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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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1 hour ago, Best Poppy said:

Even with "reset slave" the bug can be very persistent and very hard to get rid of if you dont know what you re doing. thats why I ve studied it far enough to provide kind of a step by step guide:

 

1. Once you use the "remove restraints" option, the follow up dialogue options "follow me", "wait here (sandbox)" and "stay here, dont move" might not display. The slaves idle will remain in the tied animation and the slaves status in the mcm will be fisplayed as "tied". However her dialogue will show "im going to make sure you stay here" instead of "remove restraints". In that case you will have to use the "reset slave" option in the mcm and then "teleport" the slave back to you. Now the "remove restraints" dialogue will show up correctly and you can retry. 

 

2. Once you successfully executed the "remove restraints" dialogue and one of its follow ups ("follow me" etc), the slave might have regained her ordinary idles (if not, go back to step 1) but you need to check the mcm. If the mcm still displays her as "tied" she will sooner or later inevitably (eighter on the next cell load or after losing and regaining line of sight or even just after a few seconds) return to the tied idle. If thats the case you will have to go back and repeat step 1 until the mcm displays her status as "wait sandbox" or "follow" (depending on your choice in the follow up dialogue to "remove restraints") instead of "tied".

 

3. Once the mcm displays her status correctly, the game has basically accepted her as "nit tied anymore". She should hace resumed her normal idles at this point. However if she doesnt you will have to do one last reset into teleport and she will be fixed for good.

 

4. Now onto the next slave. Onto step 1 again. ;)

Scrap that. I ve found a 4 step method that works everytime for me.

 

1. Use the "remove restraints option"

Use the follow up options (if available) "follow me", "wait (sandbox)", or "stay here, dont move".

Sometimes (rarely) no further steps are needed. Otherwise follow the steps below.

 

2. Now the "remove restraints" option should be replaced by the "im going to make sure you stay here (tie slave)" option. (If not, repeat step 1. Until it is).

Now you can use eighter the "follow me, slave" option or the "ok slave..." into the "wait here (sandbox)" option.

3. Now proceed to the mcm if it displays the slave status as eighter "follow player" or "wait sandbox" (depending on your choice earlier) instead of "tied", you should now use the "reset slave" option. Then after a few seconds use the "teleport slave to player" option. The idle will now be fixed.

 

Works for me 100%. Please tell me if it doesnt work for you.

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1 hour ago, Best Poppy said:

Even with "reset slave" the bug can be very persistent and very hard to get rid of if you dont know what you re doing. thats why I ve studied it far enough to provide kind of a step by step guide:

 

1. Once you use the "remove restraints" option, the follow up dialogue options "follow me", "wait here (sandbox)" and "stay here, dont move" might not display. The slaves idle will remain in the tied animation and the slaves status in the mcm will be fisplayed as "tied". However her dialogue will show "im going to make sure you stay here" instead of "remove restraints". In that case you will have to use the "reset slave" option in the mcm and then "teleport" the slave back to you. Now the "remove restraints" dialogue will show up correctly and you can retry. 

 

2. Once you successfully executed the "remove restraints" dialogue and one of its follow ups ("follow me" etc), the slave might have regained her ordinary idles (if not, go back to step 1) but you need to check the mcm. If the mcm still displays her as "tied" she will sooner or later inevitably (eighter on the next cell load or after losing and regaining line of sight or even just after a few seconds) return to the tied idle. If thats the case you will have to go back and repeat step 1 until the mcm displays her status as "wait sandbox" or "follow" (depending on your choice in the follow up dialogue to "remove restraints") instead of "tied".

 

3. Once the mcm displays her status correctly, the game has basically accepted her as "nit tied anymore". She should hace resumed her normal idles at this point. However if she doesnt you will have to do one last reset into teleport and she will be fixed for good.

 

4. Now onto the next slave. Onto step 1 again. ;)

Scrap that. I ve found a 4 step method that works everytime for me.

 

1. Use the "remove restraints option"

Use the follow up options (if available) "follow me", "wait (sandbox)", or "stay here, dont move".

Sometimes (rarely) no further steps are needed. Otherwise follow the steps below.

 

2. Now the "remove restraints" option should be replaced by the "im going to make sure you stay here (tie slave)" option. (If not, repeat step 1. Until it is).

Now you can use eighter the "follow me, slave" option or the "ok slave..." into the "wait here (sandbox)" option.

 

3. Now proceed to the mcm if it displays the slave status as eighter "follow player" or "wait sandbox" (depending on your choice earlier) instead of "tied", you should now use the "reset slave" option. Then after a few seconds use the "teleport slave to player" option. The idle will now be fixed.

 

Works for me 100%. Please tell me if it doesnt work for you.

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45 minutes ago, Felloutof said:

Since I'm not getting an answer in the other thread I'm asking here again: Is it incompatible with Paradise Halls - Home sweet Home or does HsH not support this version of pahe?

Im running this with hsh. Its compatible without any issues except for the remove restraints function. It sometimes bugs the slaves idles. That will be fixed in later versions however. And until then you can resolve it using the method i described above.

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1 hour ago, Felloutof said:

Since I'm not getting an answer in the other thread I'm asking here again: Is it incompatible with Paradise Halls - Home sweet Home or does HsH not support this version of pahe?

Recent changes should not have any impact on HSH. Report any unexpected behaviour here.

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7 hours ago, Best Poppy said:

Scrap that. I ve found a 4 step method that works everytime for me.

 

1. Use the "remove restraints option"

Use the follow up options (if available) "follow me", "wait (sandbox)", or "stay here, dont move".

Sometimes (rarely) no further steps are needed. Otherwise follow the steps below.

 

2. Now the "remove restraints" option should be replaced by the "im going to make sure you stay here (tie slave)" option. (If not, repeat step 1. Until it is).

Now you can use eighter the "follow me, slave" option or the "ok slave..." into the "wait here (sandbox)" option.

 

3. Now proceed to the mcm if it displays the slave status as eighter "follow player" or "wait sandbox" (depending on your choice earlier) instead of "tied", you should now use the "reset slave" option. Then after a few seconds use the "teleport slave to player" option. The idle will now be fixed.

 

Works for me 100%. Please tell me if it doesnt work for you.

try a reboot from the status button

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apparently, this new version crashes my game....

I use mod organizer, so I have the two versions in separate mod folders (different names)... I have deselected the previous in mod list, so toggled the new version.

LOOT, FNIS, and bashed patch...

 

when I load the last savegame.. boom, crash.

after some trying (and many crashes),  I managed to load the last save successfully (I'm stubborn)...

a few minutes later, the "1 new MCM menu add" appears.

I don't know what he was referring to... the save had no new .esp, but when i went into the MCM menu of PAH, I noticed in the slave menu, all the part relating to morality, current mood and state, is missing.

....loading version 7.5.7, no problem.

 

my game is very very very... modded?

 

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1 hour ago, Saeros said:

apparently, this new version crashes my game....

I use mod organizer, so I have the two versions in separate mod folders (different names)... I have deselected the previous in mod list, so toggled the new version.

LOOT, FNIS, and bashed patch...

 

when I load the last savegame.. boom, crash.

after some trying (and many crashes),  I managed to load the last save successfully (I'm stubborn)...

a few minutes later, the "1 new MCM menu add" appears.

I don't know what he was referring to... the save had no new .esp, but when i went into the MCM menu of PAH, I noticed in the slave menu, all the part relating to morality, current mood and state, is missing.

....loading version 7.5.7, no problem.

 

my game is very very very... modded?

 

Do you have the same problem if starting a new game?

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23 hours ago, TrollAutokill said:

Do you have the same problem if starting a new game?

i didn't try in a fresh game...

when I have time, I check it out (with all the mods I have, starting a new game it'always a punch in the face?)

for now, I continue to play without problems with ver 7.5.7

 

this is the list of my load order... ?

Active Mod Files:


00  Skyrim.esm
01  Update.esm
02  Dawnguard.esm
03  HearthFires.esm
04  Dragonborn.esm
05  Lanterns Of Skyrim - All In One - Main.esm
06  Unofficial Skyrim Special Edition Patch.esp  [Version 4.2.4b]
07  FISS.esp
08  EFFCore.esm
09  Unique Flowers & Plants.esp
0A  RealisticWaterTwo - Resources.esm
0B  Campfire.esm
0C  SexLab.esm  [Version 1.62]
0D  CreatureFramework.esm  [Version 1.1.0]
0E  SexLabAroused.esm  [Version 2.9]
0F  Devious Devices - Assets.esm  [Version 2.8.3]
10  JSwordsD.esm  [Version 14.0]
11  Devious Devices - Integration.esm
12  Devious Devices - Expansion.esm
13  ZaZAnimationPack.esm
14  paradise_halls.esm
15  Schlongs of Skyrim - Core.esm
16  ApachiiHair.esm
17  ApachiiHairFemales.esm
18  daymoyl.esm
19  HentaiPregnancy.esm
1A  PSQ PlayerSuccubusQuest.esm
1B  Devious Devices - Contraptions.esm
1C  paradise_halls_farengars_study.esl
1D  Heels Sound.esm
1E  SkyrimImprovedPuddles-DG-HF-DB.esp  [Version 1.3SE]
1F  SkyUI_SE.esp
20  AK - Placeable Statics SE.esp
21  Blowing in the Wind SSE.esp
22  Blowing in the Wind - Lanterns of Skyrim Patch SSE.esp
23  SMIM-SE-Merged-All.esp
24  Immersive Wenches.esp
25  Blowing in the Wind - SMIM Merged All Patch SSE.esp
26  Gildergreen Regrown.esp  [Version 2.0.1]
27  RelightingSkyrim_SSE.esp
28  iNeed.esp
29  iNeed - Extended.esp
2A  Verdant - A Skyrim Grass Plugin SSE Version.esp
2B  Landscape Fixes For Grass Mods.esp
2C  paradise_halls_SLExtension.esp
2D  Book Covers Skyrim.esp
2E  Immersive Encounters.esp
2F  Cutting Room Floor.esp  [Version 3.1.9]
30  DeadlySpellImpacts.esp
31  dD - Enhanced Blood Main.esp
32  AMatterOfTime.esp  [Version 2.00]
33  IcePenguinWorldMap.esp
34  UIExtensions.esp
35  RaceMenu.esp
36  RaceMenuPlugin.esp
37  RaceMenuHH.esp
38  FaceSculptorsRacemenu.esp
39  AddItemMenuSE.esp
3A  SexLab Inflation Framework.esp  [Version 1.1.9b]
3B  Skyrim_Strap_Ons.esp
3C  MoreNastyCritters.esp
3D  Cumshot.esp  [Version 2.3]
3E  CumshotSL.esp
3F  DW.esp
40  SLSO.esp
41  SLSO_PSA.esp
42  SL_shrines.esp
43  SLAnimLoader.esp
44  SLAL_AnimationsByLeito.esp
45  SlaveTats.esp
46  SexLabDefeat.esp
47  SexLab TDF Aggressive Prostitution.esp
48  KS Hairdo's.esp
49  Immersive Wenches -KS hairs- Patch.esp
4A  HQ Tintmasks for Immersive Wenches.esp
4B  Deadly Wenches.esp
4C  HQ Tintmasks for Deadly Wenches.esp
4D  dD-No Spinning Death Animation Merged.esp
4E  MilkModNEW.esp
4F  MilkModNEW CF.esp
50  MilkModNEW HF.esp
51  FNIS.esp
52  FNIS_PCEA2.esp
53  FNISSexyMove.esp
54  CBBE.esp
55  Helgen Reborn.esp  [Version 106]
56  MilkMod_MilkPumpsFancy.esp
57  OpulentThievesGuild.esp
58  SexLab-AmorousAdventures.esp
59  AmorAdvExtended.esp
5A  OpulentThievesGuildPatch.esp
5B  SexLab-Stories.esp
5C  Better Dynamic Snow SE.esp
5D  TKAA.esp
5E  SexLab_DibellaCult.esp
5F  Hothtrooper44_ArmorCompilation.esp
60  3BBB.esp
61  RaceMenuMorphsCBBE.esp
62  SOS - Smurf Average Addon.esp
63  SOS - VectorPlexus Muscular Addon.esp
64  SOS - VectorPlexus Regular Addon.esp
65  SOSRaceMenu.esp
66  XPMSE.esp
67  HDT Piercingsets.esp
68  Beards.esp
69  Improved Eyes Skyrim - Vamp.esp
6A  Improved Eyes Skyrim.esp
6B  BVFE.esp
6C  Moss Rocks.esp
6D  Smoking Torches And Candles.esp
6E  RUSTIC SOULGEMS - Unsorted.esp
6F  Footprints.esp
70  Hothtrooper44_Armor_Ecksstra.esp
71  Immersive Weapons.esp
72  Schlongs of Skyrim.esp
73  Unique Uniques.esp  [Version 1.8]
74  Point The Way.esp  [Version 2.0.6]
75  SexLab-StoriesDevious.esp
76  YurianaWench.esp
77  Qw_RelightingSkyrim_CRF Patch.esp
78  sanguinesDebauchery.esp
79  Immersive Encounters TKAA Patch.esp
7A  ImprovedDaedricArtifacts.esp
7B  Cutting Room Floor TKAA Patch.esp
7C  TBOS.esp
7D  Run For Your Lives.esp  [Version 4.0.3]
7E  BeastessLair.esp
7F  Immersive Wenches -Enslaved Wenches patch-.esp
80  BlendedRoads.esp
81  Helgen Reborn TKAA Patch.esp
82  pahe-tdf-patch.esp
83  Realistic-Voice.esp
84  Better Horses 3.0.esp
85  Whistle.esp
86  VioLens SE.esp  [Version 2.22]
87  zzEstrus.esp
88  EstrusChaurus.esp
89  SOS - ERF - HighPoly Addon.esp
8A  SOS - ERF - HighPoly Equipable.esp
8B  Animal_SOS.esp
8C  First Person Camera Height Fix.esp
8D  JSwords-ImmersiveWeaponsPatch.esp
8E  Devious Devices For Him.esp
8F  Pahe_Dwarven_Devious_suits.esp
90  Devious Devices - BRRF.esp
91  Devious Devices SE patch.esp
92  SexLabDefeat Add-on.esp
93  Animated Wings Ultimate.esp
94  BakaFactoryABC.esp
95  AliciaPainSlut.esp
96  SexLab_DibellaCult_Sisters.esp
97  Fjotra Replacer.esp
98  The Ordinary Women.esp
99  Bijin AIO.esp
9A  PAN_NPCs.esp
9B  fallentreebridgesSSE.esp
9C  EmbersHD.esp
9D  PAH_HomeSweetHome.esp
9E  MiasLair.esp  [Version 7.1g]
9F  Qw_BookCoversSkyrim_CRF Patch.esp
A0  Laura's Bondage Shop.esp
A1  PAH_AndYouGetASlave.esp
A2  Immersive Patrols II.esp
A3  SexLab_Dialogues.esp
A4  Shor's Stone.esp  [Version 2.0.5]
A5  waterplants.esp
A6  SofiaFollower.esp
A7  Sisterhood Mara.esp
A8  SLPrivacy.esp
A9  Ivarstead.esp  [Version 2.0.6]
AA  Devious Cidhna.esp
AB  SassyGirls.esp
AC  TentaCave.esp
AD  Werewolves.esp
AE  Serana.esp
AF  Valerica.esp
B0  Chaconne.esp
B1  Ars Metallica.esp  [Version 2.0.6]
B2  Skyshards.esp  [Version 2.2]
B3  HotChicks have HotSisters.esp
B4  Helarchen Creek.esp  [Version 2.0.7]
B5  Soljund's Sinkhole.esp  [Version 2.0.3]
B6  CollegeDaysWinterhold.esp
B7  pahe_lakeview_manor_cell.esp
B8  Bells of Skyrim.esp
B9  Qw_SofiaFollower_USSEP Patch.esp
BA  DX_Armors_AIO.esp
BB  Dragon Bridge.esp  [Version 2.0.5]
BC  paradise_halls_fellglow_slave_camp.esp
BD  Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp
BE  The Paarthurnax Dilemma.esp  [Version 2.0.1]
BF  Landscape For Grass mods - Helgen Reborn Patch.esp
C0  The Amazing World of Bikini Armors REMASTERED.esp
C1  Landscape For Grass Mods - Military Camps.esp
C2  Blowing in the Wind - Helgen Reborn Patch SSE.esp
C3  Landscape For Grass Mods - Arthmoor's Dragon Bridge PATCH.esp
C4  Landscape For Grass Mods Arthmoor's Shor's Stone PATCH.esp
C5  SS_Armors.esp
C6  FNISspells.esp
C7  Minazuki.esp
C8  Toccata.esp
C9  Succubus-san.esp
CA  My Home Is Your Home.esp
CB  My Home Is Your Home dialogue patch.esp
CC  Landscape For Grass Mods - Arthmoor's Ivarstead PATCH.esp
CD  Dragon Soul Relinquishment.esp
CE  JailRape.esp
CF  Tweaks For Verdant.esp
D0  waterplants verdant patch.esp
D1  My Home Is Your Home (MHiYH 2plus) dialogue patch.esp
D2  (Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp
D3  COW_Girl.esp
D4  DiaryOfMine.esp
D5  SLALAnimObjBillyy.esp
D6  PsycheAnimationObjects.esp
D7  GoToBed.esp
D8  Complete Alchemy & Cooking Overhaul.esp
D9  Qw_CACO_ArsMetallica Patch.esp
DA  Qw_CACO_BookCoversSkyrim Patch.esp
DB  CACO_USSEP_Patch.esp
DC  iNeed CACO Patch.esp
DD  Alternate Start - Live Another Life.esp  [Version 4.1.4]
DE  Alternate Start LAL TKAA Patch.esp
DF  Landscape Fixes For Grass mods - Alternate start Locations.esp
E0  Pahe_AltStartLAL.esp
E1  Immersive Citizens - AI Overhaul.esp
E2  Relationship Dialogue Overhaul.esp
E3  EFFDialogue.esp
E4  Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp
E5  Whistling Mine.esp  [Version 2.0.6]
E6  Provincial Courier Service.esp  [Version 4.1.1]
E7  Landscape For Grass Mods -Immersive Citizens PATCH.esp
E8  Rorikstead.esp  [Version 1.0.8]
E9  Landscape For Grass Mods - Arthmoor's Rorikstead PATCH.esp
EA  Landscape For Grass Mods -Provincial Courier PATCH.esp
EB  Bells of Skyrim - ICAIO Patch.esp
EC  RDO - EFF v4.0.2 Patch.esp
ED  RDO - CRF + USSEP Patch.esp
EE  Qw_SofiaFollower_RDO Patch.esp
EF  Qw_CACO_RDO Patch.esp
F0  RealisticWaterTwo.esp
F1  RWT Lod Fix.esp  [Version stion]
F2  Bashed Patch, 0.esp


 

 

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guys,i posted here a few months ago about merging the mods,it didn't work (at least on my tries) and since the mod keeps updating its kinda hard to merge everytime checking for each overwrite and conflict

so i need to know another thing now,can the mod (the one xedit says its possible) and its addons be compressed/compacted formids and flagged as esl?

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23 hours ago, Saeros said:

No Spinning Death Animation

i think that's already included as part of the current xpmse, not to be confused with the original xpmse that does not include it

23 hours ago, Saeros said:

Devious Devices - Assets.esm  [Version 2.8.3]

that's too old to use with current ddi and ddx versions

 

 

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19 hours ago, Kentar_Evil said:

There will be a version without the addons?
Just like the Oldrim Version?

ok, next update can bring back the no addons version

18 hours ago, RylethIV said:

guys,i posted here a few months ago about merging the mods,it didn't work (at least on my tries) and since the mod keeps updating its kinda hard to merge everytime checking for each overwrite and conflict

so i need to know another thing now,can the mod (the one xedit says its possible) and its addons be compressed/compacted formids and flagged as esl?

the esp's that are compatible with compacting forms for esl conversion have already been converted to esl file, will consider converting other addons to esl flagged esp's

15 hours ago, Sims4Amateur said:

Can I use nemesis instead of FNIS?

don't know enough about it to say yes or no

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@CliftonJD

i have installed lastest version (5.1):

image.png.1e9c39c4f584311b87c2f58ffaaf8d1e.png

 

wyre bash "export load order list" set the version for DD-Asset.esm to 2.8.3.

maybe is a WB error in retrieving the version...

 

anyway i solved it...

I found that LOOT (with the latest updated masterlist) has moved a mod in my loading order.

bad to do it during middle gameplay...

put back the order I had before, PAHE 7.5.8 works without errors ?

 

bye!

S.

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20 hours ago, Saeros said:

@CliftonJD

i have installed lastest version (5.1):

image.png.1e9c39c4f584311b87c2f58ffaaf8d1e.png

 

wyre bash "export load order list" set the version for DD-Asset.esm to 2.8.3.

maybe is a WB error in retrieving the version...

 

anyway i solved it...

I found that LOOT (with the latest updated masterlist) has moved a mod in my loading order.

bad to do it during middle gameplay...

put back the order I had before, PAHE 7.5.8 works without errors ?

 

bye!

S.

ok, good to hear its working now

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18 hours ago, Zagrus the old said:

YES, but it's very likely that it will fail when you update the animations, last time it took me 20 attempts, it will crash a lot of times but i assure you, it can be done!

 

Sorry, what does this mean? I've done some modding for normal games, but never any sexlab stuff. I've mostly just let Vortex take care of everything.

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3 hours ago, Sims4Amateur said:

 

Sorry, what does this mean? I've done some modding for normal games, but never any sexlab stuff. I've mostly just let Vortex take care of everything.

let me think,.....when you launch Nemesis Unlimited Behavior Engine, first you click update engine, and then you click (launch nemesis behavior engine) this is the step that will crash a lot, i just want to leave it clear that nemesis can be used with sexlab and its animations, except the beast animations apparently, and remember to uninstall fnis and let nemesis create the dummy esp for other mods that may require fnis, If you dont use XPMSE delete it.

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On 5/18/2021 at 12:45 AM, Zagrus the old said:

let me think,.....when you launch Nemesis Unlimited Behavior Engine, first you click update engine, and then you click (launch nemesis behavior engine) this is the step that will crash a lot, i just want to leave it clear that nemesis can be used with sexlab and its animations, except the beast animations apparently, and remember to uninstall fnis and let nemesis create the dummy esp for other mods that may require fnis, If you dont use XPMSE delete it.

 

Thank you

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Two issues I ran into:

 

1. Morph scripts messed up, captives getting morphed to the extremes

 

2. Tying up a prisoner does not let you interact with them any longer, not possible to start a dialogue tree. Tried to disable enable npc but didn't help.

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On 5/19/2021 at 8:25 PM, PurpieSlurpie said:

okay but where's just the basic file? all I see are all the addons and then the file with all the addons in it

i'll re-add the no-addons version next update

On 5/20/2021 at 8:29 AM, Durante said:

1. Morph scripts messed up, captives getting morphed to the extremes

morph support removed over too much drama from its contributing author

On 5/20/2021 at 8:29 AM, Durante said:

2. Tying up a prisoner does not let you interact with them any longer, not possible to start a dialogue tree.

is the player a vampire when this occurs or normal and is it all tied slaves have this bug or just certain npc's

On 5/20/2021 at 8:29 AM, Durante said:

Tried to disable enable npc but didn't help.

try a slave reset from its mcm

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13 minutes ago, CliftonJD said:

morph support removed over too much drama from its contributing author

is the player a vampire when this occurs or normal and is it all tied slaves have this bug or just certain npc's

try a slave reset from its mcm

I do not understand? There must a reason why slave is getting morphed to oblivion, they turn chubby and their nipples become like missiles its too much haha

 

The NPC was a necromancer imperial, I have not tried it much further yet because its a new playthrough, and my player is just a boring nord lol.

 

I will search for the reset button, although I haven't seen one, only  a rename button, speaking of which it would be nice to have a teleport button for the slave for us lazy types who don't want to go on a chase run ?

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37 minutes ago, Durante said:

I do not understand? There must a reason why slave is getting morphed to oblivion, they turn chubby and their nipples become like missiles its too much haha

 

pahe doesn't alter morphs, but if you use a mod that set different morphs to each npc, that mod will treat the slave as a new npc to morph

40 minutes ago, Durante said:

The NPC was a necromancer imperial, I have not tried it much further yet because its a new playthrough, and my player is just a boring nord lol.

 

can't think any other reason you'd get this behavior on tied slaves so hopefully its just that 1

42 minutes ago, Durante said:

I will search for the reset button, although I haven't seen one, only  a rename button, speaking of which it would be nice to have a teleport button for the slave for us lazy types who don't want to go on a chase run ?

they're in the debug section below the renamer, disabled thru the debug toggle in the mcm

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