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[mod] [CK2] Luxuria Fantasia - Updated: 23AUG20


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Posted

I have a problem with making Bloodlines. 
Every time I press the option for making a bloodline through the 30 Demonic Seductions nothing seems to happen at first as the game just keeps going but once I press my character's portrait the game just closes itself. Vanilla bloodlines seem to work and I haven't checked any other LF bloodlines.

 

Posted

Is it possible to make this (and DW:R) compatible with Nova Monumenta Iaponiae Historica? While the options/decisions appear in the game with the mod, they don't seem to work, and some of the buildings are spitting out a "Requires nobuilding 1" message log.

Posted
2 hours ago, Ronnie21093 said:

Is it possible to make this (and DW:R) compatible with Nova Monumenta Iaponiae Historica? While the options/decisions appear in the game with the mod, they don't seem to work, and some of the buildings are spitting out a "Requires nobuilding 1" message log.

You could try to add Nova Monuwhatever Thefuckiae Dudeseriouslyca to the LF .mod file as a dependency

Posted
On 5/19/2020 at 9:03 PM, ElsissSurana said:

Is it possible for a futa to marry a female?

 

On 5/20/2020 at 3:27 AM, lockeslylcrit said:

Under very strict conditions, yes.

 

You'll get the option to marry if you are a futa, an adult, not already married, and not incapable. Your partner must be an adult female, not a consort of someone else, not a close kin relative (unless you are part of a religion that has close kin relations), not a futa, and not a ghost.

Hi,

 

Been experimenting with various mods and among other things I've tried this exact thing too.

 

As an alternative you can take your futa make her homosexual and then use Cheri's Extended Marriage mod which will allows same sex to marry. Keep in mind, because the base character is actually a woman with futa added as a trait, you can't marry multiple women because females are hardcoded to only be able to marry once. But there you go and have fun!

 

Oh and after thought, I didn't try this but you could probably have three male concubines. Female's should be possible through Extended Marriage but they don't seem to work for me so might be some mod incompatibilities or such throwing a wrench into the works.

Posted

Does both DWR and LF give body traits?

 

I seem to have double body traits when both are enabled. 

 

NVM I think it's the Christianity mod that's actually giving the extra body trait.

Posted
On 5/21/2020 at 4:02 PM, Mezuthial said:

 

Hi,

 

Been experimenting with various mods and among other things I've tried this exact thing too.

 

As an alternative you can take your futa make her homosexual and then use Cheri's Extended Marriage mod which will allows same sex to marry. Keep in mind, because the base character is actually a woman with futa added as a trait, you can't marry multiple women because females are hardcoded to only be able to marry once. But there you go and have fun!

 

Oh and after thought, I didn't try this but you could probably have three male concubines. Female's should be possible through Extended Marriage but they don't seem to work for me so might be some mod incompatibilities or such throwing a wrench into the works.

 

That's the mod I am using too.

 

My entire court and advisors is all hand-picked lesbians and/or futas. But alas, they don't seem to produce kids at all.

Posted

So for those who want to play the warhammer mod with this (probably works for the game of thrones and warcraft mods. But I dont have the GOT mod and dont want to play warcraft mod with sex mods so I dunno if it will or not). Its actually pretty simple. 

 

Though as a warning, it probably makes things not work entirely correct. But all you do is delete the religion/culture folders. Then the game doesn't crash at startup. Who knows what it breaks, but it works with no ctds lol

Posted
On 5/19/2020 at 8:27 PM, lockeslylcrit said:

Under very strict conditions, yes.

 

You'll get the option to marry if you are a futa, an adult, not already married, and not incapable. Your partner must be an adult female, not a consort of someone else, not a close kin relative (unless you are part of a religion that has close kin relations), not a futa, and not a ghost.

There is no way for a futa to marry a futa?

Posted

Hey, Just want to report a bug, this mod interferes with dark world reborn, penis and breast trait on a new game, no one gets the trait anymore from that mod.

Posted
10 hours ago, redrustred said:

Hey, Just want to report a bug, this mod interferes with dark world reborn, penis and breast trait on a new game, no one gets the trait anymore from that mod.

Pretty sure that is controlled by a game rule, you turned it off and need to turn it back on. LF in no way interferes with those traits.

Posted
7 hours ago, Yanslana said:

Regarding the debug event to re-roll religion sites, where do you go to activate that?

The console

Posted

I've been having a lot of fun with this mod, thanks for making it! I've been having a lot of fun using it with maps from CK2 Generator to create actual fantasy worlds to play in.

 

I did find one minor bug that has a really easy fix, plus another one that might be slightly more complicated (or not?). In the LF_Races_Elf_events file, the last event is supposed to be event ID LF_Elf.33, but is accidentally LF_Elf.32. This seems to make it overwrite the original LF_Elf.32, meaning elves don't get their immortality. Found this when my godlike demon child elven emperor got the old age malus to personal combat XD Luckily I had an old save and the fix worked.

 

The other one I've noticed is, the courtiers spawned by racial buildings don't get education traits, making them kinda useless. Looking at LF_Races_buildings_events plus how the recruit exotic race events are coded, I think this could be fixed with how hassle by adding "random_traits = yes" to the initial character creation code? I haven't tested this myself yet (I just remembered this issue while writing up the first issue, haha). 

Posted

Hey! I've been trying and failing to play this mod for the past 6-7 hours or so. When attempting to generate a world with the random generator (in order to make use of arguably the coolest feature of the mod, racial seeding), the game crashes. Constantly. If too many settings are set to historical, it's a CTD when trying to use the randomizer. But I've noticed the racial seeding is extremely confusing if certain settings aren't set to historical, i.e. culture names. Without culture names set to historical, it becomes extremely difficult to try and find a particular race you want to play in a particular region, if not downright impossible. A problem with setting culture names to historical though is that you will get the East African Empire in Tibet and Siberia which is just silly, but playing with cultures set to historical regions is a CTD. Trying to play with racial seeding is just constant and extremely inconsistent crashing while trying to use the randomize world. 

 

Personally I've never cared for the randomize world mechanic, a cool gimmick and all and good for replayability but with over 700 years of alt-history simulation across multiple continents, I've never seen a reason to use it, even 500 years into the game. Doesn't help it's not very stable, either.

 

I recall this mod being amazing last I used it when racial seeding was done via decision or event or however. Still had crashes but happened to me way less frequently (have easily had nearly 100-200 or so crashes in the past few hours), so I'm here to ask what is the latest version of the mod is that used this older decision system, assuming it's even still available somewhere. I don't really care if it's compatible with the latest patch for CK2, I just want to play something at this point please.

 

 

Posted
On 5/29/2020 at 1:01 PM, VynalDerp said:

Hey! I've been trying and failing to play this mod for the past 6-7 hours or so. When attempting to generate a world with the random generator (in order to make use of arguably the coolest feature of the mod, racial seeding), the game crashes. Constantly. If too many settings are set to historical, it's a CTD when trying to use the randomizer. But I've noticed the racial seeding is extremely confusing if certain settings aren't set to historical, i.e. culture names. Without culture names set to historical, it becomes extremely difficult to try and find a particular race you want to play in a particular region, if not downright impossible. A problem with setting culture names to historical though is that you will get the East African Empire in Tibet and Siberia which is just silly, but playing with cultures set to historical regions is a CTD. Trying to play with racial seeding is just constant and extremely inconsistent crashing while trying to use the randomize world. 

 

Personally I've never cared for the randomize world mechanic, a cool gimmick and all and good for replayability but with over 700 years of alt-history simulation across multiple continents, I've never seen a reason to use it, even 500 years into the game. Doesn't help it's not very stable, either.

 

I recall this mod being amazing last I used it when racial seeding was done via decision or event or however. Still had crashes but happened to me way less frequently (have easily had nearly 100-200 or so crashes in the past few hours), so I'm here to ask what is the latest version of the mod is that used this older decision system, assuming it's even still available somewhere. I don't really care if it's compatible with the latest patch for CK2, I just want to play something at this point please.

 

 

i havent had this problem yet BUT i do i crashs and where the game stalls best suggest when the game stalls do not but wait dont click and if you want move mouse to the end of the screen will be a good give away when it catches up 

Posted

but my question is, is there any to make the game already have preset game with everyone in place or is that the option where the mod author said quit asking? im not a mod developer if you havent noticed but i do know who to add them till my computer crashes :)

Posted
On 6/4/2020 at 11:33 AM, pieke said:

Is there any way to just have the dom/sub/switch bit of this mod?

If you mean you don't want the fantasy races content then just turn them off in the options menu that shows up on like day 2 or 3 when starting a new game. Then go through the race content lists and turn them all off. That would be one of the few content pieces still working after doing that.

 

On 6/5/2020 at 2:28 AM, Pantheress said:

I'm actually the opposite. Is there a way to remove or disable it?

No. Since its an optional choice you can choose to take or not take in LF during sexual events I cannot think of a single reason to do it either. You might also break another mods events that does not provide an option during their own modded events. My own mod AOH has some events that require one of the three traits to continue the event chain and I personally do not intend to write a whole new description/option for a situation that's not meant to happen normally.

Posted
On 6/3/2020 at 7:43 PM, A_guy_with_the_plan said:

but my question is, is there any to make the game already have preset game with everyone in place or is that the option where the mod author said quit asking? im not a mod developer if you havent noticed but i do know who to add them till my computer crashes :)

You can either do a random/shattered world or tinker with the history files.

Posted
On 6/7/2020 at 3:44 PM, A_guy_with_the_plan said:

skdjklhejfiohbviejroifjoiasdj first time ive ever had a mod at me two questions how do i use house of irae and please tell me you are till making/adding more content :) 

Samuel Johnson - modern ver. | What The Fuck Am I Reading? | Know ...

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