Corsayr Posted August 12, 2019 Posted August 12, 2019 7 hours ago, Monoman1 said: I have seen duplicate items popping up or old items getting back into my inventory somehow. It's hard to tell where it's coming from because it's usually some time before I actually notice it's there. If we could track down a specific event that causes it in game I could take a look at the scripts but until then I've no real direction. So basically this is how duplication happens Any time a craft-able item is removed from your inventory in any fashion other than becoming damaged by MWA or intentionally placed in a chest or container, and then you craft another one of that item you will get a duplicate (sometimes even more than one). So if a guard steals armor during a strip search, or you lose a bikini part from bikini armor breaks bikini strip feature, or even a fully destroyed item by MWA anything like that will be duplicate when you craft that item again.
Corsayr Posted August 12, 2019 Posted August 12, 2019 7 hours ago, Monoman1 said: Nothing out of place in your log. Did you say you were playing this game for some time? [08/11/2019 - 09:14:01AM] [_mwa_mcm <_MWA_ModConfigMenu (9F000D67)>] INITIALIZED Seems like a new game/clean save? It is a newer game, but not that new. nor was it a clean save. I am like level 6 in bleakfalls barrow atm.
Corsayr Posted August 12, 2019 Posted August 12, 2019 7 hours ago, Monoman1 said: I haven't seen items increasing in tempering in my game yet. I have seen items increasing passed it's maximum durability (clothes only so no tempering). Just my cuirass though. I think it has something to do with milk addict trying to damage it when my characters breasts get too big. Given my current crafting ability nothing in my inventory should be above fine. But as you can see several items are. Everything you can see in that image was tempered by me.
Aart_Coin Posted August 14, 2019 Posted August 14, 2019 Great mod! But is seems to have a problem with Jaxonz Renamer. I can't rename items anymore. Everything else works just fine
Aart_Coin Posted August 14, 2019 Posted August 14, 2019 On 4/30/2019 at 8:02 PM, Mez558 said: No Worries, if I do or say something stupid I deserve it. Found an interesting bug (that I think has already been reported numerous times) and a sort of work around. I have some custom weapons and armour installed and I've mostly seen this affect them. When creating something it will occasionally rename it to something completely different but also give the item the durability rating of the item who's name it used. So, for example, Made a Silver Katana, it gets named as Fur Boots with a rating of 14/14. Every time I made one it gave it the same name. So I used to console to add a Silver Katana (with the idea I would discard the Fur Boots one that I created) but instead of having a Silver Katana and Fur Boots in my weapon inventory I just had a single Silver Katana. It replaced the one I made. To start with that annoyed but then, after checking I wasn't carrying the weight of two realised that's actually resolved the issue. Have to try it if I have loot anything that has the same problem. I have the same problem with item names (
Mez558 Posted August 14, 2019 Posted August 14, 2019 4 hours ago, Aart_Coin said: I have the same problem with item names ( This should have been fixed in the later versions. However, you cannot rename items that MWA will scan, AFIK it will change them back to default. You're ok renaming jewellery but armour or clothing or weapons will be an issue. On an entirely seperate matter. Did I answer your question with regards to Eli's Knock Their Boots off on the Nexus? It's hard to see what comment is being replied to in the posts.
Aart_Coin Posted August 15, 2019 Posted August 15, 2019 20 hours ago, Mez558 said: This should have been fixed in the later versions. However, you cannot rename items that MWA will scan, AFIK it will change them back to default. You're ok renaming jewellery but armour or clothing or weapons will be an issue. On an entirely seperate matter. Did I answer your question with regards to Eli's Knock Their Boots off on the Nexus? It's hard to see what comment is being replied to in the posts. Hmm, think I'll update the mod then. P.S. yep, it was me
Nevi_ Posted August 23, 2019 Posted August 23, 2019 So, I found out this mod strips player of all weapons and clothes when you pay the fine (puts them in the same chest with the stolen items), but I couldn't find anything about that in the MCM. Is there a way to disable it? Other than that, I like the idea and features I got to experience so far, thanks.
Monoman1 Posted August 23, 2019 Author Posted August 23, 2019 2 hours ago, PD_ said: So, I found out this mod strips player of all weapons and clothes when you pay the fine (puts them in the same chest with the stolen items), but I couldn't find anything about that in the MCM. Is there a way to disable it? Other than that, I like the idea and features I got to experience so far, thanks. I don't follow. Which event is stripping your stuff? Getting sent to jail?
Nevi_ Posted August 24, 2019 Posted August 24, 2019 2 hours ago, Monoman1 said: I don't follow. Which event is stripping your stuff? Getting sent to jail? No, choosing to pay off your bounty. I didn't test other options. EDIT: Getting sent to jail also removed all clothes, but not the sword I had... It seems it only removes body clothing though, and it doesn't affect armor. EDIT2: It doesn't remove weapons, sorry. I assumed it did since my Alternate Start added weapon ended up in the stolen items chest, but after buying every weapon from the smith and getting arrested, none of the weapons were removed.
Corsayr Posted August 25, 2019 Posted August 25, 2019 Not sure what if anything can be done about this. With the new SL Survival feature of adding Bikini armors all over the world (which is great btw!) it has set up an immersion issue with MWA some of the bikini armors are getting random male sizing. is there a way to make sure armors that do not have male models only size as female? Or just make SL survival only drop female bikini armor in boxes and stuff. I'd ask the SL survival mod creator but you are way cooler. ?
Monoman1 Posted August 25, 2019 Author Posted August 25, 2019 10 minutes ago, Corsayr said: Not sure what if anything can be done about this. With the new SL Survival feature of adding Bikini armors all over the world (which is great btw!) it has set up an immersion issue with MWA some of the bikini armors are getting random male sizing. is there a way to make sure armors that do not have male models only size as female? Or just make SL survival only drop female bikini armor in boxes and stuff. I'd ask the SL survival mod creator but you are way cooler. Yea I know. It's all over in my game. Male bras and panties all over the place. Unfortunately I can't think of any all-encompassing way of fixing it. They'll all have a male model, usually a vanilla armor like fur armor etc. So just detecting the model won't work. In survivals case I could check for the bikini keyword. But that won't fix everything. Other than string checks for "panty" or 'Bra" but I think string checks are expensive processing wise so I'd rather not do that. + "bra" could throw up a lot of false positives I think - it's too short. 1
Corsayr Posted August 25, 2019 Posted August 25, 2019 23 minutes ago, Monoman1 said: They'll all have a male model, usually a vanilla armor like fur armor etc. Would it be do-able if the didn't have a male model? ?
Corsayr Posted August 25, 2019 Posted August 25, 2019 I would even be okay with having to manually add "femaleonly" keyword to armors I wanted to only randomize female sizes. TES5edit is super easy and hundreds of keywords can be added super fast.
Monoman1 Posted August 25, 2019 Author Posted August 25, 2019 38 minutes ago, Corsayr said: Would it be do-able if the didn't have a male model? ? Possibly. https://www.creationkit.com/index.php?title=GetModelPath_-_ArmorAddon If ArmorAA.GetModelPath(firstPerson = false, female = false) == "" FitToFemale() EndIf BUT: 1. Only solves the issue for people that are willing to go through all their armors. (a very small percentage i'd wager) 2. I'm not sure what the consequences are if a male equips the armor. Probably never happen and I think it'd just be invisible but it's a potential loose end. Edit: Logic whoopsie.
Corsayr Posted August 25, 2019 Posted August 25, 2019 16 minutes ago, Monoman1 said: 1. Only solves the issue for people that are willing to go through all their armors. (a very small percentage i'd wager) I think the percent is lager than you'd expect. Modding is not plug and play and most mod users know this. ?
Bushi Neko Posted August 31, 2019 Posted August 31, 2019 On 8/25/2019 at 10:50 AM, Corsayr said: I think the percent is lager than you'd expect. Modding is not plug and play and most mod users know this. ? To a point, I agree. Tho a few days old post now. But I have zero problem doing extra help work in testing a new mod. But as an end user my fun is not in banging mods with a hammer to make them work. I am not willing to go that far extra just to sort my armor loot in this case. If I were to modify the lines in every armor to make this work it would be a days work. I am not that invested in how the armor is found to do all that. Not when I can run it to a tailor or blacksmith for alteration, and if I am really feeling miffed just cheat the money for reimburse. Or using a mod like Hunterborn just make some in the field and move on. <shrug> I get annoyed enuf' at having to alter 90% of every armor I download from OP and mega value. Coding more changes aint happening. And to add just 'cause.. A pair of gloves crafted out of a potato should not have 35 AR and be worth 1200 Septims.... grrrrrr
Corsayr Posted August 31, 2019 Posted August 31, 2019 2 hours ago, Bushi Neko said: To a point, I agree. Tho a few days old post now. But I have zero problem doing extra help work in testing a new mod. But as an end user my fun is not in banging mods with a hammer to make them work. I am not willing to go that far extra just to sort my armor loot in this case. If I were to modify the lines in every armor to make this work it would be a days work. I am not that invested in how the armor is found to do all that. Not when I can run it to a tailor or blacksmith for alteration, and if I am really feeling miffed just cheat the money for reimburse. Or using a mod like Hunterborn just make some in the field and move on. <shrug> I get annoyed enuf' at having to alter 90% of every armor I download from OP and mega value. Coding more changes aint happening. And to add just 'cause.. A pair of gloves crafted out of a potato should not have 35 AR and be worth 1200 Septims.... grrrrrr I understand not wanting to go banging around in CK (changing armor values and adding recipes and junk is hard work) But I'm talking about adding a keyword in TES5edit. That's a big fat nothing burger as far as difficulty is concerned. I added Bakafactory keywords to all of The Amazing World of Bikini Armor plus 6 other sets that I use all the time in less than 5 minutes. ? And it isn't like it would be required, you would only have to do it if you didn't want certain armors randomizing male version. And to the point of taking them to a tailor to refit, that jsut great... if you happen to be in a city with a tailor, and not in a dungeon desperately searching for something to wear and not a tailor in sight. ?
Bushi Neko Posted August 31, 2019 Posted August 31, 2019 10 hours ago, Corsayr said: I understand not wanting to go banging around in CK (changing armor values and adding recipes and junk is hard work) But I'm talking about adding a keyword in TES5edit. That's a big fat nothing burger as far as difficulty is concerned. I added Bakafactory keywords to all of The Amazing World of Bikini Armor plus 6 other sets that I use all the time in less than 5 minutes. ? For you, me monoman1 etc. Yes. But even tho' most modders are willing to tinker. Not all, actually MANY are not proficient in using tools. And they don't need to be. That's why the best authors use K.I.S.S. as far as user end work. I have literally, over 55 sets of clothes and armor for different conversions, setups, and plays in merge patches. So no. Even knowing what I am doing. It's not 5 mins. And I do know what I am doing. ? 10 hours ago, Corsayr said: And it isn't like it would be required, you would only have to do it if you didn't want certain armors randomizing male version. I agree. But that gets back to the key of my response. No, the majority of users don't know how, or want to tinker that much. You see daily the questions for help that are basic knowledge for people familiar with tools. 10 hours ago, Corsayr said: I And to the point of taking them to a tailor to refit, that jsut great... if you happen to be in a city with a tailor, and not in a dungeon desperately searching for something to wear and not a tailor in sight. ? Playstyle choice. Not everyone is the same, so not a do it like this but example. In my play I accept the idea my stuff can break. I weigh the odds of needing something carried around as backup. IE Low weight tempered or reinforced as much as I can and a backup. I keep my main weapon and my backup. I use hunterborn so if I am in a pinch I can ' EmurSHUUN ' try and hunt and craft some fur at least if needed. I find female armor often enuf'. The biggest thing being it's broken of course, or like 1/25 durability etc. My biggest issue in game is that I usually have WGT 0 small furry types or elves. Killing a female of my weight is my issue. Not killing or finding loot. My biggest gripe with this mod... is that when handed something.. like Tavern Clothes.. or my starting clothes.. they never fit, or even come sized for men. lol. @Monoman1 told me to nag him about looking at that. And I have. But right now he has a LOT going on. E.
Corsayr Posted August 31, 2019 Posted August 31, 2019 2 hours ago, Bushi Neko said: I have literally, over 55 sets of clothes and armor for different conversions, setups, and plays in merge patches. So no. Even knowing what I am doing. It's not 5 mins. And I do know what I am doing. ? You wouldn't do all armors, just ones that make no sense to have male sizes... Bikini armors! Sure a male sized bikini might be a thing in modern west Hollywood, but in 4th era skyrim all bikinis should be female size, to me it is an immersion issue. ? This can not be allowed to happen! ? Spoiler 1
Bushi Neko Posted August 31, 2019 Posted August 31, 2019 3 minutes ago, Corsayr said: You wouldn't do all armors, just ones that make no sense to have male sizes... Bikini armors! Sure a male sized bikini might be a thing in modern west Hollywood, but in 4th era skyrim all bikinis should be female size, to me it is an immersion issue. ? This can not be allowed to happen! ? Reveal hidden contents Lol!!!! I LOVE that pic.. even tho' I really, really could have gone forever without seeing it! On that note, I ve been meaning to say your avatar is amazeballs. Tho' I may be predisposed to liking furry type things. <shrug> who knew? Bosmer are my major goto Race. Even to mutate to a furry type. Yeah, but most all of my adds are no sense for males. Since I focus on way to smexxy to function or Kawaii types. Tho'.. lol.. I did play and put effort b4 to adding male versions of a few 'cutsie' things so I could have actual male in female armors / clothes. But that was a passing phase. ( Fortunately by default all my level list female only don't equip on Males. Sometimes you can find them carried... gifts maybe? Dunno'. Tho With Terra armors I often had an issue of males equipping female versions.. I pulled it anyway as the HDT got wonky to often. ) 1
Corsayr Posted August 31, 2019 Posted August 31, 2019 11 minutes ago, Bushi Neko said: On that note, I ve been meaning to say your avatar is amazeballs. Tho' I may be predisposed to liking furry type things. <shrug> who knew? Bosmer are my major goto Race. Even to mutate to a furry type. Thank you! Is Shantae a furry? I don't know Sonic Hedgehog lore The picture is a modified version of this (Fawn my char has blond hair...) Spoiler 2
badhags123 Posted August 31, 2019 Posted August 31, 2019 Is there a keyword I can add to an armor to prevent MWA from trying to read certain armors? Using mod armors like the Bound Armor Spell mod can cause some issues (CTDs) when equiping and unequiping the summoned armors.
Bushi Neko Posted September 1, 2019 Posted September 1, 2019 20 hours ago, Corsayr said: Thank you! Is Shantae a furry? I don't know Sonic Hedgehog lore The picture is a modified version of this (Fawn my char has blond hair...) Reveal hidden contents I don't know... Looking at the pic I say no. I am not a Sonic follower either. I think the title makes it even better.. Friendly Woodelf 1
Monoman1 Posted September 2, 2019 Author Posted September 2, 2019 On 8/31/2019 at 7:21 PM, badhags123 said: Is there a keyword I can add to an armor to prevent MWA from trying to read certain armors? Using mod armors like the Bound Armor Spell mod can cause some issues (CTDs) when equiping and unequiping the summoned armors. There isn't a dedicated keyword no. I guess you could add the sexlabnostrip keyword but that could have side effects. The most obvious being the armor not getting stripped during sex
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