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[mod] [CK2] Luxuria Fantasia - Updated: 23AUG20


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Posted

Do you think it would be possible to add in some child events? I don't mean sexual ones. Just some events that make playing as a kid more interesting. Something simple like just letting them develop friendships, crushes, and whatnot would be a large boon. Maybe some mischief and the like as well. If they have to be sexual you could make it so that friends get special events once they grow up or the kids end up spying on their parents by accident; but I'd be more than happy with just some basic events to break up the monotany.

Posted

Is there a quick and dirty way to cut the hunted event? I cannot play the game at all hardly since it just keeps mortally wounding or killing off my characters to the point I've only had about 15 years of non regency over the past 100 years.

Posted
4 hours ago, rimwurld said:

Is there a quick and dirty way to cut the hunted event? I cannot play the game at all hardly since it just keeps mortally wounding or killing off my characters to the point I've only had about 15 years of non regency over the past 100 years.

 

You can turn it off in the Luxuria Fantasia settings 

Posted

1.6.1
18FEB20

 

Bug Fixes:

 

Kalyian, Valri, and Amora will now have the proper global flags set to prevent them from spawning more than once.
 

1.6
18FEB20

 

New Additions:

 

Added Valri M'naago and Amora Xalyth as new NPCs.

 

Bug Fixes:

 

Secret sluts will no longer target incapable characters or prisoners.
NPCs will no longer spawn when you are a prisoner or incapable.
Random NPC attacks will no longer happen when you are a prisoner.
Fixed up some code with the Fae and DWSE nomad buildings.

 

Enhancements:

 

Added NOT = { is_incapable = yes } to nearly every decision that requires physical input, with the exception of the Major Heal Self from the Society of Seduction.
Made a few more things SFW.
Cleaned up some unused pictures.

Posted

1.6.2

22FEB20

 

New Additions:

 

Rumors persist of a perfectly normal man in the perfectly normal county of Paro. Wait, what? Perfectly normal? That's a pretty Silly rumor.

 

Enhancements:

 

Demonic Mind Control revamped with a few new things.
Removed Dark World Extras options from the Options Menu.

Posted

Is racial seeding turned off? I can convert my own ruler but the other rules stay the same. I've tried turning off everything apart from this mod and downloaded the newest one today. 

 

Posted
1 hour ago, Scoobs987 said:

Is this mod compatible with Dark world reborn?

And i heard the you will eventually combine this with dark world extras, is this true?

 

Cheers

Yes.

No.

Posted

So I gave a quick check around my mod folder, reinstalled all the mod folders. 

I currently have Cheri Tentacle dreams, Cheri Script, Dark World Reborn 1.75, Luxuria Fantasia 1.62.

 

The mod seems to load in and gives me the two options at the start of the game to disable the mods then to pick my own race. But no other rulers ever turn into other races. I used to use dark world fantasy and that worked fine so not sure whats going on. 

 

Has this feature been removed?

 

I'm trying it out on a normal start rather than a randomised world as well. 

Posted

the world seeding was changed to random world only a while ago so unless you use random world only your player character ever changes into a race, tho ala has a mod that makes things how it used to be for normal world play.

Posted

1.6.3
25FEB20

 

New Additions:

 

Added a Racial Seeding gamerule.
Added a debug event to remove all dead children. ALL OF THEM. Use with caution.

 

Enhancements:

 

Elves will now grow more bored the older they are.
The hunting accident event no longer requires Silly Mode. Enjoy.
Remove Parentage decision's description updated.
Added ai = no pre-trigger to most decisions.
Blessing of the Womb can now be cast by the AI.

 

Bug Fixes:

 

lf_change_race will now hide the trait removal behind a hidden_tooltip.
Added lf_never_turn_spoopy flag to any instance of a character's death in LF.
Choosing to customize the Custom Religion will now set all features to default if the game is an alternate world with randomized religion features.
The Custom Religion will now allow cousin/nibling relationships if the incest option is turned off.

Posted

Total overhauls that work/don't work with LF (and DWR)

 

Works: HIP

Does Not Work:  Witcher Kings, AGOT

 

Possibly CK2+ works with LF/DWR, but I don't use it.  

Posted
6 hours ago, Celedhring said:

Total overhauls that work/don't work with LF (and DWR)

 

Works: HIP

Does Not Work:  Witcher Kings, AGOT

 

Possibly CK2+ works with LF/DWR, but I don't use it.  

I know After The End Fan Fan Fork doesn't work with LF, it messes with the religions.

Posted

Locksleylcrit,

 

Any plans to create custom religions specifically tailored for demons and orcs that can be given to them via Ala's Cheat Menu or consoled onto them because none of the current religions really fit some of the nonhuman races.

Posted
5 hours ago, Celedhring said:

Locksleylcrit,

 

Any plans to create custom religions specifically tailored for demons and orcs that can be given to them via Ala's Cheat Menu or consoled onto them because none of the current religions really fit some of the nonhuman races.

You mean you haven't customized the Custom Religion and chose Pregenerated Names?

Posted
5 hours ago, lockeslylcrit said:

You mean you haven't customized the Custom Religion and chose Pregenerated Names?

Never thought of that, but does that work for NPC realms?

 

Posted

Speaking of the custom religion, I've had a couple of problems with it. It seems impossible to change the default name (or description) if you use custom names for the gods, and the "falsely confess faith" option seems to be broken, because every time I use it, I get converted back to Catholicism. I don't mean converted as a false religion, I mean it actually appears to just convert my character to whatever they were before adopting the custom religion. Is the latter a known issue, or am I doing something wrong?

 

I should say, though, I'm very happy to see that there's an option to generate holy sites nearby your starting location. Shinto's default holy sites in DWF were impossible to reach if you weren't playing in India, and it's nice to have the potential option in the future to reform the religion.

Posted

Is there a bug that causes the mage trait to stop being an option? It seems to vanish once you start trying to be a necromancer, but if you don't touch it the mage trait is always there for new rulers.

Posted
16 hours ago, MagnaSonic3000 said:

Is there a bug that causes the mage trait to stop being an option? It seems to vanish once you start trying to be a necromancer, but if you don't touch it the mage trait is always there for new rulers.

Quote

necromancer

Are you even in the right thread?

Posted

If I create a shattered world with "All random" for religion, and then try to customise my religion, the game crashes when clicking on the religion tab.

I think it's because the custom religion might already exist in the world as part of the randomisation. 

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