Tempering refits armor' option so that should now work. It's a bit.... easy in my mind considering the default cost of refitting an armor is usually greater than the cost of just buying the armor (by design. You should really want the armor if you want to refit it). Clothes are a different beast as they don't usually have tempering recipes.
xtremeGoose Posted September 30, 2019 Posted September 30, 2019 Might consider making _MWA_FemaleFitOnly independent of _SLS_BikiniArmor since there are some armor sets (e.g. TERA sets) that have bikini armor for females and similar styled but very different armor for men.
Lugubrious0ne Posted September 30, 2019 Posted September 30, 2019 Thanks Monoman1, for your continued work on this amazing mod. Your changes in the last patch are absolutely fantastic, and allow the player much more freedom to balance MWA in the context of their own game. For me, the mod is now more-or-less complete, and should be an absolute must in any "full-immersion" Skyrim modlist, even those without Loverslab content. Also want to say to anyone searching this comment thread for "SSE"or "Special Edition": this mod works perfectly with SSE and always has done. From my experience, there is no need to resave the .esp, mess with the assets, or anything like that - just check the requirements, and this mod will work like a dream.
Lugubrious0ne Posted September 30, 2019 Posted September 30, 2019 On 9/29/2019 at 1:14 PM, Monoman1 said: Well I fixed the 'Tempering refits armor' option so that should now work. It's a bit.... easy in my mind considering the default cost of refitting an armor is usually greater than the cost of just buying the armor (by design. You should really want the armor if you want to refit it). I have one thought in this area. What if refitting armor decreases the piece's maximum durability? It could be a small/nonexistent decrease for hiring a professional, a moderate decrease (affected by perks/smithing level if that wasn't stupid fiddly to implement) for doing it yourself at a workbench. With a final option that exists in my head, that any armor of any size/gender could be worn when found, but will take a huge hit to max durability (proportional to weight/gender diff.) when worn in this way - a truly desperate adventurer wears what they can to survive, who cares if it's a bit tight.
Yuni Posted October 1, 2019 Posted October 1, 2019 Can anyone else get the "putting on stuff takes X seconds during combat" thing to work? I seem to be able to snap armor onto myself instantly even with that setting turned on, and yes I did run FNIS. I do have SkyUI installed, would that affect it?
Corsayr Posted October 1, 2019 Posted October 1, 2019 17 minutes ago, Yuni said: Can anyone else get the "putting on stuff takes X seconds during combat" thing to work? I seem to be able to snap armor onto myself instantly even with that setting turned on, and yes I did run FNIS. I do have SkyUI installed, would that affect it? it works for me, what did you set the timer setting at? **********EDIT*************** added image of menu Spoiler
jealco Posted October 1, 2019 Posted October 1, 2019 14 minutes ago, Yuni said: Can anyone else get the "putting on stuff takes X seconds during combat" thing to work? I seem to be able to snap armor onto myself instantly even with that setting turned on, and yes I did run FNIS. I do have SkyUI installed, would that affect it? First things first: is MWA procing the crouch animation when you put armor on in combat? If not, it could be an animation conflict. I had that issue with another animation that also applied when I put chest armor on, though the timer still seemed to work. Also, the armor will appear on your body immediately. You have to wait the time for the animation to finish before moving, or the armor will automatically unequip from you. You should hear a sound like your armor equipping again at the end of the timer, if I recall correctly. It's been a bit since I last equipped armor in combat, since I've been messing with getting a Requiem build up and running.
Yuni Posted October 1, 2019 Posted October 1, 2019 11 minutes ago, jealco said: First things first: is MWA procing the crouch animation when you put armor on in combat? If not, it could be an animation conflict. I had that issue with another animation that also applied when I put chest armor on, though the timer still seemed to work. Also, the armor will appear on your body immediately. You have to wait the time for the animation to finish before moving, or the armor will automatically unequip from you. You should hear a sound like your armor equipping again at the end of the timer, if I recall correctly. It's been a bit since I last equipped armor in combat, since I've been messing with getting a Requiem build up and running. First Thing: No it is not. My character is not crouching. Now I DO have a female walking/running/etc animation override, so the first thing I will try is turning that off, running FNIS, and trying again. Also: There is no animation as of yet, but, it is good to know the armor will appear immediately anyways. I wonder if Sexlab's stripping animation is related to the animation used in your mod somehow? It's a good place to look for a conflict. Edit: Also my timer is at 5 seconds, I was trying to make it long/noticeable for testing purposes, so it wasn't a 'blink and you'll miss it', type deal. Edit 2: Disabling the female walking/running/etc override did not allow MWA to play the 'animation required to equip stuff in combat' animation. Hmm. Edit 3: This game conflicts really hard with the unarmed combat of SPERG. The "fist" weapons are always 0/0 and break instantly when used. My poor fragile nails! (joke here). But in all seriousness, the menu to add exceptions won't detect them. (Skyrim Perk Enhancements and Rebalanced Gameplay, AKA SPERG)
Corsayr Posted October 1, 2019 Posted October 1, 2019 5 minutes ago, Yuni said: First Thing: No it is not. My character is not crouching. Now I DO have a female walking/running/etc animation override, so the first thing I will try is turning that off, running FNIS, and trying again. Also: There is no animation as of yet, but, it is good to know the armor will appear immediately anyways. I wonder if Sexlab's stripping animation is related to the animation used in your mod somehow? It's a good place to look for a conflict. Edit: Also my timer is at 5 seconds, I was trying to make it long/noticeable for testing purposes, so it wasn't a 'blink and you'll miss it', type deal. Edit 2: Disabling the female walking/running/etc override did not allow MWA to play the 'animation required to equip stuff in combat' animation. Hmm. are you getting hit at all? 5 seconds is a long time to go in combat with no hits... and a hit will interrupt. (but the no animation at all suggests it isn't working at a different level... so that one is a long shot at best but I am kind of grasping at straws)
jealco Posted October 1, 2019 Posted October 1, 2019 4 minutes ago, Yuni said: First Thing: No it is not. My character is not crouching. Now I DO have a female walking/running/etc animation override, so the first thing I will try is turning that off, running FNIS, and trying again. Also: There is no animation as of yet, but, it is good to know the armor will appear immediately anyways. I wonder if Sexlab's stripping animation is related to the animation used in your mod somehow? It's a good place to look for a conflict. Edit: Also my timer is at 5 seconds, I was trying to make it long/noticeable for testing purposes, so it wasn't a 'blink and you'll miss it', type deal. I'm not the author. That would be Monoman. I'm just extremely well-versed in breaking and troubleshooting MWA after I made a mess of my mod list a few weeks back lol. I've not run the Sexlab stripping animations in forever. I have the framework installed on my current build, but nothing that calls it right now, pending Fall of the Dragonborn getting updated. I don't think it should be an issue, though, as it doesn't have any effect on combat equipping, if I'm remembering right. Unless, of course, you have another mod that uses those. Still doesn't explain why the timer isn't running for MWA in the background. It should be running anyway, if you're flagged as in combat, when you equip anything that isn't a weapon or shield. 1
jealco Posted October 1, 2019 Posted October 1, 2019 @Yuni SPERG didn't do that for me. Instead, ANYTHING related to Sexlab kept trying to unequip the fist weapons, exception list be damned. Made me stop using SPERG, as much as I loved the mod.
Monoman1 Posted October 1, 2019 Author Posted October 1, 2019 @Yuni Combat equip works like this Open inventory and equip whatever you want. Things will get equipped immediately. Every item you equip will extend the timer. Exit the menu and a crouching animation should play. If you move or get hit before the timer expires then whatever you equipped will be unequipped. Once the timer completes theres a louder than usual equip sound to let you know its finished and you can move again. I don't know what would stop the animation from playing. It's a vanilla animation. I have seen it fail to play if your character is doing some particular things before it starts. Jumping is one I think. But it shouldn't affect the overall mechanic. Regards weapon immunity. Not being able to select weapons was an oversight last update. I'll fix it next update. For now you can either 1. Add the immune keyword to the weapon. 2. Add its formid to the json file (this might require a new game I think) 3. Just wait for me to fix the selection menu. 1
Monoman1 Posted October 1, 2019 Author Posted October 1, 2019 22 hours ago, Lugubrious0ne said: What if refitting armor decreases the piece's maximum durability But it's quite cheap to 'reinforce' an object. It gets more expensive very quickly the further it gets from the objects average durability. 22 hours ago, Lugubrious0ne said: that any armor of any size/gender could be worn when found, but will take a huge hit to max durability (proportional to weight/gender diff.) when worn in this way - a truly desperate adventurer wears what they can to survive, who cares if it's a bit tight. It'd probably be more accurate to reduce the amount of armor it provides. But both would just really have the same result- youd end up not wearing them which is basically what fit is doing right now anyway.
Yuni Posted October 1, 2019 Posted October 1, 2019 2 hours ago, Monoman1 said: 1. Add the immune keyword to the weapon. Simple, effective, I can do that in under five minutes, I think. Thank you, Deary. I'll get back to you if I figure out anything more with the equip animation, but that one was one I didn't know, and is easy to implement. Not enough people say thanks when their problem is fixed, too many just go silent. So thank you. 1
Lupine00 Posted October 2, 2019 Posted October 2, 2019 I was struggling with bikinis last night. Such a pain. Not the keywords or ESPs, but the body replacer, and having to disable the item hider. Also, they are terrible as armor. It made me think... Bikinis are such rubbish armor. Why would anyone ever wear them? The answer is simple: because there is no other armor you can wear. How do you make bikinis useful? Bam! Problem solved. So, when MWA does its "thing" on sizing and sexing items - if it sees a female item, it replaces it with a bikini piece, or pieces. When you loot a female bandit that was in a nice suit of chain, somehow you only find a chainmail bikini! Maybe you're cursed somehow? Maybe it's a blessing from Dibella? But NPCs still have armor for sale? For men. Whenever you buy a non-bikini piece of armor from an NPC, it's male. You can't wear it. But female NPCs wear armor! There are ways to fix this without a lot of ESP hacking, though ESP hacking is the obvious answer. However, see above - when you loot them, no matter what they were wearing - you'll get bikini parts. You can still wear clothes of course. 1
Lupine00 Posted October 2, 2019 Posted October 2, 2019 MWA seems to have something against Red Eagle's Fury (vanilla quest sword from the Reach). I killed the briarheart carrying it, and on his corpse, it has MWA stats and was almost broken. I looted it, and it vanished completely, leaving the loot quest broken and an arrow over the dead NPC who now had no loot on him. I eventually figured it had vanished and consoled a duplicate. Quest progressed. I went to MWA "add next equip to ignore list" and tried to exclude the sword from MWA, so it wouldn't break next time I looked at it funny. I was removed by MWA but never returned to me. The ignore process said it was complete, but again the sword simply vanished again. I consoled ANOTHER sword. It had no MWA stats - it's in the ignore list - it seems ok now.
Lupine00 Posted October 2, 2019 Posted October 2, 2019 I have the latest update, but my bikini armor still drops mostly to fit men. I rebuilt the bikini lists in SLS. Still dropping bikinis mostly for men. I'd say one in ten are for women. What do I need to do to fix it?
Corsayr Posted October 2, 2019 Posted October 2, 2019 2 hours ago, Lupine00 said: I have the latest update, but my bikini armor still drops mostly to fit men. I rebuilt the bikini lists in SLS. Still dropping bikinis mostly for men. I'd say one in ten are for women. What do I need to do to fix it? Is the esp with the key word the lowest in you priority list? (By lowest I mean actual down on the list. Esp priority terminology exposes many of the English languages weaknesses) ?
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