Strathi123 Posted November 11, 2018 Posted November 11, 2018 Don´t know if it is allready written but it is possible that the location will conflict with the Withrun Brothel Mod! To me it looks like it is a little bit to close to the location.
Laura Posted November 11, 2018 Author Posted November 11, 2018 32 minutes ago, Strathi123 said: Don´t know if it is allready written but it is possible that the location will conflict with the Withrun Brothel Mod! To me it looks like it is a little bit to close to the location. It was a known issue, but I moved it to the west and they said it was solved. Are you still having issues with the location?
shadowwolf2k7 Posted November 11, 2018 Posted November 11, 2018 hello laura, i had an idea, to help when you are ready to complete the jade/sloan story. but it would require the permission to use some assets in your mod and would cause an need for a dependancy. first the idea which will get you the dependancy. sloan sets a time that she will be there for her slave, be it jade or laura instead. kata, fearing for laura, asks the player to take a message to someone that even sloan wouldnt dare cross. and that is the master herself. the player is sent to deliver a message asking the master to send help, which could be any npc that sloan would recconize as bing one of masters guards/slaves*. with that person there sloan wouldnt dare touch laura, for fear of the masters wrath. sloan could then become a temprary follower to help capture jade. after jade is caught and the player returns, kata would be seen thanking the guard/slave who was sent to help with the sloan situation and thank the player for their help as well. this would show kata values the players help and how that she truly love laura, be it as family or more. * if the player is a relationship slave of the master, they could be used instead of an npc, due to the player having the cdx slave alias. it would add some dialog to the master at her shop, if vel isnt up for another person adding dialog to her, it could be sent to an npc that vel would agree to they could give the master the note and give the reply back to the player.
Mr Technician Posted November 11, 2018 Posted November 11, 2018 @Laura 'Lokomootje' i must say that this mod is the best i have ever encountered. It is simple. It gives you comfort to buy or not to buy something. And most of importance gives you choice to buy or not to buy the keys. And those features was always a big deal for me... I did end up in some restraints by DCUR (in a fact i did a lot of quests and have reported many bugs to Kimy also), but i don't like when DCUR takes away the keys from a character after being bound. I know - its for the feeling of being helpless - but this feeling of being restrained shall be ended in some point, right? And playing DCUR always annoys me to be restrained "after event" till eternity or until i find keys... I feel like it should be dependand of characters choice - and by DCUR it is forced one with no choice, struggling to free charater up out of devices... Well i bellieve that your mod should stay as it is - more "neutral" as i see it. Becouse choice is yours... ? IDEA here: And also i love dialogues Laura with Katarina are making. Maybe some more between them when you enter the shop? They would discuss some devicess maybe? That would be awesome! I like the idea of a plot more than idea of acting and taking action. It's just feels like being involved as a character in a thriller movie. It's mind blowing and sexy too! ?
Laura Posted November 11, 2018 Author Posted November 11, 2018 5 hours ago, shadowwolf2k7 said: hello laura, i had an idea, to help when you are ready to complete the jade/sloan story. but it would require the permission to use some assets in your mod and would cause an need for a dependancy. first the idea which will get you the dependancy. sloan sets a time that she will be there for her slave, be it jade or laura instead. kata, fearing for laura, asks the player to take a message to someone that even sloan wouldnt dare cross. and that is the master herself. the player is sent to deliver a message asking the master to send help, which could be any npc that sloan would recconize as bing one of masters guards/slaves*. with that person there sloan wouldnt dare touch laura, for fear of the masters wrath. sloan could then become a temprary follower to help capture jade. after jade is caught and the player returns, kata would be seen thanking the guard/slave who was sent to help with the sloan situation and thank the player for their help as well. this would show kata values the players help and how that she truly love laura, be it as family or more. * if the player is a relationship slave of the master, they could be used instead of an npc, due to the player having the cdx slave alias. it would add some dialog to the master at her shop, if vel isnt up for another person adding dialog to her, it could be sent to an npc that vel would agree to they could give the master the note and give the reply back to the player. I was thinking about doing something like that at first. Having a collabarative quests sounds great, but it's a nightmare to make. I don't want people to change or add things to my mod and Vel probably doesn't want that either. Both mods are also currently on different DD versions. We'll have to keep that synched because both mods needs to work in the same install. I wanted to connect the CDS and DCL worlds by mentioning them in the dialogue. But I won't make crossover quests. That is sadly too good to be true. 1 hour ago, piotsze said: @Laura 'Lokomootje' i must say that this mod is the best i have ever encountered. It is simple. It gives you comfort to buy or not to buy something. And most of importance gives you choice to buy or not to buy the keys. And those features was always a big deal for me... I did end up in some restraints by DCUR (in a fact i did a lot of quests and have reported many bugs to Kimy also), but i don't like when DCUR takes away the keys from a character after being bound. I know - its for the feeling of being helpless - but this feeling of being restrained shall be ended in some point, right? And playing DCUR always annoys me to be restrained "after event" till eternity or until i find keys... I feel like it should be dependand of characters choice - and by DCUR it is forced one with no choice, struggling to free charater up out of devices... Well i bellieve that your mod should stay as it is - more "neutral" as i see it. Becouse choice is yours... ? IDEA here: And also i love dialogues Laura with Katarina are making. Maybe some more between them when you enter the shop? They would discuss some devicess maybe? That would be awesome! I like the idea of a plot more than idea of acting and taking action. It's just feels like being involved as a character in a thriller movie. It's mind blowing and sexy too! ? "best I have ever encountered" is a big compliment. Thank you.? I really like the DD mods, but a lot of them seem a bit rapey to me. You're often forced into something you didn't ask for. So I wanted to make a friendlier DD mod. One where it's clear what you're getting into. About the idea. Having them talk to each other is something I want to do more often. But having them say something when you walk into the store is a lot of work. I would have to make many scenes to keep it from getting repetitive. It could also be annoying for someone that just wants to buy something. I would like to make something like this, but new quests have priority for me.
shadowwolf2k7 Posted November 11, 2018 Posted November 11, 2018 how about using a former friend of the masters. elenwyn, could be used. she isnt directly part of CDS, so you wouldnt be using vel's assets but some of skyrims, and she could say something to sloan which would cause her to leave laura alone.
Laura Posted November 11, 2018 Author Posted November 11, 2018 10 minutes ago, shadowwolf2k7 said: how about using a former friend of the masters. elenwyn, could be used. she isnt directly part of CDS, so you wouldnt be using vel's assets but some of skyrims, and she could say something to sloan which would cause her to leave laura alone. That's a good one.
Strathi123 Posted November 11, 2018 Posted November 11, 2018 6 hours ago, Laura 'Lokomootje' said: It was a known issue, but I moved it to the west and they said it was solved. Are you still having issues with the location? nope thougt about it could be conflicting becaus some WhithrunBrothel-NPC are using the location around the carriage
Laura Posted November 11, 2018 Author Posted November 11, 2018 19 minutes ago, Strathi123 said: nope thougt about it could be conflicting becaus some WhithrunBrothel-NPC are using the location around the carriage You probably saw the screenshot on the download page. That's still from the first version.
SiegfreidZ Posted November 13, 2018 Posted November 13, 2018 I'm loving how the jail scene really expands the lore here. There's a lot of possibilities! I found a couple of curiosities in What She Deserves: My follower happened to stand right in front of the cell door, giving Laura some difficulties when approaching the door. Is it possible to move the follower somewhere else in the house for the duration of the event? After the quest resolved, I still had the Strong Hood and Strong Gag. Were these supposed to be removed? Also, not sure if this was intention (or answered previously), but there wasn't a quest marker for Xayah.
shadowwolf2k7 Posted November 13, 2018 Posted November 13, 2018 got an idea for a part 2 of the quest to capture jade. laura gets a special collar made from master (cds not needed, just that she is mentioned) that when placed on someone they can not disobey what that person tells them to do (wont be able to steal things unless a member of the thieves guild or kill people unless a member of the dark brotherhood). they can talk to anyone, but if given an order to do something that person will do it and the person will be adressed as master or mistress. laura sends the player to a new lead to where jade has been rumored to be, when the player gets there jade takes the collar with out the player knowing, and has it placed on them. then jade plays with the player for a bit before sending the player back to laura. what laura didnt tell the player was that the collar has a timed release on it of 3 days. enough time to get jade back to the shop. after 3 days the collar will unlock on its own. as side note the collar would give off a vibe that occasionly would cause a person the player talks to, to take advantage of the player such as wanting the player to spend time with them, it would effect followers more often then other npcs. laura and kata would be immune to the collars effects, and wouldnt take advantage of the player. at the end the player could ask to keep the collar. for a more interesting play through. and laura could pay the player 5g per 3 day session that they wear it. could be adjustable in increments of 3s not sure if this is something you can or cant do yet, but would be a fun thing.
Laura Posted November 13, 2018 Author Posted November 13, 2018 3 hours ago, SiegfreidZ said: I'm loving how the jail scene really expands the lore here. There's a lot of possibilities! I found a couple of curiosities in What She Deserves: My follower happened to stand right in front of the cell door, giving Laura some difficulties when approaching the door. Is it possible to move the follower somewhere else in the house for the duration of the event? After the quest resolved, I still had the Strong Hood and Strong Gag. Were these supposed to be removed? Also, not sure if this was intention (or answered previously), but there wasn't a quest marker for Xayah. Glad you like it. Followers don't break the quests, but it can get a bit weird. They often just stand there watching you. Skyrim's follower system is really buggy. There are mods that try to move the followers, but they don't really work. Handling followers is a nightmare. The hood should've been removed first. There is also no Strong Gag used in that quest, so I'm not sure where that came from. There is no quest marker for Xayah. You're supposed to search for her. The objective says: "Find Xayah in the Blue Palace."
Laura Posted November 13, 2018 Author Posted November 13, 2018 4 hours ago, shadowwolf2k7 said: got an idea for a part 2 of the quest to capture jade. laura gets a special collar made from master (cds not needed, just that she is mentioned) that when placed on someone they can not disobey what that person tells them to do (wont be able to steal things unless a member of the thieves guild or kill people unless a member of the dark brotherhood). they can talk to anyone, but if given an order to do something that person will do it and the person will be adressed as master or mistress. laura sends the player to a new lead to where jade has been rumored to be, when the player gets there jade takes the collar with out the player knowing, and has it placed on them. then jade plays with the player for a bit before sending the player back to laura. what laura didnt tell the player was that the collar has a timed release on it of 3 days. enough time to get jade back to the shop. after 3 days the collar will unlock on its own. as side note the collar would give off a vibe that occasionly would cause a person the player talks to, to take advantage of the player such as wanting the player to spend time with them, it would effect followers more often then other npcs. laura and kata would be immune to the collars effects, and wouldnt take advantage of the player. at the end the player could ask to keep the collar. for a more interesting play through. and laura could pay the player 5g per 3 day session that they wear it. could be adjustable in increments of 3s not sure if this is something you can or cant do yet, but would be a fun thing. That sounds interesting.
tuxagent7 Posted November 13, 2018 Posted November 13, 2018 Great mod Laura, it really shows the love you are giving it 1
Laura Posted November 13, 2018 Author Posted November 13, 2018 56 minutes ago, tuxagent7 said: Great mod Laura, it really shows the love you are giving it Thank you. ?
Skaraporn Posted November 13, 2018 Posted November 13, 2018 What She Deserves stands out to me as one of the best and sexiest experiences I've had with this game. The rest of the mod, like the dynamics between Laura and Katarina are also fantastic. I am really looking forward to more of this, great work!
Laura Posted November 13, 2018 Author Posted November 13, 2018 1 hour ago, Skaraporn said: What She Deserves stands out to me as one of the best and sexiest experiences I've had with this game. The rest of the mod, like the dynamics between Laura and Katarina are also fantastic. I am really looking forward to more of this, great work! Thank you. ? I see it's your first post here, welcome.
worik Posted November 14, 2018 Posted November 14, 2018 Finally some time to update my test profile to v1.20 and play a bit around. I like it very much how this little shop is developing. Congratulations! Now, a few thoughts from me. Although some of those have been mentioned before, I'd like to point at them again Spoiler [Locked Away] is a wonderful seductive quest. Sooooo easy to slip into it. Could we add variants of this quest with other devices, too? The shrine in the corner is a nice touch. It tells a story. I like these little details. The shop is otherwise still a bit empty and feels liveless. Ideas: some display cases with her merchandise maybe some cupboards, bookshelfs, ... pots with flowers ?. Oh , pleeeeease. The shop looks so... barren an open basement with more space to present stuff, maybe mannequins wearing DDs Radiant customers, they could travel around nearby cities and villages and stop by for some shopping, linger around in the shop, try out a device, interact with other actors there, ... But most of all : sound or even better voices! It feels terribly odd to have complete silence in the house. The first thing would be some natural sounds like the fire or the cookingpot. A bird in a cage? A pet husky? Or a chicken fenced in a corner? Next best thing would be Laura simply whistling or humming around all day. Happily humming the dragonborn song maybe? But best of all would be voice acting (Big surprise, I know) Of course, good acting is the hardest part of all modding. But I hope I can convince you to give it at least a thought. Even radiant chatter between Laura and her guard or those radiant customers would make it sooooo much more immersive And a final note for just those few players with the mod "Mule in Skyrim". Please, could you move the house at least one step more to the west? It is still overlapping with the mule farm building from the other mod, but with another small shift I could access at least the other door again Now, if you would excuse me a minute please, I need to tend to this itching ... Spoiler 2
Laura Posted November 14, 2018 Author Posted November 14, 2018 1 hour ago, worik said: Finally some time to update my test profile to v1.20 and play a bit around. I like it very much how this little shop is developing. Congratulations! Now, a few thoughts from me. Although some of those have been mentioned before, I'd like to point at them again Reveal hidden contents [Locked Away] is a wonderful seductive quest. Sooooo easy to slip into it. Could we add variants of this quest with other devices, too? The shrine in the corner is a nice touch. It tells a story. I like these little details. The shop is otherwise still a bit empty and feels liveless. Ideas: some display cases with her merchandise maybe some cupboards, bookshelfs, ... pots with flowers ?. Oh , pleeeeease. The shop looks so... barren an open basement with more space to present stuff, maybe mannequins wearing DDs Radiant customers, they could travel around nearby cities and villages and stop by for some shopping, linger around in the shop, try out a device, interact with other actors there, ... But most of all : sound or even better voices! It feels terribly odd to have complete silence in the house. The first thing wouldbe some natural sounds like the fire or the cookingpot. Maybe a bird in a cage? A pet husky? Or a chicken fenced in a corner? Next best thing would be Laura simply whistling or humming around all day. Huming the dragonborn song maybe? But best of all would be voice acting (Big surprise, I know) Of course, good acting is the hardest part of all modding. But I hope I can convince you to give it at least a thought. Even radiant chatter between Laura and her guard or those radiant customers would make it sooooo much more immersive And a final note for just those few players with the mod "Mule in Skyrim". Please, could you move the house at least one step more to the west? It is still overlapping with the mule farm building from the other mod, but with another small shift I could access at least the other door again Now, if you would excuse me a minute please, I need to tend to this itching ... Reveal hidden contents Thank you. ? 1. Glad you like it. 2. A lot of people want this, but I want to keep the quest compatible with the others. I can't have the [Locked Away] quest put more devices on you without causing conflicts with my other quests. 3. 4. I want to add more stuff to the shop. I was thinking of adding some display cases somewhere. Having customers come in could be nice, but it's a lot of work. The new quest has priority right now. I think I'll do something like that eventually. 5. I just stood still in the shop for a while because I didn't really understand the problem. While standing there I heard the background music, Katarina's footsteps from walking back and forth, the crackling of the fireplace and sometimes the squeaking from Laura's catsuit. Letting them speak is hard. I'm not a voice actress at all and I'm also not a native English speaker. I'm Dutch so it would sound like a weird German accent to most people. I would have to get VA's to do it for me and it would take a lot of time. There is a reason why 99% of mods here don't have it. I thought about it, but it's sadly not feasible. Also, I'm not familiar with the Mule In Skyrim mod. I looked at screenshots, but I couldn't find the overlap. Can you post a screenshot of how it looks? 1
worik Posted November 14, 2018 Posted November 14, 2018 23 minutes ago, Laura 'Lokomootje' said: Letting them speak is hard. I'm not a voice actress at all and I'm also not a native English speaker. I'm Dutch so it would sound like a weird German accent to most people. I woudn't mind. And day after day I get the feeling that only a small minority here is an english native speaker. By the way, who said that Laura must speak without accent? ? It wasn't me. 29 minutes ago, Laura 'Lokomootje' said: While standing there I heard the background music, Katarina's footsteps from walking back and forth, the crackling of the fireplace and sometimes the squeaking from Laura's catsuit. Now, if you add whistling, humming, mumbling, clearing throat, coughing,sneezing ... the scene is becoming alive. But I'm spoiled. I played too much Witcher games, where they made it a habit to make villages feel alive with tricks like that. It took me a while to recognize it, because it feels so immersive Spoiler Now, that I am writing it, idea: Mumbling cooking recipes or your shoping list in dutch would be pretty much exactly that immersive thing. or any other non-english language Speaking in terms of AI packages make Laura ruffle through a chest pull out a ball gag, say happily "aaaah" Laura wears it mumble your recipe for grilled salmon with cabbage and salad undress ball gag put ball gag away It's nothing for quest functionality, but it adds to the character. Well and as soon as you do something with the cell, the players will be happy to watch the shop inhabitants do their daily things. 42 minutes ago, Laura 'Lokomootje' said: Can you post a screenshot of how it looks? Will do ? I forgot to capture some. Now, I just started my main game for a quest or two, trying to understand the cause of two other bugs but I'll return to you .
Fenroo Posted November 14, 2018 Posted November 14, 2018 Yeah Laura can have a European accent. That wouldn't be a bad thing. It would add flavor! 1
worik Posted November 14, 2018 Posted November 14, 2018 @Laura 'Lokomootje' I'm done with my playing for today so back to work and I got some screenshots for you. My usual game first, the screenshots circle around the troubled shop location/ mule . First view to the west, along the road, view S, view E, view N 4:45 in the morning, pictures postedited in brighntness, forceweather 81a for the second set, I forgot that in the first set Spoiler Same setting plus the shop, views in the same sequence Spoiler Here would be the door of the farm building The shown mods include Extended Town and Cities (ETaC) just a stray stone fence directly in front of the door to the shop Mule in Skyrim, the farm is the troubled building mod for enlarged trees (forgotten the name) and the shop
Laura Posted November 14, 2018 Author Posted November 14, 2018 1 hour ago, worik said: @Laura 'Lokomootje' I'm done with my playing for today so back to work and I got some screenshots for you. My usual game first, the screenshots circle around the troubled shop location/ mule . First view to the west, along the road, view S, view E, view N 4:45 in the morning, pictures postedited in brighntness, forceweather 81a for the second set, I forgot that in the first set Reveal hidden contents Same setting plus the shop, views in the same sequence Reveal hidden contents Here would be the door of the farm building The shown mods include Extended Town and Cities (ETaC) just a stray stone fence directly in front of the door to the shop Mule in Skyrim, the farm is the troubled building mod for enlarged trees (forgotten the name) and the shop That's a lot more effort than I expected. I just wanted 1 screenshot with both buildings clipping. Thanks though, this is useful. I want to make some changes to the exterior. Maybe do some landscape editing to make it cleaner and I'll keep this conflict in mind. 1
Laura Posted November 14, 2018 Author Posted November 14, 2018 4 hours ago, Fenroo said: Yeah Laura can have a European accent. That wouldn't be a bad thing. It would add flavor! I won't do the voices. Just thinking about it makes me nervous and it's also too much work. Like I said, almost no one does it with a reason. I would like to do it, but I won't. Maybe someday, but not now.
Fenroo Posted November 14, 2018 Posted November 14, 2018 9 minutes ago, Laura 'Lokomootje' said: I won't do the voices. Just thinking about it makes me nervous and it's also too much work. Like I said, almost no one does it with a reason. I would like to do it, but I won't. Maybe someday, but not now. Then get back to working on your mods. Forthwith. ?
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