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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted
4 minutes ago, Antiope_Appolonia said:

Hurray!  Two quick questions:

  1. Is it safe to upgrade mid-playthrough?
  2. I've been using the all-in-one install, because for whatever version I started with way back, you'd forgotten to release the standalone version, and it's just become a habit.  But it's silly having all these patches for things I don't use and then having to go and disable a bunch of .esps and such, so I thought it was time I sort that out.  If I want keep using the Lakeview Manor Refurbished patch, do I need either of the other Lakeview Manor patches—"original" or "expansion fixed"?  I see I have a pahe_lakeview_manor_cell.esp active currently, but I'm not sure what that corresponds to.  
  • should be safe to upgrade mid-play, but i'm starting to get errors in my log that the save doesn't match the script so accordingly to the log its using the script baked into the save--i'm able to watch the behavior changes in game and see the changes in the log enough to know the log is either wrong about it for me or its only using what's baked into the save for certain circumstances....my point it that it shows that not everybody will be so lucky updating mid-save, can't say for sure what your results will be
  • on lakeview manor you don't need to keep all versions, just choose what you like best. if you're already using pahe_lakeview_manor_cell.esp, its another version of those as well, so you could rename the other file to be the same if you'd like it to drop in better, not sure if that makes a difference or just disable the pahe_lakeview_manor_cell.esp to use 1 of the others
Posted

Hello ClifftonJD,

 

Is there anyway to message you about some help on a Mod I'm working on that uses PAH and PAH-HSH as two of it's masters?

 

If not, no worries, I know your busy on your own projects.

 

Respectfully, ThaneShayk

Posted

Since I'm updating to 8.0.6, I'm going to go ahead and post my few remaining notes from 8.0.4 rather than let them get jumbled together.

 

  • Two (female) NPCs at the Sun Stone in Solstheim spawn under the world when enslaved, and there's no way to get them working properly.  Teleporting them to you, either through the PAHE MCM or with console commands, doesn't bring them above the world—their quest markers for Slave Tracking remain level with the ground.  I've had the same issue with the same slaves in multiple saves.  I should have tested whether the male NPCs had the same problem, but I didn't think about it at the time, and I don't currently have a usable save to check with.  

  • "You could have just asked" in that grumpy tone is a weird way to give consent.  I did just ask, for one, and that tone doesn't fit, either.  

  • "You win, I yield, I yield" is a really strange thing for a slave to scream as she starts running away.  If the idea is to repurpose vanilla dialogue, how about "I can't take this anymore"?

Posted
3 hours ago, Martok73 said:

Oh yes please, I'd love to be able to "punish" a slave for putting on clothes after I told the bitch to strip. That would be a very cool addition to be able to punish slaves for putting on clothing the same way you can now punish them for not fighting or not being respectful thru the dialog and have them react to it, ooohhhh the possibilities you're getting me all excited, LMAO :D. Speaking of punishments, right now we get whip marks when whipping slaves, how hard would it be or is it possible to either add a hook for spanking animations to call STA and have those red ass overlays added to a slave in those spanking animations, or would it be easier to expand the punishment dialog that already has whipping and sex and restrain to include "spanking" and have that initiate a sex lab scene using spanking animations and have that apply a "red ass" overlay and use the correct sounds to the slave the same way the whip marks and sounds are applied? Spanking a slave's ass red as another punishment option would inho be a great addition and could be an option for a slave that needs to be punished but perhaps doesn't require something as severe as being whipped. Speaking for myself but I'm sure others would also love this and also the afore mentioned one with the naked punishment as soon as you could get it too us, hint hint wink wink :)


I second this. I'd love for slaves to be spankable as a punishment.

Ofcourse now I'm wondering if there's masochistic and bratty submissive mods on sexlab?

Posted
1 hour ago, Shayk86 said:

Hello ClifftonJD,

 

Is there anyway to message you about some help on a Mod I'm working on that uses PAH and PAH-HSH as two of it's masters?

 

If not, no worries, I know your busy on your own projects.

 

Respectfully, ThaneShayk

ok, sure

1 hour ago, Antiope_Appolonia said:

Two (female) NPCs at the Sun Stone in Solstheim spawn under the world when enslaved, and there's no way to get them working properly.  Teleporting them to you, either through the PAHE MCM or with console commands, doesn't bring them above the world—their quest markers for Slave Tracking remain level with the ground.  I've had the same issue with the same slaves in multiple saves.  I should have tested whether the male NPCs had the same problem, but I didn't think about it at the time, and I don't currently have a usable save to check with.  

ok as its continued across multiple saves, did it matter which 2 women were enslaved or was it just any 2 randoms at the sun stone. easier to track this down for fixing if its anybody specific, but i remember the quest you speak of...ya unfortunately that huge sunstone with everybody in a trance around it is part of a quest so that's what has your slaves stuck. i'll take a look into that

1 hour ago, Antiope_Appolonia said:

"You could have just asked" in that grumpy tone is a weird way to give consent.  I did just ask, for one, and that tone doesn't fit, either.  

lol, what was it responding to and what was the voice type of the slave according to the mcm. if you had just asked, a better response would have been "how can i argue with that"

1 hour ago, Antiope_Appolonia said:

"You win, I yield, I yield" is a really strange thing for a slave to scream as she starts running away.

lol, i hadn't heard escape dialogues in so long i forget how silly they sound sometimes...agreed, i'm always thinking "if i win and you yield, then why are you still running"

1 hour ago, Antiope_Appolonia said:

If the idea is to repurpose vanilla dialogue, how about "I can't take this anymore"?

i haven't seen that dialogue before, but agreed that's a better choice if its usable

Posted
33 minutes ago, CliftonJD said:

ok as its continued across multiple saves, did it matter which 2 women were enslaved or was it just any 2 randoms at the sun stone. easier to track this down for fixing if its anybody specific, but i remember the quest you speak of...ya unfortunately that huge sunstone with everybody in a trance around it is part of a quest so that's what has your slaves stuck.

There are only two females there.  As I said, I didn't try the males, but I can once I get a new save going—I'm reworking some things in my modlist at the minute.  I don't think the quest is to blame, though, as I successfully enslaved NPCs from the other stones.  I just used the Paralyze spell from Alteration magic to enslave them.  The sunstone isn't the huge one with all the townsfolk, by the way; it's the one near Tel Mithryn with only a few NPCs, mostly reavers.  

 

38 minutes ago, CliftonJD said:

lol, what was it responding to and what was the voice type of the slave according to the mcm. if you had just asked, a better response would have been "how can i argue with that"

Consent as in sexual consent; "Ok slave..." -> "I'm going to fuck you."  I can't double check at the minute, but I assume it's probably EvenToned since it happens all the time with run-of-the-mill slaves.  I think maybe the best thing here would just be the reluctant "yes..." at low training and "yes, my Thane" at high training.  Or maybe simply, "Of course."  I don't know.  I'm not confident in how good of a feel I have for the range of options within vanilla dialogue—you're committed to using voiced vanilla lines, right?—so maybe I'm overlooking an obvious candidate.  Is there a list of all the non-unique vanilla dialogue somewhere?  Anyway, speaking strictly for myself, I don't really think we need any more, "How can I argue with that?" in the mix than we already get.  I don't think that's a particularly well-voice acted line, and it already plays fairly often since that's the response to removing restraints.  

 

47 minutes ago, CliftonJD said:

lol, i hadn't heard escape dialogues in so long i forget how silly they sound sometimes...agreed, i'm always thinking "if i win and you yield, then why are you still running"

Exactly!

 

47 minutes ago, CliftonJD said:

i haven't seen that dialogue before, but agreed that's a better choice if its usable

I might not have it exactly right, but there's something along those lines that I encounter in my game.  It's possible that it's from one of the synthetic voice packs for a mod I use, but I wouldn't think so.  Isn't there also a panicked-sounding, "I've got to get out of here!" line?  That'd work well, too.  Almost anything would be better than the current line, though.  Just the simple "AIEEEE!!" yelp would be a reasonable fit, too.  

Posted (edited)
9 hours ago, Martok73 said:

 

 

 

Oh yes please, I'd love to be able to "punish" a slave for putting on clothes after I told the bitch to strip. That would be a very cool addition to be able to punish slaves for putting on clothing the same way you can now punish them for not fighting or not being respectful thru the dialog and have them react to it, ooohhhh the possibilities you're getting me all excited, LMAO :D. Speaking of punishments, right now we get whip marks when whipping slaves, how hard would it be or is it possible to either add a hook for spanking animations to call STA and have those red ass overlays added to a slave in those spanking animations, or would it be easier to expand the punishment dialog that already has whipping and sex and restrain to include "spanking" and have that initiate a sex lab scene using spanking animations and have that apply a "red ass" overlay and use the correct sounds to the slave the same way the whip marks and sounds are applied? Spanking a slave's ass red as another punishment option would inho be a great addition and could be an option for a slave that needs to be punished but perhaps doesn't require something as severe as being whipped. Speaking for myself but I'm sure others would also love this and also the afore mentioned one with the naked punishment as soon as you could get it too us, hint hint wink wink :)

 

 

That is strange as still using the older files my girls keep walking around all houses often stark naked and I have to tell them to replace their "expensive" clothes and TBH once they are 100 sub most do what they are told. The mouthy ones still give lip but they do as told.

As for selling slave stark naked: not certain that unless it is an auction, that I go with that. When I AYGAS my slaves I used to leave them in slave armour + bindings. but three months later with snow falling they were still standing behind the shop stalls etc. in the same clothing. So now I sell them in common clothes/shoes or black robes/boots and keep the bindings. Any owner I see in a frozen whipping stance with a slave (ALL sold have 100sub) will never be sold another slave (that speech master bard is one).

 

Any possible way to send all sold slaves to umm ?Tamriel to lessen the NPC load on cities?

Edited by Will55
Posted

so i tryed post here my testreport. and i canot to long for my browsorer to handle.

 

so i post only the most important findings. full report in the download section of this post.

 

i cahnged only one thing in default mcm settings:

enabled slave auto rename

 

PAHE-8-0-6-Testreport.txt

*******************************
******Findings, testplay:******
*******************************

----------
Finding 1
----------
Run 1
After capturing first slave new error message show up:
aniamtion faction precived as non pahslave (or somethign similar i screnshot it and put the files)
my first captured slave forced to fight my side. he refused use a good old non leatheler wepon i give them ( some zaz wepon XD)

----------
Finding 2
----------
Run 1
Nasty spam, after capture i started equip my slaves with zaz items :)
this spam or similar i not sure looks like reapet it self in the log. i suggest check the log.

Spoiler

[12/20/2021 - 12:44:23PM] ERROR: None is not a valid inventory item
stack:
    [ (FF000D16)].Actor.GetItemCount() - "<native>" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1249
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 288
[12/20/2021 - 12:44:23PM] ERROR: Cannot check worn items against a None keyword
stack:
    [ (FF000D16)].Actor.WornHasKeyword() - "<native>" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1249
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 288
[12/20/2021 - 12:44:27PM] Estimated script latency: 82 ms (Hi: 85 ms, Lo: 74 ms)
[12/20/2021 - 12:44:29PM] ERROR: None is not a valid inventory item
stack:
    [ (FF000D16)].Actor.GetItemCount() - "<native>" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1249
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 288
[12/20/2021 - 12:44:29PM] ERROR: Cannot check worn items against a None keyword
stack:
    [ (FF000D16)].Actor.WornHasKeyword() - "<native>" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1249
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 288
[12/20/2021 - 12:44:32PM] Estimated script latency: 76 ms (Hi: 84 ms, Lo: 67 ms)
[12/20/2021 - 12:44:34PM] ERROR: None is not a valid inventory item
stack:
    [ (FF000D16)].Actor.GetItemCount() - "<native>" Line ?

Spoiler

    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1249
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 288
[12/20/2021 - 12:44:34PM] ERROR: Cannot check worn items against a None keyword
stack:
    [ (FF000D16)].Actor.WornHasKeyword() - "<native>" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1249
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 288
[12/20/2021 - 12:44:37PM] Estimated script latency: 76 ms (Hi: 88 ms, Lo: 67 ms)
[12/20/2021 - 12:44:40PM] ERROR: None is not a valid inventory item
stack:
    [ (FF000D16)].Actor.GetItemCount() - "<native>" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1249
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 288
[12/20/2021 - 12:44:40PM] ERROR: Cannot check worn items against a None keyword
stack:
    [ (FF000D16)].Actor.WornHasKeyword() - "<native>" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1249
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 288

----------
Finding  3
----------
Run 1
this is something new error, pahe slaves not like some zaz items?

Spoiler

[12/20/2021 - 12:45:36PM] ERROR: None is not a valid inventory item
stack:
    [ (FF000D16)].Actor.GetItemCount() - "<native>" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1249
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 288
[12/20/2021 - 12:45:36PM] ERROR: Cannot check worn items against a None keyword
stack:
    [ (FF000D16)].Actor.WornHasKeyword() - "<native>" Line ?
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.TestShouldHaveFought() - "PAHSlave.psc" Line 1249
    [alias Slave001 on quest PAH (0C01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 288 


treapet it self a lot in the logs same part as my slave fighting.

----------
Finding 4
----------
Run 0 / all run contains
this bug continue to exist:
[12/20/2021 - 12:35:06PM] Cannot open store for class "slattractionmainscript", missing file?

----------
Finding 5
----------
run 3
by accident as checking slave renaming i tiggered this one... i not enught patient to wait rename proces complite. so may bead.
remaining part of the run droped to avoid save file corruption.

Spoiler

[12/20/2021 - 01:20:30PM] ERROR: Array index 1 is out of range (0-0)
stack:
    [PAHConfig (1B009157)].pah_mcm.AddOption() - "SKI_ConfigBase.psc" Line 876
    [PAHConfig (1B009157)].pah_mcm.AddTextOption() - "SKI_ConfigBase.psc" Line 361
    [PAHConfig (1B009157)].pah_mcm.UpdateSlavesPage() - "PAH_MCM.psc" Line 263
    [PAHConfig (1B009157)].pah_mcm.OnPageReset() - "PAH_MCM.psc" Line 141
    [PAHConfig (1B009157)].pah_mcm.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[12/20/2021 - 01:20:30PM] ERROR: Array index 1 is out of range (0-0)
stack:
    [PAHConfig (1B009157)].pah_mcm.AddOption() - "SKI_ConfigBase.psc" Line 876
    [PAHConfig (1B009157)].pah_mcm.AddTextOption() - "SKI_ConfigBase.psc" Line 361
    [PAHConfig (1B009157)].pah_mcm.UpdateSlavesPage() - "PAH_MCM.psc" Line 263
    [PAHConfig (1B009157)].pah_mcm.OnPageReset() - "PAH_MCM.psc" Line 141
    [PAHConfig (1B009157)].pah_mcm.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[12/20/2021 - 01:20:30PM] ERROR: Array index 1 is out of range (0-0)
stack:
    [PAHConfig (1B009157)].pah_mcm.AddOption() - "SKI_ConfigBase.psc" Line 876
    [PAHConfig (1B009157)].pah_mcm.AddTextOption() - "SKI_ConfigBase.psc" Line 361
    [PAHConfig (1B009157)].pah_mcm.UpdateSlavesPage() - "PAH_MCM.psc" Line 263
    [PAHConfig (1B009157)].pah_mcm.OnPageReset() - "PAH_MCM.psc" Line 141
    [PAHConfig (1B009157)].pah_mcm.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[12/20/2021 - 01:20:30PM] ERROR: Array index 1 is out of range (0-0)
stack:
    [PAHConfig (1B009157)].pah_mcm.AddOption() - "SKI_ConfigBase.psc" Line 876
    [PAHConfig (1B009157)].pah_mcm.AddTextOption() - "SKI_ConfigBase.psc" Line 361
    [PAHConfig (1B009157)].pah_mcm.UpdateSlavesPage() - "PAH_MCM.psc" Line 263
    [PAHConfig (1B009157)].pah_mcm.OnPageReset() - "PAH_MCM.psc" Line 141
    [PAHConfig (1B009157)].pah_mcm.SetPage() - "SKI_ConfigBase.psc" Line 865
    [SKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[12/20/2021 - 01:20:30PM] ERROR: Array index 1 is out of range (0-0)
stack:
    [PAHConfig (1B009157)].pah_mcm.WriteOptionBuffers() - "SKI_ConfigBase.psc" Line 936
    [PAHConfig (1B009157)].pah_mcm.SetPage() - "SKI_ConfigBase.psc" Line 867
    [SKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148
[12/20/2021 - 01:20:30PM] ERROR: Array index 2 is out of range (0-0)
stack:
    [PAHConfig (1B009157)].pah_mcm.WriteOptionBuffers() - "SKI_ConfigBase.psc" Line 936
    [PAHConfig (1B009157)].pah_mcm.SetPage() - "SKI_ConfigBase.psc" Line 867
    [SKI_ConfigManagerInstance (0D000802)].SKI_ConfigManager.OnPageSelect() - "SKI_ConfigManager.psc" Line 148

----------
Finding 6
----------
Run 2,3
this is amazing! i mean pahe with lot of zaz items :) [i using a mod that allow us buy zaz item from traders!]
i having big time :) :) :)
i using a zaz wepon thet used spank ass, this one used as non leatheal slave capture tool :)
if any slave forced to wear DELETED SECTIO START [any zaz item that slave not attempt to escape in my experience.] deleted section end
any leg binder item or yoke not try escape.
gag help train slaves to respectfull.

only anomly i detected a slave that forced wear joke after cell change... slave hands get free not inside the joke. so slave start use hands as usual

----------
Finding 7
----------
run 3
some cases i dont know what cause it yet 
restraiend slave failt to leave the restrained animation pose.
if re restraiend and freed mostly fix the bug

----------
Finding 8
----------
run 4
i moved see what happening if in fellglow slave camp
this is a littile sample what happened during selling slaves: (this result expected )

Spoiler

[12/20/2021 - 07:13:16PM] ERROR: Cannot call is_moving() on a None object, aborting function call
stack:
    [alias slave017 on quest PAH (0C01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias slave017 on quest PAH (0C01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[12/20/2021 - 07:13:16PM] WARNING: Assigning None to a non-object variable named "::temp80"
stack:
    [alias slave017 on quest PAH (0C01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias slave017 on quest PAH (0C01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[12/20/2021 - 07:13:50PM] attempting to remove naked outfit!
[12/20/2021 - 07:14:00PM] ERROR: Array index 14 is out of range (0-13)
stack:
    [PAHFellglowSlaveCampQuest (1C0057E9)].pahfellglowslavecampquest.GetFreeSlaver() - "PAHFellglowSlaveCampQuest.psc" Line 235
    [PAHFellglowSlaveCampQuest (1C0057E9)].pahfellglowslavecampquest.StartGuardSellRoomDoorScene() - "PAHFellglowSlaveCampQuest.psc" Line 220
    [PAHFellglowSlaveCampQuest (1C0057E9)].pahfellglowslavecampquest.SetSellStage() - "PAHFellglowSlaveCampQuest.psc" Line 58
    .PAHFSCTIF__03008370.Fragment_0() - "PAHFSCTIF__03008370.psc" Line 9
[12/20/2021 - 07:14:20PM] ERROR: Cannot call is_moving() on a None object, aborting function call
stack:
    [alias slave013 on quest PAH (0C01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias slave013 on quest PAH (0C01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[12/20/2021 - 07:14:20PM] WARNING: Assigning None to a non-object variable named "::temp80"
stack:
    [alias slave013 on quest PAH (0C01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias slave013 on quest PAH (0C01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[12/20/2021 - 07:14:23PM] Found 8 nakedActors
[12/20/2021 - 07:14:23PM] slaScanner start time is ....1149.014038
[12/20/2021 - 07:14:23PM] Found 17 arousedActors
[12/20/2021 - 07:14:24PM] slaScanner After getting actors is ....1150.212036, player is naked False, Actor Count 17
[12/20/2021 - 07:14:25PM] [slainternalscr <sla_Internal (0A083137)>]: bandit got 8 exposure for  seeing naked Bandit Outlaw
[12/20/2021 - 07:14:25PM] ERROR: Cannot call is_moving() on a None object, aborting function call
stack:
    [alias slave013 on quest PAH (0C01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias slave013 on quest PAH (0C01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[12/20/2021 - 07:14:25PM] WARNING: Assigning None to a non-object variable named "::temp80"
stack:
    [alias slave013 on quest PAH (0C01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias slave013 on quest PAH (0C01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[12/20/2021 - 07:14:25PM] [slainternalscr <sla_Internal (0A083137)>]: bandit got 8 exposure for  seeing naked bandit
[12/20/2021 - 07:14:26PM] [slainternalscr <sla_Internal (0A083137)>]: bandit got 8 exposure for  seeing naked bandit
[12/20/2021 - 07:14:26PM] [slainternalscr <sla_Internal (0A083137)>]: bandit got 8 exposure for  seeing naked bandit
[12/20/2021 - 07:14:27PM] [slainternalscr <sla_Internal (0A083137)>]: bandit got 8 exposure for  seeing naked Slave
[12/20/2021 - 07:14:27PM] ERROR: Cannot get the faction rank with a None faction
stack:
    [ (FF000DC8)].Actor.GetFactionRank() - "<native>" Line ?
    [PAHFellglowSlaveCampQuest (1C0057E9)].pahfellglowslavecampquest.Calculate() - "PAHSlaveValueAnalysisQuestScript.psc" Line 160
    [PAHFellglowSlaveCampQuest (1C0057E9)].pahfellglowslavecampquest.SetSellStage() - "PAHFellglowSlaveCampQuest.psc" Line 62
    [ (1C006820)].PAHPF_SlaveWalkToInspectionP_03006820.Fragment_0() - "PAHPF_SlaveWalkToInspectionP_03006820.psc" Line 8

************************
******Conclusions:******
************************
Nonstop bombarded error message about animation faction.
Othrt than as palyer not expereinced to mutch problem. it is very sort test so far and not tryed use any extensions.
zaz items do what intended to do: gag make slaves obidient, leg ankles and yokes look like preverent save escape.

game files show usual error mesasges as run trought SSEedit/cao

its clear to me i need do more testing. only one major boglike thing found so far. that generate constant spam in logs... 
next testrun i plan use base game agin and keep only 2 or 3 slaves to test combat, resignation and other subsystems.

 

 

PAHE-8-0-6-Testreport.txt

 

PAHE-806-Run Reference-StartNewGameNoPAHE.log

PAHE-806-Run 0-StartNewGame.log

PAHE-806-Run 1-first captures-finish setup.log

PAHE-806-Run 2-Secund batch captured moving in embershard mine.log

PAHE-806-Run 3-slave traning testing slave escape.1.log

PAHE-804-Run 4-slave escape test and more capture-Papyrus.0.log

PAHE-806-Run 5-FellglowSlavecampSelling

PAHE-806-Run Reference-StartNewGameNoPAHE.log

Posted
18 hours ago, CliftonJD said:

that would have to be conflicts with the aquarium, that's why i and nobody else has that issue...it was fixed ages ago before it even came to se

Ok, so how do I fix it then I didn't have fishing in LE and only just got it in SE with the "best of both worlds" downgrade patcher. But here's the thing even long before I ever got fishing the navmesh for the dungeon entrance where the gate is never worked for me, no matter which esp file I used for the extension. I always had to teleport slaves into the dungeon extension because they would loop entering and exiting the cellar over and over because the navmesh wasn't there for the npcs to use to walk from the cellar entrance at the ladder to the dungeon thru the little gate. So I honestly don't see how it is a conflict with the aquariums because I had the issue with navmesh long before I had fishing. The aquariums don't show up either but that's different from the navmesh issue. I also wasn't the only one with the grey wall render issue either as I saw another post with a pic of that grey wall render bug awhile back.

 

18 hours ago, CliftonJD said:

it actually already posted with the update description above your post, 8.0.5 was a quick bug fix sent out to Le

Great, I'll give that a download and try it out. Remind me please, to upgrade mid game all I gotta do is uninstall the old and install the new right, don't need to do anything special with this one correct?

Posted
13 hours ago, Antiope_Appolonia said:

I don't think the quest is to blame, though, as I successfully enslaved NPCs from the other stones.  I just used the Paralyze spell from Alteration magic to enslave them.  The sunstone isn't the huge one with all the townsfolk, by the way; it's the one near Tel Mithryn with only a few NPCs, mostly reavers.  

Quote

When you cleanse the stone a leveled Lurker will appear from the water around the stone and attack you and the other workers. Once defeated you are able to talk to both the people from Tel Mithryn and the reavers, who do not become hostile, but they are all confused and angry at whoever did this to them. Don't forget to activate the stone once it is cleansed to add the power to your menu.

that would be the quest interference

13 hours ago, Antiope_Appolonia said:

Consent as in sexual consent; "Ok slave..." -> "I'm going to fuck you."  I can't double check at the minute, but I assume it's probably EvenToned since it happens all the time with run-of-the-mill slaves. 

blabla prefered the vanilla dialogues over other pah dialogue to give back the flavor of the original voice since everybody used the eventoned voices and adding more voice types was a high demand at the time

13 hours ago, Antiope_Appolonia said:

I think maybe the best thing here would just be the reluctant "yes..." at low training and "yes, my Thane" at high training.  Or maybe simply, "Of course."  I don't know.  I'm not confident in how good of a feel I have for the range of options within vanilla dialogue

now those are more getting into original pah dialogues, except "Of course." is vanilla shared

13 hours ago, Antiope_Appolonia said:

—you're committed to using voiced vanilla lines, right?—

no preference to me either way with the generic eventoned voices. only condescending or eager voices i prefer to stick with the vanilla choices until i get the voice files for those voice types, but that's not that i don't prefer the better options of the other voice types...just doesn't sound right for them.

14 hours ago, Antiope_Appolonia said:

Anyway, speaking strictly for myself, I don't really think we need any more, "How can I argue with that?" in the mix than we already get.  I don't think that's a particularly well-voice acted line, and it already plays fairly often since that's the response to removing restraints.  

fixed...they will now say something new:

'Please, enjoy yourself!'

15 hours ago, Antiope_Appolonia said:
15 hours ago, CliftonJD said:

lol, i hadn't heard escape dialogues in so long i forget how silly they sound sometimes...agreed, i'm always thinking "if i win and you yield, then why are you still running"

Exactly!

ok,  i'm going to try changing that to say

'Help me, help me!'

11 hours ago, Will55 said:

That is strange as still using the older files my girls keep walking around all houses often stark naked and I have to tell them to replace their "expensive" clothes and TBH once they are 100 sub most do what they are told.

slaves left on their own tend to revert to their outfit per skyrim law, since you're using the older version still, that outfit just happens to be naked

12 hours ago, Will55 said:

Any possible way to send all sold slaves to umm ?Tamriel to lessen the NPC load on cities?

think with aygas the whole point is that "and you get a slave" so i don't think that's going to change. hsh auctions seem to get rid of sold slaves and i can change the slave camps to erase sold slaves as well

12 hours ago, Antiope_Appolonia said:

I've been thinking about adding To Your Face or TYF Redux to my modlist, but I wouldn't want it if it prevents chatter from PAHE slaves and followers.  Do y'all know if slaves/followers use the same chatter system that static NPCs do?

by the description this would prevent the slaves yelling when they run since those were hellos, meant to be said to the player once they've been caught - hence the bug of them yelling that we win and they submit. only downside i see to the mod would be if you tried to speak to a slave who's back was turned, it would be prevented by this mod, but that's pretty rare for slaves when you're not in combat...aside from tied slaves, you'll need to face them with that mod and if you're using the hsh method of tying slaves, you might find troubles speaking to a hogtied slave

Posted
23 minutes ago, CliftonJD said:

think with aygas the whole point is that "and you get a slave" so i don't think that's going to change. hsh auctions seem to get rid of sold slaves and i can change the slave camps to erase sold slaves as well

Yeah, I certainly wouldn't want AYGAS changed in that respect.  Populating the cities with slaves is a big part of why I use it.  

Posted
1 hour ago, Martok73 said:

I also wasn't the only one with the grey wall render issue either as I saw another post with a pic of that grey wall render bug awhile back.

grey wall issue isn't for the normal lakeview manor cellar, that's a refurnished version gifted here by another user.

1 hour ago, Martok73 said:

Ok, so how do I fix it then I didn't have fishing in LE and only just got it in SE with the "best of both worlds" downgrade patcher. But here's the thing even long before I ever got fishing the navmesh for the dungeon entrance where the gate is never worked for me, no matter which esp file I used for the extension. I always had to teleport slaves into the dungeon extension because they would loop entering and exiting the cellar over and over because the navmesh wasn't there for the npcs to use to walk from the cellar entrance at the ladder to the dungeon thru the little gate.

that esp was made optional years ago so ppl who don't have hearthfires don't have to use it and ppl who have other mods that conflict won't need to worry about it either. originally that was part of the sl extension and was 1 my first changes to pahe

1 hour ago, Martok73 said:

Great, I'll give that a download and try it out. Remind me please, to upgrade mid game all I gotta do is uninstall the old and install the new right, don't need to do anything special with this one correct?

that all depends on your mod manager or installation method really. i always just install new version over old versions when i upgrade...but the downside is mods like devious devices tend to rename the bodyslide files so it leaves behind the older file name cluttering up bodyslide

Posted (edited)

@CliftonJD

 

i think i found a """easy""" but inperfect solution to slaves not remain naked if we use naked bandit fix. here some screan shot:

 

EDIT:

i forget mention this made as outfit fix enabled on MCM

END EDIT

 

first image slave get tied up in theory naked state:

ScreenShot7.png.facb003f0b158cf15e796c9c82a41a8d.png

 

Same slave after i apply my fix, one can notice i do this thesting with a women too. 

ScreenShot9.png.a2a2048e6dc53b934247f3a7ab4d3334.png

 

here is my inperfect fix:

ScreenShot10.png.68dc08c9a01a712f7fc020afc93e6098.png

 

The theory:

today i played with zaz items and noticed zaz breast rope (any variant) if used on female or male slaves. the slave remained naked if i tied up.

if i removed the item slave puth back the clothing.

 

my idea come frome here go to ck make a copy of this item remove all the texture data and script that may cause truble and add some merchant to test.

here is the baby:

PAHEFixNoNaked.esl

 

(in ck look armor items name start PAHE )

 

currently this one give riverwood bartander and smith 20 -20 armor to sell.

and palyer need manualy put on slaves :(

 

i have no knowlage how this can made automated my concept is something like this:

if a slave ordered to strip and as slave execute it, this armor put on the slave using script.

if some reason slave put back clothes this item removed by script.

 

i dont know it possible to make invisible in inventory or not :( 

 

my fix is not work on males as this last 2 image show reason for this:

this item use body slot at the moment. i need change to use sos slot too.

 

i hope this help you make rid of this problem :) and i hope this way we overcome the full naked bandit problem all at once :)

 

You, cliffton trollautokill and any pahe devloper has my unlimited premission use this as you see fit.

 

As quick fix i try devlop a more "user frendly" and correct male body covering version of this fix in the mean time.

 

I have one thing bugger me: zaz is not the bug free stable mod, i dont know if we use this solution how many possible new bug rise up. in my 5 minute quick test evrything seems okay and working. so probably before implement as unversal end solution vise to put wide range test. i just thinking :)

Edited by Nonseen
Posted
38 minutes ago, CliftonJD said:

grey wall issue isn't for the normal lakeview manor cellar, that's a refurnished version gifted here by another user.

Just updated to v8.06 and using the included esp for Lakeview Manor I still get the grey wall issue, and that is with using either of the 2 esps for Lakeview that you put inside the 8.06 zip file. The aquariums work just fine now, it's only the grey wall that persists no matter what esp I use unfortunately :(.

 

ScreenShot31.png.47c8c8e476cf76a768a69f262dce7477.png

 

I am also receiving the message shown in the upper left part of the screen now as well since updating to 8.06. Did not get that msg on 8.04. Started getting that message as soon as I loaded in and on multiple characters not just this one. Couldn't find anything in the log file relating to it tho, so no clue what's going on there as to why it's spamming me every few seconds.

Posted
53 minutes ago, CliftonJD said:

that all depends on your mod manager or installation method really. i always just install new version over old versions when i upgrade...but the downside is mods like devious devices tend to rename the bodyslide files so it leaves behind the older file name cluttering up bodyslide

I did the same thing, I installed over the old version with the new version then disabled and uninstalled the old version after new one was installed. I use Vortex. Didn't know that about DD either, haven't updated that in awhile, using v4 something.

 

55 minutes ago, CliftonJD said:

that esp was made optional years ago so ppl who don't have hearthfires don't have to use it and ppl who have other mods that conflict won't need to worry about it either. originally that was part of the sl extension and was 1 my first changes to pahe

I'm using the lakeview manor esp files that you include in the main zip for PAHE v8.06 and was doing the same with v8.04 so by that statement I shouldn't have had any issues but unfortunately npcs still won't walk from the ladder that leads into the cellar, thru the gate into the dungeon they get stuck in a loop going up and down the ladder entering and leaving the cellar. Which means the navmesh isn't working correctly because they can't find the path to follow or go where you tell them to go. I confirmed this by replacing a portion of the missing navmesh in the current esp which made the npcs able to walk into the dungeon just fine, so you may need to test this and check it out for yourself since I am using the files you included in your download for 8.06.

Posted
8 hours ago, Nonseen said:

aniamtion faction precived as non pahslave (or somethign similar i screnshot it and put the files)

ok, just means i'll need to add the faction to each slave instead of once to the core

8 hours ago, Nonseen said:

Run 1
this is something new error, pahe slaves not like some zaz items?

its pretty much the same as the error you just posted above it, basically my method of testing for none isn't allowed either. sicne the previous version had the errors with a none keyword stack, the idea was to tell the script to ignore a none keyword, but seems it don't like that idea either

8 hours ago, Nonseen said:

Run 0 / all run contains
this bug continue to exist:
[12/20/2021 - 12:35:06PM] Cannot open store for class "slattractionmainscript", missing file?

according to your log you're somehow getting an older version of the scripts, but its reading as the correct version number so it doesn't make sense. the slattractionmainscript isn't in the scripts anymore

9 hours ago, Nonseen said:

run 3
by accident as checking slave renaming i tiggered this one... i not enught patient to wait rename proces complite. so may bead.
remaining part of the run droped to avoid save file corruption.

ya, remember i tried adding a delay message to warn ppl not to do that but instead they'd get stuck in mcm so had to remove the warning message

9 hours ago, Nonseen said:

i using a zaz wepon thet used spank ass, this one used as non leatheal slave capture tool

somebody just asked for a method to do that, seems its already in zaz...

hmm, so maybe we can add the spanker to the player start and to the merchants

9 hours ago, Nonseen said:

there's no way for you to acquire an older version of pahcore and pahslave and have it still read as the current listed version so for now hold testing until next version. i'll try to get a sooner fix erasing my checks for none keywords since that only made the problem worse...just means we won't get more respect changes and quest changes out this update

Posted
6 hours ago, Nonseen said:

(in ck look armor items name start PAHE )

 

currently this one give riverwood bartander and smith 20 -20 armor to sell.

and palyer need manualy put on slaves :(

 

i have no knowlage how this can made automated my concept is something like this:

if a slave ordered to strip and as slave execute it, this armor put on the slave using script.

if some reason slave put back clothes this item removed by script.

 

i dont know it possible to make invisible in inventory or not :( 

 

problem is if that's only temporary while you watch them, if they're already stripping straitjackets and dwarven suits at random, they're not going to stay in a fake naked suit either. we a;ready have plans for a solution to keeping slaves naked:

On 12/19/2021 at 3:32 PM, CliftonJD said:

right now we can tell them to strip, but we can't yet get them to stay that way...atleast not without using the old naked outfit and bringing back the bugs along with it. already considering a means for circumventing this issue as well. i have a method in the next update for fixing dd staitjackets and dwarven suits, which i'm considering adapting for stripping slaves told to be naked, but i was been debating if i want to also make this a punishable offense. after seeing a request in another thread to force nudity on sold slaves, i decided it might be best if i start with the mandate law for all pahe slaves which could accidentally include sold slaves. this will ofc be optional thru the mcm and i might still add the option for it to be a punishable offense, but thinking that will be further down the road to see how the mandate law works out first

 

5 hours ago, Martok73 said:

The aquariums work just fine now, it's only the grey wall that persists no matter what esp I use unfortunately

choose 1 or the other...

5 hours ago, Martok73 said:

I am also receiving the message shown in the upper left part of the screen now as well since updating to 8.06. Did not get that msg on 8.04.

ok, i'll work on that for next update

5 hours ago, Martok73 said:

 

I'm using the lakeview manor esp files that you include in the main zip for PAHE v8.06 and was doing the same with v8.04 so by that statement I shouldn't have had any issues but unfortunately npcs still won't walk from the ladder that leads into the cellar, thru the gate into the dungeon they get stuck in a loop going up and down the ladder entering and leaving the cellar. Which means the navmesh isn't working correctly because they can't find the path to follow or go where you tell them to go. I confirmed this by replacing a portion of the missing navmesh in the current esp which made the npcs able to walk into the dungeon just fine, so you may need to test this and check it out for yourself since I am using the files you included in your download for 8.06.

optional isn't clear enough anymore, i'll delete it from the install for next update

Posted
39 minutes ago, CliftonJD said:

somebody just asked for a method to do that, seems its already in zaz...

hmm, so maybe we can add the spanker to the player start and to the merchants

None of the zaz weapons makes a call to the Spank that Ass mod and they don't add the red butt spank overlays to npcs either, so not sure what he's talking about but it isn't zaz weapons cause they don't do that. What myself and a someone else asked for was a new dialog option added to the "punish" slave dialog for spanking a slave instead of whipping, raping, or restraining. With the whipping dialog option the whip leaves whip marks on the slave (whip in general leaves whip marks), what we would like if it is possible is a spanking dialog option that calls a sex lab scene using only spanking animations a person has installed, (the same way the sex option functions now except with spanking), and to have the spanking actually leave a red butt on the slave which can be done either by calling a STA event, or by applying the red butt overlays own it's on, whichever is easier. Make sense?

 

13 minutes ago, CliftonJD said:

choose 1 or the other...

What do you mean? I'm only using one esp at a time, but none of the esps get rid of the grey wall, they all have it.

 

14 minutes ago, CliftonJD said:

optional isn't clear enough anymore, i'll delete it from the install for next update

Now I'm really confused here, delete what the navmesh? or the esp?

Posted

I will admit that when I installed PAHE with all the addons I thought all the addons came with it. Since you seem to be breaking out the addons into separate downloads it might be worth updating the mod description to clarify what needs to be downloaded and installed for the 'complete' experience and potential known conflicts of those optional downloads. I know you are busy but when you release the new update I think it will be worth it.

Posted
6 minutes ago, Martok73 said:

None of the zaz weapons makes a call to the Spank that Ass mod and they don't add the red butt spank overlays to npcs either, so not sure what he's talking about but it isn't zaz weapons cause they don't do that. What myself and a someone else asked for was a new dialog option added to the "punish" slave dialog for spanking a slave instead of whipping, raping, or restraining. With the whipping dialog option the whip leaves whip marks on the slave (whip in general leaves whip marks), what we would like if it is possible is a spanking dialog option that calls a sex lab scene using only spanking animations a person has installed, (the same way the sex option functions now except with spanking), and to have the spanking actually leave a red butt on the slave which can be done either by calling a STA event, or by applying the red butt overlays own it's on, whichever is easier. Make sense?

 

What do you mean? I'm only using one esp at a time, but none of the esps get rid of the grey wall, they all have it.

 

Now I'm really confused here, delete what the navmesh? or the esp?


I think he means the fishing aquariums are conflicting with the addon. So try it without the aquarium

Posted (edited)
26 minutes ago, Farsh-nuke said:


I think he means the fishing aquariums are conflicting with the addon. So try it without the aquarium

No, pretty sure he's talking about the Lakeview Manor esp files, cause you are only supposed to use one at a time, and when disabling them the dungeon cell isn't there, and the grey wall isn't there either. The aquariums even when not created/installed there is still a grey wall there, which from a post several pages back was revealed to be a render issue, which I could fix myself if I knew exactly how to fix a render issue with the CK, sadly I don't. Keep in mind tho, the regular pahe_lakeview_manor_cell.esp file works just fine, the only issue is the grey wall which is a render bug and easily fixed by someone that knows how.

Edited by Martok73
Posted
2 hours ago, CliftonJD said:

ok, just means i'll need to add the faction to each slave instead of once to the core

 

This sounds very time consuming. Why move it away from the core?

 

From a programming point of view, factions are constant values and are better stored once in the core, rather than identically repeated for each slave.

 

Not to mention the tediousness of having to go through each alias in the CK.

Posted
11 hours ago, Nonseen said:

Run 1
After capturing first slave new error message show up:
aniamtion faction precived as non pahslave (or somethign similar i screnshot it and put the files)

turned out to be a simple scripting error...must have gotten distracted scripting that the first time

11 hours ago, Nonseen said:

Run 0 / all run contains
this bug continue to exist:
[12/20/2021 - 12:35:06PM] Cannot open store for class "slattractionmainscript", missing file?

9 hours ago, CliftonJD said:

ok,  i'm going to try changing that to say

'Help me, help me!'

9 hours ago, CliftonJD said:

fixed...they will now say something new:

'Please, enjoy yourself!'

fixed for 8.0.7

lakeview manor cell removed from the all addons install

Posted
2 minutes ago, TrollAutokill said:

This sounds very time consuming. Why move it away from the core?

 

From a programming point of view, factions are constant values and are better stored once in the core, rather than identically repeated for each slave.

 

Not to mention the tediousness of having to go through each alias in the CK.

was a misunderstanding of the bug, only had to change the script, its fixed now

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