UnEvenSteven Posted October 30, 2018 Posted October 30, 2018 10 hours ago, Laura 'Lokomootje' said: This is really good. I'll definitely put this in the notes. This could take months to make, but I'll definitely do something with this. Good stuff. I don't know if you read it all or not, it was quite long. Still, thanks for taking the time to read it. I know I left out some details, for example what ingredients Sona needs. Perhaps it's a combination of ingredients and other special materials she needs. The curse could also be configurable to progress slower or faster. You could choose to have a new device every day or every five days depending on how much you want your poor character to suffer. I have an example of what spectral devices could look like but the screenshot is a few years old now. It's not perfect by any means. Spoiler Unless the vanilla Ghost Shader could be applied to the spectral devices they would require mesh and texture edits instead. Like I said, I don't expect you to even bother with this idea (be awesome if you did, though) ? 1
Laura Posted October 30, 2018 Author Posted October 30, 2018 54 minutes ago, UnEvenSteven said: I don't know if you read it all or not, it was quite long. Still, thanks for taking the time to read it. I know I left out some details, for example what ingredients Sona needs. Perhaps it's a combination of ingredients and other special materials she needs. The curse could also be configurable to progress slower or faster. You could choose to have a new device every day or every five days depending on how much you want your poor character to suffer. I have an example of what spectral devices could look like but the screenshot is a few years old now. It's not perfect by any means. Reveal hidden contents Unless the vanilla Ghost Shader could be applied to the spectral devices they would require mesh and texture edits instead. Like I said, I don't expect you to even bother with this idea (be awesome if you did, though) ? I did read the whole thing, it's good. I copied the whole thing to my notes. I would probably use normal restraints though. The conjuring aspect is cool but making them transparent would make them seem too fake for me. I could try to give them a different colour. I can't guarantee that i'll make it, but I like it.
HyperonicX Posted October 30, 2018 Posted October 30, 2018 1 hour ago, UnEvenSteven said: I don't know if you read it all or not, it was quite long. Still, thanks for taking the time to read it. I know I left out some details, for example what ingredients Sona needs. Perhaps it's a combination of ingredients and other special materials she needs. The curse could also be configurable to progress slower or faster. You could choose to have a new device every day or every five days depending on how much you want your poor character to suffer. I have an example of what spectral devices could look like but the screenshot is a few years old now. It's not perfect by any means. Reveal hidden contents Unless the vanilla Ghost Shader could be applied to the spectral devices they would require mesh and texture edits instead. Like I said, I don't expect you to even bother with this idea (be awesome if you did, though) ? I liked the screenshot of the spectral devices. They looked great, and very sexy!
Laura Posted November 1, 2018 Author Posted November 1, 2018 Hey folks. The next LBS update just reached beta, which means all things are in place and functional. I'm now doing the final testing. DDi and DDx 4.2 have just been released. The DD update doesn't impact my next update too much judging by the DD patchnotes. But I'm still going to do some additional testing just to be sure. Giving a release date is pretty much impossible. But if I had to guess, i would say between 4 days and 2 weeks. It completely depends on how the testing goes. To those that already updated DD, let me know if anything went wrong with my mod. I would like to know. 7
Frostgestalt Posted November 2, 2018 Posted November 2, 2018 Hey Laura, since the next update reached beta status, is there any chance for a small tease of its contents? And since timed locks are a thing now will you focus on implementing those/expanding the Locked Away questline in the update after the next? And since this is my first actual post in the forums: Hello people of the internet.
Laura Posted November 2, 2018 Author Posted November 2, 2018 42 minutes ago, Frostgestalt said: Hey Laura, since the next update reached beta status, is there any chance for a small tease of its contents? And since timed locks are a thing now will you focus on implementing those/expanding the Locked Away questline in the update after the next? And since this is my first actual post in the forums: Hello people of the internet. Hello to you too, welcome.? I already wanted to make things with timed locks and having it as a framework option makes it a lot easier. I'm careful with the teasing. I'm worried that people will get unrealistic expectations. The next update was teased a bit when I posted 2 gifs from the initial testing.
Frostgestalt Posted November 2, 2018 Posted November 2, 2018 21 minutes ago, Laura 'Lokomootje' said: The next update was teased a bit when I posted 2 gifs from the initial testing. So actual use for the cell made it into the next update Exciting to hear! Do we have to raise a toast in honor of our comrade Chair, who got caught trying to help us escape or did he escape execution?
Laura Posted November 2, 2018 Author Posted November 2, 2018 9 minutes ago, Frostgestalt said: So actual use for the cell made it into the next update Exciting to hear! Do we have to raise a toast in honor of our comrade Chair, who got caught trying to help us escape or did he escape execution? The poor chair didn't make it. He is no longer with us. ?
Frostgestalt Posted November 2, 2018 Posted November 2, 2018 Do you think firewood is the appropriate offering to place down in honor of a fallen chair? Or are lockpicks/keys the better choice considering his last act of self-sacrifice? I'll have to properly send him off in the next update. ?
Laura Posted November 2, 2018 Author Posted November 2, 2018 7 minutes ago, Frostgestalt said: Do you think firewood is the appropriate offering to place down in honor of a fallen chair? Or are lockpicks/keys the better choice considering his last act of self-sacrifice? I'll have to properly send him off in the next update. ? Although that chair was an accomplice, he deserves an honourable send off. The proper thing would be to put some wood in the great meadhall of Sovngarde, where he can tell stories about all the slavegirls he rescued. ?
markiplier111 Posted November 2, 2018 Posted November 2, 2018 I hope you can update this mod again soon, it shows great promise to be a great mod, just needs a few more quests. But just having this mod is practically a lifesaver already, because I don't have to put a command in to get the book from DD Integration just so I can craft keys, so that way I can just buy them instead. And I can think of maybe one way that would make it more fun than just purchasing keys, as it might be a bit more difficult, but also interesting.
Laura Posted November 2, 2018 Author Posted November 2, 2018 2 minutes ago, markiplier111 said: I hope you can update this mod again soon, it shows great promise to be a great mod, just needs a few more quests. But just having this mod is practically a lifesaver already, because I don't have to put a command in to get the book from DD Integration just so I can craft keys, so that way I can just buy them instead. And I can think of maybe one way that would make it more fun than just purchasing keys, as it might be a bit more difficult, but also interesting. I'm doing the final testing right now for the new update. I went a bit overboard with the scenes, so it took a while. If you have an idea or suggestion, feel free to post it. I would love to know.
worik Posted November 2, 2018 Posted November 2, 2018 6 minutes ago, Laura 'Lokomootje' said: I went a bit overboard with the scenes Stop jesting. That's impossible ...
Frostgestalt Posted November 2, 2018 Posted November 2, 2018 28 minutes ago, Laura 'Lokomootje' said: The proper thing would be to put some wood in the great meadhall of Sovngarde, where he can tell stories about all the slavegirls he rescued. ? Damn. That made the joke video I was thinking of a lot more complicated to make... Slavegirls, huh? Did I make you accidentally reveal a bit about the plot of the quest in the next update? ? 28 minutes ago, markiplier111 said: because I don't have to put a command in to get the book from DD Integration just so I can craft keys, so that way I can just buy them instead. I think the book is still around, just the quest was removed? I remember reading something along the lines when skimming through either DDi or DCL topic a few days ago. And I certainly did find a key and a note in the college.
worik Posted November 2, 2018 Posted November 2, 2018 7 minutes ago, Frostgestalt said: I think the book is still around, just the quest was removed? Correct. DDi v4.0 deactivated the quest. All assets are still there.
markiplier111 Posted November 2, 2018 Posted November 2, 2018 52 minutes ago, Laura 'Lokomootje' said: I'm doing the final testing right now for the new update. I went a bit overboard with the scenes, so it took a while. If you have an idea or suggestion, feel free to post it. I would love to know. Well, the idea I had was instead of/in addition to making keys purchasable, you must first do an errand for Laura, and once said errand is finished, you can purchase the keys, but if you exit the dialogue menu for key purchasing, you'll have to do another errand. Not sure how long that would take to implement, but it makes it a bit more interesting.
Frostgestalt Posted November 2, 2018 Posted November 2, 2018 1 hour ago, markiplier111 said: Well, the idea I had was instead of/in addition to making keys purchasable, you must first do an errand for Laura, and once said errand is finished, you can purchase the keys, but if you exit the dialogue menu for key purchasing, you'll have to do another errand. Not sure how long that would take to implement, but it makes it a bit more interesting. Or maybe instead of having to do errands every time you want to buy keys create a small introductory quest for either the shop in general or to get the ability to purchase keys.
Laura Posted November 2, 2018 Author Posted November 2, 2018 3 hours ago, worik said: Stop jesting. That's impossible ... I completely underestimated how much work making scenes would be. It was also the first time making one. 2 hours ago, Frostgestalt said: Damn. That made the joke video I was thinking of a lot more complicated to make... Slavegirls, huh? Did I make you accidentally reveal a bit about the plot of the quest in the next update? ? I think the book is still around, just the quest was removed? I remember reading something along the lines when skimming through either DDi or DCL topic a few days ago. And I certainly did find a key and a note in the college. About the slavegirls, I can't confirm nor deny. The Forbidden Bookshelf quest was removed a while ago because the team decided that having a quest in a framework doesn't fit. I think it worked as a nice introduction, but I understand why they did it. The bookshelf and other assets are still in the mod. You can still use the console to spawn the book or add the key smithing perk. But I don't suggest doing that, it can ruin the balance. 2 hours ago, markiplier111 said: Well, the idea I had was instead of/in addition to making keys purchasable, you must first do an errand for Laura, and once said errand is finished, you can purchase the keys, but if you exit the dialogue menu for key purchasing, you'll have to do another errand. Not sure how long that would take to implement, but it makes it a bit more interesting. 24 minutes ago, Frostgestalt said: Or maybe instead of having to do errands every time you want to buy keys create a small introductory quest for either the shop in general or to get the ability to purchase keys. I like where this is going. Maybe she'll ask you to do something for her after every 5 or so keys you buy. They would have to be short random repeatable quests and there must be atleast 3 to keep it from getting repetitive.
worik Posted November 2, 2018 Posted November 2, 2018 21 minutes ago, Laura 'Lokomootje' said: I completely underestimated how much work making scenes would be. It was also the first time making one. Don' give up and don't avoid them. They are the cream on the cake You can do without them, but it gets muuuuch tastier Spoiler I'm still learning the basicss in the CK, but at least I found out about the effort very early in my youtube-CK-101-lectures
Laura Posted November 2, 2018 Author Posted November 2, 2018 48 minutes ago, worik said: Don' give up and don't avoid them. They are the cream on the cake You can do without them, but it gets muuuuch tastier Reveal hidden contents I'm still learning the basicss in the CK, but at least I found out about the effort very early in my youtube-CK-101-lectures I know, scenes are great. I knew how they were made and how to do it. But making it seem natural is hard and timing it right is a lot of work. But I still love them. 1
markiplier111 Posted November 3, 2018 Posted November 3, 2018 So when do you think you'll be able to put the next version out?
Laura Posted November 3, 2018 Author Posted November 3, 2018 18 minutes ago, markiplier111 said: So when do you think you'll be able to put the next version out? Like I said earlier, I can't give you a date. If I had to guess it could be in 3 days or 1 week, but it completely depends on how to testing goes.
keter682 Posted November 6, 2018 Posted November 6, 2018 Oh. I just thought, may be it's better to make reward for quest "locked away" depend on player's level?
Mr Technician Posted November 6, 2018 Posted November 6, 2018 Hi @Laura 'Lokomootje' ! Big thanks for your mod. Now you have another fan for your work - that would be me. ? Also i was testing it with new DCUR v7.0 and want to inform you that your mod need to be placed after DCUR v7.0 in the load order. Becouse if its not Laura and "Karina"(?) could dissapear from the shop. After changing load order - they came back just fine. This dissapearance happened to me after i enabled DCUR v7.0 mod in my MO and it placed DCUR after your mod in load order. IDEA's Could you consider to make some new items like for an example: 1. Laura Soulgem gag (with a description that it vibrates or something, you know - if it vibrates - more drooling) 2. Laura Electrostatic armbinder (with a description if it touches chastity belt or a body - it could tingle/shock the wearer just like piercing jewels) It would be freakin HOT ! ?
Laura Posted November 6, 2018 Author Posted November 6, 2018 8 hours ago, keter682 said: Oh. I just thought, may be it's better to make reward for quest "locked away" depend on player's level? That could be a good one. But I have to keep in mind that it's passive income, so the reward can easily become too much. I could make it so that each level only adds 2 gold to the daily reward. That way it won't get ridiculous. 4 hours ago, piotsze said: Hi @Laura 'Lokomootje' ! Big thanks for your mod. Now you have another fan for your work - that would be me. ? Also i was testing it with new DCUR v7.0 and want to inform you that your mod need to be placed after DCUR v7.0 in the load order. Becouse if its not Laura and "Karina"(?) could dissapear from the shop. After changing load order - they came back just fine. This dissapearance happened to me after i enabled DCUR v7.0 mod in my MO and it placed DCUR after your mod in load order. IDEA's Could you consider to make some new items like for an example: 1. Laura Soulgem gag (with a description that it vibrates or something, you know - if it vibrates - more drooling) 2. Laura Electrostatic armbinder (with a description if it touches chastity belt or a body - it could tingle/shock the wearer just like piercing jewels) It would be freakin HOT ! ? I had this issue too during the testing. I suspect that it has to do with loading too many things at a time. Saving and reloading always fixed it for me. The special restraints are a good one. They could be candidates for the timed restraints I want to implement. I added it to the notes. 1
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