CliftonJD Posted September 29, 2022 Author Posted September 29, 2022 (edited) 2 hours ago, ANNOProfi said: Then there is an issue with another mod, because she did not spawn with the dwarven slave suit, only the pet suit and the gag helmet. In a previous save, I started again in Whiterun, but then she had both dwarven suits and a dwarven shield with her, but now, after installing AYGAS, Serial Strip, I'll take the Display Model and SlaveLight, she does not, as described above. she should be wearing the slave suit and carrying the pet suit, but the slave suit is somehow invisible in the inventory without using the console to check the hidden items. don't remember removing the shield from her inventory, but it is indeed removed on my save as well so that is a design flaw i need to look into at some point. edit: just rechecked her outfit still shows that she should still be wearing the dwarven shield so maybe the shield gets hidden as part of the pet suit effect...dunno what's up with that 2 hours ago, ANNOProfi said: I don't know if it's supposed to do that much damage, but in the same save, the slave one shot every enemy yet, including a 250HP bandit leader. what the dwarven suits lack in defense, they make up for in other skills with a slight bonus to alteration and conjuring and illusion and health regen and magic resists with some decent bonuses to magic regen and carry weight and heavy armor and Archery 1 hour ago, ShiroKane Towa said: What is the difference between " importing" and "force manage" ? I still can't figure out if slaves can be manage with a follower manager or not... If I want to use the framework to manage. Doesn't that mean I have to import(manually) it? If I do so, Isn't this a "force manage"? Sorry to ask so many questions, but I don't really understand the framework management aspect. this means that if a mod such as aft inadvertently monitors the slaves combat behavior, that is usually acceptable with some minor log spam during combat. however if the user intentionally tells a follower framework to manage any slaves, this can lead to some game breaking issues Edited September 29, 2022 by CliftonJD
Will55 Posted October 2, 2022 Posted October 2, 2022 (edited) For Pfiffy: 1) I sacked one of my 6 follower hookers after first checking her experience (and that of the others to be certain) and then dismissed her as a follower and then re-employed her as the inn hooker. I did this 3 times and each time the experience line disappeared from the conversation with all 5 other hookers. Is this new? I was going to move to another inn to check this but thought it best to ask here first. addendum: I did this 3 times each with a different earlier save and it still occurred but the girl I had used was a bard wench (no idea if this was a problem) and so just now i tried the next top scorer (137 as opposed to 154) and had NPs with the experience line being available. No idea if this was just a one off or whether it was specific to this girl or her class. 2) I often wondered why some hookers were just "not interested:" in working hard while others worked like dogs. They never seem slack but the money and client number prove that they were superficially. This was one reason why in earlier runs I preferred to use married women (Beth NPCs) as hookers, and I thought it was bored housewives in action at last.☹️ Now I know the reason: if you use IWs who are often inn wenches then they "give out" "samples" via the FG method and usually that is far cheaper than any TDF hooker and if they are made a follower (and they are almost always far more attractive than the vanilla NPCs) and then a hooker, their cash input is reduced while their experience does not register any FG "input" at all. It is not a real problem WRT money, but it does slow down the xp gain by quite a lot as I have been watching and listening and in a busy inn near half of the clients fall into the FG freebie basket. I managed to prove it beyond doubt when I requested experience just before and after such a FG "incident. The gold increased by 25g but the exp did not increase. FG is very useful in the early game and removing it from saves could be painful, so I have to ask: is it possible to remove them (any FG or IW/DW NPCs) from FG faction and inn wench action once they become hookers, both as and as not followers? Strangely it is NOT the IWs in the inns that expect the FG freebies despite being the most keen clients but the usual incel customers and that is about half of them. Addendum: this is a real experience sink now that I am watching it. Ranmir the drunk, in the Winterhold Inn was endlessly working his way through 2 of my girls but their exp did not improve and so I watched him and he was using the Flower Girl: "can you help me" line constantly. The two most popular FG freebie hookers are my longest employed ones of the 6 following and yet both come last in experience. I do not like dumping hookers until they have at least 50 clients, but I may have to do so with these two. Any way to remove their FG faction taking the speech lines with them? Edited October 3, 2022 by Will55
sidfu1 Posted October 2, 2022 Posted October 2, 2022 question on up;date. does it give say herms the male dialogue now llong as they set to sexlab male?
CliftonJD Posted October 2, 2022 Author Posted October 2, 2022 2 hours ago, sidfu1 said: question on up;date. does it give say herms the male dialogue now llong as they set to sexlab male? yes, if they're using sexlab settings as male, they'll get the male dialogues
sidfu1 Posted October 2, 2022 Posted October 2, 2022 20 minutes ago, CliftonJD said: yes, if they're using sexlab settings as male, they'll get the male dialogues good i wont have to use the custom patch i had made that swaped the male and female ines in esp dialogue section 1
Tentacus Posted October 3, 2022 Posted October 3, 2022 Found a pretty annoying conflict between newer versions of this mod and "The Notice board" Which is a requirement for my mod. I didn't know about the issue until my players started giving me bug reports since my version of PAHE was old (8.0.7) For some reason the Prisoner alias from the quest Manny_up_rp in The notice board, will have this show up whenever you talk to them... whether or not my mod is installed (My mod blocks the dialogue from this alias, which is just a vanilla "be careful" shared line) (Screenshot borrowed from one of my users) Whatever Enslave Faction is it obviously didn't exist in 8.0.7 but does in the newer versions. Is it something you could add an option to turn off by chance? Or maybe look at the Alias in the notice board and try to figure out why it does this..? It doesn't seem particularly exotic to me so I would have to imagine that this will happen with aliases for other mods and probably even some vanilla ones. 1
DonQuiWho Posted October 3, 2022 Posted October 3, 2022 7 hours ago, Tentacus said: Found a pretty annoying conflict between newer versions of this mod and "The Notice board" Which is a requirement for my mod. I didn't know about the issue until my players started giving me bug reports since my version of PAHE was old (8.0.7) For some reason the Prisoner alias from the quest Manny_up_rp in The notice board, will have this show up whenever you talk to them... whether or not my mod is installed (My mod blocks the dialogue from this alias, which is just a vanilla "be careful" shared line) (Screenshot borrowed from one of my users) Whatever Enslave Faction is it obviously didn't exist in 8.0.7 but does in the newer versions. Is it something you could add an option to turn off by chance? Or maybe look at the Alias in the notice board and try to figure out why it does this..? It doesn't seem particularly exotic to me so I would have to imagine that this will happen with aliases for other mods and probably even some vanilla ones. @CliftonJD Can confirm that this happens consistently. Certainly with 8.1.4. If you click 'Enslave Faction', the NPC goes right into the PAHE Enslavement process Is there any sort of a patch that you can add to eliminate that prompt, please? DQW
CliftonJD Posted October 3, 2022 Author Posted October 3, 2022 6 hours ago, DonQuiWho said: @CliftonJD Can confirm that this happens consistently. Certainly with 8.1.4. If you click 'Enslave Faction', the NPC goes right into the PAHE Enslavement process Is there any sort of a patch that you can add to eliminate that prompt, please? DQW only came across that faction by accident and thought it might be a welcomed change with all the requests to enslave all the bound and tied npc's...can certainly reverse the change if its unwelcome 14 hours ago, Tentacus said: Found a pretty annoying conflict between newer versions of this mod and "The Notice board" Which is a requirement for my mod. I didn't know about the issue until my players started giving me bug reports since my version of PAHE was old (8.0.7) For some reason the Prisoner alias from the quest Manny_up_rp in The notice board, will have this show up whenever you talk to them... whether or not my mod is installed (My mod blocks the dialogue from this alias, which is just a vanilla "be careful" shared line) (Screenshot borrowed from one of my users) Whatever Enslave Faction is it obviously didn't exist in 8.0.7 but does in the newer versions. Is it something you could add an option to turn off by chance? Or maybe look at the Alias in the notice board and try to figure out why it does this..? It doesn't seem particularly exotic to me so I would have to imagine that this will happen with aliases for other mods and probably even some vanilla ones. enslave faction has been around for ages, but what's changed in the more recent versions is the "npc's captured by bandits" faction was added to eligible faction enslavement. a way to make it optional hmmm, ok i'll move it from enslave faction to its own optional perk as "enslave prisoner" 2
pinky6225 Posted October 3, 2022 Posted October 3, 2022 5 minutes ago, CliftonJD said: only came across that faction by accident and thought it might be a welcomed change with all the requests to enslave all the bound and tied npc's...can certainly reverse the change if its unwelcome enslave faction has been around for ages, but what's changed in the more recent versions is the "npc's captured by bandits" faction was added to eligible faction enslavement. a way to make it optional hmmm, ok i'll move it from enslave faction to its own optional perk as "enslave prisoner" Toggle in the MCM might be better so those that like can have and those that don't can just toggle it off 3
Will55 Posted October 3, 2022 Posted October 3, 2022 To Pfiffy (apols CliftonJD) More minor hooker exp hassles: Okay I have Susanna the Unsmiling as a follower hooker and even with SLEN 4 she is as friendly as pet crocodile. No begging for love service from her. She is Whore 5 and constantly has the Train option in speech. NPs with that as no one makes me use it. BUT if it is used when the time seems right, she receives no exp at all after gaining a 1 exp twice. In addition, I have been pushing her to get rid of her and to dump her in the Winterhold inn and had everyone else train with her. Net result 92 went to 94 in singles then nothing, no exp gain whatsoever but those who trained with her seemed to gain the expected exp ( I have not yet checked all as I was forced to log). It is certainly not major, but I always have them at least at 50 clients and 100 exp before I place them, and I guess that I will just have to hope that she can gain 6 more clients...in Winterhold. Thank god for IWs
Martok73 Posted October 3, 2022 Posted October 3, 2022 4 hours ago, CliftonJD said: enslave faction has been around for ages, but what's changed in the more recent versions is the "npc's captured by bandits" faction was added to eligible faction enslavement. a way to make it optional hmmm, ok i'll move it from enslave faction to its own optional perk as "enslave prisoner" I like the "Enslave Prisoner" idea, great for that "evil" play through, instead of freeing a prisoner from captivity, you make it worse by making them a permanent slave. LOL love it. 1
Parky Posted October 3, 2022 Posted October 3, 2022 Odd I tried updating PAHE, the last time went smoothly, this time it loaded fine, I get dialogue, but no sex and when I go to MCM menu, the slot is there for PAHE, but it's empty. I am using a version of Skyrim AE predating the updates, also have a somewhat older version of DOM as well. When I reinstalling the older one it works fine?
RGB22111 Posted October 4, 2022 Posted October 4, 2022 Is version 1.15 not able to be updated to during an ongoing save? I have not had issues with PHAE updates before, but with this update my game crashes whenever I try to load a save after updating. It's working perfectly fine if I start a new game though.
ANNOProfi Posted October 4, 2022 Posted October 4, 2022 This mod adds an extended cellar to (at least) Lakeview Manor and not PAHE-HSH? If not I'll repost the below on that thread. I have found one confirmed and one suspected mod incompatibility, regarding the cellar of Hearthfire self-built homes. The space that the extended cellar adds, overlaps with the cellar of the mod "Hearthfire Prison Cellar Extension", which leads to the two structures clipping into each other. Further, I suspect that "Hearthfire Extended" is also incompatible, as, with it installed, its extended cellar is half loaded, half completely empty space unless you walk in. The render distance while in the cellar is also too low to render parts of the same room at times, but I don't know if this is an ENB issue, a vanilla issue, or a mod conflict.
Will55 Posted October 4, 2022 Posted October 4, 2022 (edited) 6 hours ago, ANNOProfi said: This mod adds an extended cellar to (at least) Lakeview Manor and not PAHE-HSH? If not I'll repost the below on that thread. I have found one confirmed and one suspected mod incompatibility, regarding the cellar of Hearthfire self-built homes. The space that the extended cellar adds, overlaps with the cellar of the mod "Hearthfire Prison Cellar Extension", which leads to the two structures clipping into each other. Further, I suspect that "Hearthfire Extended" is also incompatible, as, with it installed, its extended cellar is half loaded, half completely empty space unless you walk in. The render distance while in the cellar is also too low to render parts of the same room at times, but I don't know if this is an ENB issue, a vanilla issue, or a mod conflict. I went into SSEedit and modified Hearthfire extended to exclude LVM for that very reason while I only use the Hearthfire Prison cellar extension for the other 2 homesteads as they are available separately while it would take 10mins work to remove LVM from it as well). I am yet to test that pairing in the other two homesteads and I expect NPs but...... IMO the PAH LVM extension is superb, and it does not need any further work other than removing the obstructing wall instead of me using MarkforDelete but that is no big deal. Edited October 4, 2022 by Will55
CliftonJD Posted October 4, 2022 Author Posted October 4, 2022 17 hours ago, Parky said: Odd I tried updating PAHE, the last time went smoothly, this time it loaded fine, I get dialogue, but no sex and when I go to MCM menu, the slot is there for PAHE, but it's empty. I am using a version of Skyrim AE predating the updates, also have a somewhat older version of DOM as well. When I reinstalling the older one it works fine? you'll need to wait til dom updates 15 hours ago, RGB22111 said: Is version 1.15 not able to be updated to during an ongoing save? I have not had issues with PHAE updates before, but with this update my game crashes whenever I try to load a save after updating. It's working perfectly fine if I start a new game though. are you using it with dom 6 hours ago, ANNOProfi said: This mod adds an extended cellar to (at least) Lakeview Manor and not PAHE-HSH? If not I'll repost the below on that thread. I have found one confirmed and one suspected mod incompatibility, regarding the cellar of Hearthfire self-built homes. The space that the extended cellar adds, overlaps with the cellar of the mod "Hearthfire Prison Cellar Extension", which leads to the two structures clipping into each other. Further, I suspect that "Hearthfire Extended" is also incompatible, as, with it installed, its extended cellar is half loaded, half completely empty space unless you walk in. The render distance while in the cellar is also too low to render parts of the same room at times, but I don't know if this is an ENB issue, a vanilla issue, or a mod conflict. ok, i'll add that to my list to look into for future updates, but for now the lakeview manor addon is an optional part of pahe you can uncheck during install
Parky Posted October 4, 2022 Posted October 4, 2022 (edited) 3 hours ago, CliftonJD said: you'll need to wait til dom updates are you using it with dom ok, i'll add that to my list to look into for future updates, but for now the lakeview manor addon is an optional part of pahe you can uncheck during install Strangely enough I have not been able to get my game to work with the last two DOM updates. If I install them, my game crashes on the save load. I suspect it has something to do with my setup. I am using MO2 and the older Skyrim AE. Edited October 4, 2022 by Parky
RGB22111 Posted October 5, 2022 Posted October 5, 2022 11 hours ago, CliftonJD said: you'll need to wait til dom updates are you using it with dom ok, i'll add that to my list to look into for future updates, but for now the lakeview manor addon is an optional part of pahe you can uncheck during install I am using Diary of Mine, but it's change log says it was updated to use PAHE 8.1.5 so I thought it would work fine (that's actually why I updated my PHAE, I update it as DOM changes the version it uses)
daaammnn Posted October 5, 2022 Posted October 5, 2022 Im very confused with slave mood. I got one slave mood always angry. Is this a permenant thing? Thank you for your reply
CliftonJD Posted October 5, 2022 Author Posted October 5, 2022 18 hours ago, Parky said: Strangely enough I have not been able to get my game to work with the last two DOM updates. If I install them, my game crashes on the save load. I suspect it has something to do with my setup. I am using MO2 and the older Skyrim AE. try moving all your slaves to hsh before updating dom, older versions of dom are not compatible with current version of pahe 10 hours ago, RGB22111 said: I am using Diary of Mine, but it's change log says it was updated to use PAHE 8.1.5 so I thought it would work fine (that's actually why I updated my PHAE, I update it as DOM changes the version it uses) try moving all your slaves to hsh before updating dom 31 minutes ago, daaammnn said: Im very confused with slave mood. I got one slave mood always angry. Is this a permenant thing? Thank you for your reply no, its not permanent, just most common. painful punishments can induce a higher chance of mood change when mood is seemingly stuck 1
daaammnn Posted October 5, 2022 Posted October 5, 2022 27 minutes ago, CliftonJD said: try moving all your slaves to hsh before updating dom, older versions of dom are not compatible with current version of pahe try moving all your slaves to hsh before updating dom no, its not permanent, just most common. painful punishments can induce a higher chance of mood change when mood is seemingly stuck Got it Thank you so much for your reply! And for your hard work! 2
CliftonJD Posted October 5, 2022 Author Posted October 5, 2022 2 minutes ago, daaammnn said: Got it Thank you so much for your reply! And for your hard work! welcome
RGB22111 Posted October 6, 2022 Posted October 6, 2022 15 hours ago, CliftonJD said: try moving all your slaves to hsh before updating dom, older versions of dom are not compatible with current version of pahe try moving all your slaves to hsh before updating dom no, its not permanent, just most common. painful punishments can induce a higher chance of mood change when mood is seemingly stuck No dice. I actually just freed every slave as a test prior to updating PHAE and DOM, and it still instantly crashed. Being fair, the issue may be with my save and not PHAE or DOM, it seems stable, but it's also 1,000+ mods, so it's not beyond reason to say that something could have borked my save a while ago and it was just silently looming there until now.
CliftonJD Posted October 6, 2022 Author Posted October 6, 2022 7 hours ago, RGB22111 said: No dice. I actually just freed every slave as a test prior to updating PHAE and DOM, and it still instantly crashed. Being fair, the issue may be with my save and not PHAE or DOM, it seems stable, but it's also 1,000+ mods, so it's not beyond reason to say that something could have borked my save a while ago and it was just silently looming there until now. hmm, ok with 1 of those saves that has no slaves after having moved them or freed them, try disabling dom and all dom scripts and make new save without dom. you can add dom back in later, but atleast this can help recover the save
Will55 Posted October 6, 2022 Posted October 6, 2022 (edited) To Pfiffy (again, apologies to CliftonJD) I have now confirmed the recurrent 6 follower Hooker experience problem that IIRC someone else noted. Hookers in TDF positions 2 and 5 I noted often had exactly the same experience. However, on dumping number 2 and before replacing her I looked at number 5's experience and it was different from before I sacked 2 despite no clients. Then, trying to be clever, I went back to the save before and dumped No 5 but No 2's experience remained the same. So, 2 dominates 5 but not VV. So, with a new 2 (an inn later) I checked 2's experience, then recruited a new No 5 but when I looked after about 2 clients (I was too busy elsewhere to do so before she was in group action 2x) her experience should have been 2 but was 48 the same as No 5. Now while this might seem a nice cheat, it is not, as dumping 2 gives 5 back her real experience (2 in this case). I suppose that it is possible to sack 5 and hope that her exp remains at the cheat level but I doubt that this would happen as IMO while she is grouped with 5 is only then it would happen and i am unwilling to test further as I have &%^*'d around enough already with this and the other minor but bypassed problems above. ( I still tread gently every time I sack a hooker and still have the supposed culprit as a hooker (>200 clients and >300 exp) as I am not game to sack her. while the local inn incels still grasp at the non-experience granting "help me out" favours if I turn my back for a minute) It is NOT a big problem, just a confusing one and once understood can be circumvented. Addendum: I have just discovered that 200 clients is the defined upper limit of clients for a following hooker. As it happened to 2 hookers at different times (and it about to hit 2 more) I am certain of this. Why did I allow them to reach such a high score? A combination of personality and keenness for the job plus the fact that I am thane of nowhere and I try to pick really beautiful ones or ones who can be made so with minor help. TBH most female Beth NPCs bark. And as a footnote, my char now has Sam Guevenne(sp?) or Sanguine as a SLEN "lover" as while he keeps trying to tempt her, she offers him hookers. A real pity that this does not carry over into any of the mods that involve him.? Edited October 8, 2022 by Will55
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