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[mod] [CK2] Luxuria Fantasia - Updated: 23AUG20


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Posted
6 minutes ago, rallyelgen said:

Can you run both Luxuria Fantasia and Dark World Reborn together? I do not find anything saying that they are incompatible, but nothing saying that they are compatible either.

Both include some of the same components (such as ghosts) while in other places is totally different.

 

As far as I know, both DWR and LF are compatible with each other still. Unless major changes were made to DWR that messed up the scripted triggers, LF has specific compatibility options in the Game Rules screen.

Posted

1.8.2
06JUL20

 

Enhancements:

 

Added custom loc tooltips to the Society of Seduction's powers to better express their requirements for casting.
Moved the scarred traits from Heal Minor/Moderate/Major Self to Perfect Body.

Posted

god the fucking random vampire attacks, they just won't stop. even after i've turned the option off in the "luxaria fantasia options menu" they still happen and they're just so deadly. when i was playing a few months ago i pretty much always survived the attacks without a scratch but lately every single time i'm attacked no matter the option i pick i always die, did you mess with the code or something to make them super deadly?

Posted
6 hours ago, o5850028@nwytg.net said:

god the fucking random vampire attacks, they just won't stop. even after i've turned the option off in the "luxaria fantasia options menu" they still happen and they're just so deadly. when i was playing a few months ago i pretty much always survived the attacks without a scratch but lately every single time i'm attacked no matter the option i pick i always die, did you mess with the code or something to make them super deadly?

Do me a favor next time it happens. Check the title of the event. Does it say Hunted or Luxuria: Hunted? Only the latter is from LF. The other is from DWR.

Posted

I don't think I spotted a blood feud modifier for half-demons which was kind of a bummer. Also, it seemed like divine characters ignored half-demons in terms of their opinion.

 

yeas6.png.a9aa9e9a57860df7fd366337f4b98f45.png

 

I added an opinion modifier for fallen angels because it seemed like it was missing, and adjusted the opinions of demons/divines through their traits to make for some pseudo un-toggleable blood feud.

 

Really great mod otherwise, especially the racial seeding; it makes the Dark World much more believable when there aren't a bunch of out of place ck2 faces everywhere !

Posted
7 hours ago, Faheelee said:

I don't think I spotted a blood feud modifier for half-demons which was kind of a bummer.

Working as designed. Half-demons are seen by the Divine as being on the road to evil, but can still yet be redeemed. Pureblood Demons cannot be redeemed and should be hunted without mercy.

 

The opinion modifiers are handled by the blood feud. If no blood feud exists, then it's up to the default opinion modifiers.

Posted
On 7/8/2020 at 10:10 AM, lockeslylcrit said:

Working as designed. Half-demons are seen by the Divine as being on the road to evil, but can still yet be redeemed.

Ahh okay. I was confused because the blood feud icon tooltip for divine characters was showing -50 for demons and -25 for half demons.

Posted

Hello, after noticing the After the end patch the other night I decided to try it out. Started a campaign and it worked flawlessly as far as I could tell for the first decade. However about 10 years in the AI placeholder Imperial/ Governor title under the HIE began to trigger the cultural empire Collapse event, which i believe might be native to ATE but I'm not certain. It did not crash the game, but every couple of in game weeks the newly generated ruler has their empire collapse, triggering a popup. I tried to figure out if there was a message setting related to that event but I couldn't find one. Patch works pretty well otherwise( a few minor issues with religious icons for the Dark elf religions), but popup gets very annoying so i'll put that campaign on hold.

Screenshot_1.png

Screenshot_2.png

Posted
On 7/15/2020 at 11:14 PM, solrane said:

Hello, after noticing the After the end patch the other night I decided to try it out. Started a campaign and it worked flawlessly as far as I could tell for the first decade. However about 10 years in the AI placeholder Imperial/ Governor title under the HIE began to trigger the cultural empire Collapse event, which i believe might be native to ATE but I'm not certain. It did not crash the game, but every couple of in game weeks the newly generated ruler has their empire collapse, triggering a popup. I tried to figure out if there was a message setting related to that event but I couldn't find one. Patch works pretty well otherwise( a few minor issues with religious icons for the Dark elf religions), but popup gets very annoying so i'll put that campaign on hold.

 

 

Huh. I'll be sure to take a closer look at that.

Posted

1.8.3
19JUL20

 

Enhancements:

 

Removing dead children will now remove their dynasty as well.

 

Bug Fixes:

 

Fixed a minor typo in the religion cleanup event.
Fixed a major typo in the racial seeding.

Posted

Hello I'm new and I signed up here specifically to try this mod. However, I'm becoming somewhat frustrated by the fact that, although I installed it and boxes appeared and were checked, there was absolutely no effect on the game whatsoever. I've already removed everything except this one mod but it's still not working. I've run into this problem before with Elder Kings but at least in that case trying to load it crashed my game instead of doing nothing. Does this work with Mac computers? 

Posted
3 hours ago, KeeperOfSecrets said:

Hello I'm new and I signed up here specifically to try this mod. However, I'm becoming somewhat frustrated by the fact that, although I installed it and boxes appeared and were checked, there was absolutely no effect on the game whatsoever. I've already removed everything except this one mod but it's still not working. I've run into this problem before with Elder Kings but at least in that case trying to load it crashed my game instead of doing nothing. Does this work with Mac computers? 

This is NOT a total conversion mod. You wont see any change until you get to the game rules screen when you start a new game. All content will happen on the second day (the options menu) and the third day (racial selection). From there, all content is unlocked and usable as normal.

Posted

Thank you. Sorry if I sounded irritated. I've just never encountered something like this before. 

 

PS: Well I tried to start a new game and nothing changed so I'm a bit stumped. The files are all in the same place as my other mods but there is no modification going on. 

Posted
1 hour ago, KeeperOfSecrets said:

Thank you. Sorry if I sounded irritated. I've just never encountered something like this before. 

 

PS: Well I tried to start a new game and nothing changed so I'm a bit stumped. The files are all in the same place as my other mods but there is no modification going on. 

Have you tried toggling all of the options? The mod primarily adds decisions.

Posted
On 7/24/2020 at 3:44 PM, AlexWyrmin said:

I've already solved the problem on my end, so I'm just commenting to let you know the futa counter-spell is bugged: it doesn't remove the trait.

the what is bugged?

Posted
9 hours ago, lockeslylcrit said:

the what is bugged?

The Society of Seduction decision to remove the futa trait. Instead of doing as advertised, it keeps adding it.

Posted

1.8.4
27JUL20

 

Bug Fixes:

 

Fixed a typo in the on_actions file.
Fixed a typo in the Heaven & Hell scripted_effects file.
Using the futa power from the Society of Seduction as a futa will now correctly allow you to remove the trait.
Fixed elves never growing bored.

Posted
18 hours ago, amadee128 said:

Hi, i reformed the custom religion but i am unable to declare holy wars, only able to do single county conquest. 

When you reform, you are now at the mercy of the doctrines and natures you picked. If you choose Peaceful, you're going to have a bad time if you want to be warlike.

Posted
2 hours ago, lockeslylcrit said:

When you reform, you are now at the mercy of the doctrines and natures you picked. If you choose Peaceful, you're going to have a bad time if you want to be warlike.

I never picked peaceful. Holy wars work just fine now after adding an improvised pagan_holy_war cb file.

Posted

1.8.5
30JUL20

 

Enhancements:

 

Most sexy things involving dragons and dragon eggs are now restricted to independent rulers if they are AI.

Posted

Thank you for keep updating this mod:)
I think, some people might be already complain about this, but damn, this freakin random vampire attacks... Any ways to finally remove this? And yes, i turn them off it menu already.

Posted
6 hours ago, Spenser said:

Thank you for keep updating this mod:)
I think, some people might be already complain about this, but damn, this freakin random vampire attacks... Any ways to finally remove this? And yes, i turn them off it menu already.

Look at the title of the event. If it says LF - Hunted then it's LF and you should continue reporting the bug. If it's Hunted then it's caused by Dark World Reborn and LF's hunted events are working as designed.

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