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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
On 2/11/2023 at 4:36 AM, SilentAntagonist121 said:

Sorry, forgot to say: it worked on the 3.3 patches. This was my first attempt in 3.4x (3.42 specifically). All on LE.

Was that the only change?

Also, have you tried playing through it from the start a few times?

 

 

 

 

On 2/11/2023 at 2:03 PM, User1598 said:

He was right with me before entering the shop but somehow never managed to follow into the shop. The console trick worked and I was able to finish the quest. I guess it‘s probably a problem with my mod list though as I do have some other issues as well sometimes. 
 

I greatly enjoyed the story and quests, making this definitely one of the best mods I played. Thank you for creating this masterpiece :)

Glad it works! Thank you. ❤️

 

 

 

 

On 2/11/2023 at 8:29 PM, cvonb said:

I just finished the quest line and wanted to thank you for this mod. Great job with scenes and story. It was really fun.

Thank you. :blush:

 

 

 

 

15 hours ago, Itme_69 said:

nvm there was a problem with fus ro d'oh that somehow needed to be reinstalled and then it worked?

Glad it works and thanks for letting me know you found it. :)

Posted
21 hours ago, Laura said:

Was that the only change?

Also, have you tried playing through it from the start a few times?

Only other thing I can think of is I am on DD 5.2. I upgraded just before the mission with Jade in Embershard Mine.

I haven't tried the quest again because it's a bit of a slog to get through. I've tried skipping to the last stage with console commands to get around the transition where the bug happened, but I assume Laura getting back to her shop is triggered somewhere in the quest so that doesn't work. 

Posted
27 minutes ago, SilentAntagonist121 said:

Only other thing I can think of is I am on DD 5.2. I upgraded just before the mission with Jade in Embershard Mine.

Not DD 5.2 is the culprit (I've played the whole questline on DD 5.2 beta) but updating in-between might be. If you (or your mod manager) aren't extremely careful, Load Order might change without apparent reason, which leads to hiccups in scripts and pointers.

Posted

Okay, so I ditched VR for Anniversary Edition in order to finish this mod. The holdup was the forced laying down part.

 

Jesus Christ, @Laura - you know how to craft a narrative! This is on par with professional tier work.

And I did read the message at the end, so your reasons aren't lost on me. I don't want to spoil it for anyone, but wow.

I hope this mod's efforts helped you in some way. And thank you for the amazing work.

Posted

"Some birds aren't meant to be caged. Their feathers are just too bright. And when they fly away, the part of you that knows it was a sin to lock them up does rejoice."

Thank you for your work.

Posted
On 2/15/2023 at 4:41 AM, Allen Harris said:

Okay, so I ditched VR for Anniversary Edition in order to finish this mod. The holdup was the forced laying down part.

 

Jesus Christ, @Laura - you know how to craft a narrative! This is on par with professional tier work.

And I did read the message at the end, so your reasons aren't lost on me. I don't want to spoil it for anyone, but wow.

I hope this mod's efforts helped you in some way. And thank you for the amazing work.

You're too kind. :blush: It helped me a lot. Making this story kept me busy and helped me face it.

Thank you. ❤️

Posted
On 2/15/2023 at 7:28 AM, t7reep said:

"Some birds aren't meant to be caged. Their feathers are just too bright. And when they fly away, the part of you that knows it was a sin to lock them up does rejoice."

Thank you for your work.

Thank you for your amazing comment. ❤️

Posted

Just finished the story quest. Wow Laura. The story is really well done. The quest difficulty is well balanced. Sometimes I was searching around for a bit, but always managed to find the next step.

 

The story element that I was most impressed with is

Spoiler

The mind control collar. The way that you wrote this part of the story really felt like my character was taken over by the collar and struggling for control. I don't have a mind control fetish, mind you (hehe), but from a story & playability point of view this was supremely well done.

 

My favourite character in the story is Jade. Never knew what was going to happen when encountering her. Felt a bit like Loki in those Marvel movies :)

 

About the note at the end: I've been following and playing your mod since you first launched it, and I was never aware of your motivation for writing it. Thank you for sharing, both your mod and the motivation. It looks like it helped, which I'm very happy about for you.

 

Posted
Vor 2 Stunden sagte Richard1234:

Habe gerade die Story-Quest abgeschlossen. Wow Laura. Die Geschichte ist wirklich gut gemacht. Der Quest-Schwierigkeitsgrad ist gut ausbalanciert. Manchmal habe ich ein bisschen herumgesucht, aber immer den nächsten Schritt gefunden.

 

Das Story-Element, das mich am meisten beeindruckt hat, ist

  Inhalte ausblenden

Das Mind-Control-Halsband. Die Art und Weise, wie Sie diesen Teil der Geschichte geschrieben haben, fühlte sich wirklich so an, als würde meine Figur vom Kragen übernommen und um die Kontrolle kämpfen. Ich habe keinen Mind-Control-Fetisch, wohlgemerkt (hehe), aber aus Sicht der Geschichte und Spielbarkeit war das überragend gut gemacht.

 

Meine Lieblingsfigur in der Geschichte ist Jade. Ich wusste nie, was passieren würde, wenn er ihr begegnete. Fühlte sich ein bisschen wie Loki in diesen Marvel-Filmen an :)

 

Zur Anmerkung am Ende: Ich verfolge und spiele Ihre Mod, seit Sie sie zum ersten Mal gestartet haben, und mir war Ihre Motivation, sie zu schreiben, nie bewusst. Vielen Dank für das Teilen, sowohl Ihren Mod als auch die Motivation. Es sieht so aus, als hätte es geholfen, worüber ich mich sehr für Sie freue.

 

 

Mind Control - a central theme in the d/s realm (Dominance versus Submession)...


...highly dangerous even in consensual relationships - an absolute tightrope walk in a real relationship


in the field of "mental cinema" (the "dream worlds") there are incredible fantasies and only a few attempts, e.g. in games, for a realistic approach


After the mod was (wrongly) stored on the hard drive "in the corner" for a year - I slowly start to explore it.
Yes - it speaks to a lot of my own real world fetish and BDSM world - I'm really looking forward to exploring those parts.


And yes - I would also like to test the part about the "control collar"...
...especially how to combine it with another "control" system - the "Bimbo Curse".

?

 

Posted

I can't seem to progress in the "The Lost Merchant" quest. I open the chest in the cell and it disables my movement controls but nothing else happens. I looked around with freecam and it seems an NPC named Hontaf gets spawned but he just sits in the chair at the top of the dungeon. I tried moving him to me using console commands but that did nothing

Posted
10 hours ago, wareware said:

I can't seem to progress in the "The Lost Merchant" quest. I open the chest in the cell and it disables my movement controls but nothing else happens. I looked around with freecam and it seems an NPC named Hontaf gets spawned but he just sits in the chair at the top of the dungeon. I tried moving him to me using console commands but that did nothing

Yes, after you're trapped, Hontaf is supposed to come down and talk to you. IIRC you're the first to report problems here, so a simple reload should do it. If not, I'd try to disable/enable him...

 

1 hour ago, leesjig said:

I talked to Laura like a yr ago, she gave me the main quest.  what am I supposed to do.

"The main quest" starts with getting the Strage Rock from Whiterun. If you've actually updated while that quest is running, you're fucked - the person to go to changed in the meantime from a vanilla Skyrim character to one of Laura's own NPCs. Talk to Sona in the Temple of Kynareth, and while you're there, pray to the goddess of gaming that something still works.

 

 

Posted
59 minutes ago, CaptainJ03 said:

Yes, after you're trapped, Hontaf is supposed to come down and talk to you. IIRC you're the first to report problems here, so a simple reload should do it. If not, I'd try to disable/enable him...

 

 

I've tried doing both of those things. The only way I got past it was by using setstage and then picking the key from his pockets.

 

I am on SE if that matters.

Posted
4 hours ago, CaptainJ03 said:

"The main quest" starts with getting the Strage Rock from Whiterun. If you've actually updated while that quest is running, you're fucked - the person to go to changed in the meantime from a vanilla Skyrim character to one of Laura's own NPCs. Talk to Sona in the Temple of Kynareth, and while you're there, pray to the goddess of gaming that something still works.

 

You can also use ReSaver to purge Laura's Bondage Shop.esp from your save, which will allow you to start the mod over from the beginning.  I've done that several times while testing (when I stupidly made changes mid-quest), never caused any problems.

 

Posted
On 2/16/2023 at 6:49 PM, Richard1234 said:

Just finished the story quest. Wow Laura. The story is really well done. The quest difficulty is well balanced. Sometimes I was searching around for a bit, but always managed to find the next step.

Happy to hear that. Balancing is really difficult.

 

On 2/16/2023 at 6:49 PM, Richard1234 said:

The story element that I was most impressed with is

  Hide contents

The mind control collar. The way that you wrote this part of the story really felt like my character was taken over by the collar and struggling for control. I don't have a mind control fetish, mind you (hehe), but from a story & playability point of view this was supremely well done.

:blush:

 

On 2/16/2023 at 6:49 PM, Richard1234 said:

My favourite character in the story is Jade. Never knew what was going to happen when encountering her. Felt a bit like Loki in those Marvel movies :)

Thank you. I love writing her.

 

On 2/16/2023 at 6:49 PM, Richard1234 said:

About the note at the end: I've been following and playing your mod since you first launched it, and I was never aware of your motivation for writing it. Thank you for sharing, both your mod and the motivation. It looks like it helped, which I'm very happy about for you.

You're too kind. Thank you so much. ❤️

Posted

Hello everyone,

 

I ran into an issue with one of my run of the mod.

On the "ghost of the past" quest when Sloana shows up to the shop she NPC act like nothing happen (for instance if I talk to Laura or Katerina I only got their standard dialogue and there start to act as usual.

 

No dialogue start when I enter the room. Is there a way to pass that ? (I try to setstage but it won't send all the npc back or restore Laura or Katerina outfit).

 

Thank for your help

Posted
9 minutes ago, zouzou said:

On the "ghost of the past" quest when Sloana shows up to the shop she NPC act like nothing happen (for instance if I talk to Laura or Katerina I only got their standard dialogue and there start to act as usual.

 

No dialogue start when I enter the room. Is there a way to pass that ?

 

The way I understood the discussion in this thread, there is a triggerbox just inside the door. Sloane should appear with four (?) armoured guards, one of them binds you with iron prisoner chains, just as Lauta and Katarina. You should get force-walked over there and then a scene plays - it's pretty normal that you cannot interact with any of them during the scene, your controls should be disabled until Laure gets the keys and frees you.

Are you on LE or SE, and which version of the mod are you running? IIRC there were problems in SE with this scene in 3.2 and 3.3, but those should be fixed now.

 

Posted (edited)
13 hours ago, CaptainJ03 said:

 

The way I understood the discussion in this thread, there is a triggerbox just inside the door. Sloane should appear with four (?) armoured guards, one of them binds you with iron prisoner chains, just as Lauta and Katarina. You should get force-walked over there and then a scene plays - it's pretty normal that you cannot interact with any of them during the scene, your controls should be disabled until Laure gets the keys and frees you.

Are you on LE or SE, and which version of the mod are you running? IIRC there were problems in SE with this scene in 3.2 and 3.3, but those should be fixed now.

 

I forgot to mentionned i run on SE. On previous run I got indead issues on the origin quest but not in that one. Here I have Sloane and her 4 guards but nothing happen like the trigger didn't activate (i still ave full control of my PC).

Edited by zouzou
Posted

I played through the entire mod and I liked it. To quote Clavicus Vile "It's almost... storybook." Now all we need is an overly pretentious axe and we're good.

 

Basically it has a good story. Its got a redemption arc and everything. I'm actually thankful the bondage scenes were done in controlled environments considering how irresponsible I am with the difficulty sliders. I know that's on me but being hogtied and thrown into a forest full of things that want to kill me is not my idea of a good time. The mini games such as deciding which device is the lesser evil and using hints to track down somebody was fun. While dealing with the vanilla dungeons was meh it doesn't distract from the effort you put into your original content.

 

I had a blast playing it and I bestow my highest honor. You may now go outside and touch grass.?

Posted
12 hours ago, zouzou said:

I forgot to mentionned i run on SE. On previous run I got indead issues on the origin quest but not in that one. Here I have Sloane and her 4 guards but nothing happen like the trigger didn't activate (i still ave full control of my PC).

Check if your Fuz Ro D-oh install is correct.

 

 

 

 

3 hours ago, Darkpig said:

I played through the entire mod and I liked it. To quote Clavicus Vile "It's almost... storybook." Now all we need is an overly pretentious axe and we're good.

 

Basically it has a good story. Its got a redemption arc and everything. I'm actually thankful the bondage scenes were done in controlled environments considering how irresponsible I am with the difficulty sliders. I know that's on me but being hogtied and thrown into a forest full of things that want to kill me is not my idea of a good time. The mini games such as deciding which device is the lesser evil and using hints to track down somebody was fun. While dealing with the vanilla dungeons was meh it doesn't distract from the effort you put into your original content.

 

I had a blast playing it and I bestow my highest honor. You may now go outside and touch grass.?

Thank you. ❤️

I accept your honor with gratitude and I will now touch grass.

Posted
4 hours ago, Laura said:

Check if your Fuz Ro D-oh install is correct.

 

 

I try reinstalling it again, but same issue unfortunatly (all the npc are here but no dialog start). I will try a new game because even when I completly restart the mod using Resaver I encounter a lot of bug (for instance the strange rock quest doesn't end well, the dialogue between Laura adn Katerina never start and I can only do the removal of the device in loop.

 

Posted

I'm on the part of Taking Control where you need to meet Jade in dark water crossing but theres no directions and I can't find her. Where do I go from here?

Posted
9 minutes ago, qfishq said:

I'm on the part of Taking Control where you need to meet Jade in dark water crossing but theres no directions and I can't find her. Where do I go from here?

should be sitting next to the water on the opposite side of the camp from the bridge

Posted

I've had this issue in previous versions and was hopeful since there were some updates.

Spoiler

However, when I touch the tablet  after giving Glemme her sword back, it spawns me into the pub, but there are only like 2 NPC's and no actual quest to make the stew. All NPC's also just have default dialog options and don't actually do anything.

 

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