Laura Posted October 11, 2018 Author Posted October 11, 2018 38 minutes ago, AkiKay said: Yeah, robbing a -Restraints- Shop wasn´t the best Idea... Were you planning to use the Cell for something like that ? I want to find a way to lock the player in that cell, but I want to do it right. Being locked in there is hot, but it's hard to keep it interesting because there isn't much to do there for the player. Also, what is Laura looking at? 34 minutes ago, UnEvenSteven said: The update looks great and I just have to say thanks for creating this mod and I look forward to where you take it in future updates. Hopefully this quest evolves to use random timed restraints instead after the next version of the DD Framework is released. Something similar to the idea here and here ? Right now the [Locked Away] quest is a way to earn gold for wearing a chastity belt and it will probably stay the way it is. (you can ask to be released at any time) But this quest is not a subsitution for the timed (maybe experimental) restraints or harsher chastity quests. Those are things I still want to do. 1
Krynn Posted October 11, 2018 Posted October 11, 2018 So if I have understood everything correctly now, then Laura does not want to be dominant?just to follow the story.
Laura Posted October 11, 2018 Author Posted October 11, 2018 5 minutes ago, Krynn said: So if I have understood everything correctly now, then Laura does not want to be dominant?just to follow the story. Laura won't be a cruel domme. But I want to make another npc that fits that role. 1
monsta88 Posted October 11, 2018 Posted October 11, 2018 Hello Laura. How about having a feature something like this? Sadly this mod was not updated in years. 1
Fenroo Posted October 11, 2018 Posted October 11, 2018 The teaser plug doesn't seem to go on very often. Is that working as designed?
Laura Posted October 11, 2018 Author Posted October 11, 2018 12 minutes ago, Fenroo said: The teaser plug doesn't seem to go on very often. Is that working as designed? I know what you mean. Keep in mind that it's just a custom DD device. So you probably want to change the event polling frequency in the Devious Devices MCM.
Fenroo Posted October 11, 2018 Posted October 11, 2018 6 minutes ago, Laura 'Lokomootje' said: I know what you mean. Keep in mind that it's just a custom DD device. So you probably want to change the event polling frequency in the Devious Devices MCM. Ah, let me take a look at that. Thank you.
Mister X Posted October 11, 2018 Posted October 11, 2018 3 hours ago, Laura 'Lokomootje' said: Laura won't be a cruel domme. But I want to make another npc that fits that role. I don't know if that's feasible or if Vel will like the idea, but: how about using the Master of CD shop for that? Laura was one of master's girls, still gets some of the devices from the master and they generally seem to have some kind of friendship or at least a good connection. If you don't want to interfere with the CD shop itself, maybe there's a way to clone its master (or at least her look) and let her "visit" the shop whenever Laura wants a filthy thief to get punished? Ideas / Suggestions I've skimmed this thread a bit now, and I like the idea of adding the keyholder feature back in as part of this mod. Though, giving delivery tasks already is a feature in the CD shop, so I'm not sure about how you would like to make your version of that quest individual. Another idea that came to my mind maybe could be some kind of probing quest. You volunteer to try out a new set of items, maybe a belt with a new locking mechanism or a special plug. With some luck, everything works as intended, but of course there would be a chance for some problems to come up. So you could get stuck with an unremovable belt+a VERY lively plug for some time, until Laura fixed the problem. And you won't know, how long it will take! To keep it fair, the heavier the impact of the device, the faster the solution should come up, so you won't have to run around two ingame weeks with a plug that fires every half ingame hour ^^Fun fact: my girlfriend's name is Laura, too, and she also is a sub. Another reason why I very much like your shop AND your character ^^
Laura Posted October 11, 2018 Author Posted October 11, 2018 9 minutes ago, Mister X said: I don't know if that's feasible or if Vel will like the idea, but: how about using the Master of CD shop for that? Laura was one of master's girls, still gets some of the devices from the master and they generally seem to have some kind of friendship or at least a good connection. If you don't want to interfere with the CD shop itself, maybe there's a way to clone its master (or at least her look) and let her "visit" the shop whenever Laura wants a filthy thief to get punished?Fun fact: my girlfriend's name is Laura, too, and she also is a sub. Another reason why I very much like your shop AND your character ^^ I was thinking about doing something like this, but using his character doesn't feel right to me. I wanted to connect the worlds of my favorite DD mods, but implementing each others stuff could be asking for a headache. I do intend to reference it again somewhere, but don't expect her to show up in my shop. I like the idea, but I don't think it'll happen. So your girlfriend is part of the Laura sub club. I don't think it exists, but it does sound fun. ? The idea of this mods Laura came when I started to wonder what I would do in the kinky DD world of Skyrim. She is an exaggerated version of me, mixed with what I did in game and on this site. I noticed people really seem to like this mods Laura. I sometimes realise that people probably have a lot of sex with the virtual version of me. I like the idea, but there is a small side of that is a bit weirded out. ? There is a chance that I make a lot of people cum with this mod and that means that I'm actually [indirectly] a massive slut. ? 4
Fenroo Posted October 11, 2018 Posted October 11, 2018 7 minutes ago, Laura 'Lokomootje' said: There is a chance that I make a lot of people cum with this mod and that means that I'm actually [indirectly] a massive slut. ? Ha! I LOL'ed ?
Laura Posted October 11, 2018 Author Posted October 11, 2018 40 minutes ago, Mister X said: Ideas / Suggestions I've skimmed this thread a bit now, and I like the idea of adding the keyholder feature back in as part of this mod. Though, giving delivery tasks already is a feature in the CD shop, so I'm not sure about how you would like to make your version of that quest individual. Another idea that came to my mind maybe could be some kind of probing quest. You volunteer to try out a new set of items, maybe a belt with a new locking mechanism or a special plug. With some luck, everything works as intended, but of course there would be a chance for some problems to come up. So you could get stuck with an unremovable belt+a VERY lively plug for some time, until Laura fixed the problem. And you won't know, how long it will take! To keep it fair, the heavier the impact of the device, the faster the solution should come up, so you won't have to run around two ingame weeks with a plug that fires every half ingame hour ^^ I'll have a look at the keyholder stuff. I'll add it to the notes for now. The probing type quest is a very populair idea and I also had something like that in mind. I have it as an almost fully fleshed out as a concept in my notes. The WIP title is [Experimental Restraints] and I have it planned for the next update. 2
DonQuiWho Posted October 11, 2018 Posted October 11, 2018 @Laura 'Lokomootje' Just as a thought, why not have integrated belt plugs that vibrate more and more as you get closer to Soul Gems, the intensity and debilitating effects varying on how many there are nearby and their size? - ie, the more there are, and the bigger they are, the more they make the player orgasmic and induce exhaustion etc. Take Soul Gems them out of vendor lists and loot chests to stop cheating, and then make those visible really really difficult to go near to and collect You could then have a quest with a Debilitating Belt, with a random target for collecting soul gems, freedom only being allowed when you get back to the shop with them? Or, in other words, a requirement to find, then actually get near to, and collect, soul gems with a cumulative value, set at a random target figure, eg, in say a range of 15 to 25, where collected soul gems have higher values based on relative importance, eg a Black gem has a value of, say, 10, and Grand, Greater, Common, Lesser and Petty are valued at 5, 4, 3, 2, 1 respectively That would be quite hard, but could be played as an adjunct to the standard game. It would also make decisions about keeping soul gems, or using them, harder too Well, FWIW, anyway...
Seph64 Posted October 12, 2018 Posted October 12, 2018 7 hours ago, Laura 'Lokomootje' said: I want to find a way to lock the player in that cell, but I want to do it right. Being locked in there is hot, but it's hard to keep it interesting because there isn't much to do there for the player. Could make the cell the "display case" for naughty thieves. At the start, the player who got caught is just in the cell "waiting to be released", but nah, the shopkeeper NPC, Laura decides to use you to display the devices. So when a random NPC comes in the shop trying to decide whether or not to buy a restraint wants to see how it looks attached to someone. Now Laura can't demo it herself, easy way to be robbed again. And Laura knows not to use her bodyguard to demo the devices. That's when the Player comes in. Laura demos the devices on you. After the patron leaves (with or without buying anything), she takes the devices off the player. It could be a random demonstration, the patron might want to see how the Elbowbinder works, or see the timing of vibrating plugs. Another thing that could go along with it is a way for the thief to work off the time in the cell. Lets say that getting caught with devices determines how long you are in a cell for. 1 device caught stolen = 6 hours, 2 = 12 and so forth. So lets say the player got caught after stealing 4 devices, the player gets locked up for 24 (game) hours (the wait function does not subtract from time owed to subvert cheating the system). Now, "stuck in a cell for 24 hours? What am I gonna do for that long?" Well aside from being a display for the devices? After being displayed, the Patron NPC will either decide to buy devices or not buy any. Each device sold to a patron NPC will knock 1 hour off the owed time in the cell. So if a patron buys 1 item, 1 hour is removed from the remaining time in the cell. If the patron buys 3 items, 3 hours are removed from the remaining time. If a patron doesn't buy anything, no time is removed from the remaining time in the cell. And the intervals for patrons coming in to see and/or buy items is randomized (but might be configured in the MCM?). You could theoretically setup up a similar quest for "employment" by volunteering to be a display model (while being locked in the same cage). Player is paid for demoing the devices. Say 10g for each restraint demo'd via RNG, per patron. 50g additional for each device sold via rng per patron. Just a thought. I am not sure how feasible that could be. 1
DonQuiWho Posted October 12, 2018 Posted October 12, 2018 13 minutes ago, Seph64 said: Could make the cell the "display case" for naughty thieves. At the start, the player who got caught is just in the cell "waiting to be released", but nah, the shopkeeper NPC, Laura decides to use you to display the devices. So when a random NPC comes in the shop trying to decide whether or not to buy a restraint wants to see how it looks attached to someone. Now Laura can't demo it herself, easy way to be robbed again. And Laura knows not to use her bodyguard to demo the devices. That's when the Player comes in. Laura demos the devices on you. After the patron leaves (with or without buying anything), she takes the devices off the player. It could be a random demonstration, the patron might want to see how the Elbowbinder works, or see the timing of vibrating plugs. Another thing that could go along with it is a way for the thief to work off the time in the cell. Lets say that getting caught with devices determines how long you are in a cell for. 1 device caught stolen = 6 hours, 2 = 12 and so forth. So lets say the player got caught after stealing 4 devices, the player gets locked up for 24 (game) hours (the wait function does not subtract from time owed to subvert cheating the system). Now, "stuck in a cell for 24 hours? What am I gonna do for that long?" Well aside from being a display for the devices? After being displayed, the Patron NPC will either decide to buy devices or not buy any. Each device sold to a patron NPC will knock 1 hour off the owed time in the cell. So if a patron buys 1 item, 1 hour is removed from the remaining time in the cell. If the patron buys 3 items, 3 hours are removed from the remaining time. If a patron doesn't buy anything, no time is removed from the remaining time in the cell. And the intervals for patrons coming in to see and/or buy items is randomized (but might be configured in the MCM?). You could theoretically setup up a similar quest for "employment" by volunteering to be a display model (while being locked in the same cage). Player is paid for demoing the devices. Say 10g for each restraint demo'd via RNG, per patron. 50g additional for each device sold via rng per patron. Just a thought. I am not sure how feasible that could be. Building on the modelling theme, the player could be sent out from the shop as a commercial saleswoman, or even waylaid en route on her travels through Skyrim and forced to be a travelling sales model Then, decked out in a whole random suite of gear of unpredictable severity, travel Skyrim, not allowed/able to remove any items other than by persuading other townswomen and female travellers to buy them, one item per customer, take them, and put them on. Successful sales only to be generated by getting BOTH a cash payment from the buyer, as well as providing a [random number] of suitably satisfactory personal services - with a random chance of those being regarded as satisfactory or not Imagine haggling for a price, and agreeing to also provide, say, three choice favours, and being told that the last one wasn't good enough and the deal was off! ? Obvious caveats about not interfering with already worn quest devices, nor messing up other quests in progress. Probably a restriction on fast travel while worn would also be good. And no sales allowed within Whiterun. The locals already have their shop, so will have already bought what they need. No, sales need to be made in new territory There's something a bit like this in Cursed Loot, but it's not quite the same in that it's a voluntary risk taking event, as opposed to a mandatory quest, It would be fun, anyhow
shadowwolf2k7 Posted October 12, 2018 Posted October 12, 2018 after trying the new update, i have to say it is very ell though out. i also like the idea of the cell being for thieves, but you would have to make the items not static. on a lighter note, your mod coupled with DEC (deviously enslaved continued) while wearing most restraints, even including the belt from locked away quest, laura was constantly demanding sex from my toon lol. i had lydia with me and i could swear that lydia gave laura a look that said keep your hands off my play thing. the even funnier part about that was every time sex happened my toon got new devices. and she always says no free devices while being restrained guess that was a joke lol.
Laura Posted October 12, 2018 Author Posted October 12, 2018 11 hours ago, donkeywho said: @Laura 'Lokomootje' Just as a thought, why not have integrated belt plugs that vibrate more and more as you get closer to Soul Gems, the intensity and debilitating effects varying on how many there are nearby and their size? - ie, the more there are, and the bigger they are, the more they make the player orgasmic and induce exhaustion etc. Take Soul Gems them out of vendor lists and loot chests to stop cheating, and then make those visible really really difficult to go near to and collect You could then have a quest with a Debilitating Belt, with a random target for collecting soul gems, freedom only being allowed when you get back to the shop with them? Or, in other words, a requirement to find, then actually get near to, and collect, soul gems with a cumulative value, set at a random target figure, eg, in say a range of 15 to 25, where collected soul gems have higher values based on relative importance, eg a Black gem has a value of, say, 10, and Grand, Greater, Common, Lesser and Petty are valued at 5, 4, 3, 2, 1 respectively That would be quite hard, but could be played as an adjunct to the standard game. It would also make decisions about keeping soul gems, or using them, harder too Well, FWIW, anyway... Letting the plugs vibrate more when you get close to soulgems sounds impossible to me. I have no idea if that's possible. Taking the soulgems from the inventories and droplists also doesn't sound like a good idea. But having to collect something to get released is a good one, I'll probably use that somewhere. 8 hours ago, Seph64 said: Could make the cell the "display case" for naughty thieves. At the start, the player who got caught is just in the cell "waiting to be released", but nah, the shopkeeper NPC, Laura decides to use you to display the devices. So when a random NPC comes in the shop trying to decide whether or not to buy a restraint wants to see how it looks attached to someone. Now Laura can't demo it herself, easy way to be robbed again. And Laura knows not to use her bodyguard to demo the devices. That's when the Player comes in. Laura demos the devices on you. After the patron leaves (with or without buying anything), she takes the devices off the player. It could be a random demonstration, the patron might want to see how the Elbowbinder works, or see the timing of vibrating plugs. Another thing that could go along with it is a way for the thief to work off the time in the cell. Lets say that getting caught with devices determines how long you are in a cell for. 1 device caught stolen = 6 hours, 2 = 12 and so forth. So lets say the player got caught after stealing 4 devices, the player gets locked up for 24 (game) hours (the wait function does not subtract from time owed to subvert cheating the system). Now, "stuck in a cell for 24 hours? What am I gonna do for that long?" Well aside from being a display for the devices? After being displayed, the Patron NPC will either decide to buy devices or not buy any. Each device sold to a patron NPC will knock 1 hour off the owed time in the cell. So if a patron buys 1 item, 1 hour is removed from the remaining time in the cell. If the patron buys 3 items, 3 hours are removed from the remaining time. If a patron doesn't buy anything, no time is removed from the remaining time in the cell. And the intervals for patrons coming in to see and/or buy items is randomized (but might be configured in the MCM?). You could theoretically setup up a similar quest for "employment" by volunteering to be a display model (while being locked in the same cage). Player is paid for demoing the devices. Say 10g for each restraint demo'd via RNG, per patron. 50g additional for each device sold via rng per patron. Just a thought. I am not sure how feasible that could be. I like the idea of the jailcell as a punishment and I have [-Someone adds devices while restrained/caged in the shop?] in my notes. It could be punishment for stealing a certain restraint and I really like the idea of choosing to be a display model. 7 hours ago, donkeywho said: Building on the modelling theme, the player could be sent out from the shop as a commercial saleswoman, or even waylaid en route on her travels through Skyrim and forced to be a travelling sales model Then, decked out in a whole random suite of gear of unpredictable severity, travel Skyrim, not allowed/able to remove any items other than by persuading other townswomen and female travellers to buy them, one item per customer, take them, and put them on. Successful sales only to be generated by getting BOTH a cash payment from the buyer, as well as providing a [random number] of suitably satisfactory personal services - with a random chance of those being regarded as satisfactory or not Imagine haggling for a price, and agreeing to also provide, say, three choice favours, and being told that the last one wasn't good enough and the deal was off! ? Obvious caveats about not interfering with already worn quest devices, nor messing up other quests in progress. Probably a restriction on fast travel while worn would also be good. And no sales allowed within Whiterun. The locals already have their shop, so will have already bought what they need. No, sales need to be made in new territory There's something a bit like this in Cursed Loot, but it's not quite the same in that it's a voluntary risk taking event, as opposed to a mandatory quest, It would be fun, anyhow Thanks for the suggestion. I also want to make an advertising quest, but having to satisfy them will probably be optional. 6 hours ago, shadowwolf2k7 said: after trying the new update, i have to say it is very ell though out. i also like the idea of the cell being for thieves, but you would have to make the items not static. on a lighter note, your mod coupled with DEC (deviously enslaved continued) while wearing most restraints, even including the belt from locked away quest, laura was constantly demanding sex from my toon lol. i had lydia with me and i could swear that lydia gave laura a look that said keep your hands off my play thing. the even funnier part about that was every time sex happened my toon got new devices. and she always says no free devices while being restrained guess that was a joke lol. Thanks. I'll probably place restraints you can interact with at some point. It's fun to see how different your game is from mine. I really think that every modded Skyrim is unique. But things like DEC or other random rape mods can cause a lot of issues with other mods. Especially mods with controlled scenarios/scenes. 1
Laura Posted October 12, 2018 Author Posted October 12, 2018 36 minutes ago, AkiKay said: I don´t think shes looking at something. Shes probably thinking about what to do next to my Character.... Didn´t see any Whips for sale but that doesn´t mean anything.. Also what if Laura has multiple uses for the Cell ? It doesn´t have to be for stealing. Maybe she would give the Player Gold to look Helpless in there giving the Customers some Ideas. And about the boring part, maybe have some customers come in and ask to "have a look". I'm now brainstorming for the next update and I want to use the jailcell too. I was thinking of having the option to make money by letting her lock you in there or as a punishment. Having customers come in and use restraints on you could be a nice way to keep it interesting. I would have to learn how to make and use Scenes. I haven't made one yet but, I think I know how they work and I can always ask around. I don't know if the jailcell will be used in the next update, but I'll definitely do something with it eventually. 1
Krynn Posted October 12, 2018 Posted October 12, 2018 A prison cell is always a punishment.You do not need them to volunteer for money, unless you want to make a circus.You could put a place to sleep, a chair, a table, a personal chest and a bucket filled with food every day.since the doors are locked, one could ask the player if he does not like to work in the shop.if the player agrees, then comes the evil awakening ...you are not a worker, but a kind of object of use to do things or present certain devices and you are locked in this cell, which is considered the new home of the player.just an idea.
Krynn Posted October 12, 2018 Posted October 12, 2018 I noticed that there are some breath sounds in the bondage shop.maybe you should install parts of this mod - https://www.loverslab.com/files/file/2813-a-rubber-facility/
jigwigigx Posted October 12, 2018 Posted October 12, 2018 Hi. I just reinstalled this mod after noticing the update and I enjoyed the new features so I will be keeping it in my game now. I have been trying to create my own mod for a little while now and I am interested how you created this as it is similar to things I want to do. I am still only on CK and I only know how to put npc's, objects and houses in, don't know anything about dialogue and scripts yet.
Laura Posted October 12, 2018 Author Posted October 12, 2018 20 minutes ago, jigwigigx said: Hi. I just reinstalled this mod after noticing the update and I enjoyed the new features so I will be keeping it in my game now. I have been trying to create my own mod for a little while now and I am interested how you created this as it is similar to things I want to do. I am still only on CK and I only know how to put npc's, objects and houses in, don't know anything about dialogue and scripts yet. I suggest watching Darkfox127's videos. Those helped me a lot. https://www.youtube.com/channel/UCtYB2iX9_52X_DNtSIJXyWg You can ofcourse use my mod as an example, my mod is a lot simpler than the others. If you get stuck, feel free to send me a DM. I'm still learning myself, but I know the basics. Also, what do you want to make?
Jappa123 Posted October 12, 2018 Posted October 12, 2018 22 hours ago, Laura 'Lokomootje' said: I want to find a way to lock the player in that cell, but I want to do it right. Being locked in there is hot, but it's hard to keep it interesting because there isn't much to do there for the player. That's true, maybe add some visitors/customers and scene between them and player for example: - customer want to buy some devices but before that he want to see how they look on player: small scene idea just equip devices on player and decide if he want to buy them or not and then lock player in cell again or big scene idea customer want to "borrow" player for while and player is forced to follow customer for while around whiterun. 1
shadowwolf2k7 Posted October 12, 2018 Posted October 12, 2018 @Laura 'Lokomootje' from my experience, DEC is good at detecting when the player is in a scene and not interfere with it. you can even set it so your follower wont directly bring things to you, it will give a notice on the screen saying either that they have found an item or want sex. it also will stop approaches from npcs if you enter conversations due to a check throwing that the player is busy. with the mods that i use i have seen some kinda crazy things, and strange uses of audio clips that were not used in the mods but parts of the skyrim itself, such as serana, going postal on some random npc that decided to touch her property ie the player, and used the audio clip from when she was talking to harkon saying "you will not touch her"
kempo95 Posted October 12, 2018 Posted October 12, 2018 Some random ideas: Make a quest where the PC is told to pick up up some devices at several places around Skyrim and bring them to Laura. But instead them just giving the items to the PC, they put them on. And after your stops you head back to get unlocked. (For money) If you add that other NPC that is more dominant than Laura, maybe make her/him have her/his own shop. Maybe add some rivalry between the 2 shops. Have that shop more dominant quests and if you do a quest for one shop, the other will dislike you. Maybe add a time limit until you can buy another key again. FYI: I use this mod with Special Edition and so far have not found any problems.
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