Laura Posted September 26, 2018 Author Posted September 26, 2018 @MstrN Your opinion on this topic seems a lot more extreme than mine, but I understand what you're saying. The major movement restricting and punishing items should be used with caution and in certain controlled scenario's. I don't want to force the player to crawl to Whiterun from Riverwood in a petsuit. I love the extreme hobble dress, straitjacket+legbinder and the petsuit, but I won't let the player wear them for more than 2 minutes. 1
MstrN Posted September 26, 2018 Posted September 26, 2018 1 hour ago, Laura 'Lokomootje' said: Your opinion on this topic seems a lot more extreme than mine, but I understand what you're saying. The major movement restricting and punishing items should be used with caution and in certain controlled scenario's. I don't want to force the player to crawl to Whiterun from Riverwood in a petsuit. I love the extreme hobble dress, straitjacket+legbinder and the petsuit, but I won't let the player wear them for more than 2 minutes. Thank you. It's just my experience with DD is severely tainted by what I myself consider poor game design decisions made by nearly every DD-related mod I've tried. I really enjoy the aesthetics of extreme hobble dress, harness and posture collars, and the pet suit have it's appeal, despite how uncomfortably it looks, but some restrictions some devices apply tend to really limit player options, thus requiring specific conditions those devices might be applied. What I mean, is that can be worn arbitrary amounts of time - as long as this time if filled with interesting content. And here comes their main problem - besides altered movement animations and reduced walking speed, right now those devices don't really offer anything that can prolong their appeal - which will require more creativity on the part of the mod author who wants to use them. There isn't even any legbinder/petsuit scenes for SexLab yet, and when they will be added, I have some hopefully misaligned doubts they will be consensual. And here I must admit that my biggest peeve is how upsettingly forced most bondage related interactions PC encounters. And degrading dialogue. To the point that I hop in mod treads that offer something different and nag the author with my opinions until I feel too embarrassed to read the response. Apologies. You rock.
Laura Posted September 27, 2018 Author Posted September 27, 2018 NEW VERSION IS UP Change log: V1.03 Added: You can now have your jammed locks fixed in the shop. Price is also configurable in the MCM. Thanks to glebbus13 for the suggestion. Added: The "Please bind me like a helpless slave." option now has 6 random outcomes instead of just one. Thanks to _SpaceHamster_ for the suggestion. Added: Laura now sells even more restraints. Including black leather, red leather, white leather, black ebonite, red ebonite and white ebonite restraints. Thanks to _SpaceHamster_ for the suggestion. Changed: It should now be easier to buy multiple keys. Dialog now loops back after buying a key. Thanks to Krynn for the suggestion. Fixed: My terrible comma usage in the dialogue. Big thanks to SiegfreidZ for helping me to english good. Feedback is very welcome and be sure to let me know when you run into an issue. Next things on my list are the quests. Have fun. 4
_SpaceHamster_ Posted September 27, 2018 Posted September 27, 2018 I'm glad to see my suggestions in here I'll test the mod out in about an hour when I'm home!
grooovus Posted September 27, 2018 Posted September 27, 2018 How about adding small quests, like advertising the shop?
Krynn Posted September 28, 2018 Posted September 28, 2018 a stupid question, I need the folder DialogViews synonymous in the data folder?
Laura Posted September 28, 2018 Author Posted September 28, 2018 8 hours ago, grooovus said: How about adding small quests, like advertising the shop? Thanks for the suggestion. You're not the only one, others have also suggested something like this. It's a good one, but it's already on my list.
Laura Posted September 28, 2018 Author Posted September 28, 2018 23 minutes ago, Krynn said: a stupid question, I need the folder DialogViews synonymous in the data folder? Those files are for when you want to use the Dialogue Views tab in the Creation Kit. It's so others can see how I made this, but it's not much use for regular users.
itami_no_hana Posted September 28, 2018 Posted September 28, 2018 Thanks for the update, Laura! Now I can finally fix my broken locks. Will try it tonight. By the way, is it hard to write dialogues? It was so good to have a chat with Laura about cursed traps, Captured Dreams and other stuff. I wonder if you could add some more, just for the flavour. I think you are good at writing. 3
steelmagpie Posted September 28, 2018 Posted September 28, 2018 16 hours ago, Laura 'Lokomootje' said: Fixed: My terrible comma usage in the dialogue. As a terrible comma user myself I didn't mind them and will miss them... We are only human after all Long live terrible commas in the world,, ? (also a member of the emoji abuse federation)
qawsedrftg765 Posted September 28, 2018 Posted September 28, 2018 Suggestion, could the keys be based off a formula. Say Cost = 500 + (100 x n) where n is the player level. Your prices seem to be 'fair' for a high level character stuck in an awful situation. But @ level 4 with a yoke and extreme hobble dress my little dova is literally getting boned every second. EDIT: Thought of a more fun idea for low level characters whom can't afford the prices. If you are in a 'punishing' device (Armbinder, yoke, gag, blindfold) What if she takes it off but puts 2 other things on. They may be something easy, to manage like cuffs or something terrible like a punishing device.... roll those dice! 1
Laura Posted September 28, 2018 Author Posted September 28, 2018 2 hours ago, glebbus13 said: Thanks for the update, Laura! Now I can finally fix my broken locks. Will try it tonight. By the way, is it hard to write dialogues? It was so good to have a chat with Laura about cursed traps, Captured Dreams and other stuff. I wonder if you could add some more, just for the flavour. I think you are good at writing. Thanks, you guys really seem to like the dialogue. I enjoy making dialogue, but it's much harder than I first expected. It is hard to make it look natural and I had to see some lines 6 times before I found out why it looked to weird. I'm not a writer, but I know enough about it to know some of the tricks. It's also takes longer for me because English isn't my first language. 2 hours ago, qawsedrftg765 said: Suggestion, could the keys be based off a formula. Say Cost = 500 + (100 x n) where n is the player level. Your prices seem to be 'fair' for a high level character stuck in an awful situation. But @ level 4 with a yoke and extreme hobble dress my little dova is literally getting boned every second. EDIT: Thought of a more fun idea for low level characters whom can't afford the prices. If you are in a 'punishing' device (Armbinder, yoke, gag, blindfold) What if she takes it off but puts 2 other things on. They may be something easy, to manage like cuffs or something terrible like a punishing device.... roll those dice! Thanks for the suggestion. I'll add it to my notes. I'll see if I can make it work.
Krynn Posted September 28, 2018 Posted September 28, 2018 18 hours ago, CGi said: Laura's Bondage Shop Version 1.03 - Patched and Fixed Fixed: - MCM image (was DX10 DDS2 before what only works in SSE) Patched: - HeightmapAdded: - FOMOD - Localized & Unlocalized Plugin - Optional DialogueViews and Source Scripts to avoid installing unneeded files - BSA to avoid NMM errors - Full german translation - Translation for vanilla entries for all other languages Download:Laura's Bondage Shop V1.03 (1.1 MB) @Laura 'Lokomootje' Feel free to take over this package if you want. wurde ja auch mal Zeit! thumbs up Where is the difference between Localized and Unlocalized?
SamBooka Posted September 28, 2018 Posted September 28, 2018 Good to see somebody is still at it. And as a proof of concept this is a fine mod. BUT if you have DD and DCL this mod dont bring anything new. And if you have DD and everyone has because its a requirement, the selling of keys seems abit silly, because you can make those keys yourself from one iron ingot. So i am really hoping for some intresting quest content. If that is coming then i say: Keep up the Good Work
Krynn Posted September 28, 2018 Posted September 28, 2018 50 minutes ago, SamBooka said: Good to see somebody is still at it. And as a proof of concept this is a fine mod. BUT if you have DD and DCL this mod dont bring anything new. And if you have DD and everyone has because its a requirement, the selling of keys seems abit silly, because you can make those keys yourself from one iron ingot. So i am really hoping for some intresting quest content. If that is coming then i say: Keep up the Good Work I play skyrim and these mods here since they exist and I have never made a devious devices key from an iron bar?!Therefore, I think the idea is already very good.of course there are enough mods, which simply remove the devices by clicking.
itami_no_hana Posted September 28, 2018 Posted September 28, 2018 53 minutes ago, SamBooka said: Good to see somebody is still at it. And as a proof of concept this is a fine mod. BUT if you have DD and DCL this mod dont bring anything new. And if you have DD and everyone has because its a requirement, the selling of keys seems abit silly, because you can make those keys yourself from one iron ingot. So i am really hoping for some intresting quest content. If that is coming then i say: Keep up the Good Work Key forging perk is given after you read the quest book "Forbidden bookshelf" from old DD quest that has been removed. You can remove the perk through the console and lose this ability. Type help smithing through the console, find "Devious Smithing" and remember the ID, then use player.removeperk <id> command. 1
SamBooka Posted September 28, 2018 Posted September 28, 2018 19 minutes ago, glebbus13 said: Key forging perk is given after you read the quest book "Forbidden bookshelf" from old DD quest that has been removed. You can remove the perk through the console and lose this ability. Type help smithing through the console, find "Devious Smithing" and remember the ID, then use player.removeperk <id> command. The forbidden bookshelf is not removed, so you can still get the book. The quest if you get caught taking the book is removed. so .... For those that dont know, its in the library of the mages college, key and note are on a table, bookshelf with the book itself is also in library.
shadowwolf2k7 Posted September 28, 2018 Posted September 28, 2018 yes there is the book to learn to craft the keys, and a fair amount of the DD items. but it requires you to go to the collage. for those that dont play a mage, or are not on the part of the MQ to get the elder scroll, wont have a real reason to go to the collage at a low lvl. this make this mod a very good idea for what it is worth, even with out quests. yes with DCL you get the chance for keys to drop, but even with setting it to drop more of the keys for the items you are wearing you still get it dropping keys that dont help. i personally have mods where your follower will help you out of items, but that still means you or they need to have a key for the items you are wearing. being able to buy the keys even before you are locked into items helps.
CGi Posted September 28, 2018 Posted September 28, 2018 5 hours ago, Krynn said: Where is the difference between Localized and Unlocalized? Unlocalized is english only and only meant for editing the mod directly in the CK. The localized version is the one for playing and translating the mod. 1
shadowwolf2k7 Posted September 29, 2018 Posted September 29, 2018 i have 2 suggestions. 1) make post, that you list all the ideas and suggestions for quests people have made and put a link to that post on the main page. every time someone gives you a new idea, you could update that post with the new idea. if or when you add an idea, you can edit the post with added or unable to add to the mod. 2) have a quest where you become, laura's slave for say 2 in game hours. it could be an alternate way to get a key for restraints. for the 2 hours you would have to wear a set of restraints she equips on you, after the 2 hrs she would remove only what she equipped on you and give you a key. it could even be 3 different repeatable quests. 1 for a restraints key, one for a chastity key, and one for a piercing tool. you would go into purchase the key as normal, and when you clicked on the key you want to purchase you can either choose to pay the x amount of gold, or be her slave for 2 hours. 2
kurotatsu Posted September 29, 2018 Posted September 29, 2018 I love the variety in the tying up! So here's idea of my own - to add soft dependency on Cursed Loot and dialogue option "I want something really extreme, please!" which would trigger random DCL's heavy scenario, such as whole set of Heavy Restraints, Rubber Slave set, full chain harness, full slave set, etc.
Laura Posted September 29, 2018 Author Posted September 29, 2018 4 hours ago, shadowwolf2k7 said: i have 2 suggestions. 1) make post, that you list all the ideas and suggestions for quests people have made and put a link to that post on the main page. every time someone gives you a new idea, you could update that post with the new idea. if or when you add an idea, you can edit the post with added or unable to add to the mod. 2) have a quest where you become, laura's slave for say 2 in game hours. it could be an alternate way to get a key for restraints. for the 2 hours you would have to wear a set of restraints she equips on you, after the 2 hrs she would remove only what she equipped on you and give you a key. it could even be 3 different repeatable quests. 1 for a restraints key, one for a chastity key, and one for a piercing tool. you would go into purchase the key as normal, and when you clicked on the key you want to purchase you can either choose to pay the x amount of gold, or be her slave for 2 hours. 1) I wanted to do that, but I would get really nervous. It's like when people stand behind me and look and my monitor, I don't like that. I also don't want to run the risk of hyping it up too much. The suggestions I noted also aren't always going to make it in the mod. I probably won't do it. 2) Being her sub in exchange for keys is a good one. I'll add it to the the super secret notes. ? 1 hour ago, notwavman said: I love the variety in the tying up! So here's idea of my own - to add soft dependency on Cursed Loot and dialogue option "I want something really extreme, please!" which would trigger random DCL's heavy scenario, such as whole set of Heavy Restraints, Rubber Slave set, full chain harness, full slave set, etc. That's a good one. I'm already planning on making something like that. 3
steelmagpie Posted October 1, 2018 Posted October 1, 2018 Idea. Variation on the delivery type quest. Laura wants you to deliver some Devious items to a customer. As an insurance on you delivering and returning she will look after all your gear. She then sends you off on the delivery wearing the items to be delivered, the customer will unlock you and take items leaving you naked, unarmed and knowing you have to return to shop for your stuff.. (possible random "I bought this last week and want to return it" from the customer who then sends you back in different DD gear) . Random items to deliver or random sets of items, returns could be less restrictive than delivery but only unlockable by Laura.. Payment of keys ?? full set or one random or one of your choosing maybe. Or maybe payment for releasing you from items you were already in and need her help.. I'll free you if you do this for me type thing. No Idea how this could be done but at least it is another idea to the ever growing list.. 1
Laura Posted October 2, 2018 Author Posted October 2, 2018 On 10/1/2018 at 3:51 AM, steelmagpie said: Idea. Variation on the delivery type quest. Laura wants you to deliver some Devious items to a customer. As an insurance on you delivering and returning she will look after all your gear. She then sends you off on the delivery wearing the items to be delivered, the customer will unlock you and take items leaving you naked, unarmed and knowing you have to return to shop for your stuff.. (possible random "I bought this last week and want to return it" from the customer who then sends you back in different DD gear) . Random items to deliver or random sets of items, returns could be less restrictive than delivery but only unlockable by Laura.. Payment of keys ?? full set or one random or one of your choosing maybe. Or maybe payment for releasing you from items you were already in and need her help.. I'll free you if you do this for me type thing. No Idea how this could be done but at least it is another idea to the ever growing list.. Thanks for the suggestion. I'm still trying to think of a way to make a delivery type quest fit this mod. Being restrained is a good motivator to complete it, but taking all your gear is a bit much. Having a random set and customer is a must. I want it to be repeatable. Taking the players gear is a nice one though. I'll probably use that in a different quest. 2
Jayleia Posted October 2, 2018 Posted October 2, 2018 On 9/26/2018 at 12:28 PM, MstrN said: I'd add an option to replace ["requests" that you hand them over] with [proposes to buy them for half the price listed in MCM], with [proposes] without suggestive air quotes. Scripted robberies are the most putrid kind of manure, aren't they? I apologize if my post felt offensive, caused anyone mild headache, or gave any other negative feelings. It's main point was to state and explain my opinion on some of the topics touched there that, if added without major customization options, will make playing it unbearable for some. I also appreciate the patience you've shown by reading to this point. You rock. MCM to buy them full price, or not buy them at all (otherwise you'll just lug them to the next vendor). And offer scripted demands as a separate option for the more subbie playthroughs.
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