TrollAutokill Posted April 14, 2021 Posted April 14, 2021 1 hour ago, CliftonJD said: if you're triggering the enslave slave perk by doing that, the slave faction is recognized true, but something else is also recognized true....my guess for that combination of commands would be paralysis an idea might be to use the donothing packages, pahe makes use of the skyrim donothing package and an additional package special to pahe Mmm. I will check the conditions on the perk and come back to you if I see something weird. 1
jakeslu Posted April 15, 2021 Posted April 15, 2021 On 4/12/2021 at 5:27 PM, dirty said: So updated to the latest version. restarted PAHE everything working as before, but have a question. I have noticed for a while now, that poses are not working. stand here (the first) results in the kneel with hands behind head, but all others don't do anything no dancing no graceful dancing etc., am i perhaps missing an animation pack or something else? Just figure it out yesterday . For that you need FNIS Spell. Go to nexus FNIS mod, click "files" and download/install FNIS spells. Hope this helps. I also have a quick question. I read somewhere (not sure if i need another mod), that my followers can sex with PAHE slaves if their (my followers') arousal is too high. Like automatically initialize sex scene between my followers and my pahe slaves. Thanks And to give kudos, this is an awesome mod!!! Thanks 1
Nonseen Posted April 15, 2021 Posted April 15, 2021 Test report 01 For the PAHE 7.5.7 Note: i not finished my planned full test this is only scrach in the mod! Note2: i put here only the strange things i found Note3: uploaded 3 log tath contain errors from pahe, this may or may not revelant Tested mod file: PAHE 7.5.7 realised: 2021-04-14 Found errors and questions: 00-pahe first start - Question/papayrus error Spoiler 2 error message observed in start up full log in -this is normal? Start_log.log this log from new game start. this log part from the first reload of the game, to me seems same error maybe first time pahe init not run well? : [04/15/2021 - 08:58:07AM] ERROR: Cannot cast from None to pahslave[] stack: [PAH (0B01FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line ? [PAH (0B01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ? [PAH (0B01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ? [PAH (0B01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ? [PAH (0B01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ? [alias Player on quest PAH (0B01FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line ? [04/15/2021 - 08:58:07AM] ERROR: Cannot cast from None to String[] stack: [PAH (0B01FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line ? [PAH (0B01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ? [PAH (0B01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ? [PAH (0B01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ? [PAH (0B01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ? [alias Player on quest PAH (0B01FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line ? 08- strip/put your clothes options - Failed/bug Spoiler A-strip function: removed armor items, siheld,wepon-passed B-puting back clothes put back wepon, boots, gloves, wepon, main chest pice not -Fail B1-removed audi overhaul,unp famele boudy renewal nothing changed B2-after capture saved, quited, reloaded -not fixed the error B3-quicksave,quick reload - not fixed the error C-papyrus error check: For B,B1,B2,B3 test nothing found in papyrus log log is empty 16- slave in combat and after combat - Failed! Bug/anmaly detected/papayrus error Spoiler A-Slave in 10 sec combat with 0 combat experience and subbmision 5 get +1 combat traning A1-after combat punished "next time you fight or get punisshed" dialoge, combat traning rised 20 -passed A2-after combat punished via restrain - no change in combat traning observed, can be punished agin -using sex as secund punishment, combat training rised to 15, sextraining to 6, can be punished agin! -using sex as third punishment, combat traning rised to 27,sextraning to 11, no more punishemnt A3-after combat punished using sex, sex traning incrased to 6, comabt training no change, can be punished agin for not fighting - this is okay: after punished via sex, punished agin for not fighting with pain: changed comabt traning 30, subbmision 27 from 12 A4-dialoge chosing pain punishemnt: -applaying brutal pian punishemnt 3 times slave near dies -slave can punished agin for not fighting, slave info not show any change immidiate after punishment -Script LAG? -after waiting while slave stats changed combat training rised 30,subbmision changed,slave can be punished agin -after using dialoge option: "next time you will fight or get punished" can be punished agin for nto fighting! at this point combat traning rised 44, subbmision 27 waited a bit and readed slave info option to punish agin for not fighting removed B- After quiting from game to check papyrus logs fallowing pahe related found: [04/15/2021 - 09:50:13AM] ERROR: Cannot call EquipInventory() on a None object, aborting function call stack: [PAHPersonalityEvenToned (0B02C44D)].PAHPunishmentRapeScript.reEquip() - "PAHPunishmentRapeScript.psc" Line ? [PAHPersonalityEvenToned (0B02C44D)].PAHPunishmentRapeScript.PostFornicate() - "PAHPunishmentRapeScript.psc" Line ? this happened in time near the sex punishment C-at this point i stoped testing this functions until clerification/conformation: C1-how should work? C2-this is bug i found or something i messed up? 20- slave stoping to escape via talk - question Spoiler A-used dialoge option punishemnt, pain: - question lave continue runing until damage appalyed this is normal? B-used dialoge dont run away or get truble:- passed give 10 subbmision slave stop runaway C-sex punishemnt for escape: - passed after sex slave started fallow player, give +3 sex and 9 subbmision traning Game test everiment and methoods: Testing with new character: Spoiler new game, settup the mcm menu evry component, save and quit,reload game, mara statue, patreon of local in->sleeping giant inn. Start_log.log this log from first start Mods in use: Spoiler Load order and used priamry plugins, witout pahe: (This build up tested only few error message encountered, this erros considered normal) [0] Skyrim.esm [1] Update.esm [2] Dawnguard.esm [3] HearthFires.esm [4] Dragonborn.esm [5] Unofficial Skyrim Special Edition Patch.esp [6] FISS.esp [7] Schlongs of Skyrim - Core.esm [8] ZaZAnimationPack.esm [9] SexLab.esm [10] SexLabAroused.esm [11] SkyUI_SE.esp [12] Audio Overhaul Skyrim.esp [13] UIExtensions.esp [14] FNIS.esp [15] Schlongs of Skyrim.esp [16] SOS - Smurf Average Addon.esp [17] FNISspells.esp [18] SexLab TDF Aggressive Prostitution.esp [19] TDF_AP_IndHookersPlug_In.esp [20] RaceMenu.esp [21] RaceMenuPlugin.esp [22] SLAnimLoader.esp [23] SOSRaceMenu.esp [24] XPMSE.esp [25] SLALAnimObj.esp [26] Alternate Start - Live Another Life.esp other mods not shown in the list: fnis creature pack fnis spells jcontainers skyui savegame fix UNP Femaleboudy renewal CBPC-CBP physicis with collosiuon zaz 8 rev2 unp version zaz alternate pillories TDF independet prostitutes legendary SE SL expressions other skse mod not listed here: mfg fix papyrusutil papyrusutil extended file acces interface (FISS) consoleutil skse adress libary archivment mods enabler EZ2C Dialoge menu Dislaply Enemy Level more informative console fuz do roh Total 36 mod active(included SKSE 2.0.17) PAHE esp active: Spoiler paradise_halls paradise_halls_SLExtension paradise_halls_felglow_slave_camp paradise_halls_ferangar_study paradise_halls_lakviewmanor paradise_hallsAlternateStart PAHE-TDF-Patch Logs: Start_log.log Test-001-3slaveCapture-Embersahardmine.log Test-003-slave not fighting punishment test.log
pinky6225 Posted April 15, 2021 Posted April 15, 2021 question on 7.5.7 - moves the pahe folder from the bsa to help with renamer issues Can see the PAHE folder in the install but it has a lot less in it than the one that was in the .bsa, are the race specific names no longer available?
HannoJojo Posted April 15, 2021 Posted April 15, 2021 18 hours ago, CliftonJD said: Quote Since I'm a Vampire (using BetterVampires) a messagebox pops up with the choice between "Feed" and "Talk <Name>" but selecting talk just closes the box. If I cure myself from Vampirism activating the npc does nothing at all. retry that with this latest update Only did a quick test since I don't have time to play Skyrim much at the moment anyway, so I only tested it with an existing slave and didn't use HSH to "reload" him into a slot. The Better Vampire popup didn't show anymore, but it would still not let me interact with a restrained NPC at all. After activating it still no dialogue shows up, nor any other kind of reaction to the activation. Also only tested the default restraints if that does matter in any kind.
CliftonJD Posted April 15, 2021 Author Posted April 15, 2021 4 hours ago, Nonseen said: 00-pahe first start - Question/papayrus error Hide contents 2 error message observed in start up full log in -this is normal? Start_log.log 3.11 kB · 0 downloads this log from new game start. this log part from the first reload of the game, to me seems same error maybe first time pahe init not run well? : [04/15/2021 - 08:58:07AM] ERROR: Cannot cast from None to pahslave[] stack: [PAH (0B01FAEF)].pahcore.GetSlaveArrayLength() - "PAHCore.psc" Line ? [PAH (0B01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ? [PAH (0B01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ? [PAH (0B01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ? [PAH (0B01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ? [alias Player on quest PAH (0B01FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line ? [04/15/2021 - 08:58:07AM] ERROR: Cannot cast from None to String[] stack: [PAH (0B01FAEF)].pahcore.GetStringArrayLength() - "PAHCore.psc" Line ? [PAH (0B01FAEF)].pahcore.updateSlaveArray() - "PAHCore.psc" Line ? [PAH (0B01FAEF)].pahcore.slaveArray() - "PAHCore.psc" Line ? [PAH (0B01FAEF)].pahcore.slaveMaintenance() - "PAHCore.psc" Line ? [PAH (0B01FAEF)].pahcore.OnPlayerLoadGame() - "PAHCore.psc" Line ? [alias Player on quest PAH (0B01FAEF)].pahplayerscript.OnPlayerLoadGame() - "PAHPlayerScript.psc" Line ? that's the same as your previous report, still no known solution to that 4 hours ago, Nonseen said: After quiting from game to check papyrus logs fallowing pahe related found: [04/15/2021 - 09:50:13AM] ERROR: Cannot call EquipInventory() on a None object, aborting function call stack: [PAHPersonalityEvenToned (0B02C44D)].PAHPunishmentRapeScript.reEquip() - "PAHPunishmentRapeScript.psc" Line ? [PAHPersonalityEvenToned (0B02C44D)].PAHPunishmentRapeScript.PostFornicate() - "PAHPunishmentRapeScript.psc" Line ? this happened in time near the sex punishment its a weird bug sl has re-equipping the slaves after sex, remember that's why the strip and redress dialogs were added 4 hours ago, Nonseen said: A-used dialoge option punishemnt, pain: - question lave continue runing until damage appalyed this is normal? yes, sometimes they're more defiant and need additional punishment/training
CliftonJD Posted April 15, 2021 Author Posted April 15, 2021 7 hours ago, jakeslu said: Just figure it out yesterday . For that you need FNIS Spell. Go to nexus FNIS mod, click "files" and download/install FNIS spells. Hope this helps. I also have a quick question. I read somewhere (not sure if i need another mod), that my followers can sex with PAHE slaves if their (my followers') arousal is too high. Like automatically initialize sex scene between my followers and my pahe slaves. Thanks And to give kudos, this is an awesome mod!!! Thanks that's a feature of home sweet home 3 hours ago, pinky6225 said: question on 7.5.7 - moves the pahe folder from the bsa to help with renamer issues Can see the PAHE folder in the install but it has a lot less in it than the one that was in the .bsa, are the race specific names no longer available? well that's odd...np tho, i'll fix that and repost 2 hours ago, HannoJojo said: Only did a quick test since I don't have time to play Skyrim much at the moment anyway, so I only tested it with an existing slave and didn't use HSH to "reload" him into a slot. The Better Vampire popup didn't show anymore, but it would still not let me interact with a restrained NPC at all. After activating it still no dialogue shows up, nor any other kind of reaction to the activation. Also only tested the default restraints if that does matter in any kind. i don't know yet if diary effects those results and even without diary you might need to reload a save from last week to fix this bug 1 hour ago, mikesolo1975 said: thanks again for the new update ? welcome 1
CliftonJD Posted April 15, 2021 Author Posted April 15, 2021 3 hours ago, pinky6225 said: question on 7.5.7 - moves the pahe folder from the bsa to help with renamer issues Can see the PAHE folder in the install but it has a lot less in it than the one that was in the .bsa, are the race specific names no longer available? fixed
TrollAutokill Posted April 15, 2021 Posted April 15, 2021 52 minutes ago, CliftonJD said: fixed 52 minutes ago, CliftonJD said: fixed Could that be why the rename function was not working anymore in 7.5.7?
pinky6225 Posted April 15, 2021 Posted April 15, 2021 59 minutes ago, TrollAutokill said: Could that be why the rename function was not working anymore in 7.5.7? It did work while in a cell (i tried in darklight tower) but didnt seem to work while out in the world, with the PAHE folder as loose file not in the .bsa it does seem to work all the time but it is a mystery why it didnt read it from the .bsa tbh
Faustling Posted April 16, 2021 Posted April 16, 2021 I am starting a new game and would like to include Paradise Halls, but I would also like to include one or more of these mods, which involve sweeping changes: The People of Skyrim Cutting Room Floor Open Cities JK's Skyrim Immersive Citizens These are all said to be great mods, but they have conflicts with each other, and I have to assume, with Paradise Halls as well? I would be most grateful if anyone who has experienced conflicts with PA would let me know, and likewise if you have had no conflicts with these mods.
TrollAutokill Posted April 16, 2021 Posted April 16, 2021 On 4/15/2021 at 4:42 PM, TrollAutokill said: Could that be why the rename function was not working anymore in 7.5.7? So most tied slaves glitches seem gone now. I have one remaining: slaves unequip their ropes after loading game or just randomly. They stay tied though but their arms move down.
CliftonJD Posted April 16, 2021 Author Posted April 16, 2021 2 hours ago, TrollAutokill said: So most tied slaves glitches seem gone now. I have one remaining: slaves unequip their ropes after loading game or just randomly. They stay tied though but their arms move down. ropes are the easiest to escape from so that could be what's getting ready to happen. once they've remove their ropes, it will likely go thru the CanChangeStates() and CanRunAway() for best results you can forge iron cuffs, at the forge under miscellaneous category, that are inescapable On 4/15/2021 at 9:42 AM, TrollAutokill said: Could that be why the rename function was not working anymore in 7.5.7? renamer was weird about reading that folder from the bsa, sometimes it worked fine and other times it wouldn't so that's why it was moved out the bsa
Pinute Posted April 17, 2021 Posted April 17, 2021 22 hours ago, Faustling said: I am starting a new game and would like to include Paradise Halls, but I would also like to include one or more of these mods, which involve sweeping changes: The People of Skyrim Cutting Room Floor Open Cities JK's Skyrim Immersive Citizens These are all said to be great mods, but they have conflicts with each other, and I have to assume, with Paradise Halls as well? I would be most grateful if anyone who has experienced conflicts with PA would let me know, and likewise if you have had no conflicts with these mods. I hunt nexus for patches and do some of my own, and none of the above should have any issues with paradise halls itself. PAH only edits a few vanilla dialogues and I've only seen one mod that needed patching. Load PAH below USSEP and in most every case you'll be fine. An easy way to see what's conflicting with a particular mod is load your game load order into xEdit, right click the mod you're interested in and select Apply Filter to show Conflicts (selected files only). xEdit will show you the plugin's conflicts in a few seconds. DON'T select Apply Filter to show Conflicts unless you've got something else to do (4-7 minutes for me).
Faustling Posted April 17, 2021 Posted April 17, 2021 55 minutes ago, PInute said: I hunt nexus for patches and do some of my own, and none of the above should have any issues with paradise halls itself. PAH only edits a few vanilla dialogues and I've only seen one mod that needed patching. Load PAH below USSEP and in most every case you'll be fine. An easy way to see what's conflicting with a particular mod is load your game load order into xEdit, right click the mod you're interested in and select Apply Filter to show Conflicts (selected files only). xEdit will show you the plugin's conflicts in a few seconds. DON'T select Apply Filter to show Conflicts unless you've got something else to do (4-7 minutes for me). Thanks. This is off-topic, but do you know if any of the other mods I listed are compatible with The People of Skyrim? That's the one I'm particularly worried about.
lolw0t Posted April 17, 2021 Posted April 17, 2021 Hey folks, Ive been trying to work this out for a while now, so maybe Im a bit dim. I have PAHE, AYGAS and HSH. When casting the slave info spell on a slave that has been made to stay in a home, all the stats are 0.000000. Is this normal? Its been like this for a long while, so nothing to do with the latest and greatest version of PAHE. The slaves do have stats when I look in HSH, but Im wondering if HSH or even AYGAS is speaking to Pahe correctly? HSH and AYGAS detect each other. Cheers
Pinute Posted April 17, 2021 Posted April 17, 2021 8 hours ago, Faustling said: Thanks. This is off-topic, but do you know if any of the other mods I listed are compatible with The People of Skyrim? That's the one I'm particularly worried about. NPC mods by definition conflict with other mods I just looked at people of skyrim on nexus, and I'd like to expand on the above. This mod is going to conflict with a *lot* of stuff such as npc appearance mods, quest changing ones, npcs being able to walk places (navmeshing), and more. The page's fine print mentions it's not compatible with immersive citizens (navmesh almost certainly). This is one of those overhauls that you abandon cherished mods for and build your game world around, probably spending a fair bit of time collecting lots of patches. edited to mention abandoning cherished mods.
Faustling Posted April 17, 2021 Posted April 17, 2021 9 hours ago, lolw0t said: Hey folks, Ive been trying to work this out for a while now, so maybe Im a bit dim. I have PAHE, AYGAS and HSH. When casting the slave info spell on a slave that has been made to stay in a home, all the stats are 0.000000. Is this normal? Its been like this for a long while, so nothing to do with the latest and greatest version of PAHE. The slaves do have stats when I look in HSH, but Im wondering if HSH or even AYGAS is speaking to Pahe correctly? HSH and AYGAS detect each other. Cheers I have a bunch of slaves in Lakeview Manor. I converted the basement into a slave training facility. Their subdual does not change unless you do something to them. Leaving them tied up all the time raises the subdual a small amount every day, and they also get pose training. Punishment can raise subdual quickly. It also affects anger and fear. Nothing raises love except sex. Not too sure how respect works; I have them calling me "my lord", and obeying everything with a "yes sir!", and still respect is zero. Well trained slaves are worth more, but not a whole lot more, and you can usually find a buyer for untrained ones if you look around.
TrollAutokill Posted April 17, 2021 Posted April 17, 2021 10 hours ago, lolw0t said: Hey folks, Ive been trying to work this out for a while now, so maybe Im a bit dim. I have PAHE, AYGAS and HSH. When casting the slave info spell on a slave that has been made to stay in a home, all the stats are 0.000000. Is this normal? Its been like this for a long while, so nothing to do with the latest and greatest version of PAHE. The slaves do have stats when I look in HSH, but Im wondering if HSH or even AYGAS is speaking to Pahe correctly? HSH and AYGAS detect each other. Cheers The slave info spell from PAHE won't work with HSH or AYGAS. HSH comes with its own version of the spell. Make sure HSH is installed last. I will make a spell version that works on every NPC like the one in HSH, but for DoM. We can ask CliftonJD if it would make sense to have it included in PAHE.
Faustling Posted April 17, 2021 Posted April 17, 2021 7 hours ago, PInute said: NPC mods by definition conflict with other mods I just looked at people of skyrim on nexus, and I'd like to expand on the above. This mod is going to conflict with a *lot* of stuff such as npc appearance mods, quest changing ones, npcs being able to walk places (navmeshing), and more. The page's fine print mentions it's not compatible with immersive citizens (navmesh almost certainly). This is one of those overhauls that you abandon cherished mods for and build your game world around, probably spending a fair bit of time collecting lots of patches. edited to mention abandoning cherished mods. This is weird. My virus check identified SE Stack Dump Checker as an exploit and promptly quarantined it. But looking inside the .bat, I don't see anything wrong: @echo off findstr /m /C:"Dumping stack" "C:\Users\%USERNAME%\Documents\My Games\Skyrim Special Edition\Logs\Script\papyrus.*.log" if %errorlevel%==0 (>NUL powershell "(new-object -COM WScript.Shell).popup('You Had a STACK DUMP, the line in the cmd window tells you which log.')") else (>NUL powershell "(new-object -COM WScript.Shell).popup('all ok!')")
CliftonJD Posted April 17, 2021 Author Posted April 17, 2021 5 minutes ago, TrollAutokill said: The slave info spell from PAHE won't work with HSH or AYGAS. HSH comes with its own version of the spell. Make sure HSH is installed last. I will make a spell version that works on every NPC like the one in HSH, for DoM. We can ask CliftonJD if it would make sense to have it included in PAHE. sounds good, long as it doesn't have additional requirements
CliftonJD Posted April 17, 2021 Author Posted April 17, 2021 2 minutes ago, Faustling said: This is weird. My virus check identified SE Stack Dump Checker as an exploit and promptly quarantined it. But looking inside the .bat, I don't see anything wrong: @echo off findstr /m /C:"Dumping stack" "C:\Users\%USERNAME%\Documents\My Games\Skyrim Special Edition\Logs\Script\papyrus.*.log" if %errorlevel%==0 (>NUL powershell "(new-object -COM WScript.Shell).popup('You Had a STACK DUMP, the line in the cmd window tells you which log.')") else (>NUL powershell "(new-object -COM WScript.Shell).popup('all ok!')") likely an overly cautious virus checker noticed the stack dump checker as watching for windows script popup without checking for harmful intent
Faustling Posted April 17, 2021 Posted April 17, 2021 55 minutes ago, CliftonJD said: likely an overly cautious virus checker noticed the stack dump checker as watching for windows script popup without checking for harmful intent Bugger, I just created an exception, and Malwarebytes still doesn't like it. Apparently, I have to run it as Administrator, but I have to do that manually, Windows won't let me change it permanently.
CliftonJD Posted April 17, 2021 Author Posted April 17, 2021 16 minutes ago, Faustling said: Bugger, I just created an exception, and Malwarebytes still doesn't like it. Apparently, I have to run it as Administrator, but I have to do that manually, Windows won't let me change it permanently. try compatibility mode for windows older version. if you're on win10, it might be enough to choose compatibility for win7, if not just experiment with compatibility for vista or xp 1
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