keter682 Posted October 23, 2018 Posted October 23, 2018 Well, I remember this story, and I think that it is possible to implement quest with plot like this. https://www.deviantart.com/akabane85/art/Amy-in-Leather-Wear-645351222 Probably add a chance, when player enter to shop in Whiterun to talk with another customer who offer Dovakin a gift if dovakin try few items in near shop. A simple task with good reward. Also I suggest you to implement a party. Or this quest may be a nice way to introduce Dovakin and Laura.
Laura Posted October 23, 2018 Author Posted October 23, 2018 19 hours ago, CrazyOne said: This is a very nice little mod. Just had a few ideas that came to mind, if suggestions are still being considered. Apologise in advance for poor grammer, spellings & such, as have issues with writing. Hopefully this is clear to read & easy to understand. 1) Bound By NPCs. The players character is approached by random npcs, the npcs can say something like they just replaced there old bondage gear, & offeres to pay to tie up the players character. From here the npc can either; A) refuse to pay & just leave the players character in a bind, B) robe them &/or take advatage of the characters helplessness , D) or just pay up. 2) Advertisement. Laura simply gives the players character a handful of adverts to hand out, as well as locking on a transparant catsuit & maybe a few other restraints to show off some of the goods for sale, & draw peoples attention for better or worse. She'll only remove the items when the all the adverts have been handed out. 3) Earn The Release. After the players character has been tied up by Laura, she asks if the player wants to play a game with the keys, if accepted she'll say that the player will have to earn the keys from some of her friends all with different requirements to earn said keys. For example one could want the players character to be a maid/servant for a short time, while another might just want to tease & deny the players character. 4) Petsuit Bet. A npc asks the player about making a bet, this sees the players character locked into a petsuit, & then will have to find the keys hidden nearby within a set time limit. If you get the keys before the time runs out then you get a reward, but failure means becoming the entertainment for the ncp & few of his friends for the night. 5) Laura's Challenge. Laura must be bored standing around all day, so she asks if the players character would join her in a bondage challenge. One challenge could be a short distace race while in hobble skirts, another could be a bondage escape challenge or somesort. As for reward for the winner gets to remove there bonds, & the loser gets more bindings added or maybe have to do somesort of humilation forfeit? 6) Escalation For Locked Away. The idea for Locked Away is, that at the end of each day you'll have to return to Laura for payment & for the adding of a new bondage item. The rest stays the same as it is with the more days you go the more your payed, but after each day ends a new item is fited adding a new challenge each day. Example: Day 1 just a collar - 15g. Day 2 a collar & ankle chains - 35g. Day 3 a collar with ankle chains & armcuffs - 70g. Day 4 a collar, armcuff, ankle chains & a gag 90g ect ect. 1) I was thinking of something like this for a demonstration quest. 2) That's a good one. I also had something like that in mind for a demonstration/advertising quest. 3) That won't be something Laura would do, but it could fit for a character I'm planning to make. 4) Having something like that could be really nice. A movement restrictive item and the task to find the key for that item in a room full of barrels and stuff. I like this one. 5) That sounds like fun. I'll have to find a good way to implement it first. 6) I wanted to do something like that. But I want to keep the Locked Away quest compatible with the other quests. Putting more restraints on the player could cause isssues with other quests. 8 hours ago, keter682 said: Well, I remember this story, and I think that it is possible to implement quest with plot like this. https://www.deviantart.com/akabane85/art/Amy-in-Leather-Wear-645351222 Probably add a chance, when player enter to shop in Whiterun to talk with another customer who offer Dovakin a gift if dovakin try few items in near shop. A simple task with good reward. Also I suggest you to implement a party. Or this quest may be a nice way to introduce Dovakin and Laura. Could be nice for a free trial type mission with special restraints. 1
Mister X Posted October 23, 2018 Posted October 23, 2018 1 hour ago, Laura 'Lokomootje' said: 1) I was thinking of something like this for a demonstration quest. 2) That's a good one. I also had something like that in mind for a demonstration/advertising quest. 3) That won't be something Laura would do, but it could fit for a character I'm planning to make. 4) Having something like that could be really nice. A movement restrictive item and the task to find the key for that item in a room full of barrels and stuff. I like this one. 5) That sounds like fun. I'll have to find a good way to implement it first. 6) I wanted to do something like that. But I want to keep the Locked Away quest compatible with the other quests. Putting more restraints on the player could cause isssues with other quests. To 4) Don't forget then to put something else in the rest of the barrels or else you just can skim anything until it doesn't show the empty tag (not everybody suppresses this with mods) To 5) Maybe just use generic items and a random number for Laura's chance to escape: both contestants get bound in the same set of equipment, and then calculate a random chance to unequip an item for Laura. The player has to struggle out by herself, of course. I think it also shouldn't be too hard to let Laura do the struggle animations, when you're already into scenes. Let her struggle and at the end of the animation, calculate if one item gets removed or not
keter682 Posted October 23, 2018 Posted October 23, 2018 9 hours ago, Laura 'Lokomootje' said: 6) I wanted to do something like that. But I want to keep the Locked Away quest compatible with the other quests. Putting more restraints on the player could cause isssues with other quests. Probably you can add a opportunity to remove all Laura's items with a penalty, or add duty to return after a week, if not, player will be punished.
Reaper121 Posted October 23, 2018 Posted October 23, 2018 Is there a prerequisite that isnt listed or something? I've reinstalled and redownloaded DD expansion three times, and gone through two batch builds, section by section in bodyslide and the hobble skirts and most catsuits are still rendering the PC body invisible.
Laura Posted October 24, 2018 Author Posted October 24, 2018 7 hours ago, Reaper121 said: Is there a prerequisite that isnt listed or something? I've reinstalled and redownloaded DD expansion three times, and gone through two batch builds, section by section in bodyslide and the hobble skirts and most catsuits are still rendering the PC body invisible. This mod doesn't add Restraints by itself. You probably forgot something while installing Devious Devices. Are you sure you had the Hobble Dresses and Catsuits checked when you batch built in Bodyslide?
Mister X Posted October 24, 2018 Posted October 24, 2018 3 minutes ago, Laura 'Lokomootje' said: Silly testing Gif 2# I'm not quite sure about that, though this chair might be placed somehow ... unthrifty?
hwasinR Posted October 24, 2018 Posted October 24, 2018 I have not download the mod, What is the diff between the mod and captured dreams shop? Are you going to make the mod captured dreams shop 2th or a totally new-style quest line?☺️
Laura Posted October 24, 2018 Author Posted October 24, 2018 9 hours ago, hwasinR said: I have not download the mod, What is the diff between the mod and captured dreams shop? Are you going to make the mod captured dreams shop 2th or a totally new-style quest line?☺️ This isn't meant as a replacement for CDS. It is a shop, but there are different types of characters and quests.
Reaper121 Posted October 24, 2018 Posted October 24, 2018 14 hours ago, Laura 'Lokomootje' said: This mod doesn't add Restraints by itself. You probably forgot something while installing Devious Devices. Are you sure you had the Hobble Dresses and Catsuits checked when you batch built in Bodyslide? Very sure. The only things I unchecked were the catsuits listed in the description that were supposed to be unchecked.
Laura Posted October 25, 2018 Author Posted October 25, 2018 8 hours ago, Reaper121 said: Very sure. The only things I unchecked were the catsuits listed in the description that were supposed to be unchecked. Do you use Mod Organiser?
Reaper121 Posted October 25, 2018 Posted October 25, 2018 10 hours ago, Laura 'Lokomootje' said: Do you use Mod Organiser? No, NMM
Zaflis Posted October 25, 2018 Posted October 25, 2018 On 10/24/2018 at 2:59 AM, Reaper121 said: Is there a prerequisite that isnt listed or something? I've reinstalled and redownloaded DD expansion three times, and gone through two batch builds, section by section in bodyslide and the hobble skirts and most catsuits are still rendering the PC body invisible. Do you have XPMSE (XP32 Maximum Skeleton Extended), and built FNIS with "skeleton arm fix"?
JuliusXX Posted October 26, 2018 Posted October 26, 2018 On 10/22/2018 at 3:34 PM, SleepyJim said: "Stay safe." -> smack! ? Reminds me of Airplane! where Striker sends the stewardess out of the cockpit because it could be dangerous, and you hear a scream and clatter from outside as soon as the door shuts. https://www.youtube.com/watch?v=OqLjBJPi1Jw ? 2
DonQuiWho Posted October 26, 2018 Posted October 26, 2018 Suggestion Hostage Follower - Search For Freedom Wrap the players follower(s) up. So tightly as to have no combat capability with, say, 3 main component restraint types, ie fully functional gag (gag blocks ALL comms of any kind until removed), bound feet (1 of hobbledress/boots+ankle chains); bound hands (1 of sjacket/handcuffed/secure yoke), with no release for any of these components other than by mod specific 'keys' Have the keys needed possibly placed in various random locations in Skyrim, but make them NON functional outside the cell in which placed, so the player HAS TO take their helpless, and possibly combat useless, follower with them to each location, before they can be fully released. (Possibly also) randomise the possible key locations in a way that all the keys for any follower might be at one location, or none might be. ie so player has no chance of guessing where any follower could then actually end up being set free If player has more than 1 follower in any Whiterun Cell (so as to avoid player evading task by just leaving followers outside the shop), then randomise how many of these followers the player has to take round Skyrim, how many are kept hostage in the shop if there already, or just fully bound up where they are, until the player has fully freed those nominated to be taken thro' Skyrim on search for freedom. Should reduce follower help available to the player
Laura Posted October 27, 2018 Author Posted October 27, 2018 19 hours ago, donkeywho said: Suggestion Hostage Follower - Search For Freedom Wrap the players follower(s) up. So tightly as to have no combat capability with, say, 3 main component restraint types, ie fully functional gag (gag blocks ALL comms of any kind until removed), bound feet (1 of hobbledress/boots+ankle chains); bound hands (1 of sjacket/handcuffed/secure yoke), with no release for any of these components other than by mod specific 'keys' Have the keys needed possibly placed in various random locations in Skyrim, but make them NON functional outside the cell in which placed, so the player HAS TO take their helpless, and possibly combat useless, follower with them to each location, before they can be fully released. (Possibly also) randomise the possible key locations in a way that all the keys for any follower might be at one location, or none might be. ie so player has no chance of guessing where any follower could then actually end up being set free If player has more than 1 follower in any Whiterun Cell (so as to avoid player evading task by just leaving followers outside the shop), then randomise how many of these followers the player has to take round Skyrim, how many are kept hostage in the shop if there already, or just fully bound up where they are, until the player has fully freed those nominated to be taken thro' Skyrim on search for freedom. Should reduce follower help available to the player Having restraints that need specific keys that are randomly distributed sounds fun. I don't know if I'll use it for followers. I don't use followers myself and DD items on NPCs don't work flawlessly, but I like the idea. 1
31quickly Posted October 27, 2018 Posted October 27, 2018 I like the way this started. Looking forward to more!
Laura Posted October 27, 2018 Author Posted October 27, 2018 1 hour ago, 29fastly said: I like the way this started. Looking forward to more! Glad you like it. ? There is definitely more to come. 1
Fenroo Posted October 28, 2018 Posted October 28, 2018 4 hours ago, Laura 'Lokomootje' said: Glad you like it. ? There is definitely more to come. Laura, you are being awesome about making this mod and taking requests from people about what to include. Thank you! ?
shadowwolf2k7 Posted October 28, 2018 Posted October 28, 2018 not sure if you would be able to do something like this or not. have a quest to retrieve a strange item. the player would be sent to meet with a person in a major city( excluding whiterun) when you get there the person puts a gag on the player. while wearing the gag you cant fast travel. every 30 min to 3 in game hours with an option to have a random time frame between those 2 time frames a new item is equipped and those items being a belt with plugs, gloves, a suit, boots, and finally a collar. i wouldnt recomend any heavy bondage items due to the fact you wont be able to fast travel. 2
Laura Posted October 28, 2018 Author Posted October 28, 2018 7 hours ago, Fenroo said: Laura, you are being awesome about making this mod and taking requests from people about what to include. Thank you! ? ?
Laura Posted October 28, 2018 Author Posted October 28, 2018 6 hours ago, shadowwolf2k7 said: not sure if you would be able to do something like this or not. have a quest to retrieve a strange item. the player would be sent to meet with a person in a major city( excluding whiterun) when you get there the person puts a gag on the player. while wearing the gag you cant fast travel. every 30 min to 3 in game hours with an option to have a random time frame between those 2 time frames a new item is equipped and those items being a belt with plugs, gloves, a suit, boots, and finally a collar. i wouldnt recomend any heavy bondage items due to the fact you wont be able to fast travel. That's a good one. I'm planning to do something really similar for a quest where you test restraints. 1
UnEvenSteven Posted October 29, 2018 Posted October 29, 2018 New quest idea, The Cursed Tome. Be warned, this was written as a result of being unable to sleep last night and was bored. It turned out far longer than anticipated and is probably poorly written. I'll post three different sections, the first is the back-story of the Cursed Tome. It's not required reading. The second section will roughly detail the actual quest from beginning to end. The third section will just be a bullet-point detail of the quest just so you get the gist of it. Without further ado, the back-story: Spoiler Years ago an instructor and a student at the College of Winterhold had a rather devious affair. The student, a young woman, enjoyed bondage and being submissive and the instructor, an older man, was all too happy to oblige her devious desires. After some time the student's increasing needs for more devices became problematic, it became difficult to leave and purchase new devices while trying to keep their activities a secret. The instructor and student eventually decided to experiment with Conjuration magic by creating spells that summon bondage devices. These conjured devices would immediately appear on whomever the spell was cast on and while the devices were spectral they felt like the real thing and would always be a perfect, snug fit. As these devices were magical in nature no key would remove them, only a removal spell or after a duration of the spell user's choosing would the spectral devices disappear. Their experiments worked and over time added more devices that could be conjured. During their sessions all the instructor had to do now was cast these bondage spells on his submissive student pet. With the option of a duration of her choosing the student was even able to lock herself up and did so often. They recorded all their work in a single tome and kept it hidden. After all these spells could be dangerous, the ability to lock someone in spectral devices against their will could be very powerful. Unfortunately their relationship didn't last, the instructor was getting older and the student began returning the affections of another student around her age. The instructor knew his former pet was using the spells they created and used together with this other student and as usual, herself. After essentially being discarded the instructor, in a fit of rage and jealousy, retrieved the tome and put a powerful curse on it. Upon touching the tome the curse would start applying devices over time with no way to remove them. He also tore out the pages pertaining to the removal spells so they couldn't be researched, none would be able to learn how to remove the spectral devices. The curse on the tome also prevented anyone from destroying it, they would be compelled to stop their attempt at destruction. The tome would also return to the person who was cursed if it was ever left behind or tossed in the ocean. The instructor had to make sure the student touched the tome first before anyone else so he placed it on her bed. When she returned to her quarters and found the tome and picked it up her fate was sealed. The curse immediately started with a vaginal plug and chastity belt. The student tried using spells to remove the belt but none were working, a freezing chill washed over her as she noticed the pages covering removal spells had been removed. After frantically flipping through the tome she found some writing from the instructor inside the back cover detailing how the curse works and mentioning that he hopes she suffers for her betrayal. As described by the note the curse conjured a new device every two days. The student tried everything she could think of to either remove the devices or the curse but nothing worked. The instructor had also disappeared, no one at the College knew where he went. At this point she would have begged him for forgiveness in order to be released but unfortunately he was nowhere to found. She managed to keep the devices hidden under her robes but it was rather difficult to keep her composure every time the plug vibrated. What was worse they never designed a spectral plug to allow orgasm, only one that teases and edges resulting in her being perpetually frustrated. The real horror of the curse eventually came when one night she felt her arms being forcibly moved into a certain position, a spectral yoke appeared locking her arms in place. She could do nothing but panic, fearing that her arms will forever locked this way. To her surprise the yoke disappeared in the morning but later that night she felt her arms being forcibly moved again and the yoke reappeared. She concluded that although the instructor wants her to suffer horribly he also wants her to live her life as normal as possible, tormented as it may be now. Her mind raced at what devices were next to appear. The next night a set shackles appeared on her ankles, it was bad enough with the spectral boots but now her legs were chained together. She discovered the yoke and ankle chains appeared at the same time every night and would disappear every morning at the same time as well. She would just prepare herself now and be in bed and covered up every night before the devices appeared. A large ball gag was the next device to appear at night, followed by a blindfold. Even though it was a spectral blindfold it still caused a magical blindness. Every night from then on she was left helpless until the morning. While there was a spark of excitement before the nightly devices appeared it would quickly fade, she loved bondage but didn't want this as there was no pleasure in it. After the blindfold no more devices appeared and it had been over two weeks since the curse began. The curse took it's toll quickly however, it had already been difficult to sleep with all the devices and vibrations from the plug before the yoke started to appear but now it's far worse. With lack of sleep and only teasing and edging from the plug she began to go crazy. The student lashed out at others, caused disruptions and made mistakes during spell training that hurt others. She was ultimately expelled from the College. Before the student left she tried hiding the cursed tome in the Midden but didn't get too far out of Winterhold before the tome appeared in front of her. She kicked the tome aside and continued on only for it to reappear. Defeated she took the tome and placed in her pack and moved on. She traveled for months and despite her degrading mental and physical health she continued to try and remove the curse and devices but never succeeded. It seemed the gods finally took pity on her one day as she was attacked by bandits. She was in no condition to fight and her life was taken. The curse was not only for the poor student, it was indiscriminate as the female bandit that was looting her pack had no idea what she was about to find nor expect the torment that was to follow. Over the years the tome changed several tortured hands and despite none being able to destroy it a few pages had also been removed. One such torn page eventually reaches the hands of a little bondage shop owner outside of Whiterun... Now to go over the quest, from beginning to end more or less: Spoiler The Cursed Tome, while not always cursed, was created by two mages as a means to conjure spectral bondage devices on someone or themselves. These spectral devices are entirely magical in nature but feel real and always have a snug fit on the person they're conjured on. No key can remove these spectral devices either, only spells specifically created to remove the devices can be used. The spectral devices are powerful enough to never dissipate but in the case of self-bondage using debilitating devices the spells can be configured to have a duration instead. Only after a complication between the two mages did the tome become cursed. For several years the tome changed hands, tormenting the life of whomever came into contact with it. Some pages were also lost during that time but one page managed to find it's way to the owner of a little bondage shop outside of Whiterun. Sometime after the Strange Rock quest is complete Laura will mention the torn page she has in her possession. If the player is curious Laura will talk about the page mentioning that it supposedly belonged to a tome that contained spells that conjured spectral bondage devices. She'll also mention other rumors surrounding the tome stating that it was cursed or some such but isn't too sure on that. If the player is interested Laura will task them on tracking down other pages of the tome or preferably the tome itself. She'll direct the player to Sona again for assistance. Sona will mention there is an odd energy coming from the page but it doesn't seem hostile and that she can possibly find the other pages or the tome through scrying. Sona will send the player on small fetch quest to collect ingredients needed for scrying. She performs the scrying successfully and you;re track down another page, located in some random dungeon. You return to Sona and eventually track down a few more pages but she has concern over the increasing energy of the pages every time you bring her a new one. Sona uses scrying once more and it directs the player to well-hidden and locked entrance leading to an underground ruin. Inside the player finds many shelves lined with books, ruined or not. When the player starts looking around they're interrupted by a crazed woman. Her hair is messy and her skin is dirty but what catches the player's eyes is the spectral devices this woman is wearing. The crazed woman unsheathes her sword and demands to know why you're here. You state that you're looking for a tome that conjures spectral devices. At this point the woman starts yelling at you, demanding you to leave and no one can have the tome. The player tries to calm her down but the woman suddenly attacks and you're forced to defend yourself. After that the player continues their search for the tome among the shelves, upon picking up one book the player suddenly feels a dark energy wash over them. Immediately following the flow of dark energy the player suddenly feels something inside of their vagina and the feeling of something tight around their waist and pressing against their crotch. The player discovers a spectral belt has appeared on their body, the same type the woman you had just slain had on her. The feeling of something large and solid in their vagina also tells the player a plug appeared with the belt. At first the player is amazed how real the belt and plug feel despite being spectral but worries there is no key hole and the snug fit means it could never be taken off no matter how hard they tried. The player remembers Laura mentioning a curse so you start looking through the tome only to find writing inside the back cover of the tome. The writing describes the curse and how it'll conjure a new device every two days, something about a betrayal and a hope that you suffer. It also mentions something about the usual removal spells won't work. Panicking, the player starts to look around for any clues and eventually finds the journal of the crazed woman they had just killed. The journal details how this woman came across the tome, how they've suffered and learned how many others had also suffered. It mentions the tome can't be destroyed or even left behind as it always reappears. The journal then states that the woman decided to go into hiding by finding this hidden ruin, leading a miserable life there and acting as the guardian for the tome so it never hurts anyone else. The player's only choice is to return to Sona. She wonders what you got yourself into this time and you show her the tome, she freaks out demands you keep the tome away from her. You mention what happened in the ruin and show Sona the journal you had found. Sona will say she can't help you until she figures out a way to protect herself from the tome so you may have to deal with the curse for a while. She does promise to help you but it'll take time. Two days after getting the curse the first new device appears, a spectral chastity bra. After that a collar appears followed by arm cuffs, leg cuffs and then slave boots. After waiting ten days the player returns to Sona, she has developed a way to protect herself from the cursed tome so she can examine it. Reluctantly Sona begins reading through to tome, while doing so she places the torn pages back into their proper place in which they fuse with the tome. When she reaches the end she notices something interesting, spreading the tome further apart she points out there are a few pages still missing. The player asks Sona if she can try scrying again in hopes locating the other pages may lead to clues regarding the curse or how to remove the devices. Sona states it'll be much more difficult and require more ingredients to perform. She will then say the curse is about to get worse, if it's going through the devices in the tome then the worst is yet to come. Still, she sends you out to collect more ingredients despite your condition. Two days later at night the worst begins, the player suddenly feels their arms being forced into position. A spectral yoke appears locking their arms in place. The player fears they'll be stuck like this but is relieved in the morning when the yoke disappears. The following night the yoke reappears but goes again in the morning. The next night when the yoke appears the player notices the Leg Cuffs disappear but unfortunately in their place ankle chains have appeared instead. Thankfully those disappear in the morning as well, replaced with Leg Cuffs again. A couple of nights later a Large Ball Gag Harness appears followed by a Blindfold. Even though the Blindfold is spectral it still causes blindness by magic. The player can hurry and collect the needed ingredients before the yoke or at least ankle chains appear but if the player doesn't hurry they will get the yoke, chains, gag, and blindfold every night. After collecting the harder to find ingredients and returning them to Sona she begins scrying again. She manages to find the location for the missing pages and urges the player to hurry there. The player finds and old, dilapidated fort with a single entrance leading underground. Inside the player encounters and fights various conjured creatures. After fighting their way through the old fort the player comes across a lab of sorts. They find the remains of a mage near a summoning circle. The player believes there was an accident or something and the conjured creatures attacked and killed the mage. After some searching the player finds the missing pages and to their relief the pages describe spells to remove the spectral devices. The player continues searching the lab in hopes of finding more clues about the tome and the curse. You eventually a journal and some notes among the mage's belongings. The journal mentions that this mage was an instructor at the College of Winterhold and detailed a rather devious affair with a young student. The journal goes on describing how the two mages created the tome for conjuring spectral devices. Upon further reading the journal mentions the young student moved on the from the instructor rather abruptly and in a fit of rage and jealousy he created a curse and placed it on the tome. The next time the student picked up the tome she would be cursed and have more and more spectral devices conjured on them with no way to remove them either. The player then looks at the notes and realizes they were used for creating the curse! With nothing left to find in the old fort the player rushes back to Sona and shows her the missing pages, journal and notes. Sona tells the player they need time to research all the new information, she also apologizes and tells the player to stay strong as their nightmare is almost over. A few days pass and Sona sends for you, after researching the removal spells described in the tome she was able to create new spells that can remove the devices that currently trap you. The player begs Sona to remove the devices but tells the player they must wait until night-time when all the devices appear, the spell won't work otherwise. The wait is agonizing but night arrives and the usual devices appear. Sona wonders what that must feel like, having those devices appear every night but knows you can't answer back. Sona starts performing incantations before casting the spell, you feel a wave of energy rushing over you followed by the sensation of suddenly feeling very naked and even empty. You aren't blinded anymore and check yourself out noticing all the spectral devices have disappeared. Freedom! While the devices have been removed Sona mentions the tome is still cursed and urges you take it to Laura to have locked away for the time being. She'll continue researching the notes to find a way to remove the curse but the tome is best kept locked away for now. Sona hands the player a necklace and tells them to wear it before touching the tome unless they want to be cursed again. The player takes the tome to Laura, you go over how you found it and the curse that came with it. Laura mentions that might have been fun, the player can reply that it kind of was fun or just say they're glad it's over. Laura unlocks her safe and tells you to place the tome in there. After doing so Laura tells the player they must ready to erupt like Red Mountain from your frustration. For your troubles Laura gives you some gold and a special plug that will make you orgasm very often as you clearly need it. Laura will say that she hopes Sona can find a way to remove the curse from the tome in the future, as it would quite fun to play with the spells. Finally the bullet-point: Spoiler Laura tells the player about the torn page, mentioning that it belonged to a tome involving bondage magic Laura tasks the player with finding other pages or the tome itself, directs them to Sona Sona says she can use scrying to find the other pages, sends player on fetch quest for ingredients Sona begins scrying, locating the first page in a random dungeon Player searches for two more pages before Sona finds the location of the tome itself Player discovers the underground ruin they were directed to, finds many shelves lined with books While searching for the tome the player encounters a crazed woman, she demands to know why they're there First glimpse of spectral devices, several of them are locked on the crazed woman The crazed woman attacks the player and they're forced to defend themselves Player continues searching the shelves and is hit with a wave dark energy when picking up one book Cursed! The player discovers a spectral plug and belt have been conjured on them, finds note in the back of the tome Note details the curse and how the normal removal spells won't work, player searches ruin some more and finds a journal of the crazed woman Journal confirms curse while also mentioning the tome can't be destroyed or left behind Player returns to Sona, tells the player she needs time to find a way to protect herself before examining the tome Two days after being cursed a Chastity Bra is conjured on the player Two days after that a collar is conjured followed by arm cuffs, leg cuffs and then slave boots on the tenth day On the tenth day Sona is ready to examine the tome, discovers that more pages had been torn out Sona can find the missing pages will be harder and require more ingredients, also states the curse it about to get worse On the twelfth day at night the player finds their arms being forcibly moved, a yoke appears locking their arms in place Thankfully the yoke disappears in the morning but reappears at night again On the fourteenth day at night the leg cuffs disappear only to be replaced by ankle chains The ankle chains disappear in the morning as well but the leg cuffs reappear A large ball gag harness appears a couple of nights later followed by a blindfold, it causes magical blindness The player can hurry and collect the needed ingredients before the yoke or at least ankle chains appear If the player doesn't hurry they will get the yoke, chains, gag, and blindfold every night Player returns to Sona from ingredient gathering, she begins scrying again Player is directed to the remnants of an old fort, finds entrance leading underground Inside the old fort player encounter various conjured creatures, player defeats them Player finds some sort of lab and the remains of a mage that had been killed, accident with the conjured creatures perhaps Player searches the lab and finds the missing pages, these detail spells that can remove the devices Player searches some more and finds some notes and a journal that belonged to the dead mage Journal chronicles his devious affair with a student at the College, explains they created the tome in the first place The journal also mentions a betrayal and how he got revenge on the student by creating the curse The journal further states that after a year or so he did plan on removing the curse and free the student Unfortunately she had left College to parts unknown and couldn't track her down The player pokes through the notes they found, relief washes over them as they detail how the curse was created Player rushes back to Sona with the torn pages and notes, she tells the player to give her some time to research the new discoveries A few days later Sona is able to create a spell that can remove the devices but must wait until nighttime for all the devices to appear Freedom at last! The curse is still present on the tome however Sona will research the notes but urges you to hide the tome, Laura has a safe in her shop Sona gives you a necklace to wear that will protect you from the curse while you take the tome to Laura's shop Player takes tome to Laura, tells the story of what happened. Laura tells the player to place the tome in her safe Laura tells the player they must long overdue to explode from the frustration She gives the player some gold and a special plug that'll leave them an orgasming mess when they use it Laura hopes that Sona will find a way to remove the curse in time Player leaves the shop to use their new toy, or not Crap, even the bullet-point description was long I apologize for the length of everything here. I don't expect you to even consider this idea, it just swirled around in my head and I had to write it down. Figured I'd post it as well. Thank you for you time if anyone read all this. 4
Laura Posted October 30, 2018 Author Posted October 30, 2018 19 hours ago, UnEvenSteven said: New quest idea, The Cursed Tome. Be warned, this was written as a result of being unable to sleep last night and was bored. It turned out far longer than anticipated and is probably poorly written. I'll post three different sections, the first is the back-story of the Cursed Tome. It's not required reading. The second section will roughly detail the actual quest from beginning to end. The third section will just be a bullet-point detail of the quest just so you get the gist of it. Without further ado, the back-story: Reveal hidden contents Years ago an instructor and a student at the College of Winterhold had a rather devious affair. The student, a young woman, enjoyed bondage and being submissive and the instructor, an older man, was all too happy to oblige her devious desires. After some time the student's increasing needs for more devices became problematic, it became difficult to leave and purchase new devices while trying to keep their activities a secret. The instructor and student eventually decided to experiment with Conjuration magic by creating spells that summon bondage devices. These conjured devices would immediately appear on whomever the spell was cast on and while the devices were spectral they felt like the real thing and would always be a perfect, snug fit. As these devices were magical in nature no key would remove them, only a removal spell or after a duration of the spell user's choosing would the spectral devices disappear. Their experiments worked and over time added more devices that could be conjured. During their sessions all the instructor had to do now was cast these bondage spells on his submissive student pet. With the option of a duration of her choosing the student was even able to lock herself up and did so often. They recorded all their work in a single tome and kept it hidden. After all these spells could be dangerous, the ability to lock someone in spectral devices against their will could be very powerful. Unfortunately their relationship didn't last, the instructor was getting older and the student began returning the affections of another student around her age. The instructor knew his former pet was using the spells they created and used together with this other student and as usual, herself. After essentially being discarded the instructor, in a fit of rage and jealousy, retrieved the tome and put a powerful curse on it. Upon touching the tome the curse would start applying devices over time with no way to remove them. He also tore out the pages pertaining to the removal spells so they couldn't be researched, none would be able to learn how to remove the spectral devices. The curse on the tome also prevented anyone from destroying it, they would be compelled to stop their attempt at destruction. The tome would also return to the person who was cursed if it was ever left behind or tossed in the ocean. The instructor had to make sure the student touched the tome first before anyone else so he placed it on her bed. When she returned to her quarters and found the tome and picked it up her fate was sealed. The curse immediately started with a vaginal plug and chastity belt. The student tried using spells to remove the belt but none were working, a freezing chill washed over her as she noticed the pages covering removal spells had been removed. After frantically flipping through the tome she found some writing from the instructor inside the back cover detailing how the curse works and mentioning that he hopes she suffers for her betrayal. As described by the note the curse conjured a new device every two days. The student tried everything she could think of to either remove the devices or the curse but nothing worked. The instructor had also disappeared, no one at the College knew where he went. At this point she would have begged him for forgiveness in order to be released but unfortunately he was nowhere to found. She managed to keep the devices hidden under her robes but it was rather difficult to keep her composure every time the plug vibrated. What was worse they never designed a spectral plug to allow orgasm, only one that teases and edges resulting in her being perpetually frustrated. The real horror of the curse eventually came when one night she felt her arms being forcibly moved into a certain position, a spectral yoke appeared locking her arms in place. She could do nothing but panic, fearing that her arms will forever locked this way. To her surprise the yoke disappeared in the morning but later that night she felt her arms being forcibly moved again and the yoke reappeared. She concluded that although the instructor wants her to suffer horribly he also wants her to live her life as normal as possible, tormented as it may be now. Her mind raced at what devices were next to appear. The next night a set shackles appeared on her ankles, it was bad enough with the spectral boots but now her legs were chained together. She discovered the yoke and ankle chains appeared at the same time every night and would disappear every morning at the same time as well. She would just prepare herself now and be in bed and covered up every night before the devices appeared. A large ball gag was the next device to appear at night, followed by a blindfold. Even though it was a spectral blindfold it still caused a magical blindness. Every night from then on she was left helpless until the morning. While there was a spark of excitement before the nightly devices appeared it would quickly fade, she loved bondage but didn't want this as there was no pleasure in it. After the blindfold no more devices appeared and it had been over two weeks since the curse began. The curse took it's toll quickly however, it had already been difficult to sleep with all the devices and vibrations from the plug before the yoke started to appear but now it's far worse. With lack of sleep and only teasing and edging from the plug she began to go crazy. The student lashed out at others, caused disruptions and made mistakes during spell training that hurt others. She was ultimately expelled from the College. Before the student left she tried hiding the cursed tome in the Midden but didn't get too far out of Winterhold before the tome appeared in front of her. She kicked the tome aside and continued on only for it to reappear. Defeated she took the tome and placed in her pack and moved on. She traveled for months and despite her degrading mental and physical health she continued to try and remove the curse and devices but never succeeded. It seemed the gods finally took pity on her one day as she was attacked by bandits. She was in no condition to fight and her life was taken. The curse was not only for the poor student, it was indiscriminate as the female bandit that was looting her pack had no idea what she was about to find nor expect the torment that was to follow. Over the years the tome changed several tortured hands and despite none being able to destroy it a few pages had also been removed. One such torn page eventually reaches the hands of a little bondage shop owner outside of Whiterun... Now to go over the quest, from beginning to end more or less: Reveal hidden contents The Cursed Tome, while not always cursed, was created by two mages as a means to conjure spectral bondage devices on someone or themselves. These spectral devices are entirely magical in nature but feel real and always have a snug fit on the person they're conjured on. No key can remove these spectral devices either, only spells specifically created to remove the devices can be used. The spectral devices are powerful enough to never dissipate but in the case of self-bondage using debilitating devices the spells can be configured to have a duration instead. Only after a complication between the two mages did the tome become cursed. For several years the tome changed hands, tormenting the life of whomever came into contact with it. Some pages were also lost during that time but one page managed to find it's way to the owner of a little bondage shop outside of Whiterun. Sometime after the Strange Rock quest is complete Laura will mention the torn page she has in her possession. If the player is curious Laura will talk about the page mentioning that it supposedly belonged to a tome that contained spells that conjured spectral bondage devices. She'll also mention other rumors surrounding the tome stating that it was cursed or some such but isn't too sure on that. If the player is interested Laura will task them on tracking down other pages of the tome or preferably the tome itself. She'll direct the player to Sona again for assistance. Sona will mention there is an odd energy coming from the page but it doesn't seem hostile and that she can possibly find the other pages or the tome through scrying. Sona will send the player on small fetch quest to collect ingredients needed for scrying. She performs the scrying successfully and you;re track down another page, located in some random dungeon. You return to Sona and eventually track down a few more pages but she has concern over the increasing energy of the pages every time you bring her a new one. Sona uses scrying once more and it directs the player to well-hidden and locked entrance leading to an underground ruin. Inside the player finds many shelves lined with books, ruined or not. When the player starts looking around they're interrupted by a crazed woman. Her hair is messy and her skin is dirty but what catches the player's eyes is the spectral devices this woman is wearing. The crazed woman unsheathes her sword and demands to know why you're here. You state that you're looking for a tome that conjures spectral devices. At this point the woman starts yelling at you, demanding you to leave and no one can have the tome. The player tries to calm her down but the woman suddenly attacks and you're forced to defend yourself. After that the player continues their search for the tome among the shelves, upon picking up one book the player suddenly feels a dark energy wash over them. Immediately following the flow of dark energy the player suddenly feels something inside of their vagina and the feeling of something tight around their waist and pressing against their crotch. The player discovers a spectral belt has appeared on their body, the same type the woman you had just slain had on her. The feeling of something large and solid in their vagina also tells the player a plug appeared with the belt. At first the player is amazed how real the belt and plug feel despite being spectral but worries there is no key hole and the snug fit means it could never be taken off no matter how hard they tried. The player remembers Laura mentioning a curse so you start looking through the tome only to find writing inside the back cover of the tome. The writing describes the curse and how it'll conjure a new device every two days, something about a betrayal and a hope that you suffer. It also mentions something about the usual removal spells won't work. Panicking, the player starts to look around for any clues and eventually finds the journal of the crazed woman they had just killed. The journal details how this woman came across the tome, how they've suffered and learned how many others had also suffered. It mentions the tome can't be destroyed or even left behind as it always reappears. The journal then states that the woman decided to go into hiding by finding this hidden ruin, leading a miserable life there and acting as the guardian for the tome so it never hurts anyone else. The player's only choice is to return to Sona. She wonders what you got yourself into this time and you show her the tome, she freaks out demands you keep the tome away from her. You mention what happened in the ruin and show Sona the journal you had found. Sona will say she can't help you until she figures out a way to protect herself from the tome so you may have to deal with the curse for a while. She does promise to help you but it'll take time. Two days after getting the curse the first new device appears, a spectral chastity bra. After that a collar appears followed by arm cuffs, leg cuffs and then slave boots. After waiting ten days the player returns to Sona, she has developed a way to protect herself from the cursed tome so she can examine it. Reluctantly Sona begins reading through to tome, while doing so she places the torn pages back into their proper place in which they fuse with the tome. When she reaches the end she notices something interesting, spreading the tome further apart she points out there are a few pages still missing. The player asks Sona if she can try scrying again in hopes locating the other pages may lead to clues regarding the curse or how to remove the devices. Sona states it'll be much more difficult and require more ingredients to perform. She will then say the curse is about to get worse, if it's going through the devices in the tome then the worst is yet to come. Still, she sends you out to collect more ingredients despite your condition. Two days later at night the worst begins, the player suddenly feels their arms being forced into position. A spectral yoke appears locking their arms in place. The player fears they'll be stuck like this but is relieved in the morning when the yoke disappears. The following night the yoke reappears but goes again in the morning. The next night when the yoke appears the player notices the Leg Cuffs disappear but unfortunately in their place ankle chains have appeared instead. Thankfully those disappear in the morning as well, replaced with Leg Cuffs again. A couple of nights later a Large Ball Gag Harness appears followed by a Blindfold. Even though the Blindfold is spectral it still causes blindness by magic. The player can hurry and collect the needed ingredients before the yoke or at least ankle chains appear but if the player doesn't hurry they will get the yoke, chains, gag, and blindfold every night. After collecting the harder to find ingredients and returning them to Sona she begins scrying again. She manages to find the location for the missing pages and urges the player to hurry there. The player finds and old, dilapidated fort with a single entrance leading underground. Inside the player encounters and fights various conjured creatures. After fighting their way through the old fort the player comes across a lab of sorts. They find the remains of a mage near a summoning circle. The player believes there was an accident or something and the conjured creatures attacked and killed the mage. After some searching the player finds the missing pages and to their relief the pages describe spells to remove the spectral devices. The player continues searching the lab in hopes of finding more clues about the tome and the curse. You eventually a journal and some notes among the mage's belongings. The journal mentions that this mage was an instructor at the College of Winterhold and detailed a rather devious affair with a young student. The journal goes on describing how the two mages created the tome for conjuring spectral devices. Upon further reading the journal mentions the young student moved on the from the instructor rather abruptly and in a fit of rage and jealousy he created a curse and placed it on the tome. The next time the student picked up the tome she would be cursed and have more and more spectral devices conjured on them with no way to remove them either. The player then looks at the notes and realizes they were used for creating the curse! With nothing left to find in the old fort the player rushes back to Sona and shows her the missing pages, journal and notes. Sona tells the player they need time to research all the new information, she also apologizes and tells the player to stay strong as their nightmare is almost over. A few days pass and Sona sends for you, after researching the removal spells described in the tome she was able to create new spells that can remove the devices that currently trap you. The player begs Sona to remove the devices but tells the player they must wait until night-time when all the devices appear, the spell won't work otherwise. The wait is agonizing but night arrives and the usual devices appear. Sona wonders what that must feel like, having those devices appear every night but knows you can't answer back. Sona starts performing incantations before casting the spell, you feel a wave of energy rushing over you followed by the sensation of suddenly feeling very naked and even empty. You aren't blinded anymore and check yourself out noticing all the spectral devices have disappeared. Freedom! While the devices have been removed Sona mentions the tome is still cursed and urges you take it to Laura to have locked away for the time being. She'll continue researching the notes to find a way to remove the curse but the tome is best kept locked away for now. Sona hands the player a necklace and tells them to wear it before touching the tome unless they want to be cursed again. The player takes the tome to Laura, you go over how you found it and the curse that came with it. Laura mentions that might have been fun, the player can reply that it kind of was fun or just say they're glad it's over. Laura unlocks her safe and tells you to place the tome in there. After doing so Laura tells the player they must ready to erupt like Red Mountain from your frustration. For your troubles Laura gives you some gold and a special plug that will make you orgasm very often as you clearly need it. Laura will say that she hopes Sona can find a way to remove the curse from the tome in the future, as it would quite fun to play with the spells. Finally the bullet-point: Reveal hidden contents Laura tells the player about the torn page, mentioning that it belonged to a tome involving bondage magic Laura tasks the player with finding other pages or the tome itself, directs them to Sona Sona says she can use scrying to find the other pages, sends player on fetch quest for ingredients Sona begins scrying, locating the first page in a random dungeon Player searches for two more pages before Sona finds the location of the tome itself Player discovers the underground ruin they were directed to, finds many shelves lined with books While searching for the tome the player encounters a crazed woman, she demands to know why they're there First glimpse of spectral devices, several of them are locked on the crazed woman The crazed woman attacks the player and they're forced to defend themselves Player continues searching the shelves and is hit with a wave dark energy when picking up one book Cursed! The player discovers a spectral plug and belt have been conjured on them, finds note in the back of the tome Note details the curse and how the normal removal spells won't work, player searches ruin some more and finds a journal of the crazed woman Journal confirms curse while also mentioning the tome can't be destroyed or left behind Player returns to Sona, tells the player she needs time to find a way to protect herself before examining the tome Two days after being cursed a Chastity Bra is conjured on the player Two days after that a collar is conjured followed by arm cuffs, leg cuffs and then slave boots on the tenth day On the tenth day Sona is ready to examine the tome, discovers that more pages had been torn out Sona can find the missing pages will be harder and require more ingredients, also states the curse it about to get worse On the twelfth day at night the player finds their arms being forcibly moved, a yoke appears locking their arms in place Thankfully the yoke disappears in the morning but reappears at night again On the fourteenth day at night the leg cuffs disappear only to be replaced by ankle chains The ankle chains disappear in the morning as well but the leg cuffs reappear A large ball gag harness appears a couple of nights later followed by a blindfold, it causes magical blindness The player can hurry and collect the needed ingredients before the yoke or at least ankle chains appear If the player doesn't hurry they will get the yoke, chains, gag, and blindfold every night Player returns to Sona from ingredient gathering, she begins scrying again Player is directed to the remnants of an old fort, finds entrance leading underground Inside the old fort player encounter various conjured creatures, player defeats them Player finds some sort of lab and the remains of a mage that had been killed, accident with the conjured creatures perhaps Player searches the lab and finds the missing pages, these detail spells that can remove the devices Player searches some more and finds some notes and a journal that belonged to the dead mage Journal chronicles his devious affair with a student at the College, explains they created the tome in the first place The journal also mentions a betrayal and how he got revenge on the student by creating the curse The journal further states that after a year or so he did plan on removing the curse and free the student Unfortunately she had left College to parts unknown and couldn't track her down The player pokes through the notes they found, relief washes over them as they detail how the curse was created Player rushes back to Sona with the torn pages and notes, she tells the player to give her some time to research the new discoveries A few days later Sona is able to create a spell that can remove the devices but must wait until nighttime for all the devices to appear Freedom at last! The curse is still present on the tome however Sona will research the notes but urges you to hide the tome, Laura has a safe in her shop Sona gives you a necklace to wear that will protect you from the curse while you take the tome to Laura's shop Player takes tome to Laura, tells the story of what happened. Laura tells the player to place the tome in her safe Laura tells the player they must long overdue to explode from the frustration She gives the player some gold and a special plug that'll leave them an orgasming mess when they use it Laura hopes that Sona will find a way to remove the curse in time Player leaves the shop to use their new toy, or not Crap, even the bullet-point description was long I apologize for the length of everything here. I don't expect you to even consider this idea, it just swirled around in my head and I had to write it down. Figured I'd post it as well. Thank you for you time if anyone read all this. This is really good. I'll definitely put this in the notes. This could take months to make, but I'll definitely do something with this. Good stuff. 4
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