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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
1 hour ago, Herowynne said:

I just did a test with 8 followers (more than usual) and they all followed me into the shop as expected. I use Nether's Follower Framework (NFF).

That's because NFF will teleport followers to you (that might be configurable in NFF).  As a test, do coc qasmoke and all your followers should join you there, even though no door exists.  So, unfortunately, the test you did of Laura's shop isn't conclusive.

Posted (edited)
3 hours ago, Hex Bolt said:

That's because NFF will teleport followers to you (that might be configurable in NFF

I use NFF as well, however I have the teleport option turned off. Found out it often leads to more problems than it's worth, especially in situations where they are not supposed to be there.

 

I had always assumed that shop's interior is flagged as one such area. It would actually made sense if you think about it, especially if you take a conclusion of one of the early quests into account (Jade, potion, bag of devices and cage). Only found out this may not be the case after aforementioned conversation concerning conversions and navmesh. For the record, that was over in Unforgiving Skyrim thread, and concerned a bug where certain NPC would not travel to certain location. A bug which was exclusive to SE version of that mod and apparently was the result of broken navmesh after conversion.

 

However, as I said, the issue in my case may be with one of the patches, which moves the entire house a bit. I did notice that guards and other NPCs act strangely in its vicinity, often trying to walk into walls, but disregarded it initially as Skyrim being Skyrim.

 

Had I not been locked to 1.5.97 I might've even get my hands on CK and see if I can make sense of its horrible interface and maybe try and fix it. Unfortunately stuff like that can't be fixed in xEdit alone and I dread CK.

Edited by belegost
Posted
13 hours ago, Laura said:

Thanks for the clarification. If I messed this up I'd expect more people to report this.

 

 

 

To those who play in SE, do you experience issues with followers not following into the shop?

my followers don't follow me inside the shop (it felt like a minor inconvenience, and didn't report it)

Posted
19 hours ago, belegost said:

On SE all followers stay outside and never come with you into the shop.

 

From my understanding, and as someone had explained it to me, it means that navmesh is broken, so the NPC can't path through. This happens most often if a mod has been converted LE->SE but the navmesh was not rebuilt after the conversion.

I have AE. Followers follow me into every shop, including LBS.

Posted
8 hours ago, belegost said:

the issue in my case may be with one of the patches, which moves the entire house a bit. I did notice that guards and other NPCs act strangely in its vicinity, often trying to walk into walls, but disregarded it initially as Skyrim being Skyrim.


In my game, the shop position is unchanged, but because I also use Cutting Room Floor, I have a personal patch that uses the landscape changes from CRF not LBS.

Posted
On 2/23/2025 at 3:38 PM, theprof90 said:

same issue happened to me, and I didn't have cursed loot installed

 

This kind of issue happens when a sexual animation kicks in during a modo scene.

 

You need to reduce arousal to minimum (frigid flask are your friend) before starting heavy animation quests.

 

Also try to save often.

 

 

 

Posted

Thanks for all the info about followers and them not following. Stuff like this is difficult because there are many different installs with many different mods that may change followers or the area itself. I'm not gonna change anything right now but I'll keep my eyes peeled for reports about it.

Posted (edited)
On 2/28/2025 at 4:21 PM, Herowynne said:


In my game, the shop position is unchanged, but because I also use Cutting Room Floor, I have a personal patch that uses the landscape changes from CRF not LBS.

Far as I know CRF only adds Maiden Loom Manor and the shop is far from it.

I use JK's Outskirts. There's an inn with a big stable next to the shop and several workshops and houses. LBS-JK patch moves things around, otherwise stuff would overlap. It actually adds a lot of character to the area, the shop itself looks like it belongs there and isn't just a random house placed in the middle of empty field.

Edited by belegost
Posted (edited)

uhm im having the problem that laura doesnt close the cell in the locked away quest after she tells me ive been locked long enough. how can i fix this? i have v3.53 se and running skyrim anniversary 1.6.1170.0.8

Edited by Demon_Kitsune69
Posted (edited)
On 2/10/2025 at 9:30 AM, Laura said:

By the way how do you create something like that?

the quick and easy way is to use xVASynth. its not as good as eleven labs but its good enough IMO. Theres a xedit script to pull all the dialogue from a mod, and then shove it into a set up xVASynth run it, and zip it. attached are some commander voice lines from the strange rock quest.
Voice samples.zip

Edited by indolu
Posted

I;m having an issue right now where the mod won't load for me at all, I was using an older version before and it was fine, I recently updated to the new version after having to reinstall my load order and silly me deleted the old version now lol, i am trying to run it with just the basic requirements and no luck. does anyone have an idea what might be wrong?

Posted
12 hours ago, magickchris said:

I;m having an issue right now where the mod won't load for me at all, I was using an older version before and it was fine, I recently updated to the new version after having to reinstall my load order and silly me deleted the old version now lol, i am trying to run it with just the basic requirements and no luck. does anyone have an idea what might be wrong?

Just a vague idea, as you said that you've started a new game: did you save the game, quit to desktop and resumed while in Tamriel worldspace? You need to do the save-exit-resume cycle for DDs anyway, but LBS needs you to do it in proper Skyrim, neither Unbound anteroom nor LAL prison cell will do.

Also check your modlist, fuz ro d-oh is often overlooked or the wrong version.

Posted
On 2/27/2025 at 10:31 PM, Laura said:

Thanks for the clarification. If I messed this up I'd expect more people to report this.

 

 

 

To those who play in SE, do you experience issues with followers not following into the shop?

None o mine have ever followed me into the shop. I have had two come in, swords swinging, when Kat attacked me for some unknown reason, but that's the follower mod I use teleporting them to me.

Posted (edited)

Getting back to the issue of followers and generally NPCs, I had Katrina follow me outside the shop when I activated the door while she was addressing me. You know, the usual thing that happens with guards, talking to you about the arrow in the knee when you zoom past them, and then porting inside from half way across the town after you interacted with the door while they were still talking.

 

However, once outside, she was unable to find her way back and I had to make the same trick in reverse to get her back inside.

 

Had this happen to me enough times that I either no longer approach her, or if she does say something I reflectively wait until she finishes before going out.

Edited by belegost
Posted
1 hour ago, belegost said:

Getting back to the issue of followers and generally NPCs, I had Katrina follow me outside the shop when I activated the door while she was addressing me. You know, the usual thing that happens with guards, talking to you about the arrow in the knee when you zoom past them, and then porting inside from half way across the town after you interacted with the door while they were still talking.

 

However, once outside, she was unable to find her way back and I had to make the same trick in reverse to get her back inside.

Definitely something wrong on your side. I just tried the same on my AE game, she went outside with me, spoke some words, opened the door and went back into the shop.

And I do have JK's Skyrim all in one (but no outskirts)

 

JFTR: never had any problems on LE with followers in/out the shop.

Posted (edited)
1 hour ago, CaptainJ03 said:

JK's Skyrim all in one (but no outskirts)

This is not the same mod. It addresses internal city area and immediate surrounding of city gates. Outskirts adds and improves... uh... outskirts. Everything outside the city gates, so it feels like a proper, medieval city, in case of Whiterun specifically, stretching as far as the Battle-Born Farm.

 

English "outskirts" is not really a very specific word, I was looking for a German equivalent to make it clear, but while in my native language such am Fuß einer Burg angelegte Siedlung is one, specific word that denotes exactly that kind of historical medieval settlement and nothing else, I was baffled that German didn't have a word for it. The closest I found was a descriptive term above. Surprising for a language that came up with such specific terms as BürgermeisterJahrmarkt or Rathaus.

Edited by belegost
Posted
On 2/23/2025 at 12:13 AM, not_a_waluigi said:

Weird issue I have to spoil the questline to explain.

 

  Reveal hidden contents

After the "Origin" quest Laura and Katherine ended up stuck in the wilderness, right where they were during the last cutscene. They are absent from the shop and will not provide dialogue to advance the quest.

 

Screenshot_20250223_000714.thumb.png.277d65d2405d3f1ba10e1a13999d8186.png

 

I had a possibly related issue earlier where Deviously Cursed Loot rape triggered on Laura, causing her to teleport to my position (since I didn't notice the message and fast traveled), and then she just disappeared permanently.

 

Thankfully I made a save before the quest, but I'm wondering if there's also a workaround.

 

Update: yeah, this was DCL's fault. DCL masturbation triggered in the middle of a scene and that screwed things up. I have since replayed this quest with all DCL functions disabled.

Posted
On 2/26/2025 at 10:41 PM, Laura said:

Alright, if I understand it correctly, you're talking to Sona and she says: "What happened to you?" She then frees you but nothing happens after that? And when you talk to her again the she says the same things?

If that's the case I don't know what's going on in your game. There are no extra conditions after that dialogue. It should just continue. It doesn't even seem to check your items. I don't know what's going on. I'm sorry.

There's no real way to skip this using the console because another quest starts right after that. But even if you do, you're likely to encounter more issues if your game is having trouble with this.

Yes, exactly what you wrote is happening. And then unfortunately you think it can't be helped. Thank you very much for trying so hard to help me.

Posted
On 3/2/2025 at 4:40 AM, Demon_Kitsune69 said:

uhm im having the problem that laura doesnt close the cell in the locked away quest after she tells me ive been locked long enough. how can i fix this? i have v3.53 se and running skyrim anniversary 1.6.1170.0.8

Does that happen everytime you play through that part?

Do you experience issues with other mods?

Have you installed and uninstalled a lot of mods on that save?

 

 

 

On 3/9/2025 at 10:21 PM, Salahmalah58 said:

Yes, exactly what you wrote is happening. And then unfortunately you think it can't be helped. Thank you very much for trying so hard to help me.

I wish I could do more. Sorry. Let me know when things change.

Posted

Hi I just download the latest version of this mod and I'm currently doing the quest Taking Control. My pc is suppose to get back to shop to kill Laurau and Katana. But after my PC back to shop, and the conversation with Lauran finished, what am I suppose to do? I cannot kill Laurau as she is run outside which is locked to my PC. 

Posted (edited)

        Hello, the last time I played this mod was back in 2021. I'm thrilled that the main storyline update has been completed, but I'm currently encountering an issue. During the quest "Origin" (that should be the name, as my native language isn't English), when I'm required to touch the totem to travel to the past, the game crashes immediately after I interact with it.

        I understand this might not be an issue with the mod itself, but rather caused by the complexities of my game setup. However, since I didn't encounter this problem during my previous playthrough, I wanted to ask if there are any viable solutions - perhaps a console command to skip this specific quest segment? I'm really eager to experience the remaining storyline. Any help would be greatly appreciated. Thank you in advance!

 

this is my crash log
Possible relevant objects (8)
{
  [ 150]    BGSHeadPart(Name: MaleHeadNord `MaleHeadNord`, FormId: 0005162F, File: `Skyrim.esm`)
  [ 151]    BSLightingShaderProperty(Name: null)
  [ 154]    TESNPC(Name: `?????????`, FormId: 9F1AD72A, File: `Laura's Bondage Shop.esp`)
  [ 174]    BSDynamicTriShape(Name: `MaleEyesHumanLightBlue`)
  [ 175]    BSFaceGenNiNode(Name: `BSFaceGenNiNodeSkinned`)
  [ 196]    TESRace(Name: NordRace `?????????`, FormId: 00013746, File: `EnhancedCharacterEdit.esp <- Unofficial Skyrim Special Edition Patch.esp <- Update.esm <- Skyrim.esm`)
  [ 210]    BGSHeadPart(Name: HairMaleNord12 `HairMaleNord12`, FormId: 0005140A, File: `Skyrim.esm`)
  [ 255]    Character(FormId: 9F1BACC9, File: `Laura's Bondage Shop.esp`, BaseForm: TESNPC(Name: `?????????`, FormId: 9F1AD72A, File: `Laura's Bondage Shop.esp`))

Edited by FateElf

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