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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted

I am stuck in the origins quest at the stage where Glemme is told by Sloane that A guest will be coming and you will be his entertainment. After sometime Doran comes inside the prison and he just stands there and there is no further dialogue with any of the characters be it Sloane, Darius, Doran or the guards 

Posted

Hello!

 

i've seen one people post it before but i got stuck at the ember shard mine quest. after getting the key to get out the quest do not update. even with console commands.

Already did this part of the quest on a diffenert save and it worked fine. After doing the update and starting a new save i cannot get past this part.

 

Can anyone help pls? :c

Posted

Hi Laura, I just finished the final quest.  Just want to let you know that I really, really appreciate your emphasis on the importance of consent in this kinky adventure, and thank you for sharing your personal experience with such a lovingly made mod.  I hope that whatever negative memories still lingering on your mind from that encounter will soon be replaced by positive memories from the adventures you'll make, both in modding and in real life. Have a good day!

Posted (edited)
On 2/22/2023 at 3:17 PM, GeryBy01 said:

stuck at the ember shard mine quest. after getting the key to get out the quest do not update

 

EDIT: For me, this problem was caused by the Unforgiving Devices 2.0 patch for LBS, specifically the file Laura_SQ08_QuestScript.pex.

 

I used the MO2 feature to hide the file Laura_SQ08_QuestScript.pex from the Unforgiving Devices patch, to make my game use the file from Laura's Bondage Shop 3.42.

 

Good News! After starting again from a save before entering Embershard Mine, then everything worked flawlessly with no problems.

 

I put my original post into the spoiler below:

 

Spoiler

I am having the same problem. I am using version 3.42 on SE.

 

I got all 3 keys, opened the strongbox, all devices were removed (except the gag - I assume that is a bug), and I received the book named "Your Reward".

 

I used the Mysterious Key to open the locked gate and I exited Embershard Mine.

 

Unfortunately, the quest objective is still "Escape". Fast travel is disabled, so I walked back to the shop. Along the walk, the collar pulses with magic and wants to put a gag on me (but I still have the gag on that wasn't removed), later puts on cuffs, and finally a dress.

 

I got all the way back to the shop, but Laura and Katarina are not there, and the quest objective is still "Escape". I'm stuck and any assistance would be appreciated.

 

I have played through this quest before, and I do not recall encountering this problem with earlier versions.

 

Edited by Herowynne
Posted
3 hours ago, Herowynne said:

I got all the way back to the shop, but Laura and Katarina are not there, and the quest objective is still "Escape". I'm stuck and any assistance would be appreciated.

As far as I remember, there should be a book on the counter, and you should go and see Sona in the Temple of Kynareth.

Unfortunately I don't remember if there were any new quest objectives or markers, it's been a while and i never care for those.

Posted
7 hours ago, Herowynne said:

 

I am having the same problem. I am using version 3.42 on SE.

 

I got all 3 keys, opened the strongbox, all devices were removed (except the gag - I assume that is a bug), and I received the book named "Your Reward".

 

I used the Mysterious Key to open the locked gate and I exited Embershard Mine.

 

Unfortunately, the quest objective is still "Escape". Fast travel is disabled, so I walked back to the shop. Along the walk, the collar pulses with magic and wants to put a gag on me (but I still have the gag on that wasn't removed), later puts on cuffs, and finally a dress.

 

I got all the way back to the shop, but Laura and Katarina are not there, and the quest objective is still "Escape". I'm stuck and any assistance would be appreciated.

 

I have played through this quest before, and I do not recall encountering this problem with earlier versions.

Use console command “setstage Laura_SQ08_Quest 310” and the ready the note my reward again and it should advance. Also in the next quest don’t forget to save after every time the screen fades, becouse laura and katarina likes to frezze on top of the mountain. Reloading a previous save and doing the things again fixed that for me first time

Posted

Just finished the main quest. Congratulations on the well constructed quest. Sometimes it got a little difficult as i am used to be handheld by Skyrim placing Objective Markers on what i have to do, and it took me more effort to find what to do or where a key item was placed to progress further. I enjoyed the mod and will eagerly await to see more content and quests from Laura when i visit her shop in the future ?

 

Thank you for the mod, and thank you for opening up in the letter at the end of the main quest. Hope you will only have positive experiences from now on, with people that you care for, and who care for you.

Posted
6 hours ago, GeryBy01 said:

Use console command “setstage Laura_SQ08_Quest 310” and the ready the note my reward again and it should advance. Also in the next quest don’t forget to save after every time the screen fades, becouse laura and katarina likes to frezze on top of the mountain. Reloading a previous save and doing the things again fixed that for me first time

 

Thanks for the workaround. I verified that this workaround did fix the problem for me and allowed me to proceed with the quest.

 

 

But after more research, I determined that my problem was actually caused by the Unforgiving Devices 2.0 patch for LBS, specifically the file Laura_SQ08_QuestScript.pex.

 

I used the MO2 feature to hide the file Laura_SQ08_QuestScript.pex from the Unforgiving Devices patch, to make my game use the file from Laura's Bondage Shop 3.42.

 

After starting again from a save before entering Embershard Mine, then everything worked flawlessly with no problems.

Posted

After more than 1 week of "fighting" aka testing, I made it through this mod with a lot of reading of this thread (about 150 pages).
I'm still a little "numb" from all this - so this story took me along in a positive way.


Since there is no complete "walkthrough" description of the main quest line anywhere - I made notes to that effect myself...
...and without the countless tips - which are scattered over many pages - I wouldn't be finished even after 7 days.


I was triggered many months ago when I installed the mod for the first time...
..and sent my char to the store.
The owner stands in front of me in a black latex catsuit and raves about how great this material feels on the body.


I just thought:
"Heaven - did the woman (author and NPC character) read my mind - after all, as a latex fetishist, I know that from my own real life"


Playing through the whole mod properly ... unfortunately I only got around to that a few weeks ago - but maybe that's luck - because now, after an incredible amount of work by the author and her helpers, the main quest has been completed.


Yes - it's amazing how the motto "everything is and must be voluntary in BDSM" was carried out so consistently...
...precisely also because of my own experiences from real SM - where I was repeatedly confronted with crossing borders. (the mod "DCL" reflects exactly this abuse - in a negative sense!)


to make it short -> thank you very much for this work
and a wonderful experience to play this mod

:classic_wub:

 

---

small error report:

I use the SE version - in the last quest I also had the problem when returning to the shop with the collar - that the (fictitious) master didn't come in with me

Solution:
After Laura appeared and I had the first conversation - not recognizing her and asking for Katharina - I couldn't leave the store.
The box with the ore was closed - the conversation with Laura didn't go any further.
So the master had to come here ... but since I didn't have his ID - solution no. 2 -> I have to go to the master
So unlock the door via console and go outside
had the necessary conversation with him there and back to the store
now Laura reacted and opened the display case with the chunk of ore
and everything went on as normal


I had tried to reload something 5 or 6 times before loading and each time "Mr. Master" didn't come in


no - no companions - but 2 companions "parked" in houses - i.e. assigned a new home to them (EFF companion system)
the entire quest chain does not reactivate any of these companions

 

---

in my planned blog story I would like to use this mod in the initial phase - it should help the player character to (mutually) reawaken his "buried" love for fetish and bondage

Posted

After waiting for sooo long for some mods to be updated for AE, I'm finally trying out the new version.

 

I'm only halfway through it, but I've encountered a few problems and I suspect that some of them are caused by Unforgiving Devices and it's patch. Half of them were some restraints not being unequipped when they should've (and thus, I had to use the Debug menu to take them off). Can anyone confirm?

 

I'll be documenting more when I've finished it.

Posted

Recently finished this on AE, with my setup and modlist, had to export the FaceGen files for a few of the male characters to avoid the dark head bug and also had to resort to teleporting a couple of NPCs that didn't want to travel through doors with me :)

 

For anyone that needs the teleport bit:

 

To get the ID of an NPC you don't see: https://elderscrolls.fandom.com/f/p/2447632228155393960

(print the funclist)

and place at your location: https://elderscrolls.fandom.com/wiki/Console_Commands_(Skyrim)/Characters

 

And for the dark head/face bug: open up the mod in CC, find the affecter Actor from the list and ctrl + F4 will export new FaceGen files.. which should clear up the bug if they are overwriting the old ones.

 

Other than that, this really went places and was surprisingly thoughtful. I hope the author sticks to modding more cool stuff into existence. This was great!

Posted
2 hours ago, POLE7645 said:

I've encountered a few problems and I suspect that some of them are caused by Unforgiving Devices and it's patch. Half of them were some restraints not being unequipped when they should've (and thus, I had to use the Debug menu to take them off). Can anyone confirm?

Why should anyone bother to answer this if you're not going to read it anyway?

Just two posts above your's, Herowynne describes exactly that - and a workaround.

Posted

Hi all,

 

I finally manage to finish the story part of the mod using a brand new NPC (I was never able to make it run on an old save).

I encounter only two issue:

Spoiler

On the "taking control" quest, I was stuck several time (I use Skyrim SE):

- Jade was stuck at the entrance of the mine, I had to teleport her to the table to be able to continue. I ran this quest twice and oly encounter the issue once.

- Still on the mine, after the petsuit part, I was stuck for a while with the guard being around and prventing me from openning the chest in the area before I found that I had to first go to the swmith to remove the armbinder and ask the slave to distract the one in the office (sorry I couldn't remeber their name :) ) which cause the guard in the taverne area to move. Maybe an extra hint wold be necessary to avoid issue (I though I had a bug and ran the quest twice).

- After I found my master, as several other I had the issue where the master was stuck outside the shop and me being stuck inside after Laura's dialogue

 

Overall I was really a pleasant story to follow congratuation for this mod.

 

ON a side note, is anyone running with the voice mod ?

I remove it because it seems to be my issue with the latest quest

Posted
1 hour ago, zouzou said:

Hi all,

 

I finally manage to finish the story part of the mod using a brand new NPC (I was never able to make it run on an old save).

I encounter only two issue:

  Reveal hidden contents

On the "taking control" quest, I was stuck several time (I use Skyrim SE):

- Jade was stuck at the entrance of the mine, I had to teleport her to the table to be able to continue. I ran this quest twice and oly encounter the issue once.

- Still on the mine, after the petsuit part, I was stuck for a while with the guard being around and prventing me from openning the chest in the area before I found that I had to first go to the swmith to remove the armbinder and ask the slave to distract the one in the office (sorry I couldn't remeber their name :) ) which cause the guard in the taverne area to move. Maybe an extra hint wold be necessary to avoid issue (I though I had a bug and ran the quest twice).

- After I found my master, as several other I had the issue where the master was stuck outside the shop and me being stuck inside after Laura's dialogue

 

Overall I was really a pleasant story to follow congratuation for this mod.

 

ON a side note, is anyone running with the voice mod ?

I remove it because it seems to be my issue with the latest quest

 

That pack is not for the current version of the mod. It was based on a prior version of the mod where the NPCs weren't assigned voice types. As a result, they had to include an esp file to assign the voice types to the npcs that they used to generate the voices. Unfortunately it includes a number of additional records in it that probably would break things if you attempted to use it now.

 

I believe the 'proper' voice pack to use currently is here 

  (and no I can't say if it works, I actually just travelled down this path myself and replying to share the info I found before installing it myself and giving it a run. )

Posted

I just started the Taking Control quest and i'm not sure its me thats just being blind

but i have looked everywhere in ivarstead but i can't fint Hinde

i talked to the guard which send me to the inn but the only thing i learn in there is that she have been there but she have left but i have no clue about where she would be now?

any hint would ,be appreciated at this point

Posted
6 hours ago, grosaprap said:

I believe the 'proper' voice pack to use currently is here 

 

That voice pack says quite clearly "They are for v3.31", when the current version of LBS is 3.42. 

 

In addition to adding new content Laura does go back and alter dialog in earlier quests from version to version.  The changes are minor, intended to fix grammar or make the intent of some statements clearer.  The result, though, is even a minor bug fix update may contain dialogue changes that break voice packs, or more likely cause voice packs to break LBS.  

 

Adding synthesized voices to mods is definitely an interesting idea, but unless they exactly match the current release they are generally more trouble than they are worth.

 

Posted
4 hours ago, o0OninjaO0o said:

I just started the Taking Control quest and i'm not sure its me thats just being blind

but i have looked everywhere in ivarstead but i can't fint Hinde

i talked to the guard which send me to the inn but the only thing i learn in there is that she have been there but she have left but i have no clue about where she would be now?

any hint would ,be appreciated at this point

 

Maybe she left something in her room that would help?

 

Seriously, this has been answered dozens of times.  Go back to the post where Laura announced the release of 3.40 and skim forward, you'll probably find the answer within a couple of posts.

 

Posted
6 hours ago, o0OninjaO0o said:

I just started the Taking Control quest and i'm not sure its me thats just being blind

but i have looked everywhere in ivarstead but i can't fint Hinde

i talked to the guard which send me to the inn but the only thing i learn in there is that she have been there but she have left but i have no clue about where she would be now?

any hint would ,be appreciated at this point

 

Please look inside the Spoiler for "Taking Control" Ivarstead walkthrough based on this post from @IBAGadget

 

Spoiler

Quest "Taking Control". Go to Ivarstead Vilemyr Inn. The first journal page is on a table in a room in Vilemyr Inn. Exit the Vilemyr Inn. Turn right (south) on the road. Walk south to the bridge headed to Riften (do not cross the bridge). You should now be standing right above where you find the second journal page (page 3) under the arch of the bridge on the Ivarstead side of the bridge. Turn left (east). Walk east along the shoreline a fair distance. You'll find a stool with a couple more journal pages (13 & 21) on them. Read them. Continue walking east in the same direction along the shoreline. You will come to the top of the waterfall. Nilheim Tower should be right across the water from you. Go down the left side of the waterfall (the same left side as the stool with the other journal pages was on). Partway down, you should find a flat spot with a couple trees and a barrel. The quest should update and give you a map marker for the barrel. Search the barrel. Read the letter from the barrel. Quest should update telling you to meet Jade in Darkwater Crossing.

 

Posted

OK. Finally finished the main quest. Really good stuff, and I can't wait to see what you'll come up with next.

 

Still encountered a few bugs (like the Master not following you in the boutique (and for some reason, after using the console to move him, the game would crash through the scripted events)), but I'm guessing most of them were from Unforgiving Devices (like some items not unequipping when they should and not leaving your inventory

Spoiler

(which is how I ended up with two copies of Evelynn's collar).

 

And that message at the end was rather... eye opening. I do hope you're doing better.

Posted

It appears that sometime between the quests that equip Tough Devious Devices i received a permanent -80 speech debuff for wearing a gag. My player character doesn't currently have a gag equipped but the debuff remains in the spell effects. I tried equipping a regular Devious Device Gag and then unlocking it to check if the speech debuff would be removed, but it still remains. 

 I have finished the main storyline quest in Laura's shop.

I would try to go back to an earlier save before the speech debuff bug but i have been playing for several hours before noticing it and would lose a lot of progress. Any ideas on how to remove it?

Posted

At this point in time, I don't think it makes sense to use the latest voice pack for LBS. Not because it would break the mod or the mod would break the voice pack, but because there were so many changes to dialog between when that voice pack was made and the current version of LBS that only a minor number of lines were voiced. I actually found it more distracting than no voice at all.

 

About voice packs, if they have no .esp they are fine.

If they have dummy .esp(s) that were created with the BSA's, they are fine. There's no content to override the mod.

If there is an .esp in the voice pack that has the same name as the mod .esp, then yes, it might break something in the mod. However, since in this case the .esp is the same name as the mod .esp, you should be able to delete the voice pack's .esp and not have any further troubles.

 

In my last playthrough I had 17 - 20 voice packs in my load order, and they were not all up to date with the matching mods. That meant any new or changed dialog was no longer voiced, but the remaining dialog was. Nothing broke. Actually, it may have been my most stable Skyrim SE playthrough ever. Anyway, just some food for thought based on my own experience.

Posted
6 hours ago, trellouk said:

It appears that sometime between the quests that equip Tough Devious Devices i received a permanent -80 speech debuff for wearing a gag. (...)

Any ideas on how to remove it?

Reading in the UESP Wiki you might try to console "forceAV speech 80"

Posted

I enjoy this mod very much, however I really have to say that Chinese translation is so suck that I would rather use original version to go through the whole story

The Chinese translation has character encoding problem and the translation itself is completely made by machine translation which is very confusing

Posted
5 hours ago, marcus5839001 said:

I enjoy this mod very much, however I really have to say that Chinese translation is so suck that I would rather use original version to go through the whole story

The Chinese translation has character encoding problem and the translation itself is completely made by machine translation which is very confusing

 

Translations are provided by volunteers, in this case by @AmicusMyWolf.  I'm pretty sure @Laura doesn't read/write/speak Chinese; in fact, English isn't even her native language, although she's extremely fluent (and gets a lot of support correcting the rare mistakes in grammar or colloquial usage).  Be thankful the entire mod isn't in Dutch.

 

If you would like to provide a better translation, I'm sure Laura and Amicus would appreciate any corrections.

 

Posted

Amazing mod. Been years since I have last played it. (last played on LE). Experiencing a problem with the blending in quest. I have just left the cave and need to report to Laura however when I get teleported back to the shop Laura has a chat with the other woman (forgot her name) but I cant speak to her to report back as I just get the notification that this person is busy. Anyone got any advice? Thanks! Great mod!

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