Nepro Posted September 25, 2018 Posted September 25, 2018 Quote Requirements: Skyrim SE 1.5.39 SKSE SE v2.0.7 Does it work with latest Skyrim SE 1.5.50 and SKSE 2.0.8?
CliftonJD Posted September 26, 2018 Author Posted September 26, 2018 5 hours ago, Nepro said: Does it work with latest Skyrim SE 1.5.50 and SKSE 2.0.8? that i don't know yet either, hopefully it will work better with the updates to those but i'm not officially using se yet myself so it'll be up to the users to test that
Wonko486 Posted September 29, 2018 Posted September 29, 2018 As a note guys: totally worth the time to do the simple install and all the patches if you aren't use aggressive prostitution. I had used the full, and simply turned off the TDF patch, but I was crashing about once every 30 minutes that way. Uninstalled and reinstalled using the simple and only the patches I needed: stable as the rock of Gibraltar.
Mogsoli Posted October 3, 2018 Posted October 3, 2018 when i cloned NPC and enslave them the original NPC directly become slave too.. how to solve his problem ? as i remember this is not happening in the older paradise hall
Pfiffy Posted October 3, 2018 Posted October 3, 2018 On 9/25/2018 at 9:04 PM, Nepro said: Does it work with latest Skyrim SE 1.5.50 and SKSE 2.0.8? On 9/26/2018 at 2:12 AM, CliftonJD said: that i don't know yet either, hopefully it will work better with the updates to those but i'm not officially using se yet myself so it'll be up to the users to test that It does.... In fact there are no reasons I can think of why it shouldn't.... As long as you have updated the dependencies, that means SL and maybe DD(if you use the dd patch). You also have to check the other mods you have installed. BUT: updating midgame has never been one of the best plans. You might get into trouble with your saves. (I'm just in that struggle, because I have updated too mny mods at the same time....)
Lodakai Posted October 3, 2018 Posted October 3, 2018 It's working fine for me right now in skyrim SE SKSE 2.08 I have no issues along with PAHE-HSH (so long as the files are converted properly) ETA: I should note that I am not using any of the addon features such as fellglow. Simply the core mod.
Adviser69 Posted October 9, 2018 Posted October 9, 2018 Is it possible to enslave an npc without cloning them, or is that part of the core mechanic? 1
Lodakai Posted October 9, 2018 Posted October 9, 2018 2 hours ago, Adviser69 said: Is it possible to enslave an npc without cloning them, or is that part of the core mechanic? It is possible.. PAH-HSH does it with Mona... But it requires mod support for the npc specifically for PAHE (I Believe) For normal use... the cloning is automatic.
Jaayden Posted October 9, 2018 Posted October 9, 2018 So every time I try to enslave a character my Skyrim special edition freezes. Is this a glitch effecting other people? I use everything listed above...…. I just have the new sexlabs?
Lodakai Posted October 10, 2018 Posted October 10, 2018 2 hours ago, Jacksonbro said: So every time I try to enslave a character my Skyrim special edition freezes. Is this a glitch effecting other people? I use everything listed above...…. I just have the new sexlabs? You need to make sure that everything you downloaded before october is updated for the new SKSE and Skyrim updates. Specifically, look for any mod that has an SKSE subfolder... and either read the first post of that mods thread to see if it needed an update. Make sure you have all of the dependencies for sexlab updated as well.
Boad Posted November 22, 2018 Posted November 22, 2018 Hi, I have done all of the normal steps (I think) to convert this to PH - HSH to SSE. It seemed to work great, but I get a CTD everytime I try and enter the Restless Hunter. I converted all of the animations, ran NIF optimiser and used the Creation kit editor to resave. Could anyone help me out? This adds so much to Paradise Halls and I miss it! Thanks!
CliftonJD Posted November 22, 2018 Author Posted November 22, 2018 3 hours ago, Boad said: Hi, I have done all of the normal steps (I think) to convert this to PH - HSH to SSE. It seemed to work great, but I get a CTD everytime I try and enter the Restless Hunter. I converted all of the animations, ran NIF optimiser and used the Creation kit editor to resave. Could anyone help me out? This adds so much to Paradise Halls and I miss it! Thanks! might have better luck in the home sweet home thread...or try searching the oldrim thread for fred's conversion steps
Pfiffy Posted November 22, 2018 Posted November 22, 2018 6 hours ago, Boad said: Hi, I have done all of the normal steps (I think) to convert this to PH - HSH to SSE. It seemed to work great, but I get a CTD everytime I try and enter the Restless Hunter. I converted all of the animations, ran NIF optimiser and used the Creation kit editor to resave. Could anyone help me out? This adds so much to Paradise Halls and I miss it! Thanks! Replace the Headmeshes with the original ones(DON'T CONVERT THEM)
mrhuggo Posted December 7, 2018 Posted December 7, 2018 Only able to setup 1 camp and can't use a permanent slave camp, any reason for this? Also limited to 2 homes.
Pfiffy Posted December 7, 2018 Posted December 7, 2018 6 hours ago, mrhuggo said: Only able to setup 1 camp and can't use a permanent slave camp, any reason for this? Also limited to 2 homes. Wrong thread. Both functions are from HSH, which is not officially ported. BTW: I don't have these problems with my conversion, so you might have done something wrong.
Mickster Posted December 11, 2018 Posted December 11, 2018 Small warning to people that experience crashes when using the whip on someone, this is not really an issues with PAHE itself but some mods might cause a crash when you use a weapon that has no associated skill with it. The whip from this is such a weapon. To fix it just assign the one handed weapon skill to it and it should stop crashing 1
CliftonJD Posted December 12, 2018 Author Posted December 12, 2018 On 12/11/2018 at 9:05 AM, Mickster said: Small warning to people that experience crashes when using the whip on someone, this is not really an issues with PAHE itself but some mods might cause a crash when you use a weapon that has no associated skill with it. The whip from this is such a weapon. To fix it just assign the one handed weapon skill to it and it should stop crashing i would think that was done intentionally to avoid giving the whip extra damage to the slave based on your skill with those associated perks but if you have a mod that causes those ctd's then yes, try it and heed caution during your whipping
KainsChylde Posted December 12, 2018 Posted December 12, 2018 1 hour ago, CliftonJD said: i would think that was done intentionally to avoid giving the whip extra damage to the slave based on your skill with those associated perks but if you have a mod that causes those ctd's then yes, try it and heed caution during your whipping The whip does 1 damage unless you enchant it or take it to the grind stone. One-handed boosts it to like, 5, tops, at 100. 1
CliftonJD Posted December 13, 2018 Author Posted December 13, 2018 6 hours ago, KainsChylde said: The whip does 1 damage unless you enchant it or take it to the grind stone. One-handed boosts it to like, 5, tops, at 100. ok, we can work with that On 12/11/2018 at 9:05 AM, Mickster said: Small warning to people that experience crashes when using the whip on someone, this is not really an issues with PAHE itself but some mods might cause a crash when you use a weapon that has no associated skill with it. The whip from this is such a weapon. To fix it just assign the one handed weapon skill to it and it should stop crashing adding that into the next update then
Mickster Posted December 17, 2018 Posted December 17, 2018 Correct me if I'm wrong but ATM you can't sell your slaves, yes? I can only use them as decoration and as followers for now?
D_ManXX2 Posted December 22, 2018 Posted December 22, 2018 I was wondering what happened to the slaver camp where you could sell slaves in previous versions ?? has this been removed from SSE version ?
gernoff Posted December 22, 2018 Posted December 22, 2018 Using Alternate Start.................... Lakeview Manor is created with a Weapons Rack in the way of the Dungeon Cell. Used console to 'markfordelete' which will get rid of the visible aspects of the rack but "Use Weapons Rack" still blocks you from entering. Anyone have a way of getting rid of the rack. Is there a load order change that might work? Bash edit to not create the rack?
KainsChylde Posted December 22, 2018 Posted December 22, 2018 2 hours ago, gernoff said: Using Alternate Start.................... Lakeview Manor is created with a Weapons Rack in the way of the Dungeon Cell. Used console to 'markfordelete' which will get rid of the visible aspects of the rack but "Use Weapons Rack" still blocks you from entering. Anyone have a way of getting rid of the rack. Is there a load order change that might work? Bash edit to not create the rack? Just don't start in Lakeview Manor. Only way to keep that weapon rack from being there that I've found is to build the house yourself and just not build that one. Save before building each basement weapon rack, when that one appears you know which one not to build. Roll back and skip it.
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