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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted
7 minutes ago, Best Poppy said:

Hey guys I ve been encountering a very annoying bug a lot recently. Its always been around since 2 years but now uts pretty much omniptesent. Removing restraints only removes the device but the slave stays in the bondage pose regardless. In earlier versions this also occurred a lot. So i assumed it coild be fixed by simply making the slave enter a new bondage pose again and removint those bew restraints. However now when i remove bondage (kneeling) for the first time then order the next pose (that bottom of yours needs some attention for example) then only seconds after the second restraints are removed and the slave resumes her ordinary idle, she returns to kneeling pose. Its weird because now I cant get my slaves to stop kneeling once they started. Its also worth mentioning that i didnt upgrade. The savegame was started on the most recent version. Help pls. Or even better, maybe attach a "fix position" script or something to the remove restraints option so they dont resume the pose anyway regularly (ealier versions) or permanently (this version).

 

Edit: ok i now apparently got it to work after cycling through adding and removing all restraint poses  one after another, she eventually got free. However this was a terryfying experience. Since of course ebding pose training was a tiresome experience on earlier versions as welll this time it actually took an hour to only unstuck one slave. Now lets see if itll be the same with the other 80.

Posted
15 hours ago, CliftonJD said:
20 hours ago, Nonseen said:

Untrained Female slaves after punishment, sex start runaway. This is intended?

long as they finished having sex with you before they try to runaway, running away happens randomly until they're trained or restrained

hmm okay, and if slave start runaway witout playing trauma state? imean instantly as scane load i pres end key to immidiete end the scane. slave has no trauma state and start runaway.

 

thinking about it, maybe the reason for this sl framework inner workings. in my experience if i not let SL animation run full lenght maybe characters has no orgasm and this can cause side effects.

 

15 hours ago, CliftonJD said:

you can unsheathe your weapon before speaking to your slaves to force aggressive sex or choose the mcm to always force aggressive, but other than that i think i left it as a way to build a relationship with your slaves

thank you i dont know wepon in hands or not in hands effect how slaves react the player! i test it out!

15 hours ago, CliftonJD said:
20 hours ago, Nonseen said:

i reworded the respect dialogs to be based on their respect, not their submission so if the slave has 100 respect then you shouldn't get the dialog to punish, but at the same time they shouldn't disrespect either with 100 respect so that's a bug. its technically a known bug that some slaves can be forever disrespectful, but its a bug we hoped to have fixed with this update

 

i try do more test see low subbmision slaves ( 40-60) how disrescpectfull or not. same time i plan keep a high (80+)subbmison slave with me to see respect traning come my way or not.

 

How often expected slaves disrepectful with 50 respect traning?

Posted
2 hours ago, Best Poppy said:

Edit: ok i now apparently got it to work after cycling through adding and removing all restraint poses  one after another, she eventually got free. However this was a terryfying experience. Since of course ebding pose training was a tiresome experience on earlier versions as welll this time it actually took an hour to only unstuck one slave. Now lets see if itll be the same with the other 80.

Ok yes this is the new normal apparently. Takes about 30-60 min for one slave to successfully remove restraints. As in restoring normal idles and unstucking her from the pose, not just removing the devices.

Posted

Also can you please implement a sandbox option to set sex, submission, respect, fear, combat, anger to 100? Its very tedious to grind them. I did once on an older safe but i dont wanna have to do it every game. Or is there some command i can use to set those values to 100? Thanks in advance.

Posted
2 minutes ago, Best Poppy said:

Also can you please implement a sandbox option to set sex, submission, respect, fear, combat, anger to 100? Its very tedious to grind them. I did once on an older safe but i dont wanna have to do it every game. Or is there some command i can use to set those values to 100? Thanks in advance.

Because once one slave has them, its enough since she can train the others to the same values. But even training one slave to 100 on all of those gets very repetitive for me very fast.

Posted
9 hours ago, Best Poppy said:

Hey guys I ve been encountering a very annoying bug a lot recently. Its always been around since 2 years but now uts pretty much omniptesent. Removing restraints only removes the device but the slave stays in the bondage pose regardless. In earlier versions this also occurred a lot. So i assumed it coild be fixed by simply making the slave enter a new bondage pose again and removint those bew restraints. However now when i remove bondage (kneeling) for the first time then order the next pose (that bottom of yours needs some attention for example) then only seconds after the second restraints are removed and the slave resumes her ordinary idle, she returns to kneeling pose. Its weird because now I cant get my slaves to stop kneeling once they started. Its also worth mentioning that i didnt upgrade. The savegame was started on the most recent version. Help pls. Or even better, maybe attach a "fix position" script or something to the remove restraints option so they dont resume the pose anyway regularly (ealier versions) or permanently (this version).

 

 

7 hours ago, Best Poppy said:

Ok yes this is the new normal apparently. Takes about 30-60 min for one slave to successfully remove restraints. As in restoring normal idles and unstucking her from the pose, not just removing the devices.

those are home sweet home dialogs, not pahe dialogs. you have the option to disable home sweet home dialogs for pahe slaves from the home sweet home options. i will not support an extra dialog added by another mod for tying slaves when we already have a dialog for that. had you used the dialogs provided by pahe, there would be a follow up option to follow that would stand the slave up to normal

7 hours ago, Best Poppy said:

Also can you please implement a sandbox option to set sex, submission, respect, fear, combat, anger to 100? Its very tedious to grind them. I did once on an older safe but i dont wanna have to do it every game. Or is there some command i can use to set those values to 100? Thanks in advance.

 

6 hours ago, Best Poppy said:

Because once one slave has them, its enough since she can train the others to the same values. But even training one slave to 100 on all of those gets very repetitive for me very fast.

use the alternate start addon

Posted
7 hours ago, Nonseen said:

hmm okay, and if slave start runaway witout playing trauma state? imean instantly as scane load i pres end key to immidiete end the scane. slave has no trauma state and start runaway.

 

thinking about it, maybe the reason for this sl framework inner workings. in my experience if i not let SL animation run full lenght maybe characters has no orgasm and this can cause side effects.

yes, ending the scene early has adverse effects any follow up commands

Posted
2 hours ago, CliftonJD said:

 

those are home sweet home dialogs, not pahe dialogs. you have the option to disable home sweet home dialogs for pahe slaves from the home sweet home options. i will not support an extra dialog added by another mod for tying slaves when we already have a dialog for that. had you used the dialogs provided by pahe, there would be a follow up option to follow that would stand the slave up to normal

 

use the alternate start addon

Alright thanks. I didnt know this dialogue wasnt in the base pahe mod. Always used hsh and aygas with it. Never had it on its own. Im gonna post the issue there then. Since yes, there is different bondage dialogue than "the imgonna tie you up" option but it just has way fewer variations. Until its fixed i will however use the vanilla pahe dialogue. Could you tell me what the exact dialogue line is please?

 

Also i appreciate the insight of the alternate start method. Didnt even think of that. It sure could be useful on new games. However being pressured to choose a certain start as the only option to save a 2 hour stat grind can hardly be called a fix or even a real workaround imo. Plus it only works on new games, right? So if you really dont want to consider adding mcm options ( wich i totally understand. Its your mod anyway. Thus your design choices.), do you by any chance know of any command people can type into the console or any file people can edit to tweak their slaves stats?

Posted

Mini Testrun 2 results:

PAHE-7-5-8

 

Test 1: conform wepon drawn or not drawn effect on anmation, or trauma play after sex:

In high subbmision saves with high sex traning no effect on animation collection or on slave priamry reaction ordering punishemnt->sex.

 

But if wepon ready or magic ready after sex slave enter tramua state. if no wepon or magic ready slave not enter tramua state.

 

Test 2: REspect and subbimision effect each other:

i have a slave with 62 subbmision and 50+ respect. i dont know why but this slave non stop produce option to punish for not respectfull.

For test propuses i only punished this slave with sex hoping this way no big submision incrase. after 4 try subbmision incrased to 70, repsect to 73.

Other slave that 85 submision( or higher) not produce dialoge option to train respectfull.

 

to check out some memory based bug or glitch happening with my test slave i quited the game reloded a slave after testslve punished via sex to see i can punish agin 5th time being not respectfull.

no effect. i tryed this slave make sure remeber option, after loading slave this has effect before quiting no effect.

 

Maybe some memory issue?

planning invastigate more soon as possible.

 

MAYBE IMPORTANT:

This slave punishemnt happened right after selling some slaves! It is possible this has effect other slaves behaivior?

 

Here is the log:

 

Papyrus.1.log

 

this part i think your intrest:

Spoiler

[05/06/2021 - 06:01:13AM] ERROR: Cannot call WornHasKeyword() on a None object, aborting function call
stack:
    [alias slave_stub on quest PAH (0D01FAEF)].PAHActorAlias.CanIdle() - "PAHActorAlias.psc" Line 1070
    [alias Slave001 on quest PAH (0D01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias Slave001 on quest PAH (0D01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[05/06/2021 - 06:01:13AM] warning: Assigning None to a non-object variable named "::temp338"
stack:
    [alias slave_stub on quest PAH (0D01FAEF)].PAHActorAlias.CanIdle() - "PAHActorAlias.psc" Line 1070
    [alias Slave001 on quest PAH (0D01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias Slave001 on quest PAH (0D01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[05/06/2021 - 06:01:13AM] ERROR: Cannot call IsInFaction() on a None object, aborting function call
stack:
    [alias slave_stub on quest PAH (0D01FAEF)].PAHActorAlias.CanIdle() - "PAHActorAlias.psc" Line 1074
    [alias Slave001 on quest PAH (0D01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias Slave001 on quest PAH (0D01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[05/06/2021 - 06:01:13AM] warning: Assigning None to a non-object variable named "::temp339"
stack:
    [alias slave_stub on quest PAH (0D01FAEF)].PAHActorAlias.CanIdle() - "PAHActorAlias.psc" Line 1074
    [alias Slave001 on quest PAH (0D01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias Slave001 on quest PAH (0D01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[05/06/2021 - 06:01:13AM] ERROR: Cannot call WornHasKeyword() on a None object, aborting function call
stack:
    [alias slave_stub on quest PAH (0D01FAEF)].PAHActorAlias.CanIdle() - "PAHActorAlias.psc" Line 1070
    [alias slave_stub on quest PAH (0D01FAEF)].PAHActorAlias.WipeBrow() - "PAHActorAlias.psc" Line 459
    [alias Slave001 on quest PAH (0D01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias Slave001 on quest PAH (0D01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[05/06/2021 - 06:01:13AM] warning: Assigning None to a non-object variable named "::temp338"
stack:
    [alias slave_stub on quest PAH (0D01FAEF)].PAHActorAlias.CanIdle() - "PAHActorAlias.psc" Line 1070
    [alias slave_stub on quest PAH (0D01FAEF)].PAHActorAlias.WipeBrow() - "PAHActorAlias.psc" Line 459
    [alias Slave001 on quest PAH (0D01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias Slave001 on quest PAH (0D01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[05/06/2021 - 06:01:13AM] ERROR: Cannot call IsInFaction() on a None object, aborting function call
stack:
    [alias slave_stub on quest PAH (0D01FAEF)].PAHActorAlias.CanIdle() - "PAHActorAlias.psc" Line 1074
    [alias slave_stub on quest PAH (0D01FAEF)].PAHActorAlias.WipeBrow() - "PAHActorAlias.psc" Line 459
    [alias Slave001 on quest PAH (0D01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias Slave001 on quest PAH (0D01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[05/06/2021 - 06:01:13AM] warning: Assigning None to a non-object variable named "::temp339"
stack:
    [alias slave_stub on quest PAH (0D01FAEF)].PAHActorAlias.CanIdle() - "PAHActorAlias.psc" Line 1074
    [alias slave_stub on quest PAH (0D01FAEF)].PAHActorAlias.WipeBrow() - "PAHActorAlias.psc" Line 459
    [alias Slave001 on quest PAH (0D01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias Slave001 on quest PAH (0D01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[05/06/2021 - 06:01:13AM] ERROR: Cannot call PlayIdle() on a None object, aborting function call
stack:
    [alias slave_stub on quest PAH (0D01FAEF)].PAHActorAlias.WipeBrow() - "PAHActorAlias.psc" Line 460
    [alias Slave001 on quest PAH (0D01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias Slave001 on quest PAH (0D01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[05/06/2021 - 06:01:13AM] warning: Assigning None to a non-object variable named "::temp124"
stack:
    [alias slave_stub on quest PAH (0D01FAEF)].PAHActorAlias.WipeBrow() - "PAHActorAlias.psc" Line 460
    [alias Slave001 on quest PAH (0D01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias Slave001 on quest PAH (0D01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[05/06/2021 - 06:01:25AM] ERROR: Cannot get the faction rank with a None faction
stack:
    [ (FF000D63)].Actor.GetFactionRank() - "<native>" Line ?
    [PAHFellglowSlaveCampQuest (1D0057E9)].pahfellglowslavecampquest.Calculate() - "PAHSlaveValueAnalysisQuestScript.psc" Line 160
    [PAHFellglowSlaveCampQuest (1D0057E9)].pahfellglowslavecampquest.SetSellStage() - "PAHFellglowSlaveCampQuest.psc" Line 62
    [ (1D006820)].PAHPF_SlaveWalkToInspectionP_03006820.Fragment_0() - "PAHPF_SlaveWalkToInspectionP_03006820.psc" Line 8
[05/06/2021 - 06:02:29AM] ERROR: Cannot call CanIdle() on a None object, aborting function call
stack:
    [alias Slave005 on quest PAH (0D01FAEF)].pahslave.PlayIdlesOnTick() - "PAHSlave.psc" Line 452
    [alias Slave005 on quest PAH (0D01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 281
[05/06/2021 - 06:02:29AM] warning: Assigning None to a non-object variable named "::temp86"
stack:
    [alias Slave005 on quest PAH (0D01FAEF)].pahslave.PlayIdlesOnTick() - "PAHSlave.psc" Line 452
    [alias Slave005 on quest PAH (0D01FAEF)].pahslave.OnUpdate() - "PAHSlave.psc" Line 281
[05/06/2021 - 06:02:35AM] ERROR: Cannot get the faction rank with a None faction
stack:
    [ (FF000D2C)].Actor.GetFactionRank() - "<native>" Line ?
    [PAHFellglowSlaveCampQuest (1D0057E9)].pahfellglowslavecampquest.Calculate() - "PAHSlaveValueAnalysisQuestScript.psc" Line 160
    [PAHFellglowSlaveCampQuest (1D0057E9)].pahfellglowslavecampquest.SetSellStage() - "PAHFellglowSlaveCampQuest.psc" Line 62
    [ (1D006820)].PAHPF_SlaveWalkToInspectionP_03006820.Fragment_0() - "PAHPF_SlaveWalkToInspectionP_03006820.psc" Line 8
[05/06/2021 - 06:02:51AM] ERROR: Cannot get the faction rank with a None faction
stack:
    [ (FF000D2C)].Actor.GetFactionRank() - "<native>" Line ?
    [PAHFellglowSlaveCampQuest (1D0057E9)].pahfellglowslavecampquest.Calculate() - "PAHSlaveValueAnalysisQuestScript.psc" Line 160
    [PAHFellglowSlaveCampQuest (1D0057E9)].pahfellglowslavecampquest.SetSellStage() - "PAHFellglowSlaveCampQuest.psc" Line 62
    [ (1D006820)].PAHPF_SlaveWalkToInspectionP_03006820.Fragment_0() - "PAHPF_SlaveWalkToInspectionP_03006820.psc" Line 8
[05/06/2021 - 06:03:00AM] [PAHESex] punish([Actor < (FF000D34)>], [Actor < (00000014)>], Vaginal, False, )
[05/06/2021 - 06:03:00AM] SEXLAB - Thread[0]  - Entering Making State
[05/06/2021 - 06:03:00AM] [PAHESex] Male PC
[05/06/2021 - 06:03:00AM] SEXLAB - NOTICE: ValidateActor(bandit) -- TRUE -- HIT
[05/06/2021 - 06:03:00AM] SEXLAB - ActorAlias[bandit] SetActor([Actor < (FF000D34)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0A061EEF)>]
[05/06/2021 - 06:03:01AM] SEXLAB - NOTICE: ValidateActor(PAHE-7-5-8-Test) -- TRUE -- MISS
[05/06/2021 - 06:03:01AM] SEXLAB - ActorAlias[PAHE-7-5-8-Test] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (0A061EEF)>]
[05/06/2021 - 06:03:01AM] SEXLAB - AnimCache: HIT[1] -- 2:Vaginal:Lesbian,FF:TRUE
[05/06/2021 - 06:03:01AM] SEXLAB - Thread[0]  - HookAnimationStarting() - []
[05/06/2021 - 06:03:01AM] SEXLAB - Thread[0] Event Hook - AnimationStarting
[05/06/2021 - 06:03:02AM] SEXLAB - Thread[0]  - HookAnimationPrepare() - []
[05/06/2021 - 06:03:02AM] SEXLAB - Thread[0] Adjustment Profile - RedguardRaceF.BretonRaceM
[05/06/2021 - 06:03:03AM] SEXLAB - ActorAlias[PAHE-7-5-8-Test]  - Current Distance From WaitRef[[Actor < (FF000D34)>]]: 60.155666 // Moved: 79.654510
[05/06/2021 - 06:03:03AM] SEXLAB - ActorAlias[bandit]  - Current Distance From WaitRef[[Actor < (00000014)>]]: 60.155666 // Moved: 79.644897
[05/06/2021 - 06:03:05AM] SEXLAB - ActorAlias[PAHE-7-5-8-Test]  - Equipment: [[Armor < (000261C0)>], [SPELL < (0D0310E5)>], [SPELL < (00012FCD)>]]
[05/06/2021 - 06:03:05AM] SEXLAB - ActorAlias[PAHE-7-5-8-Test]  - Scales[1.000000/ DISABLED] Voice[Rough (Male)] BaseEnjoyment[0]
[05/06/2021 - 06:03:05AM] SEXLAB - ActorAlias[bandit]  - Equipment: [[WEAPON < (0001397E)>]]
[05/06/2021 - 06:03:06AM] SEXLAB - ActorAlias[bandit]  - Scales[1.000000/ DISABLED] Voice[Young (Female)] BaseEnjoyment[0]
[05/06/2021 - 06:03:06AM] SEXLAB - Thread[0] SyncDone(Prepare) - Lag Timer: 26.096008
[05/06/2021 - 06:03:08AM] SEXLAB - Thread[0] Event Hook - AnimationStart
[05/06/2021 - 06:03:08AM] SEXLAB - Thread[0] SyncDone(startUp) - Lag Timer: 9.567001
[05/06/2021 - 06:03:09AM] SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 9.811996
[05/06/2021 - 06:03:09AM] SEXLAB - Thread[0] Event Hook - StageStart
[05/06/2021 - 06:03:09AM] Found 12 arousedActors
[05/06/2021 - 06:03:10AM] [slainternalscr <sla_Internal (0B083137)>]: Master Jerrek got 2 exposure for  watching sex of PAHE-7-5-8-Test
[05/06/2021 - 06:03:11AM] [slainternalscr <sla_Internal (0B083137)>]: bandit got 2 exposure for  watching sex of PAHE-7-5-8-Test
[05/06/2021 - 06:03:11AM] [slainternalscr <sla_Internal (0B083137)>]: Okan-Ru got 2 exposure for  watching sex of PAHE-7-5-8-Test
[05/06/2021 - 06:03:11AM] SEXLAB - Thread[0] Event Hook - AnimationEnding
[05/06/2021 - 06:03:12AM] [slainternalscr <sla_Internal (0B083137)>]: Kalort got 2 exposure for  watching sex of PAHE-7-5-8-Test
[05/06/2021 - 06:03:12AM] SEXLAB - ActorAlias[bandit]  - Resetting!
[05/06/2021 - 06:03:12AM] SEXLAB - ActorAlias[PAHE-7-5-8-Test]  - Resetting!
[05/06/2021 - 06:03:13AM] SEXLAB - Thread[0] SyncDone(Reset) - Lag Timer: 28.334000
[05/06/2021 - 06:03:13AM] SEXLAB - Thread[0] Event Hook - AnimationEnd
[05/06/2021 - 06:03:23AM] [slamainscr <sla_Main (0B042D62)>]:Aroused scan skipped because sexlab is animating or disabled = False.
[05/06/2021 - 06:03:24AM] ERROR: Array index 14 is out of range (0-13)
stack:
    [PAHFellglowSlaveCampQuest (1D0057E9)].pahfellglowslavecampquest.GetFreeSlaver() - "PAHFellglowSlaveCampQuest.psc" Line 231
    [PAHFellglowSlaveCampQuest (1D0057E9)].pahfellglowslavecampquest.StartGuardSellRoomDoorScene() - "PAHFellglowSlaveCampQuest.psc" Line 220
    [PAHFellglowSlaveCampQuest (1D0057E9)].pahfellglowslavecampquest.SetSellStage() - "PAHFellglowSlaveCampQuest.psc" Line 58
    .PAHFSCTIF__03008370.Fragment_0() - "PAHFSCTIF__03008370.psc" Line 9
[05/06/2021 - 06:03:24AM] ERROR: alias door_guard_2 on quest PAHFellglowSlaveCampQuest (1D0057E9): Cannot force the alias's reference to a None reference.
stack:
    [alias door_guard_2 on quest PAHFellglowSlaveCampQuest (1D0057E9)].ReferenceAlias.ForceRefTo() - "<native>" Line ?
    [PAHFellglowSlaveCampQuest (1D0057E9)].pahfellglowslavecampquest.StartGuardSellRoomDoorScene() - "PAHFellglowSlaveCampQuest.psc" Line 220
    [PAHFellglowSlaveCampQuest (1D0057E9)].pahfellglowslavecampquest.SetSellStage() - "PAHFellglowSlaveCampQuest.psc" Line 58
    .PAHFSCTIF__03008370.Fragment_0() - "PAHFSCTIF__03008370.psc" Line 9
[05/06/2021 - 06:03:25AM] SEXLAB - Thread[0]  - Returning to thread pool...
[05/06/2021 - 06:03:34AM] ERROR: Cannot get the faction rank with a None faction
stack:
    [ (FF000DA9)].Actor.GetFactionRank() - "<native>" Line ?
    [PAHFellglowSlaveCampQuest (1D0057E9)].pahfellglowslavecampquest.Calculate() - "PAHSlaveValueAnalysisQuestScript.psc" Line 160
    [PAHFellglowSlaveCampQuest (1D0057E9)].pahfellglowslavecampquest.SetSellStage() - "PAHFellglowSlaveCampQuest.psc" Line 62
    [ (1D006820)].PAHPF_SlaveWalkToInspectionP_03006820.Fragment_0() - "PAHPF_SlaveWalkToInspectionP_03006820.psc" Line 8
[05/06/2021 - 06:04:38AM] ERROR: Cannot call is_moving() on a None object, aborting function call
stack:
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[05/06/2021 - 06:04:38AM] warning: Assigning None to a non-object variable named "::temp80"
stack:
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[05/06/2021 - 06:04:42AM] ERROR: Cannot get the faction rank with a None faction
stack:
    [ (FF000D34)].Actor.GetFactionRank() - "<native>" Line ?
    [PAHFellglowSlaveCampQuest (1D0057E9)].pahfellglowslavecampquest.Calculate() - "PAHSlaveValueAnalysisQuestScript.psc" Line 160
    [PAHFellglowSlaveCampQuest (1D0057E9)].pahfellglowslavecampquest.SetSellStage() - "PAHFellglowSlaveCampQuest.psc" Line 62
    [ (1D006820)].PAHPF_SlaveWalkToInspectionP_03006820.Fragment_0() - "PAHPF_SlaveWalkToInspectionP_03006820.psc" Line 8
[05/06/2021 - 06:04:44AM] ERROR: Cannot call is_moving() on a None object, aborting function call
stack:
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[05/06/2021 - 06:04:44AM] warning: Assigning None to a non-object variable named "::temp80"
stack:
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[05/06/2021 - 06:04:49AM] ERROR: Cannot call is_moving() on a None object, aborting function call
stack:
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[05/06/2021 - 06:04:49AM] warning: Assigning None to a non-object variable named "::temp80"
stack:
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[05/06/2021 - 06:04:55AM] ERROR: Cannot call is_moving() on a None object, aborting function call
stack:
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[05/06/2021 - 06:04:55AM] warning: Assigning None to a non-object variable named "::temp80"
stack:
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[05/06/2021 - 06:05:00AM] ERROR: Cannot call is_moving() on a None object, aborting function call
stack:
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[05/06/2021 - 06:05:00AM] warning: Assigning None to a non-object variable named "::temp80"
stack:
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[05/06/2021 - 06:05:06AM] ERROR: Cannot call is_moving() on a None object, aborting function call
stack:
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[05/06/2021 - 06:05:06AM] warning: Assigning None to a non-object variable named "::temp80"
stack:
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[05/06/2021 - 06:05:11AM] ERROR: Cannot call is_moving() on a None object, aborting function call
stack:
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[05/06/2021 - 06:05:11AM] warning: Assigning None to a non-object variable named "::temp80"
stack:
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnMoodUpdate() - "PAHSlaveMind.psc" Line ?
    [alias slave009 on quest PAH (0D01FAEF)].pahslavemind.OnUpdate() - "PAHSlaveMind.psc" Line 145
[05/06/2021 - 06:05:16AM] ERROR: Cannot call EquipInventory() on a None object, aborting function call
stack:
    [alias slave009 on quest PAH (0D01FAEF)].pahslave.EquipInventory() - "PAHSlave.psc" Line 2026
    [PAHFellglowSlaveCampQuest (1D0057E9)].pahfellglowslavecampquest.SetSellStage() - "PAHFellglowSlaveCampQuest.psc" Line 96
    .PAHFSCTIF__03007321.Fragment_0() - "PAHFSCTIF__03007321.psc" Line 9

 

Next testrun i plan:

-capture new slave and see how respect traning works

-sex hard punished slave check with 70 subbmision and 73 respect traning this slave produce option to train repsect or not?

--and avoid fellglow slave camp to close out this has effect slave punishemnts inner workings. becuse i only get here error  reports. that may or may not effect slaves.

Posted
44 minutes ago, Nonseen said:

Mini Testrun 2 results:
ordering punishemnt->sex.

 

But if wepon ready or magic ready after sex slave enter tramua state. if no wepon or magic ready slave not enter tramua state.

This is normal behaviour. Weapon drawn triggers aggressive sex scene with trauma. Weapon sheathed triggers normal sex scene. Maybe punishment->sex should always trigger aggressive scene though.

Posted
6 hours ago, TrollAutokill said:

This is normal behaviour. Weapon drawn triggers aggressive sex scene with trauma. Weapon sheathed triggers normal sex scene. Maybe punishment->sex should always trigger aggressive scene though.

 

Didnt realise that was due to the weapon draw, i've always restrained and then used the punished sex for the aggressive since yeah after a while with the punish option you get the non-aggressive dialogue options

Posted
8 hours ago, TrollAutokill said:

This is normal behaviour. Weapon drawn triggers aggressive sex scene with trauma. Weapon sheathed triggers normal sex scene. Maybe punishment->sex should always trigger aggressive scene though.

yes i wished test this out work as intended. and its wokrs :)

I dont know how to say... i have a suspect bug, this may or may not exist. i wish to investigate, this may or may not effect DOM.

 

The suspect bug i talkinga about fallowing properties:

1 - happens only with punishemnt dialoges in use.

2 - dialoges that not all time avible: punishemnt for not fighting or not respectfull

3 - the bug effect: can use same dialoge option multiple time in a row instead just one. 

 

Why i think it is a bug, or bug somwhere:

Soem cases i can repeatedly use this type of dialoge options, BUT!

After saving, quiting game this type of dialoge only can used once.

 

i plan investigate deep this thigns.  Maybe this bug not exist, i just feel something not right here.

 

2 hours ago, pinky6225 said:

Didnt realise that was due to the weapon draw, i've always restrained and then used the punished sex for the aggressive since yeah after a while with the punish option you get the non-aggressive dialogue options

 

if you go : "ok slave-> i going fuck you" dialoge tree most times if slave low subbmision and/or  sex traning aggresive animation or whiping options shown. this one has consensual animation only if high submision and-or sextraning archived. i not know the requierments by numbers.

Posted
20 hours ago, Best Poppy said:

Plus it only works on new games, right? 

you asked a way to prevent retraining slaves on new games and it was shown

20 hours ago, Best Poppy said:

So if you really dont want to consider adding mcm options ( wich i totally understand. Its your mod anyway. Thus your design choices.), do you by any chance know of any command people can type into the console or any file people can edit to tweak their slaves stats?

this is by design no cheats to tweak and the cheat that did once exist has been changed as well

Posted
17 hours ago, Nonseen said:

This slave punishemnt happened right after selling some slaves! It is possible this has effect other slaves behaivior?

 

Here is the log:

yes, you already determined thru hard testing that you get some issues with none objects in the slave camp that had no other issues prior and i already answered that i'll have to look at that again in the future, but i don't have the time for the camp at the moment

Posted
20 hours ago, Best Poppy said:

Until its fixed i will however use the vanilla pahe dialogue. Could you tell me what the exact dialogue line is please?

I'm going to make sure you stay here.(tie slave)

next, you'll get dialogs based on whether you have any restraints handy

if you have none handy, your only option will be: These ropes will keep you in place.

ropes are escapable, other cuffs can be made at the forge in the misc. category that are harder to escape from. the hardest to near impossible to escape from is the iron cuffs

Posted
1 hour ago, CliftonJD said:

you asked a way to prevent retraining slaves on new games and it was shown

this is by design no cheats to tweak and the cheat that did once exist has been changed as well

Please check again. I explicitly said "every game" to include existing gamesaves as well. So to sum up your answer: theres  no workaround (or cheat as you like to call it) on already established gamesaves. However arguably theres a workaround for new gamesaves IF you are willing to use up your start choice for it. Correct?

Posted
59 minutes ago, CliftonJD said:

I'm going to make sure you stay here.(tie slave)

next, you'll get dialogs based on whether you have any restraints handy

if you have none handy, your only option will be: These ropes will keep you in place.

ropes are escapable, other cuffs can be made at the forge in the misc. category that are harder to escape from. the hardest to near impossible to escape from is the iron cuffs

Alright thanks. That was a very helpful answer actually. Ill be sure to make use of it.

Posted

and also, i had the 4.3 version devious devices extension(other file like assts are 5.1), but only few can be used on npc, i cant tell them to put on but it would make them transparent, is there anything i can do about that? thank you

Posted

think my first reply disappeared, sometimes when i try to interact with a slave nothing happen, there is talk option but no dialogue will appear, this usually happens after they got trauma, (waited for trauma to pass still no use), thought turning off trauma and exhaust of the defeat mode would help but it didnt, and i cant rly turn off trauma in this mod, what can i do about that

Posted
15 hours ago, hasaki21 said:

and also, i had the 4.3 version devious devices extension(other file like assts are 5.1), but only few can be used on npc, i cant tell them to put on but it would make them transparent, is there anything i can do about that? thank you

just ignore this i was being silly figured out yesterday xd

Posted
On 5/7/2021 at 2:33 AM, hasaki21 said:

think my first reply disappeared, sometimes when i try to interact with a slave nothing happen, there is talk option but no dialogue will appear, this usually happens after they got trauma, (waited for trauma to pass still no use), thought turning off trauma and exhaust of the defeat mode would help but it didnt, and i cant rly turn off trauma in this mod, what can i do about that

that's a new issue to me as well. reset the slave should fix the slave. wondering are you using this with diary as well

On 5/7/2021 at 2:33 AM, hasaki21 said:

think my first reply disappeared,

first reply was in the oldrim thread

Posted
On 5/7/2021 at 9:33 AM, hasaki21 said:

think my first reply disappeared, sometimes when i try to interact with a slave nothing happen, there is talk option but no dialogue will appear, this usually happens after they got trauma, (waited for trauma to pass still no use), thought turning off trauma and exhaust of the defeat mode would help but it didnt, and i cant rly turn off trauma in this mod, what can i do about that

Please check if thats only the case with pahe slaves. I noticed other people complained about it as well in the DD and the DCL thread. It happened to me as well. I think DD is causing this. Not Pahe.

Posted
On 5/7/2021 at 9:12 AM, hasaki21 said:

and also, i had the 4.3 version devious devices extension(other file like assts are 5.1), but only few can be used on npc, i cant tell them to put on but it would make them transparent, is there anything i can do about that? thank you

Sorry meant to quote this one. I think the NPC invisibility is generally a problem with DD 5.0/1 amd hopefully it will get fixed in the next update.

Posted
3 minutes ago, Best Poppy said:

Sorry meant to quote this one. I think the NPC invisibility is generally a problem with DD 5.0/1 amd hopefully it will get fixed in the next update.

mixing dd 4.3 with 5.1 could be causing issues, i read somewhere that upgrading to dd 5.0 required a new save, but even with a new save i'm noticing some npc's have issues showing devious devices. however the pattern i've noticed with dd5 on a new save is that so far for me only hydra slavegirls seem to have the issue and so far its a rare issue only for a couple of the slavegirls. additionally a laggy or clogged up papyrus engine will prevent the dd scripts from equipping the visible layer to the slave

Posted
22 minutes ago, CliftonJD said:

mixing dd 4.3 with 5.1 could be causing issues, i read somewhere that upgrading to dd 5.0 required a new save, but even with a new save i'm noticing some npc's have issues showing devious devices. however the pattern i've noticed with dd5 on a new save is that so far for me only hydra slavegirls seem to have the issue and so far its a rare issue only for a couple of the slavegirls. additionally a laggy or clogged up papyrus engine will prevent the dd scripts from equipping the visible layer to the slave

Hm. Yes,mixing 4,3 and 5,0 is askibg for trouble. I started a new game right after dd 5.0 released. My hydra slavegirls are completely fine though. I ve tested through some devices by now and i could only replicate the issue with dcl devices. So dd seems innocent until now. At least in my savegame. However your hypothesis as to why its happening in your game sounds plausible.

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