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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted
18 hours ago, サマエル said:

 

This mod should be compatible. only mods related to skse pluggins are affected with Skyrim SE/AE variants. I myself use this mod in version 1.6.640 so it's up to you to fix your mods (loading order, compatibility, etc.)

Thanks, that was all the information I needed. I managed to get it working through using an earlier version of this mod. It seems that the SKSE version wasn't high enough.

  • 2 weeks later...
Posted (edited)

Hi there, 

 

Is there any way to make this mod work with Enderal? The MCM menu is working - but says the mod is stopped. Trying to reboot the mod through the available debug option doesn't work: I get upper corner messages of PAH testing and Starting, but no quest actually starts. However, I did notice that the chains and restraints become craftable on the workshops.

 

I imagine the mod doesn't start due to the PAH start quest being linked to something in Skyrim?

 

I appreciate any help or advice you can provide, thank you!

Edited by bevewel564gienigcom
Clarification
Posted (edited)
On 3/13/2024 at 3:22 PM, Hanshurtig11 said:

For anyone who has problems with slaves that get "lost" or dont react after a reload.  Try restart the mod on first page MCM, Debug (right upper side) "status    started"

That helped me for this problem. Slaves with problems allready might be lost anyway, but new ones will work correct.

Meh. It only helped me for a VERY short time. BUT this method also works for slaves that you already have (maybe not the first time). I'll try to roll back to 8.16...

 

Edited: Nah, on 8.16 this cant help with old slaves.

Edited by aSteR
Posted (edited)

Found a conflict with the Nether's Follower Framework mod

If the option “Do not inflict damage on companions” is enabled, then slaves do not train against the whip.

There are currently two ways to resolve this.
1. Disable the option in NFF
2. Exclude the enslaved NPC from the NFF through the MСM.

This is all a temporary solution, but I would like to permanently correct the conflict.
Edit:

I have SE version of the mod

Edited by stas2503
Posted

I have installed the mod and ever since I switched to AE, it doesn't work. When I set up the load order as shown on the mod page, the mod doesn't work. (item spawner registers plugin, but no in world / gameplay stuff works and MCM does not register). When I set up an improper load order, it half works (some gameplay works, MCM works kind of and item spawner reads the plugin). Does anyone know what went wrong? Is there some AE compatibility issue?

Posted

The moduleconfig.xml related to the Skyrim Immersive Creature patch is looking for the very patch it would install as the file required before you can select/install the patch...

 


                        <plugin name="Patch For Skyrim Immersive Creature Special Edition">
                            <description>Added more creatures to PAHE. This requires you to install and activate the Skyrim Immersive Creature Special Edition mod.</description>
                            <files>
                                <file source="Optional\Pahe_Immersive_Creature Special Edition patch.esp" destination="Pahe_Immersive_Creature Special Edition patch.esp" priority="0" />
                            </files>
                            <typeDescriptor>
                                <dependencyType>
                                    <defaultType name="Optional"/>
                                    <patterns>
                                        <pattern>
                                            <dependencies operator="And">
                                                <fileDependency file="Pahe_Immersive_Creature Special Edition patch.esp" state="Active"/>
                                            </dependencies>
                                            <type name="Optional"/>
                                        </pattern>
                                        <pattern>
                                            <dependencies operator="And">
                                                <fileDependency file="Pahe_Immersive_Creature Special Edition patch.esp" state="Inactive"/>
                                            </dependencies>
                                            <type name="NotUsable"/>
                                        </pattern>
                                        <pattern>
                                            <dependencies operator="And">
                                                <fileDependency file="Pahe_Immersive_Creature Special Edition patch.esp" state="Missing"/>
                                            </dependencies>
                                            <type name="NotUsable"/>
                                        </pattern>
                                    </patterns>
                                </dependencyType>
                            </typeDescriptor>
                        </plugin>

 

The fileDependency file should be "Skyrim Immersive Creatures Special Edition.esp"

 

Attached is an update fomod with the corrected dependency.  I only downloaded/fixed the unprotected version.  Not sure if either of the other versions suffer this issue.

 

ParadiseHallsEnhanced(PAHE)SSE_8.2.0-unprotected_slaves_(fixed installer)_Fomod.7z

  • 2 weeks later...
Posted

Hi, I would like to check if it's possible to give your slave Devious Devices because I can't seem to do that. Whenever I ask the slave to "Wear this" and I go into the inventory menus, all my DD devices are grayed out and cannot be transfer to the slave's inventory. 

 

Is it a bug or there is something I can do? 

 

Anyone can help? Thanks in advance. 

Posted
On 4/20/2024 at 7:35 AM, サマエル said:

The latest version is completely stable, I have been using this mod for a long time without any problem. Normally these types of issues are of the Pebcak style

 For me, comparing to earlier versions:
1. slaves raise their weapons with you (even if they don't fight for you),
2. slaves always run up close in combat instead of crouching somewhere away.

You didn't have such issues?

Posted (edited)

Hi, I’m having an issue when using this mod. I’m using Alternate Perspective, and this mod seems to mess with the NPC scenes because certain conversations do not happen and General Tullius just stares at a tree. I’m using SL Defeat, SL Tools, and DD without the patch because I don’t have expansion. Also using nemesis. Thanks in advance. (Is it just a problem with the intro, and is it safe to install after the intro?) Also I'm using SexLab 1.65.

Edited by jbrooketh
Posted
1 hour ago, leafsnow said:

It looks ican't rename NPC  in the newest version ?

I don't know what happened ,I copied the same data from  my old laptop, it works,but  keep wronging info

Posted

Hi

 

Not sure if this is the right place for this, but when trying to have sex with slaves in this and DoM the animations don't play. Other things do, strip, pose etc but sex is just two ppl staring at each other. I got DoM feedback on the side bar but no animations.

 

I've tried reinstalling Sexlab/Zaz but no luck. Any idea where the issue could lie? I'm not sure where it is broken. 

Posted (edited)

Hey, I'm still having issues with the gray wall bug in the Lakeview Manor cellar on the newest version. I selected all the patches in the installer, but it won't go away.
I'm not sure if this is the same bug that was supposedly patched some years ago, but it's basically a grey wall that moves with the player, like some sort of draw distance bug, but it only happens in the manor's cellar.

Edited by wower2345
Posted
On 11/18/2021 at 6:33 PM, Blastum said:

Hello!

 

I did a simple fix for the Lakeview Manor Refurnished basement optional file, and wanted to pass it on. The Interior Cell Lighting tab had a Clipping distance set at around 2000, which I changed to 6000.  Now, you can sit on the throne and see all the way to the forge with no grey wall cutting off the sight distance.  The extra rendering distance did not seem to have any performance hit on my system.

 

All credit goes to the original mod author. Feel free to use this little fix, for what it's worth.

 

 

For details on the change, see the attached picture from the CK. 

 

 

Thank you for the mod!

ClipFix.jpg

pahe_lakeview_manor_cell_Refurnished_Clipping_Fix.rar 25.93 kB · 37 downloads

Ok, I used this fix, increased the clip dist to 12k, and made sure the pahe plugin is at the end of the load order. It works now.

Posted

My slaves seem to be unregistering. they've all shown up in the list of slaves, but it says i have 0 slaves in MCM and clicking on the slaves in the list doesn't open their menu. Affected slaves ignore any command and any attempt at sex results in the animations being stuck in the same stage forever (Sexlab hotkeys don't work with the broken animations).

Posted (edited)

I got this mod as part of nefaram pack, I can't seem to get it to work at all? I got the whip and stuff from farengar's room, but if I whip someone down or use any other weapon, they just stay on their knees for some time with no option to interact or anything. There's a ton of other mods installed so I don't know if anything could be conflicting with it.

Edited by Vemx
Posted
6 hours ago, Vemx said:

I got this mod as part of nefaram pack, I can't seem to get it to work at all? I got the whip and stuff from farengar's room, but if I whip someone down or use any other weapon, they just stay on their knees for some time with no option to interact or anything. There's a ton of other mods installed so I don't know if anything could be conflicting with it.

 

 

Read the entire pahe description page carefully or go to the nefaram forum

Posted (edited)
8 hours ago, サマエル said:

 

 

Read the entire pahe description page carefully or go to the nefaram forum

I read the page, the main thing I see is surrender mods having potential conflicts. I tried turning off practical defeat (not sure what else counts as a surrender mod) but nothing changed aside from having broken animations in my save.

 

Didn't know they have a forum, I'll check it out. Was hoping it is a common issue and someone could point out a more specific solution here.

 

upd: What nefaram forum, can't find anything besides the github page. I did find some posts here from people having specific issues with PAH in that modlist, but it seems they at least got the enslaving part to work.

Edited by Vemx
Posted

i started the game with Alternate start the slaver start. there i get ingrid would be nice if you can make her more beautiful somehow because the vanilla hair is not very nice 

Posted

Does anyone know if there is a way to filter animations by tags similar to how Defeat sorts animations via tags in the MCM? I keep getting the same animations for different dialogues

  • 2 weeks later...

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