osculim Posted January 7, 2022 Posted January 7, 2022 On 1/3/2022 at 6:10 AM, vaultbait said: They're working for me with the latest version of Violate. I did start a fresh playthrough, but that's generally unnecessary for Violate upgrades (I was swapping out and updating a bunch of other mods which are less... forgiving). I have the exact same issue does not matter if its a new game or an old save. I got it working once but it seems for some reason violate does not check for the plugins. Usually I will get aaf raider pet found etc in the top left of my screen lately I don't
EgoBallistic Posted January 7, 2022 Author Posted January 7, 2022 5 hours ago, osculim said: I have the exact same issue does not matter if its a new game or an old save. I got it working once but it seems for some reason violate does not check for the plugins. Usually I will get aaf raider pet found etc in the top left of my screen lately I don't You only see that the first time you load your game after you update or install the mod.
osculim Posted January 7, 2022 Posted January 7, 2022 I have another question. If someone got help. I have just raider pet installed. Disabled bad end but I keep dying after the violation. God mode is on but I loose life after each assault. Then just die at the end of the violations. Is there some setting I am missing or something. I just want to get violated and be teleported to a safe spot or sent to raider pet. It kinda defeat the purpose if your character just dies and reload as if nothing happened.
Slorm Posted January 7, 2022 Posted January 7, 2022 2 minutes ago, osculim said: I have another question. If someone got help. I have just raider pet installed. Disabled bad end but I keep dying after the violation. God mode is on but I loose life after each assault. Then just die at the end of the violations. Is there some setting I am missing or something. I just want to get violated and be teleported to a safe spot or sent to raider pet. It kinda defeat the purpose if your character just dies and reload as if nothing happened. Are you running the Sexual Attributes mod, if you are you need to turn off the "Fuck to Death" option
osculim Posted January 8, 2022 Posted January 8, 2022 9 hours ago, Slorm said: Are you running the Sexual Attributes mod, if you are you need to turn off the "Fuck to Death" option ah thank you thank you thank you.
Nharra Posted January 8, 2022 Posted January 8, 2022 On 1/4/2022 at 4:46 PM, Benny89 said: Hi. I downloaded this mod and I have the following animations packs installed: AAF VanillaSexAnimations, SavageCabbages Pack, FO4_Animations, BP70FO4sexanimations, 50Shades and 50Shades_FluidPatch. I installed animations first and then AAF_Violate_V1.55 After allowing Gangbang in options I have the following issue: Male enemies are not naked and they have no penises out. The sex Animations seems to play correctly but only my character is stripped naked and enemies are still wearing their full gear. I have CBBE installed as my body mod. I noticed you didn't mention which male body replacer you installed. https://www.loverslab.com/topic/139374-aaf-fucking-manual-up-to-date-adult-oriented-setup-guide-26december2021/?ct=1628128342
Slorm Posted January 8, 2022 Posted January 8, 2022 @EgoBallistic Sometime back I raised the problem of Super Mutants not obeying the "Only combatants can be violators" rule and at the time it seemed that it was the Revere Satellite Array location that was the problem with all the Mutants joining in due to them overlooking (LoS). I'm getting the same in other locations as well, tonight I noticed it again doing the Jackpot mission at Hub360 but I've seen it elsewhere as well. I've tested the routine with Raiders and it works fine with them, so it seems specific to the Mutants and at a guess the problem may be that most Mutant locations are in high or elevated places even though they are not in combat and often without LoS. LoS is usually a pain in Skyrim and very flaky, so I assume it's the same in FO4. So I was wondering (if it's straightforward) whether an extra slider could be added to the general section to limit the max number of mutants that can participate or even just apply a random number. It's a bit of a stinky kludge I know but saves dropping the exhaustion rate manually before going into mutant territory. Not a biggie just a bit irksome
Lapsio Posted January 9, 2022 Posted January 9, 2022 I noticed that when enemy surrenders and you allow it to leave it runs away somewhere but typically it doesn't leave cell and disappear but gets lost somewhere just to timeout/reset in few minutes and attack you again as you approach building eneterance on your way back. I thought at first that it's some technical limitation but I noticed that RSE enemy surrender does not suffer from such issue. Is it some bug in AAF Violate or is it some intentional feature to increase stability/compatibility? It kinda defeats sense of letting captives go if it just results in them attacking you again few minutes later...
EgoBallistic Posted January 11, 2022 Author Posted January 11, 2022 On 1/8/2022 at 8:16 PM, Lapsio said: I noticed that when enemy surrenders and you allow it to leave it runs away somewhere but typically it doesn't leave cell and disappear but gets lost somewhere just to timeout/reset in few minutes and attack you again as you approach building eneterance on your way back. I The quest that controls surrendered enemies gets restarted when you enter combat or if you are forced to surrender. So any enemies that are running away will resume their normal AI routines. If you want them to run a long way away, give them time to do it. On 1/8/2022 at 8:16 PM, Lapsio said: Is it some bug in AAF Violate or is it some intentional feature to increase stability/compatibility? It's intentional, for two reasons. From a story perspective, if the enemy hears you re-enter combat they figure they can get revenge on you. From a game mechanics perspective, I don't want to break scripts / quest aliases / whatever by sending NPCs off some huge distance never to return.
a2991847890 Posted January 16, 2022 Posted January 16, 2022 I'm using one kind of custom races(FG skeleton)mod together with this mod,and everthing is ok,but the NPCs never surrender.So what should I do to make the SURRENDING function works?
Slorm Posted January 16, 2022 Posted January 16, 2022 (edited) The robbery "abandon gear" option addition is really good. I'm a fair way into the game at Lvl 17 (I use a mod I made to slow XP gain as I like playing lower level characters). I had a bad run in with the Forged and lost everything with no chance at my level at getting it back. It's really interesting having to start again with absolutely nothing, scavving around to find a weapon and taking out a Raider to pinch their armour isn't that difficult but you do have to be careful how you do it. If you're desperate for caps there's always Hardship, Nuka Ride Porn Studios (if you're not to far into the game) or Barbarous Continent, so it works really well Edited January 16, 2022 by Slorm 1
vaultbait Posted January 16, 2022 Posted January 16, 2022 6 hours ago, Slorm said: The robbery "abandon gear" option addition is really good. Thanks for the reminder, I should give it a try. I currently play with RSE II: CSA abductions integration and, especially at low levels, I'm lucky if I can escape with my life much less kill the boss to retrieve my gear... that shit's effectively gone. I agree, restarting is fun, the biggest pain is finding a new pair of glasses (I use Myopia Simulator along with Scavver's Closet, but the odds of finding a working pair of glasses is slim so I spend a lot of time with a blurry screen).
Slorm Posted January 18, 2022 Posted January 18, 2022 Bug Report - Minor I've noticed this a few times, that when recovering equipment after equipment theft there is an extra gun added (I noticed it again at Corvega today) I started with 1 Marksman Powerful Sniper Rifle and got 2 back. I then had another "accident" and when I recovered my gear again I had 4. I was wondering if this was caused by the NPC using the better weapon and the mod keeping a list of what's stolen so in effect the NPC when dead ends up with both, though if that was the case then I would have thought the second theft should have returned 3 rather than 4 sniper rifles. It may just be that you're being generous to the pc of course ? 1
whitewolf762 Posted January 19, 2022 Posted January 19, 2022 Can someone plz help me i still get the f4se data isnt in the game folder even though ive put it in there deleted it redownloaded it im honestly lost af
izzyknows Posted January 19, 2022 Posted January 19, 2022 3 hours ago, whitewolf762 said: Can someone plz help me i still get the f4se data isnt in the game folder even though ive put it in there deleted it redownloaded it im honestly lost af Extract the download to ...Steam\steamapps\common\Fallout 4 (NOT the Data folder) Launch the game via the f4se_loader.exe 1
whitewolf762 Posted January 19, 2022 Posted January 19, 2022 ok cool got that now everything works but when i surrender that character just stands there the voice lines play and they inject the character with stuff but thats it
spicydoritos Posted January 19, 2022 Posted January 19, 2022 5 minutes ago, whitewolf762 said: ok cool got that now everything works but when i surrender that character just stands there the voice lines play and they inject the character with stuff but thats it The first post of this thread has a Troubleshooting section that addresses your issue.
whitewolf762 Posted January 19, 2022 Posted January 19, 2022 ok so aaf isnt working and idk what i doing tbh
whitewolf762 Posted January 19, 2022 Posted January 19, 2022 nvm bro im just going to uninstall it thanks anyways
EgoBallistic Posted January 25, 2022 Author Posted January 25, 2022 New Version 1.56 Uploaded Added an MCM option to set surrendered enemies' health to 10, restore them to full health, or leave their health at the current value. This is primarily to support Human Resources, so that enemies who surrender won't be killed by the Enslavement Baton due to their health being too low. 7
gaymer69420 Posted January 26, 2022 Posted January 26, 2022 when i do all the steps all they do is clap and point
izzyknows Posted January 26, 2022 Posted January 26, 2022 2 hours ago, gaymer69420 said: when i do all the steps all they do is clap and point The answer is in the Troubleshooting section.
Slorm Posted January 26, 2022 Posted January 26, 2022 Sorry, me again. For a future update would it be possible to add a toggle so that Robbery also takes ammo. That should make it a little more challenging getting your stuff back 1
TheofficialWheels Posted January 28, 2022 Posted January 28, 2022 This mod actually runs pretty well for me, even scourged up a NSFW sound pack for extra immersion however, I am experiencing a little problem which kinda ruins the mod. My character doesn't get fully naked, they still have on the "default underwear" which given the screenshots shown isn't whats supposed to happen. I am fairly new to loverslab so I might be missing something really obvious. Please help
EgoBallistic Posted January 28, 2022 Author Posted January 28, 2022 3 hours ago, TheofficialWheels said: This mod actually runs pretty well for me, even scourged up a NSFW sound pack for extra immersion however, I am experiencing a little problem which kinda ruins the mod. My character doesn't get fully naked, they still have on the "default underwear" which given the screenshots shown isn't whats supposed to happen. I am fairly new to loverslab so I might be missing something really obvious. Please help The base game body has permanent underwear. For actors to be naked, you need to install a body replacer. CBBE or Fusion Girl for females, BodyTalk or Atomic Muscle for males. 1
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