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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
18 hours ago, aurreth said:

 

Translations are provided by volunteers, in this case by @AmicusMyWolf.  I'm pretty sure @Laura doesn't read/write/speak Chinese; in fact, English isn't even her native language, although she's extremely fluent (and gets a lot of support correcting the rare mistakes in grammar or colloquial usage).  Be thankful the entire mod isn't in Dutch.

 

If you would like to provide a better translation, I'm sure Laura and Amicus would appreciate any corrections.

 

 

On 2/27/2023 at 9:51 PM, marcus5839001 said:

I enjoy this mod very much, however I really have to say that Chinese translation is so suck that I would rather use original version to go through the whole story

The Chinese translation has character encoding problem and the translation itself is completely made by machine translation which is very confusing

Yes, English is not my mother tongue. If you have a better translation, you are welcome to modify it. Maybe I'll improve it later on. Machine translation is also helpless, after all, there are thousands of lines.
If I proofread one by one, I don't have the time right now.

Posted
刚才,AmicusMyWolf说:

 

是的,英语不是我的母语。如果您有更好的翻译,欢迎您修改。也许我以后会改进它。机器翻译也是无奈的,毕竟有上千行。
如果我一个接一个地校对,我现在没有时间。

字符混淆的问题也是机器翻译中的一个问题

Posted
On 2/27/2023 at 9:51 PM, marcus5839001 said:

I enjoy this mod very much, however I really have to say that Chinese translation is so suck that I would rather use original version to go through the whole story

The Chinese translation has character encoding problem and the translation itself is completely made by machine translation which is very confusing

The attachment is the translation thread. If you have a better translation, you can translate it yourself.

既然你用的是中文翻译那我想你应该能看得懂中文。

我使用机翻当然是为了方便。毕竟有几千行字。若你有更多的时间翻译可以使用附件的翻译软件进行翻译。

ESP-ESM Translator-3.68-cn.rar

Posted
On 2/26/2023 at 9:09 PM, trellouk said:

It appears that sometime between the quests that equip Tough Devious Devices i received a permanent -80 speech debuff for wearing a gag. My player character doesn't currently have a gag equipped but the debuff remains in the spell effects. I tried equipping a regular Devious Device Gag and then unlocking it to check if the speech debuff would be removed, but it still remains. 

 I have finished the main storyline quest in Laura's shop.

I would try to go back to an earlier save before the speech debuff bug but i have been playing for several hours before noticing it and would lose a lot of progress. Any ideas on how to remove it?

 

On 2/27/2023 at 3:26 AM, CaptainJ03 said:

Reading in the UESP Wiki you might try to console "forceAV speech 80"

 

It would be better to use "player.modav speech 80" because that would just counter the -80 from the debuff.  If you use ForceAV it sets your speech skill to 80, which isn't what he wants to do.

Posted
5 minutes ago, XxX_PrOgAmEr420_XxX said:

Hey, does anyone know if there is a DCL patch available somewhere ?

What between this and DCL needs patching in the first place? There shouldn't be any overlaps.

Posted
4 hours ago, Taki17 said:

What between this and DCL needs patching in the first place? There shouldn't be any overlaps.

And DCL actually can cause problems with this mod functioning properly by slapping you into a restraint you can't get out of that you need to not be there to proceed with a quest.

Posted
7 hours ago, IBAGadget said:

And DCL actually can cause problems with this mod functioning properly by slapping you into a restraint you can't get out of that you need to not be there to proceed with a quest.

Should be a simple enough addition of sending a "dhlp-suspend" event at the beginning, and a "dhlp-resume" event at the end of LBS quests in question. Condsidering how these are the unofficially agreed upon events used in more mods outside of DCL to temporarily suspend features and events that can fire randomly, it wouldn't be a terrible idea for @Laura to consider this. About two lines of added code per quest, one during the starting stage and one during the ending stage of said quests.

 

Meanwhile, a workaround already exists to suspend all DCL functionality by ticking the appropriate checkbox in DCL's config menu, which you can utilize for the duration of LBS quests.

Posted
6 hours ago, Taki17 said:

Should be a simple enough addition of sending a "dhlp-suspend" event at the beginning, and a "dhlp-resume" event at the end of LBS quests in question.

DHLP suspend & restore are typically used for short events, things that will finish in a few minutes or less.  That should work fine for brief things like the mod's scenes, but some of the LBS quests take time to complete, and they allow you to finish them at your leisure.  Using suspend & restore for those quests could lock out all other mods that use the DHLP system for long periods, even in cases where the actions of those mods don't actually conflict.  Players might wonder why some of their mods seem to have stopped working (and report "bugs" for those mods).

 

Another consideration is that if a mod sends the DHLP suspend & restore mod events, it really should take on the responsibility of listening for them and responding appropriately, so that LBS wouldn't start a quest if another mod has sent DHLP suspend.  It's a two-way street.  That could be more complexity than Laura would like to take on.

 

It might be best to just leave it to players to temporarily turn off features of other mods that could cause problems, such as your suggested workaround for DCL.  Something to think about.

Posted
On 2/21/2023 at 1:07 AM, SunnyDiscosition said:

I've had this issue in previous versions and was hopeful since there were some updates.

  Reveal hidden contents

 

If you haven't already, load a save before the quest starts and try it again a few times. I want to know if this is a random hickup or not.

 

 

 

 

On 2/24/2023 at 8:19 AM, Herowynne said:

 

EDIT: For me, this problem was caused by the Unforgiving Devices 2.0 patch for LBS, specifically the file Laura_SQ08_QuestScript.pex.

 

I used the MO2 feature to hide the file Laura_SQ08_QuestScript.pex from the Unforgiving Devices patch, to make my game use the file from Laura's Bondage Shop 3.42.

 

Good News! After starting again from a save before entering Embershard Mine, then everything worked flawlessly with no problems.

 

I put my original post into the spoiler below:

 

  Reveal hidden contents

 

Another mod changes one of my scripts? I really don't like that.

I understand why they'd change it, but it causes a lot of confusion when people are running an altered version of my mod.

 

 

 

 

On 2/23/2023 at 12:17 AM, GeryBy01 said:

Hello!

 

i've seen one people post it before but i got stuck at the ember shard mine quest. after getting the key to get out the quest do not update. even with console commands.

Already did this part of the quest on a diffenert save and it worked fine. After doing the update and starting a new save i cannot get past this part.

 

Can anyone help pls? :c

What else changed in the new save?

 

 

 

 

On 2/28/2023 at 12:01 PM, MiniMania1 said:

Amazing mod. Been years since I have last played it. (last played on LE). Experiencing a problem with the blending in quest. I have just left the cave and need to report to Laura however when I get teleported back to the shop Laura has a chat with the other woman (forgot her name) but I cant speak to her to report back as I just get the notification that this person is busy. Anyone got any advice? Thanks! Great mod!

Did you check your Fuz Ro D-oh install?

If you already checked it, does this happen everytime you play through that part?

Posted
6 minutes ago, Laura said:

Did you check your Fuz Ro D-oh install?

If you already checked it, does this happen everytime you play through that part?

Yes I checked Fuz Ro D-oh.

From what I can figure out my scripts or something got stuck preventing me from continuing. I was able to continue by reloading a save before leaving the cave and it began running fine again. 

 

I have noticed an issue when saving the slaves after this part. It could be an issue my end but I have had the slaves fall through the floor when entering the shop resulting in me having to teleport them back before my game CTD. 

 

Amazing mod! Love your work! Keep it up!

Posted
On 2/24/2023 at 12:42 AM, blerg223 said:

Hi Laura, I just finished the final quest.  Just want to let you know that I really, really appreciate your emphasis on the importance of consent in this kinky adventure, and thank you for sharing your personal experience with such a lovingly made mod.  I hope that whatever negative memories still lingering on your mind from that encounter will soon be replaced by positive memories from the adventures you'll make, both in modding and in real life. Have a good day!

You're too kind. ❤️

Those memories sadly can't be replaced but I'm doing really well right now. :D

❤️

 

 

 

 

On 2/24/2023 at 5:40 PM, trellouk said:

Just finished the main quest. Congratulations on the well constructed quest. Sometimes it got a little difficult as i am used to be handheld by Skyrim placing Objective Markers on what i have to do, and it took me more effort to find what to do or where a key item was placed to progress further. I enjoyed the mod and will eagerly await to see more content and quests from Laura when i visit her shop in the future ?

 

Thank you for the mod, and thank you for opening up in the letter at the end of the main quest. Hope you will only have positive experiences from now on, with people that you care for, and who care for you.

Thank you so much for your kind words. :blush: ❤️

 

 

 

 

 

On 2/25/2023 at 2:47 AM, Miauzi said:

After more than 1 week of "fighting" aka testing, I made it through this mod with a lot of reading of this thread (about 150 pages).
I'm still a little "numb" from all this - so this story took me along in a positive way.


Since there is no complete "walkthrough" description of the main quest line anywhere - I made notes to that effect myself...
...and without the countless tips - which are scattered over many pages - I wouldn't be finished even after 7 days.


I was triggered many months ago when I installed the mod for the first time...
..and sent my char to the store.
The owner stands in front of me in a black latex catsuit and raves about how great this material feels on the body.


I just thought:
"Heaven - did the woman (author and NPC character) read my mind - after all, as a latex fetishist, I know that from my own real life"


Playing through the whole mod properly ... unfortunately I only got around to that a few weeks ago - but maybe that's luck - because now, after an incredible amount of work by the author and her helpers, the main quest has been completed.


Yes - it's amazing how the motto "everything is and must be voluntary in BDSM" was carried out so consistently...
...precisely also because of my own experiences from real SM - where I was repeatedly confronted with crossing borders. (the mod "DCL" reflects exactly this abuse - in a negative sense!)


to make it short -> thank you very much for this work
and a wonderful experience to play this mod

:classic_wub:

 

---

small error report:

I use the SE version - in the last quest I also had the problem when returning to the shop with the collar - that the (fictitious) master didn't come in with me

Solution:
After Laura appeared and I had the first conversation - not recognizing her and asking for Katharina - I couldn't leave the store.
The box with the ore was closed - the conversation with Laura didn't go any further.
So the master had to come here ... but since I didn't have his ID - solution no. 2 -> I have to go to the master
So unlock the door via console and go outside
had the necessary conversation with him there and back to the store
now Laura reacted and opened the display case with the chunk of ore
and everything went on as normal


I had tried to reload something 5 or 6 times before loading and each time "Mr. Master" didn't come in


no - no companions - but 2 companions "parked" in houses - i.e. assigned a new home to them (EFF companion system)
the entire quest chain does not reactivate any of these companions

 

---

in my planned blog story I would like to use this mod in the initial phase - it should help the player character to (mutually) reawaken his "buried" love for fetish and bondage

Happy to hear you liked it even when it took so much effort on your part. :blush:

Also, you can use this mod in your blog a bit if you want. As long as it's not the main focus. And obviously don't sell it or claim that made the mod or anything.

 

 

 

 

On 2/25/2023 at 8:20 PM, agrdrk said:

Recently finished this on AE, with my setup and modlist, had to export the FaceGen files for a few of the male characters to avoid the dark head bug and also had to resort to teleporting a couple of NPCs that didn't want to travel through doors with me :)

 

For anyone that needs the teleport bit:

 

To get the ID of an NPC you don't see: https://elderscrolls.fandom.com/f/p/2447632228155393960

(print the funclist)

and place at your location: https://elderscrolls.fandom.com/wiki/Console_Commands_(Skyrim)/Characters

 

And for the dark head/face bug: open up the mod in CC, find the affecter Actor from the list and ctrl + F4 will export new FaceGen files.. which should clear up the bug if they are overwriting the old ones.

 

Other than that, this really went places and was surprisingly thoughtful. I hope the author sticks to modding more cool stuff into existence. This was great!

Thank you. :blush:

 

 

 

 

On 2/27/2023 at 2:24 AM, POLE7645 said:

OK. Finally finished the main quest. Really good stuff, and I can't wait to see what you'll come up with next.

 

Still encountered a few bugs (like the Master not following you in the boutique (and for some reason, after using the console to move him, the game would crash through the scripted events)), but I'm guessing most of them were from Unforgiving Devices (like some items not unequipping when they should and not leaving your inventory

  Reveal hidden contents

 

And that message at the end was rather... eye opening. I do hope you're doing better.

I'm doing a lot better. Thanks. ❤️

And thanks for the bug report.

 

 

 

 

On 2/27/2023 at 8:31 PM, aurreth said:

Translations are provided by volunteers, in this case by @AmicusMyWolf.  I'm pretty sure @Laura doesn't read/write/speak Chinese;

Yup, not a word.

 

On 2/27/2023 at 8:31 PM, aurreth said:

in fact, English isn't even her native language, although she's extremely fluent (and gets a lot of support correcting the rare mistakes in grammar or colloquial usage).

A LOT of support. :P

 

On 2/27/2023 at 8:31 PM, aurreth said:

Be thankful the entire mod isn't in Dutch.

Dat zou ook niet logisch zijn. Het spel is al in het Engels en Nederlanders kunnen toch wel Engels.

 

 

 

 

17 hours ago, HexBolt8 said:

DHLP suspend & restore are typically used for short events, things that will finish in a few minutes or less.  That should work fine for brief things like the mod's scenes, but some of the LBS quests take time to complete, and they allow you to finish them at your leisure.  Using suspend & restore for those quests could lock out all other mods that use the DHLP system for long periods, even in cases where the actions of those mods don't actually conflict.  Players might wonder why some of their mods seem to have stopped working (and report "bugs" for those mods).

 

Another consideration is that if a mod sends the DHLP suspend & restore mod events, it really should take on the responsibility of listening for them and responding appropriately, so that LBS wouldn't start a quest if another mod has sent DHLP suspend.  It's a two-way street.  That could be more complexity than Laura would like to take on.

 

It might be best to just leave it to players to temporarily turn off features of other mods that could cause problems, such as your suggested workaround for DCL.  Something to think about.

I agree. And not just because the other option requires changes on my part. :P  Mods need to be as self-contained as possible to keep it as simple and stable as possible.

Posted
21 minutes ago, MiniMania1 said:

Yes I checked Fuz Ro D-oh.

From what I can figure out my scripts or something got stuck preventing me from continuing. I was able to continue by reloading a save before leaving the cave and it began running fine again. 

 

I have noticed an issue when saving the slaves after this part. It could be an issue my end but I have had the slaves fall through the floor when entering the shop resulting in me having to teleport them back before my game CTD. 

 

Amazing mod! Love your work! Keep it up!

Then it's either Skyrim being Skyrim or your install is a bit wonky. Either way, I'm glad it works now.

 

❤️

Posted

For those that ran here because of a notification. It's just a fix for the Chinese version. Sorry. ?

 

Thanks to @AmicusMyWolf for translating it for me.

Posted (edited)
23 minutes ago, Laura said:

Dat zou ook niet logisch zijn. Het spel is al in het Engels en Nederlanders kunnen toch wel Engels.

Nothing wrong with dutch, it's just another dialect of Skyrim-ish :classic_happy: ??

 

And nobody would need much language at all, if you are gagged :classic_tongue:

Edited by worik
Posted
5 minutes ago, worik said:

Nothing wrong with dutch, it's just another dialect of Skyrim-ish :classic_happy: ??

It does sound a bit nordic.

 

5 minutes ago, worik said:

And nobody would need much language at all, if you are gagged :classic_tongue:

You're right. Mmmhhf's are universal. ?

Posted (edited)
5 hours ago, Laura said:

It does sound a bit nordic.

:classic_laugh: I'm stumbling about a lot of derived words/names from ?? or ?? languages in Skyrim mods. Why not ???

 

 

5 hours ago, Laura said:

You're right. Mmmhhf's are universal. ?

:classic_ph34r: Mmmph?

 

Spoiler

d183_5193_LBS_SR.jpg.cb9f86c91d6f682d1cf7d15ae12befa8.jpg

 

Edited by worik
Posted (edited)
34 minutes ago, Laura said:

Ich freue mich zu hören, dass es Ihnen gefallen hat, auch wenn es Ihrerseits so viel Mühe gekostet hat. :rot:

Sie können diesen Mod auch ein wenig in Ihrem Blog verwenden, wenn Sie möchten. Solange es nicht im Vordergrund steht. Und offensichtlich nicht verkaufen oder behaupten, dass der Mod oder so etwas gemacht wurde.

 

 

 

Thanks - for letting me use your mod for my story.

:classic_wub:


The blog will be posted here in this forum (blog area) - about 30-35 chapters are currently planned.
(I try to balance text and image - similar to what I do in my "Fallout 4" story)

Spoiler

 


What mods I use in the story - I'll make a separate wiki about that (and make a note or two)

 

In the spoiler - what I currently have planned (and prepared)
 

Spoiler

The first 9-10 chapters are a kind of "prehistory" until the player character meets Serana - the interaction between the two as part of the "Dawnguard" quest is the core story.


The "prehistory" will deal with the quests from your mod, among other things - but I don't intend to tell only about the quests in one of the chapters alone...


..but certainly the last two (very extensive) take up a lot of space - and of course there will be some reflections from my player char on what I experienced in each case.
I was able to understand very well how differently users react in the discussion thread ... I will certainly take up this contradiction.

 

---

Other topic

 

Offer in terms of cooperation:
I can't create a "plugin" for the German language on my own - but I can send an English text (which is sent to me as a file) - through a translator and then proof-read and edit it

Edited by Miauzi
Posted
1 hour ago, Laura said:

Then it's either Skyrim being Skyrim or your install is a bit wonky. Either way, I'm glad it works now.

 

❤️

More than likely Skyrim being Skyrim ?Keep up the great work.

Posted (edited)
On 3/2/2023 at 10:53 PM, Taki17 said:

What between this and DCL needs patching in the first place? There shouldn't be any overlaps.

I meant like a patch that would add some DCL items to the shop. I havent had any issues with the mod and DCL

Edited by XxX_PrOgAmEr420_XxX
Posted

False alarm! Laura didn't unexpectedly release 10 new hours of gameplay today.   ? 

Much as we'd all like that. ❤️❤️❤️

I actually thought maybe Jade had re-appeared and was causing trouble. The good kind! ?

Posted

Just wondering if there could be slightly more lighting in the mine area, as with lighting mods I used on my playthrough, I was blindly clicking around, items were essentially invisible (not sure if that is intentional)

 

Posted
17 hours ago, Laura said:

For those that ran here because of a notification. It's just a fix for the Chinese version. Sorry. ?

 

Thanks to @AmicusMyWolf for translating it for me.

 

When will there be a sequel? Or is it possible not to wait for the continuation?

Posted
8 hours ago, Canaduh said:

Just wondering if there could be slightly more lighting in the mine area, as with lighting mods I used on my playthrough, I was blindly clicking around, items were essentially invisible (not sure if that is intentional)

Not sure which mine you're talking about, but as far as I could tell in my playthrough, Valkenheim and Embershard just used vanilla lighting. You may blame your ENB if it's too dark.

 

3 hours ago, MadWhitWolf said:

When will there be a sequel? Or is it possible not to wait for the continuation?

Oh please stop nagging. We just had a major update that took about two years in the making, now give Laura the well deserved rest!

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